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Lord Iarmaath of Brindol has heard rumors of goblins marshaling in the east. Goblins have increased the amount of raids and he has heard reports from the Dwarven Tribes of the North (Not the more civilized Dwarven Holds of the South) of increased raids as well.
But Brindol is strapped preparing for a visit from the Dwarven Emissary (From the South this time) and cannot afford to dispatch an elite force. They have turned to the usual suspects, and adventuring company of modest repute.
You have been dispatched to Drellin's Ferry and the Old North Road to get a good scout of the situation and report back so they know what to do. You are on the road to Drellin's Ferry past Terrelton, a tiny town.
The afternoon sun beats down on you. The air is hot and still. The sparsely settled lands of Elsir Vale are starting to grow monotonous, with a seemingly endless line of dusty flyspeck towns. The town of Drellin's Ferry liews a few miles ahead of you. It's a settlemt hard on the borders of the Witchwood, and the best place from which to begin exploring the nearby forest.
Map of the Vale
Spoiler
[OOC: Please tell me what kind of preparations you would make for travelling along the road. You are currently in "friendly territory" for what that is worth, but as seasoned adventurers, I am sure you are all overly cautious.]
Making sure to keep the rest of the party in visual range Steppenwolf keeps a low profile as he moves through the brush near the forestline, keeping a close eye out for possible ambush. Or deer. Or rabbits really. He could go for a nice roasted hare right about now...
__________________
Spoiler
I am a
Chaotic Good Human Wizard/Sorcerer (2nd/2nd Level)
Quill hated this land. He missed his desert and its wide open spaces. He looked down at the leopard next to him, at least it had provided him with a companion though.
That's not true, he thought.The others are my companions as well. Quill thought about the others with which he was traveling. They were an odd group for sure, by rights the group should have never formed. Yet here he was with all of them in this... place.
Tired of his musings he checked his gear again and then wandered towards the front gate. His leopard padded along beside him quietly. The townsfolk didn't seem to pay them much mind, and he was thankful for this.
Riding upon his summoned pony, Ander rechecks the rough map of the area he had managed to scrounge up before this trip. "Hmmm... shouldn't be too far now assuming I'm reading this right"
Naturally he had his extended mage armour active (lasts all day using the metamagic rod) as he'd traveled enough to know that no road is truly "safe".
__________________
Kudos to Darwin for the awesome avatar
Quote:
Originally Posted by zimmerwald1915
Bah, that's what the party's for. To rescue you from the DM.
I managed to scar myself with a breadknife... it wasn't even sharp
On your travels you approach a small copse of trees and the road itself dives down into a depression in the middle. Just as you enter you hear a short blast on a horn coming from somewhere behind you.
Oh no! Suddenly a set of arrows arc out of the tree line on either side. The arrows land on either side of you when they suddenly arc electricity between the two sides.
Looking in the direction of the arrows you see several ugly creatures in leather armor have popped out of the bushes. They seem more than a little surprised that you are still standing. The one furthest away pulls out a horn and blows a long note. Two others on the right are quicker to respond and fire arrows at the Leopard in the party, demonstrating amazing marksmanship or pure luck, they pin both his front paws to the ground with their arrows.
You respond:
[DC 11 Knowledge Local or previous experience lets you know these are Hobgoblins.
Everyone except Steppenwolf roll a reflex save DC 11. Succeed, you take 3 Electricity damage, fail and you take 6.
The two arrows Immobilize the Leopard for one round, and do a combined 12 damage as well.
Steppenwolf, you said 200ft away and also keeping sight of the party, those two things are mutually incompatible with the set up here, so I just put you closer than 200ft. For what it is worth, you are currently almost certainly not noticed.]
Map:
Red circle is Steppenwolf. Blue circles are enemies. You guys all start in the area with red stripes on the road.
'Not on my watch!! Steppenwolf screams, announcing his presence as his low sneaking posture changes to a proud broad shouldered taunt. He stretches out, raging muscles and a fierce look of determination as he draws out his bow and moves towards what he considers the leader.
To assert his dominance he drags the horned hobgoblin to the ground and strikes him down.
Stand down!! Or face my wrath!
Spoiler
(Mountain Raging (large size,+6 str, +4 con, +2 will save, -3 ac, -1 attack, 8 rounds), move to the spots 10ft north, 15ft north, 10ft north 5ft west, and 15ft north 5ft west of the back foe on the forestline. Trip that foe.)
Touch attack: (1d20+15)[26]
Strength check: (1d20+17)[25]
possible strength check to avoid being tripped myself: (1d20+17)[34]
possible free attack: (1d20+20)[37]
possible dmg roll (1d8+15)[23]
if crit: (1d8+15)[22]
__________________
Spoiler
I am a
Chaotic Good Human Wizard/Sorcerer (2nd/2nd Level)
Erin immediately flips her keytar to her back and with a crack of her knuckles she unleashes her prepared Numbing Sphere upon the furthest Goblin (Bottom)
Spoiler
Hobgolbin rolls a Reflex DC 15 to resist Dex and Frost Damage
Dex damage (1d4)[2]
Frost Damage (1d6)[3]
She then takes a movement action towards the nearest (Bottom) Hobgoblin but doesn't close the distance, getting within 10ft of it while she draws her chain.
Spoiler
Moving down 5ft into rough terrain and leaving her 6 squares from the left edge diagonal to the red hatched squares. {prayin' to god that makes sense >.<}
__________________
"Schadenfreude is chocolate for the Soul. That's why ours are full of cavities." Davan, Something Positive
*Life is hectic, I may vanish a day here or there. I'm still alive and I will still reply to stuff.
After taking the small jolt of lighting from the hobgoblins Ander proceeds to return fire. He moves his horse forwards along the road before with a quick chant and a gesture releasing a devastating blast of lightning at the far top hobgoblin.
Spoiler
move action to move forward until in 35ft range of hobgoblin
lesser of of electricity
touch attack (1d20+7)[19]
damage (3d8+4)[15]
__________________
Kudos to Darwin for the awesome avatar
Quote:
Originally Posted by zimmerwald1915
Bah, that's what the party's for. To rescue you from the DM.
I managed to scar myself with a breadknife... it wasn't even sharp
In response to the initial salvo Ahven begins an epic song, his voice somehow drowning out the horn note and shocking several of the hobgoblins.
Steppenwolf bursts out of the tree line looking positively monstrous. He knocks the horn blowing hobgoblin to the ground and cracking his skull with a single strike from his bowstaff. The second northern hobgoblin attempts to jump down to the road, preferring the relatively harmless looking crowd to the monster in front of him, but just as his feet leave the ground a backhand blow from the bow strikes his hip sending him flying off course and crashing to the ground head first. He lies there unmoving, dead or unconscious.
Ander rides forward and retaliates with his own electricity, an orb shoots out and blackens the hobgoblin. He fires off a last feeble arrow that falls several feet short of Ander and his pony before collapsing to the ground and sliding down the incline.
Erin summons forth a large sphere that rolls right up the incline, but the hobgoblin target twists aside and fires an arrow back at him that slices a line in Erin's thigh below the chain shirt. The closer enemy on the ridge take aim at Erin as well, underestimating the reach of his chain and taking a hit for his trouble, but even still he manages to lose and arrow that strikes with force before bouncing off Erin's chainmail.
Quill moves forward down the road and prepares himself against the arrows likely headed his way. No arrows come though as one of the hobgoblins fires a shot at the Leopard, but that misses, sticking in the ground near him. The Leopard responds by smashing the arrows in his paws with his teeth and lifting his paws of the remainder. Blood drips down from him but he seems to take no mind as he prepares a charge.
However, even as this takes place, the brushes move from the south and another hobgoblin sprints towards Quill. This one looks fiercer than the rest, his armor is leather studded with steel spikes half a foot in length and he wields a double bladed sword that spins constantly as he moves. Even with his preparation Quill barely manages to dodge each blade as it sweeps by. But a second attack from the first blade swings back around and slashes across his stomach, a thin line of blood trickles down.
Meanwhile out of the north wood surge two incredibly large black dogs with glowing red eyes. They come at Steppenwolf and breath torrents of flame on him.
[Steppenwolf kills a hobgoblin and then another one on an AoO. He takes 8 and 6 fire damage, Ref save for half on each.
Ander drops a hobgoblin with his Orb, though you are pretty sure that one is still alive.
Erin takes 6 damage from an arrow and 7 from another. Deals 9 damage to the middle bottom hob.
Quill takes 12 damage from a sword strike and is adjacent to a new dangerous foe.]
Map:
Ahven: Light Blue
Quill: Yellow, AC is the square
Erin: Purple
Ander: Green
Red: Steppenwolf
Red squares are [DC 14 Knowledge Arcana Hellhounds]
The Big blue one is not actually large, he is in the top left square, but I wanted to differentiate him from the others.
The small colored in sphere is the numbing sphere.
Top three are all dead or unconscious, hence the lines.
Ignoring the firebreathing hounds for the moment Steppenwolf directs his attention on the champion hobgoblin, seeing a greater challenge."A worthy foe perhaps?" Steppenwolf ponders aloud as he moves towards this new leader and repeats last rounds actions.
Afterwards he takes a moment to look around, take stock of the situation, where these foes came from, and perhaps spot any back-up.
Spoiler
5ft step south west. Touch attack large blue circle to trip.
Touch attack: (1d20+16)[22]
Strength check: (1d20+17)[31]
Possible strength check to avoid being counter-tripped: (1d20+17)[18]
Possible free attack: (1d20+20)[32]
Possible damage roll: (1d8+16)[24]
if crit(20): (1d8+16)[22]
spot check move action: (1d20+6)[24]
__________________
Spoiler
I am a
Chaotic Good Human Wizard/Sorcerer (2nd/2nd Level)
Erin uses a move action to shift her Numbing Sphere attention to the new, apparently bigger threat in the hopes to soften him up for Quill and Steppenwolf, meanwhile focuses her own attention to the Hobgoblin in front of her who just shot her, swinging her chain at it hoping to finish it off.
Spoiler
Knowledge (Arcana) (1d20+10)[13]
Move Action:
the tougher Hobgoblin has to make a DC 15 reflex to avoid: (1d4)[1] Dex Damage and (1d6)[6] Frost damage
Lastly- Standard Action:
Spiked Chain attack (1d20+5)[17] (2d4+4)[9] on slim chance of crit (1d20+5)[24] to confirm (2d4+4)[11]
Spoiler
also- how much did I take from the one that hit?
__________________
"Schadenfreude is chocolate for the Soul. That's why ours are full of cavities." Davan, Something Positive
*Life is hectic, I may vanish a day here or there. I'm still alive and I will still reply to stuff.
Last edited by Gem_Knight : 06-10-2013 at 07:09 PM.
Angered at being hit Quill glares at the leader. His leopard tenses and prepares to attack the leader. The barbarian comes crashing through the brush and slams into it. The leopard lets out a low growl and bares his teeth. Sensing its anger at its prey being taken from it Quill flicks a finger and barks out a command, a strange mixture of orc and druidish.
The leopard lets out another growl lowering its head, it then turns and pounces on the opponent furthest back unleashing its full attack.
While the leopard attacks Quill begins to cast, he targets the dogs with an entangle.
Ahven continues singing, and presses a button on the hilt of his blade while swinging his blade at the nearest goblin. The blade flashes blue and flies from his grip towards its target.
Spoiler
umd to activate wand of whirling blade (1d20+12)[26]
Attack (1d20+7)[9]
Damage (1d8+8)[10]
Halting his pony, Ander begins casting another orb of electricity at the middle enemy to the east (below the road) then quickly draws his preloaded crossbow out from his backpack
Spoiler
orb of electricity
touch attack (1d20+7)[9]
damage (3d8+4)[17]
__________________
Kudos to Darwin for the awesome avatar
Quote:
Originally Posted by zimmerwald1915
Bah, that's what the party's for. To rescue you from the DM.
I managed to scar myself with a breadknife... it wasn't even sharp
Erin directs her Frost Sphere at the new enemy but he dodges it as well. However, she then strikes the hobgoblin across from her, knocking him unconscious.
Ahven's blade surges out, but the hobgoblin easily dodges it and returns fire. He also dodges Ander's Orb. But his luck runs out when a giant Leopard jump on him and claw him. In response he drops his bow and pulls out a sword to attack the monster in front of him but doesn't really manage to do anything but back of slightly without dying.
SteppenWolf leaps down onto the new enemy, sweeping him of his feet and striking him. Meanwhile, Quill locks down one of the Hellhounds and slows the other who shambles forward to attack Steppenwolf, but is knocked on its back and pummeled until it does not move.
Finally, the Warrior stands up preternaturally quickly, he closes the rest of the way with the giant and whirls his blades cutting at arms and legs and torso.
The last remaining hobgoblin shoots ineffectually at Steppenwolf as well, he too is entangled in the growing vines. Along with Quill and poor Ander's pony that now brays madly.
[Whirling Blade and Orb of Electricity miss. Hobgoblin engaged by Leopard pounce and then attacked Leopard but missed.
Erin knocked out middle bottom hobgoblin.
Steppenwolf did 24 damage to Main Hob, took 20 damage from Main Hob. Knocked out the one Hound, the other Hound is entangled, did not break out.]
Map:
Same colors, main hob is now small, the light green circle is entangle.
Steppenwolf's eyes light up as the hobgoblin kips up and slices into him. "Bwahaha!pauseThe little man has fight in him!!pauseLETS FIGHT!!",the Goliath boisterously exclaims in a remarkably elated mood.
Sidestepping slightly to circle him better with his allies he once more pulls the hobgoblin to the ground to strike him. "Stay down puppy!! pauseSit! BWUAHAHAHA!!"
Spoiler
5ft step north east, Touch attack to trip, Str check to trip, lastly ref save against continuous entanglement. Will make remainder in OOC)
Realizing the leader means to kill his ally, Quill draws his spear and stabs at the beast.
Spoiler
No bonuses for a grapple success are added in. Entangle reducing attack is countered by flanking bonus.
Ref save because: (1d20+1)[17]
Attack: (1d20+1)[17] (1d20+1)[14] confirm (1d8+1)[3]
Directing the sphere to bob around it take another pass at the dominant Hobgoblin, swapping her standard for another move action she moves northeast one then north one to be within AoOing distance with her chain.
Spoiler
Reflex DC 15
Frost (1d6)[1] dex (1d4)[1]
__________________
"Schadenfreude is chocolate for the Soul. That's why ours are full of cavities." Davan, Something Positive
*Life is hectic, I may vanish a day here or there. I'm still alive and I will still reply to stuff.
Whilst trying to avoid leaving the hobgoblin an opening to attack, Ander begins to focus on conjuring lightning
Spoiler
See my action really depends on whether the hobgoblin goes down from the attacks, if he does an orb of electricity at the hell hound otherwise a casting defensively shocking grasp at the hobgoblin.
for the orb
touch attack (1d20+7)[9]
damage(3d8+4)[18]
for the shocking grasp
concentration dc 16 (1d20+10)[22]
touch attack (1d20+3)[16] (possibly +3 for armour and +1 for higher ground neither of which I added)
damage (5d6+4)[24]
either way reflex save(1d20+6)[8]
__________________
Kudos to Darwin for the awesome avatar
Quote:
Originally Posted by zimmerwald1915
Bah, that's what the party's for. To rescue you from the DM.
I managed to scar myself with a breadknife... it wasn't even sharp
The dangerous Hobgoblin is tripped and pummeled again with another sweep from the large bowstaff. This time, when jumps up he is greeted by Anders glowing hand shocking him. His corpse falls lifelessly back to the ground.
Meanwhile Ahven's blade spins out decapitating another hobgoblin, and the frustrated Leopard, losing another victim, savages his corpse.
The last goblin falls to a combination of Erin's frost sphere and Quills spear.
All that remains is a single braying hellhound trapped in the entangle webs struggling fruitlessly.
[OOC Pretty simple, Shocking Grasp + attack kills main hob.
The other ones are also killed off from respective attacks.]