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Old 08-29-2012, 08:05 AM   Top  -  End  -  #1
Deviston
Dwarf in the Playground
 
 
Join Date: May 2010
Default (3.P) Warlock, Archetypes, Baptisms, and Tactical feats (PEACH)

Plagarizer's Note
Spoiler


The Warlock

Spoiler


Warlock
LevelBABFortRefWillSpecial 0lvlInvocationsDark Secret
1st+0+0+0+2Cantrips, Eldritch Blast 1d6, Invocations, Least Invocations310
2nd+1+0+0+3Damage Reduction 1/cold iron, Dark Secrets421
3rd+2+1+1+3Eldritch Blast 2d6, Fiendish Resilience431
4th+3+1+1+4Damage Reduction 2/cold iron542
5th+3+1+1+4Eldritch Blast 3d6, Energy Resistance552
6th+4+2+2+5Damage Reduction 3/cold iron, Lesser Invocations663
7th+5+2+2+5Eldritch Blast 4d6, Fiendish Resilience 2673
8th+6/+1+2+2+6Damage Reduction 4/cold iron784
9th+6/+1+3+3+6Eldritch Blast 5d6, Energy Resistance 10794
10th+7/+2+3+3+7Advanced Dark Secrets, Damage Reduction 5/cold iron8105
11th+8/+3+3+3+7Eldritch Blast 6d6, Fiendish Resilience 3, Greater Invocations8115
12th+9/+4+4+4+8Damage Reduction 6/cold iron9126
13th+9/+4+4+4+8Eldritch Blast 7d6, Energy Resistance 159136
14th+10/+5+4+4+9Damage Reduction 7/cold iron10147
15th+11/+6/+1+5+5+9Eldritch Blast 8d6, Fiendish Resilience 410157
16th+12/+7/+2+5+5+10Damage Reduction 8/cold iron, Dark Invocations11168
17th+12/+7/+2+5+5+10Eldritch Blast 9d6, Energy Resistance 2011178
18th+13/+8/+3+6+6+11Damage Reduction 9/cold iron, Darkest Secrets12189
19th+14/+9/+4+6+6+11Eldritch Blast 10d6, Fiendish Resilience 512199
20th+15/+10/+5+6+6+12Damage Reduction 10/cold iron, Energy Immunity132010
Alignment: Any
Hit Die: 1d8

Class Skills: Acrobatics, Bluff, Craft, Disguise, Fly, Intimidate, Knowledge arcana, Knowledge planes, Knowledge religion, Perception, Profession, Sense Motive, Spellcraft, Stealth, Use Magic Device
Skill Points: 4 + Int modifier

Class Features
The following are the class features of the warlock.

Weapon and Armor Proficiency: Warlocks are proficient with all simple weapons. Warlocks are proficient in light armor, but not shields.

Cantrips (Sp): At 1st level, the warlock learns three 0-level arcane spells from the sorcerer/wizard list. At 2nd level, and every even level afterwards, the warlock learns an additional 0-level arcane spell. He can use these cantrips at will as a spell-like ability.

Detect Magic (Sp): A warlock begins to grasp the basic foundations of magic as he grows in power. At 1st level he can use detect magic as the spell at will. His caster level is equal to his class level.

Eldritch Blast (Sp): At 1st level, the warlock can project a beam of arcane energy as a standard action at will. It has a range of 60 feet and on a successful ranged touch attack, the eldritch blast causes 1d6 points of damage. At 3rd level, and every 2 levels thereafter, the damage from the eldritch blast increases by 1d6.

Invocations (Sp): At 1st level, the warlock learns how to use spell-like abilities called invocations. The warlock learns one invocation at 1st level, and learns an additional invocation at each level beyond 1st. At 1st level, the warlock can only select least invocations. At 6th level, warlocks can begin learning lesser invocations. At 11th level, warlocks can begin learning greater invocations. At 16th level, warlocks can learn dark invocations.
Beginning at 6th level, and every 2 levels thereafter, the warlock can trade out an invocation he knows for a different invocation he does not know. He cannot trade out invocations of the highest level he knows.

Damage Reduction (Ex): At 2nd level, the warlock gains DR/cold iron equal to half his class level.

Dark Secrets (Ex, Sp, or Su): At 2nd level, and every 2 levels thereafter, the warlock learns one of the following dark secrets.
Spoiler

Fiendish Resilience (Su): At 3rd level, once per day as an immediate action, the warlock can enter a trance that grants him fast healing 1 for 20 rounds (2 minutes). At 7th level, and every 4 levels thereafter, the rate of this fast healing increases by 1.

Energy Resistance (Su): At 5th level, the warlock selects 2 of the following energy types: acid, cold, electricity, fire, or sonic. He gains energy resistance 5 against the selected energy types. This energy resistance increases by 5 at levels 9, 13, and 17. At 20th level, the warlock becomes immune to the selected energy types.

Advanced Dark Secrets (Ex, Sp, or Su): At 10th level, the warlock gains the ability to select one of the following advanced dark secrets when selecting a dark secret.
Spoiler

Arcane Sight (Su): A warlock’s understanding of arcane power has grown and matured at 10th level, to the point that magic around him is easily visible. He is under an effect similar to arcane sight, except that instead of using a Spellcraft check to determine schools of magic, he uses his ranks in Spellcraft + his caster level. He may supprese or resume this ability as a free action.

Greater Arcane Sight (Ex): By 15th level the world’s magic is laid out before a warlock’s senses, as clear to him as the color of the earth or sky. Like his other senses, so intrinsic is this ability that not even an anti-magic field can disrupt it. He is permanently under an effect similar to greater arcane sight, except that instead of using a Spellcraft check to determine schools of magic, he uses his ranks in Spellcraft + his caster level. He may suppress or resume this ability as a free action. This ability replaces the Arcane Sight ability gained at 10th level.

Darkest Secrets (Ex, Sp, Su): At 18th level, the warlock gains the ability to select one of the following darkest secrets when selecting a dark secret.
Spoiler

Last edited by Deviston : 11-11-2012 at 07:16 PM.
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Old 08-29-2012, 08:23 AM   Top  -  End  -  #2
Deviston
Dwarf in the Playground
 
 
Join Date: May 2010
Default Archetypes

Shadowbound (Fetchling)
A deeper connection with the fell magic of the warlock runs in the veins of a fetchling. They find the invocations come to them with ease and the magic flows out with great exuberance.
Spoiler

Bladelock
The bladelock, despite his name, is not only limited to blades. He takes up a weapon and champions his cause face to face with a foe. He does not desire to stand from afar and pelt his foes, he seeks to see the fear in the eyes when their end comes by his hand.
Spoiler

Heritage
The heritage focused warlock gained his power from some ancestor mingling with the supernatural. They delve into their racial history and gain greater strength from it. This archetype replaces the Dark Secrets learned at every even level.

Aberrant lineage
Spoiler

Angelic lineage
Prerequisite: Good alignment
Spoiler

Demonic lineage
Prerequisite: Chaotic and/or evil alignment
Spoiler

Draconic lineage
Spoiler

Fey lineage
Spoiler

Infernal lineage
Prerequisite: Evil and/or lawful alignment
Spoiler

Titan lineage
Spoiler

Undead lineage
Spoiler

Shadow lineage
Spoiler

Last edited by Deviston : 09-22-2012 at 01:33 PM.
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Old 08-30-2012, 04:39 AM   Top  -  End  -  #3
Deviston
Dwarf in the Playground
 
 
Join Date: May 2010
Default Warlock Feats

Ever-present Black [Tactical]
Spoiler

Perpetual Illness [Tactical]
Spoiler

Unnerving Peripheral [Tactical]
Spoiler

Protective Arcana [Tactical]
Spoiler

Conniving Voices [Tactical]
Spoiler

Baptism of the Deeper Black
Spoiler

Baptism of the Glorious Tongue
Spoiler

Last edited by Deviston : 09-15-2012 at 10:52 PM.
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Old 08-30-2012, 01:38 PM   Top  -  End  -  #4
Deviston
Dwarf in the Playground
 
 
Join Date: May 2010
Default Favored Class Options

Fetchling- The fetchling warlock's eldritch blast gains +1/2 points of damage (maximum 2x Charisma modifier) when both he and his target/targets are in a dimly lit or darker area.

Last edited by Deviston : 09-15-2012 at 11:06 PM.
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Old 08-30-2012, 02:43 PM   Top  -  End  -  #5
LordErebus12
Bugbear in the Playground
 
 
Join Date: Nov 2011
Default Re: (3.P) Warlock (PEACH)

Perhaps an alternate ability?

Affinity (Ex): At First Level, a Warlock selects one element type: Acid, Cold, Electricity, Fire or Sonic. The chosen element can now be substituted with any damage-dealing spell element on her spell list at will. The Warlock cannot change this elemental choice once it has been chosen.

Also, the Warlock may add her wisdom modifier to ranged or melee touch attacks, instead of Str or Dex. She may select another element at 5th, 10th, 15th, and finally 20th level.

Inb4 Sonic Fireball...
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Last edited by LordErebus12 : 08-30-2012 at 02:44 PM.
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Old 08-30-2012, 03:20 PM   Top  -  End  -  #6
Deviston
Dwarf in the Playground
 
 
Join Date: May 2010
Default Re: (3.P) Warlock (PEACH)

I can see adding the element choice as a Dark Secret. Grabbing two more elements as a Advanced Dark Secret, able to be taken twice, picking different elements each time.

Also making the Wisdom to touch attacks a Dark Secret.

Zen Blasting: Select either melee or ranged touch attacks. You may substitute Wisdom for your normal attribute when making this form of touch attack in regards to your eldritch blast invocation. you may select this dark secret twice, its effects do not stack. The second time you must choose the touch attack form you did not choose when selecting this dark secret the first time.

Now, what do you think about the class?

Edit: Also, unless there is a homebrew, the warlock doesn't get a fireball-like invocation.

Last edited by Deviston : 08-30-2012 at 03:29 PM.
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Old 08-30-2012, 03:41 PM   Top  -  End  -  #7
LordErebus12
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Join Date: Nov 2011
Default Re: (3.P) Warlock (PEACH)

Quote:
Originally Posted by Deviston View Post
Now, what do you think about the class?

Edit: Also, unless there is a homebrew, the warlock doesn't get a fireball-like invocation.
I like it, not quite my cup of tea as a class to play as.

well then any cone or what not. idk.
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Fill in those dead levels...

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Old 08-30-2012, 03:45 PM   Top  -  End  -  #8
LordErebus12
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Join Date: Nov 2011
Default Re: (3.P) Warlock (PEACH)

Quote:
Originally Posted by Deviston View Post
I can see adding the element choice as a Dark Secret. Grabbing two more elements as a Advanced Dark Secret, able to be taken twice, picking different elements each time.
perhaps an additional ability that allows this to be done with magical items, like a weapon's flaming becoming Frost or a wand of lightning bolt changing it into fire.
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Old 08-30-2012, 04:19 PM   Top  -  End  -  #9
Deviston
Dwarf in the Playground
 
 
Join Date: May 2010
Default Re: (3.P) Warlock (PEACH)

Not your cup of tea? What, too balanced for you lol? Jk's jk's, I promise :)

The item thing would at least be an advance dark secret, but I could see it. It would be seperate from the eldritch blast one, and only one element per selection.
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Old 08-30-2012, 04:31 PM   Top  -  End  -  #10
LordErebus12
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Join Date: Nov 2011
Default Re: (3.P) Warlock (PEACH)

Quote:
Originally Posted by Deviston View Post
Not your cup of tea? What, too balanced for you lol? Jk's jk's, I promise :)

The item thing would at least be an advance dark secret, but I could see it. It would be seperate from the eldritch blast one, and only one element per selection.
Finally, maybe an ability to counterspell with spells of different schools. The spell must be at least one spell level higher than the spell cast. idk the mechanics, just an idea.
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Old 09-08-2012, 05:13 AM   Top  -  End  -  #11
Deviston
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Join Date: May 2010
Default Re: (3.P) Warlock (PEACH)

Bump for some Pathfinder peaching of the class itself, the archetype (lineage), and the Shadow Lineage specifically.
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Old 09-12-2012, 10:41 AM   Top  -  End  -  #12
Strormer
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Join Date: Dec 2010
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Default Re: (3.P) Warlock (PEACH)

Your version feels very pathfinder. I approve of that, and I like your secrets abilities as they feel similar to abilities like rogue talents, which have worked well in the past.

This version does feel a little bookkeeping heavy, as you have a large number of abilities on top of your casting, and you've added cantrips which will do little to no service to the warlock a few levels in. Maybe streamlining a little would help with this, but it's not all that necessary, just a small concern.

You've done what many have done with the problem of too few invocations, and I won't fault you for that, though I personally opted against it.

I will say this, though. In pathfinder, the caster classes, for the most part, lost extra abilities outside of their casting, while the non-casters gained abilities. Sorcerers and Wizards rely on their bloodlines or schools for pretty much everything, and those don't feel like extra abilities as much as support for their casting. Clerics are the same way. Ability lists like the rogue talents or the hunter's tricks feel very un-caster to me. You could be going for something split down the middle, like the magus, but even that felt cluttered to me. This is all just my opinion though, and I will say that this is a perfectly effective update to the warlock for the new rules.

^_^
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Old 09-12-2012, 12:19 PM   Top  -  End  -  #13
Deviston
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Join Date: May 2010
Default Re: (3.P) Warlock (PEACH)

I'm a firm believer of looking at a class from the Role Play stand point. Numbers are great, but not all that matters IMO.

Cantrips don't really benefit ANYONE. But they sure are nice as an RP tool or maybe even doing teeniny minor magics.

As for "split down the middle" between casting and abilities, in my opinion the warlock was VERY sub par to begin with. The player tended to answer the question of "What are you going to do your round?" with "Sigh, EB... again". The other classes got a LOT of revamps. Slightly upped class features, more of them, more of this that and the other. I gave the warlock 8 invocations, (more if you spend dark secrets on EB invocations) some nifty class features (essenially focussed feats) and a tuck here and there (hp, skills).

If they take the Archetypes, they lose out on versatility, and gain greater power (IMO the lineages are stronger than the dark secrets).

The big thing, is none of the invocation were bumped. They all stay the same. The warlock is one of the FEW classes that can be converted to PF by minro tucks and just more of what they already have. In my opinion of course. So, where other classes get more and their more is stronger, the warlock just gets more. That, as I see it, is where the warlock really should have been in the first place.

That being said, having your opinions here gives others a second viewpoint, which is important. They might catch something I miss, and a few more votes to "OP!" with reasoning why would make me see it as you do. My goal is to get a majority vote "For", even if it's after changes.
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Old 09-18-2012, 12:45 AM   Top  -  End  -  #14
Deviston
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Join Date: May 2010
Default Re: (3.P) Warlock, Archetypes, Baptisms, and Tactical feats (PEACH)

:: wonders why getting a few PEACHs is so hard these days ::
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Old 10-02-2012, 06:03 PM   Top  -  End  -  #15
Deviston
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Join Date: May 2010
Default Re: (3.P) Warlock, Archetypes, Baptisms, and Tactical feats (PEACH)

Rebump rebump.
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Old 10-24-2012, 08:55 PM   Top  -  End  -  #16
Erik Vale
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Join Date: Mar 2011
Location: 
Australia
Default Re: (3.P) Warlock, Archetypes, Baptisms, and Tactical feats (PEACH)

Looks good. I might suggest boosting the power of the bloodlines, purely beause of how potent some of the choices of dark secrets are, otherwise, it is perfect.
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Old 11-01-2012, 05:55 PM   Top  -  End  -  #17
Deviston
Dwarf in the Playground
 
 
Join Date: May 2010
Default Re: (3.P) Warlock, Archetypes, Baptisms, and Tactical feats (PEACH)

You know what, I hear that so very often when making homebrew, that is close to perfect on the initial draft. Mind you I'm am always TRYING for perfection on the initial draft, but I don't have confidence in my creations to think them THAT good. I guess the 11+ years of gaming and rules lawyering pays off haha, I just always expect to be off base.

I guess I DO infact have a good grasp on this frikin game lmao!

Thanks for the PEACH!
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