Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Quote:
Originally Posted by Impnemo
Wait, what? Madness! This is XCOM, rookies are chryssalid bait, nothing more, as god intended.
That was the original X-COM, where you could send out much larger squads and could afford to scout with rookies equipped with grenades.
In XCOM, you have much smaller squads, and are the world's last line of defense. In practice, Rookies are fresh troops that have yet to earn respect, but in theory, these guys are Navy SEALs, Army Rangers, and their foreign equivalents.
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Quote:
Originally Posted by Jade Dragon
That was the original X-COM, where you could send out much larger squads and could afford to scout with rookies equipped with grenades.
In XCOM, you have much smaller squads, and are the world's last line of defense. In practice, Rookies are fresh troops that have yet to earn respect, but in theory, these guys are Navy SEALs, Army Rangers, and their foreign equivalents.
And they still can't hit a barn at ten paces. From the inside.
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Quote:
Originally Posted by GloatingSwine
And they still can't hit a barn at ten paces. From the inside.
Your Colonel-rank Sniper sometimes has the "miss" animation showing the shot going a meter wide.
Do keep in mind, though, that you can't shoot straight through a giant stack of barrels and one-shot the guy hiding behind it in real life. The hit and miss animations can get real bad sometimes. Presumably, this is all happening in real-time, and you actually shot the alien when he poked his head out to see where you were.
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Heh. Sometimes my Snipers forget that they're supposed to be using pistols, and just start firing their sniper rifles from the pistol stance (IE graphical glitch, using the sniper model instead of the pistol). Have you ever seen a sniper holding his laser rifle at arms length, aiming halfheartedly, then fire a bunch of plasma bolts out of it from somewhere inside the gun, clipping through the sides of the barrel? It looks profoundly silly.
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
You know, someone should compile a list of all the bugs this game has. I half wonder whether it'd set some kind of record.
Zevox
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Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Quote:
Originally Posted by Zevox
You know, someone should compile a list of all the bugs this game has. I half wonder whether it'd set some kind of record.
Zevox
Ocarina of Time involved a speed run that skipped almost all the temples by glitching through walls and the fastest way to move was by running backwards in focused targeting mode, plus you could make yourself hover with bomb explosions.
Except for the mind control near fog of war freezing the game thing, all these graphical glitches are really minor and X-com is very tame.
Besides, if walls actually worked in X-com, half the difficulty would be gone. I think it takes two playthroughs just to be confident about what positions are actually safe from being shot at.
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Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Quote:
Originally Posted by Anarion
Ocarina of Time involved a speed run that skipped almost all the temples by glitching through walls and the fastest way to move was by running backwards in focused targeting mode, plus you could make yourself hover with bomb explosions.
Except for the mind control near fog of war freezing the game thing, all these graphical glitches are really minor and X-com is very tame.
Besides, if walls actually worked in X-com, half the difficulty would be gone. I think it takes two playthroughs just to be confident about what positions are actually safe from being shot at.
I wasn't referring to setting any records for severity, but rather quantity.
Zevox
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Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Quote:
Originally Posted by Anarion
Both. You should have one or two soldiers that you take on every single mission, at least until they get up to captain because getting up to six squad members is incredibly important. (Iirc captain is when you get squad size II, someone will correct me if I messed that up.) However, if you only take the same squad on every mission, a death or serious wound can really mess you up. It's generally good to take 1-2 rookies or lower-ranking squaddies on each mission so that you build up a team of soldiers that can cycle in and out as injuries happen.
Has anybody tried using a Heavy with Holo-Targeting as trainer, with intention that he/she takes rookies/squaddies to (hopefully) easier missions and tries to give the kills to them? Add Shredder Rocket at Sergeant level for further assistance...
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Ran into two more bugs on my Ironman playthrough: Was hitting the Alien Base, one of my guys got critically wounded by a Chryssalid....and then he somehow fell though the map into that bottomless pit. The weird thing is, his character model was still where he was attacked, but it said if I wanted to stabilize him I had to get down there somehow. Also, one of my soldiers refused to take cover, whenever I placed him near any sort of cover he would just do the normal standing animation and receive no bonuses (Cost me the mission.)
Quote:
Originally Posted by Zevox
You know, someone should compile a list of all the bugs this game has. I half wonder whether it'd set some kind of record.
Zevox
Have you ever played a game made by Obsidian Entertainment?
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Last edited by Gamerlord : 10-29-2012 at 07:04 AM.
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Oh man, Mind Control is such a useful and broken power.
Final mission. I Mind Storm two mutons on the right, MC another on the left so he distracts the 4th one. My other teammates take care of the Berserker.
After trading fire, my Muton survives and is at the forefront of my exploration... He is left in the open in the face of...
... two Sectopods...
Oh damn. I deploy my men with cover, and I get a few shots that barely dent the megathings...
All right. First ennemy turn:
Sectopod 1 prepares missile strike
Sectopod 1 fires at Muton. Misses!
Sectopod 2 fires at Muton. Kills him.
Sectopod 2 fires at Sniper. Misses!
Thank you brave Muton, you just saved my butt.
Stupid pathfindind gave cover to the sectopods against a shredded rocket (THEY WERE NEXT TO EACH OTHER!! HOW CAN A PROXIMITY ROCKET HIT ONE BUT NOT THE OTHER?!?!) and 2 turns later, both mechadroids blow up.
That's when the Muton Elite appeared...
By the way. Is it me, or the Etherals are stupid to have Muton Elites right next to them in the final chamber?!
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Got my first Swedish character this morning. With a pure Danish name. So I had to rename him pronto!
Oh well I guess they can't think of everything...
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Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
I hired some new recruits recently and the game's random name generator decided to play a trick on me by giving me a female American rookie who has the same name as a friend's wife.
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
I realized after reading online that I should start over now when the tutorial is done so I can do things my way (like actually focusing on satellites and starting in Africa).
Also apparently you can ignore the plot points for a very long time so you are more than ready to take on what's coming.
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"Sweet Haelga,
Last night was the most wonderful night of my life. The things you showed me... the things we did... I could never have dreamt that it was possible. Who even knew that someone could manipulate their body in that manner while wearing Daedric armor boots? You are a true master of the Dibellan Arts, my love... a credit to your religion. Perhaps we'll meet again soon but next time, allow me to bring the trout.
Your Secret Lover"
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Quote:
Originally Posted by Avilan the Grey
I realized after reading online that I should start over now when the tutorial is done so I can do things my way (like actually focusing on satellites and starting in Africa).
Also apparently you can ignore the plot points for a very long time so you are more than ready to take on what's coming.
From what I've seen, the enemies scale up over time regardless of how fast you're doing the plot... my first run through, I didn't see Mutons until the alien base assault. My second, I took my time and saw them long before.
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Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Quote:
Originally Posted by CreganTur
I hired some new recruits recently and the game's random name generator decided to play a trick on me by giving me a female American rookie who has the same name as a friend's wife.
Were the game really cruel, it would check to see if you had linked your steam account to your facebook, and if so, start naming people after your facebook friends.
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Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Quote:
Originally Posted by Avilan the Grey
Also apparently you can ignore the plot points for a very long time so you are more than ready to take on what's coming.
I ignored the Alien Base Assault for a very long time. I thought I would be amazing and fight the mission with full Plasma gear, and half my team wearing Titan Armour.
I ended up fighting Muton Elites, Heavy Floaters and Cyberdiscs. 3 of my squad died. The only survivors were the Sniper who never even got wounded, and my two Assaults in the aforementioned Titan Armour.
Next playthrough I'll be doing things as quick as I can.
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Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
The biggest trouble I've had with the Base is the time an errant bolt from alight plasma rifle took out a wall and activated the Sectoid Commander from halfway across the map, mid fight with 5 Cryssalids and some Thin Men.
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Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Man, ghost armors are by far the coolest and best of the lot, except psi armors, which sole purpose is to further break psionics.
The best military form is the one that doesn't have one, said Sun Tzu. The man was right, nothing beats stealth exploration, unlimited grappling hooks, free movements, movement bonus, cover bonus.
I can move around with the supreme mobility of a truly perfect military force. Defeat anything save a Sectopod without a scratch, and that's before I get psionics!
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Quote:
Originally Posted by Avilan the Grey
Got my first Swedish character this morning. With a pure Danish name.
What instead of Borkson he was named Børksen?
I think it's to compensate for no Danes, give Swedes a random chance to have a Norwegian or Danish name. (Are there Norwegians in the game?)
Speaking of missing countries. Has anyone had a dude from the United Arab Emirates? Or a Saudi? Israeli?
Pretty sure I've had a Jamaican and it seems odd to include them but barely anyone from the Middle East.
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Quote:
Originally Posted by Gamerlord
Have you ever played a game made by Obsidian Entertainment?
KotOR2 and NWN2. Neither of which were as buggy as this in my experience. The former was incomplete, but even so I didn't stumble over bugs practically every time I played it.
Zevox
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"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
"We each decide our own sense of right and wrong. The rest, I leave to my sword." - Yuri Lowell, Tales of Vesperia
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Quote:
Originally Posted by Zevox
KotOR2 and NWN2. Neither of which were as buggy as this in my experience. The former was incomplete, but even so I didn't stumble over bugs practically every time I played it.
Zevox
New Vegas had a bug where looking at people's faces made the game not work.