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Out-of-Character Out-of-character threads for the games going on above should be located here. OOC threads will expire after one year.

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Old 08-29-2012, 04:47 PM   Top  -  End  -  #1
Allyzedl
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Default The Invasion of Toril (OOC)

Welcome to the Invasion of Toril. Hopefully everyone decides to participate. Any questions that you may have please ask. I would like for everyone to roll their own rolls in the IC forum inside a spoiler, also please limit posts to one spoiler and put everything in it.
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Old 08-29-2012, 04:57 PM   Top  -  End  -  #2
mucco
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Default Re: The Invasion of Toril (OOC)

Yay! Have a fun campaign everyone!

Calling Dark Green as speech color.
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Old 08-29-2012, 04:59 PM   Top  -  End  -  #3
Archmage1
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Default Re: The Invasion of Toril (OOC)

Well hello everyone, and congratulations on making it into the game.
Will call Blue
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Last edited by Archmage1 : 08-29-2012 at 05:00 PM.
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Old 08-29-2012, 05:06 PM   Top  -  End  -  #4
mucco
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Default Re: The Invasion of Toril (OOC)

So, I have a question right away. How are we to write the verbal components of our spells? Should we use standard english ala OotS, or should we use another language?
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Old 08-29-2012, 05:31 PM   Top  -  End  -  #5
Ildu
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Default Re: The Invasion of Toril (OOC)

Greetings to everyone! Serdra will speak in red, if there're no objections.
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Old 08-29-2012, 05:36 PM   Top  -  End  -  #6
Allyzedl
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Default Re: The Invasion of Toril (OOC)

Quote:
Originally Posted by mucco View Post
So, I have a question right away. How are we to write the verbal components of our spells? Should we use standard english ala OotS, or should we use another language?
Just have your character say something when casting a spell, then in a spoiler section list the name of the spell and any rolls needed for it.
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Old 08-29-2012, 05:37 PM   Top  -  End  -  #7
Allyzedl
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Default Re: The Invasion of Toril (OOC)

NPCs are going to use Magenta.
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Old 08-29-2012, 09:56 PM   Top  -  End  -  #8
Dramiscius
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Default Re: The Invasion of Toril (OOC)

I guess ill go ahead and use Dark Orange
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Old 08-30-2012, 08:21 AM   Top  -  End  -  #9
Medic!
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Default Re: The Invasion of Toril (OOC)

Dark Orchid seems orc-ish, maybe? No...maybe not, but it CAN be!
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Old 08-30-2012, 08:54 AM   Top  -  End  -  #10
Medic!
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Default Re: The Invasion of Toril (OOC)

Ok so I'm bad at rolling virtual dice...

Spoiler


Sorry if my IC post is needlessly complicated/if-then-y, until the end of the week I may get caught unable to check in as frequently as I'd like (meaning about once a day, worst-case.)
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Last edited by Medic! : 08-30-2012 at 08:54 AM.
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Old 08-30-2012, 08:57 AM   Top  -  End  -  #11
Medic!
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Default Re: The Invasion of Toril (OOC)

T-t-t-triple post!

Spoiler
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Old 08-30-2012, 09:03 AM   Top  -  End  -  #12
Allyzedl
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Default Re: The Invasion of Toril (OOC)

Alright, due to recent issues in another campaign I want to limit everyone to one action per round of posts. I am in another campaign with archmage1 and he will probably agree on this. When people do too many things before others post it gets way out of hand. I just want to prevent this from happening early on.

I am only going to post responses after every user has posted in a round, or around a day has past since I posted last. I will respond to everyone's actions in the order that they took them, and they will take place in that order.

I'm not going to say that you have to post in any specific order, just 1 post IC per round, which will start by me posting and end with me posting and thus starting a new round. This is the best way that I can think of that creates some order to the campaign, if you have a better idea I am welcome to suggestions.
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Old 08-30-2012, 09:51 AM   Top  -  End  -  #13
mucco
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Default Re: The Invasion of Toril (OOC)

I should note that my actions fit in a round - I took two move actions to make a Spot and a Listen check.

Suggestion about how to pace this: if the rounds aren't a problem (nobody risks too much by missing a round, like it would happen if we were in combat), you can have people miss rounds - just update the IC post every day or so, with the actions people performed.
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Old 08-30-2012, 10:03 AM   Top  -  End  -  #14
Allyzedl
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Default Re: The Invasion of Toril (OOC)

I don't have any real issues with anything that has been done so far. And that is what I just said that I was planning on doing, glad you agree mucco.
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Old 08-30-2012, 10:36 AM   Top  -  End  -  #15
Archmage1
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Default Re: The Invasion of Toril (OOC)

I do agree, that one action per round is fair. However, out of combat, it should become a bit less restrictive, so long as everyone does about the same amount of stuff in each post, that should work.

But, I do agree that we should try to wait for everyone to post before continuing. This will slow the game down, so a suggestion: If you are reading the current posts, and have nothing to say, reply in the OOC, that way we should be able to keep the PBP moving.

I suggest 24 hours in between posts max during combat, and 48 hours out of combat.
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Old 08-30-2012, 10:50 AM   Top  -  End  -  #16
Allyzedl
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Default Re: The Invasion of Toril (OOC)

I agree that out of combat posting should be a handled differently, but I don't want to slow down the game too much. I am still limiting the in combat and out of combat rounds to 24 hours. I don't believe too much is going to happen out of combat in a single round.

But, I will make an exception for more drastic location/movements of the entire party, such as leaving a building, teleporting, or boarding a boat. For those such cases I will allow 48 hours for people to either convince the party to stay at the current location or finish up whatever they need to do before changing location. After which point your character will quietly follow behind the rest of the party.

Don't assume that a 48 hour period will always apply to a situation, I will post on the OOC thread when it does apply, because I might not apply it if I know that the movement isn't going to affect much.
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Old 08-30-2012, 10:55 AM   Top  -  End  -  #17
Archmage1
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Default Re: The Invasion of Toril (OOC)

Fair enough.
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Old 08-30-2012, 11:32 AM   Top  -  End  -  #18
Allyzedl
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Default Re: The Invasion of Toril (OOC)

I'm going to wrap up the first round at 2 EST, so an hour and a half from now, because that is the time I want to set for most normal weekdays.
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Old 08-30-2012, 11:48 AM   Top  -  End  -  #19
Archmage1
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Default Re: The Invasion of Toril (OOC)

and... sadly, I will be gone for around 3 hours from now. O well. Hopefully, we will get more responses before then
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Old 08-31-2012, 10:10 AM   Top  -  End  -  #20
Tharione
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Default Re: The Invasion of Toril (OOC)

And my Internet has arrived. Sorry about that.
if we have dark-vision can we still not see inside the box save for pinpricks of light?

Olive suits me perfectly
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Old 08-31-2012, 10:15 AM   Top  -  End  -  #21
Allyzedl
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Default Re: The Invasion of Toril (OOC)

Quote:
Originally Posted by Tharione View Post
And my Internet has arrived. Sorry about that.
if we have dark-vision can we still not see inside the box save for pinpricks of light?

Olive suits me perfectly
There isn't anything else inside the box other than your PC and gear. So with dark-vision you can see that.
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Old 08-31-2012, 01:12 PM   Top  -  End  -  #22
Allyzedl
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Default Re: The Invasion of Toril (OOC)

New round. Next round will end around 3pm EST tomorrow (25 hours from this post) or when all six members of the party post for the round.
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Old 08-31-2012, 01:49 PM   Top  -  End  -  #23
Tharione
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Default Re: The Invasion of Toril (OOC)

may i assume my crate was shattered by Gale in my post?
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Old 08-31-2012, 02:06 PM   Top  -  End  -  #24
Allyzedl
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Default Re: The Invasion of Toril (OOC)

Yes, actions (posts) are done in the order that they are posted.
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Old 08-31-2012, 02:34 PM   Top  -  End  -  #25
Medic!
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Default Re: The Invasion of Toril (OOC)

Mucco brings up a good point, so without revealing anything you couldn't see anyway:

Krgg's physical description!

Spoiler
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Old 08-31-2012, 02:46 PM   Top  -  End  -  #26
Allyzedl
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Default Re: The Invasion of Toril (OOC)

Well you wouldn't really know each others names. So I just lightly described each PC, assuming that you would know that one of them is your PC, instead of repeating the same description 5 times over.
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Old 08-31-2012, 05:59 PM   Top  -  End  -  #27
Medic!
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Default Re: The Invasion of Toril (OOC)

I'm about to lock up and leave the office, so I won't be around for the rest of the night (it's 6pm here right now)...I SHOULD be done house-sitting after tomorrow, so I may not get a chance to post again until Sunday...Monday at the absolute worst (but probly Saturday night or Sunday).
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Old 09-01-2012, 02:21 PM   Top  -  End  -  #28
Allyzedl
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Default Re: The Invasion of Toril (OOC)

A new round has started.
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Old 09-01-2012, 03:50 PM   Top  -  End  -  #29
Tharione
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Default Re: The Invasion of Toril (OOC)

spellcraft modifier is the same as knowledge arcana.

tracks =\= how burned through a torch looks.
I imagine dungeoneering would include knowing a thing or two about torch duration.
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Old 09-01-2012, 04:41 PM   Top  -  End  -  #30
mucco
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Default Re: The Invasion of Toril (OOC)

Knowledge (dungeoneering) seems relevant, yes. But tracking is the only skill about searching for clues of someone's passage, and it includes modifiers for time - you'll get a -1 for every 24 hours and so on. I imagine that the character looking at a torch to determine how long it's been burning is more of the tracker type, rather than the guy who knows about gelatinous cubes.

Of course, both are relevant. I guess I just like rules debates.
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