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Out-of-Character Out-of-character threads for the games going on above should be located here. OOC threads will expire after one year.

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Old 09-11-2012, 04:40 PM   Top  -  End  -  #91
SlyJohnny
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Default Re: The Twisted Dungeon of Chaos [OOC2]

Looks like I messed up the roll in the thread, I guess you can only have one modifer. (2d6+6)[12] total undead hitdice are turned, undead with up to 9 hit dice are affected.
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This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
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Old 09-11-2012, 06:14 PM   Top  -  End  -  #92
dark.sun.druid
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Default Re: The Twisted Dungeon of Chaos [OOC2]

Just so you all know, I'm still here. Armun will take an action as soon as that turn (rebuke/command?) attempt is resolved.
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Old 09-11-2012, 08:30 PM   Top  -  End  -  #93
bluefuzzyfish
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Default Re: The Twisted Dungeon of Chaos [OOC2]

Would you mind editing the map to show the new room? Or if you can post a picture of it or give a few more details, I can edit it in.
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Old 09-13-2012, 09:47 AM   Top  -  End  -  #94
bluefuzzyfish
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Default Re: The Twisted Dungeon of Chaos [OOC2]

Just checking in again. I see that the rebuke attempt hasn't been resolved yet, and that Armun wanted to do something after it, so I'm waiting for that before posting IC. Unless of course this is the start of combat, in which case I'm waiting for an initiative roll.
I do hope we are still running?
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Old 09-13-2012, 03:04 PM   Top  -  End  -  #95
Joshua
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Default Re: The Twisted Dungeon of Chaos [OOC2]

Sorry - it's a pure hell week at work for me, and it's not over yet, but I'm on this now...
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Old 09-13-2012, 04:04 PM   Top  -  End  -  #96
bluefuzzyfish
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Default Re: The Twisted Dungeon of Chaos [OOC2]

Sorry to hear that. Hopefully things will get better there for you soon!
If you need me to handle the map, I'll give it a shot, and you can let me know if it doesn't look right.
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Old 09-13-2012, 04:05 PM   Top  -  End  -  #97
Joshua
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Default Re: The Twisted Dungeon of Chaos [OOC2]

I've posted the map of this room in the IC thread now, and updated it for the creatures...
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Old 09-13-2012, 04:08 PM   Top  -  End  -  #98
SlyJohnny
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Default Re: The Twisted Dungeon of Chaos [OOC2]

So the undead were just rebuked? Not commanded?
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This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
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Old 09-14-2012, 01:32 PM   Top  -  End  -  #99
Joshua
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Default Re: The Twisted Dungeon of Chaos [OOC2]

Knowledge roll: (1d20+3)[21]

They're Troglodytes, not Kobolds

Last edited by Joshua : 09-14-2012 at 01:33 PM.
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Old 09-14-2012, 01:40 PM   Top  -  End  -  #100
SlyJohnny
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Default Re: The Twisted Dungeon of Chaos [OOC2]

Oh, duh. For some reason I visualized them as very small and skulking.

Ah well, it was a rebuke attempt well-spent, anyway.
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This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
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Old 09-14-2012, 01:43 PM   Top  -  End  -  #101
Joshua
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Default Re: The Twisted Dungeon of Chaos [OOC2]

You got a lucky roll there. Much less and you would have known they weren't kobolds, but not what they are... ;)
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Old 09-15-2012, 03:51 AM   Top  -  End  -  #102
Joshua
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Default Re: The Twisted Dungeon of Chaos [OOC2]

Quote:
Originally Posted by bluefuzzyfish View Post
I'm not sure why initiative hasn't been called for yet, but this does seem the appropriate time to roll it. I'd guess because the undead aren't fighting back?
Because of the Rebuke, and because they aren't doing anything more than cowering in the corner.
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Old 09-19-2012, 03:33 PM   Top  -  End  -  #103
bluefuzzyfish
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Default Re: The Twisted Dungeon of Chaos [OOC2]

I'm going to assume that last attack missed.
But also, to save time, I have a suggestion. If we're pretty much just going to beat on these undead until they die, their rebuke wears off (and initiative is rolled and such) or something else happens, instead of rolling 1 attack at a time and waiting for the DM to reply between each one, lets just drop a bunch of attacks in an organized fashion either here, or in spoiler boxes in the IC if the DM would prefer.
Then the DM can look through, figure out at what point in that list we are stopped by the death of the zombie lizards, the zombies start fighting back, or something else happens, and the remaining rolls are just discarded as things are now happening that require us as players to react.

Like so:
Spoiler


Edit: I can copy paste the results of these rolls, or reroll them, into the IC thread if the DM would prefer that.
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Last edited by bluefuzzyfish : 09-19-2012 at 03:35 PM.
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Old 09-19-2012, 08:21 PM   Top  -  End  -  #104
SlyJohnny
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Default Re: The Twisted Dungeon of Chaos [OOC2]

I am so down with that. Good plan!

Spoiler
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Originally Posted by Candle Jack View Post
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
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Slade, half-orc Oracle of Ancestors
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Old 09-20-2012, 05:43 PM   Top  -  End  -  #105
Joshua
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Default Re: The Twisted Dungeon of Chaos [OOC2]

The zombies are fighting back now, since you got too close to them. (Rebuke wears off once you get within 10' of the creature I believe) I've just been crazy busy with work again, but I promise I'm going to sort this out tomorrow...
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Old 09-20-2012, 06:00 PM   Top  -  End  -  #106
SlyJohnny
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Default Re: The Twisted Dungeon of Chaos [OOC2]

That's only mentioned for turning, not rebuking, isn't it? RAW says only Turned undead are un-turned if you approach within 10 feet, and I just did a quick google search and the consensus is that rebuked undead just cower in place no matter what.

If you're doing it differently I would definitely like to rescind that action and just sit back and let the party beat on them.
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Originally Posted by Candle Jack View Post
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
Murgan, dwarven footpad
Slade, half-orc Oracle of Ancestors
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Old 09-21-2012, 03:58 AM   Top  -  End  -  #107
Joshua
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Default Re: The Twisted Dungeon of Chaos [OOC2]

Ah fair enough. That was from memory so it was the turning i was remembering. In that case, they're pretty much just going to sit there getting beat upon...
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Old 09-22-2012, 03:51 PM   Top  -  End  -  #108
bluefuzzyfish
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Default Re: The Twisted Dungeon of Chaos [OOC2]

Honestly, I'd like to try to take on the chimera, but I'd really like to have a full party to do that if possible. Our wizard seems to have disappeared through the 4th plane. If the others want to go ahead, so be it, and hopefully no one dies.

Also, if you don't mind estimating a number for us, how many attacks did it take to kill those 2 undead. I'm curious to know about how tough they were, and also how many crossbow bolts I'm down by. Do I need to roll something to tell in character if they had damage reduction to my attacks? Also, did we get any experience for that? I'm going to assume for the sake of buff duration that this has taken another few minutes.

I'll go ahead and post IC to the effect of moving our position to attack the chimera, but again, it'd be lovely to be able to have an arcane caster of some sort come along with us for some extra boom. And considering this will probably fight back and try to eat us, let's not shortcut our setup.
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Old 09-22-2012, 08:08 PM   Top  -  End  -  #109
SlyJohnny
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Default Re: The Twisted Dungeon of Chaos [OOC2]

Well, it's got DR and lots of attacks, but it's AC is garbage and me and Armun have decent AC and bludgeoning attacks. Armun could probably smash this thing by himself. I'm not even going to expend my third level spell on this one unless things go really pear-shaped. But yeah, let's be cautious. Take the shot when you're ready :)
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Originally Posted by Candle Jack View Post
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
Murgan, dwarven footpad
Slade, half-orc Oracle of Ancestors
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Old 09-23-2012, 01:25 AM   Top  -  End  -  #110
SlyJohnny
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Default Re: The Twisted Dungeon of Chaos [OOC2]

I think Armun should be a step further back than suggestedso as to force the creature to come through if it wants to attack us. If we also ready actions to move forward and block its progress when it tries to come through, we can attack it while it's squeezing into a small space and get a solid advantage. http://www.d20srd.org/srd/combat/mov...inandObstacles under "Squeezing".
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Originally Posted by Candle Jack View Post
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
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Slade, half-orc Oracle of Ancestors
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Old 09-24-2012, 12:37 PM   Top  -  End  -  #111
Joshua
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Default Re: The Twisted Dungeon of Chaos [OOC2]

Since the hammer attack nearly instakilled one of them, I'm going to say that it took (2d4+2)[10] rounds to kill them both.

Edit: That was significantly larger than expected, but perfectly believable and just inside the cap on Rebuke, so I'm sticking with it :)

Last edited by Joshua : 09-24-2012 at 12:38 PM.
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Old 09-25-2012, 08:56 AM   Top  -  End  -  #112
bluefuzzyfish
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Default Re: The Twisted Dungeon of Chaos [OOC2]

... Okay. I guess that works. We must have really 'rolled' some bad attack rolls on those undead. I'll adjust my character sheet accordingly, not going to worry about salvaging crossbow bolts just yet.

That still leaves the question of experience. And the IC thread is awaiting your attention. Hopefully your work stops swarming you soon, because I'm still really psyched about this game, but I do understand that things like that are first priority.
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Old 09-25-2012, 12:52 PM   Top  -  End  -  #113
Joshua
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Default Re: The Twisted Dungeon of Chaos [OOC2]

AC 16, 29 HP, DR 5/slashing. It happens. The hammer attack got high numbers, and would still have taken 4 turns to kill them both, assuming that it got equally high numbers on all of the 4 attacks.

Experience I was keeping track of myself, rather than bog things down every time you kill a monster or evade a trap, but I can easily do it that way if you prefer? I was planning on telling people every time you go down a dungeon level, or up a character level, and leaving it at that...
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Old 09-25-2012, 01:02 PM   Top  -  End  -  #114
SlyJohnny
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Default Re: The Twisted Dungeon of Chaos [OOC2]

I'm okay with it either way; as long as you, yourself, are keeping active track of the traps and monsters we survive and are not thinking to add it up later. That's always a real pain and it's a lot more irritating then you'd think to go back through several pages and count up every trap or monster the party has encountered. Still, this is your barbecue :)
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Originally Posted by Candle Jack View Post
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
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Slade, half-orc Oracle of Ancestors
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Old 09-25-2012, 01:15 PM   Top  -  End  -  #115
Joshua
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Default Re: The Twisted Dungeon of Chaos [OOC2]

I have a spreadsheet, on Google Docs, that details all of the traps and monsters so far encountered - successfully or not - and experience for them all. It's all in hand :)
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Old 09-26-2012, 10:38 AM   Top  -  End  -  #116
bluefuzzyfish
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Default Re: The Twisted Dungeon of Chaos [OOC2]

If that's how you'd prefer it, sure. Kinda makes a dungeon crawl a little demotivating with no record of what we've gained that we can see though. Perhaps we could keep both records on your end and on ours?

I'm pretty certain you guys will need to move into the room before charging, since you don't have a straight line move at it from there. This plan scares me a little bit, but it doesn't look like we have other options unless I want to spend all my crossbow bolts and an hour or two killing this thing.
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Old 09-26-2012, 10:52 AM   Top  -  End  -  #117
bluefuzzyfish
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Default Re: The Twisted Dungeon of Chaos [OOC2]

Posting here to avoid spamming the IC confirming criticals.

Confirming threat: (1d20+10)[14]
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Old 09-26-2012, 01:25 PM   Top  -  End  -  #118
Joshua
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Default Re: The Twisted Dungeon of Chaos [OOC2]

Initiatives:

Armun: (1d20+3)[22]
Merla: 8
Zeus: (1d20+4)[5]

Ok - so that came out kinda backwards to what would have been useful. I'll let you decide who's doing what when, rather than acting in strict initiative order and having two people charge towards the skeleton just before the third fires at it...

As for experience - if that's how you'd prefer it then that's fine. So far it's up to 475 each. (Splitting equally between the people who were still involved at the time of the encounter)

Last edited by Joshua : 09-26-2012 at 01:30 PM.
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Old 09-26-2012, 03:20 PM   Top  -  End  -  #119
bluefuzzyfish
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Default Re: The Twisted Dungeon of Chaos [OOC2]

Thank you, for some reason that makes me happy. I just like being able to see my progress I suppose.

I'd intended for those shots to be while the others were preparing to charge, as I wanted to see if it would react to being shot again, and watch more closely to see if I was even hurting it. I presume we're going to need to throw it's initiative in and then start acting in our turns once it reacts, but thankfully I don't take penalties for avoiding hitting allies in melee, since I have Precise Shot. So if you're wanting to have them charge before me, that's not going to generate any problems that I can see. I think we need to wait for Armun either way though, since it'd be him initiating combat unless the skeleton decides that getting shot the first time was okay, but the second is just too much to put up with.
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Old 09-28-2012, 11:57 AM   Top  -  End  -  #120
Joshua
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Default Re: The Twisted Dungeon of Chaos [OOC2]

Agreed. Armun - as leader with initiative, given the above, what are you doing?
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