Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol
I've had a brewing job constantly running for my year. I'd guess that it was interrupted by a zombie at some point and I forgot to reactivate it. Or they were drinking it before it was stockpiled.
Next player should maybe set up a second brewery, up our production.
Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol
i could do a year I've been meaning to play for a while and this is a good excuse - though updates would be slow since i can only play for an hour or so a day except on weekends due to school and having to share this computer
Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol
Mine took almost ten hours (EDIT: Most of my first log was written while I looked around with the game paused and took stock of the situation, so really it was closer to nine) but then again my computer, if it were a person, would be a triple amputee. I was getting around 20 FPS, and that's after turning off weather and temperature and shutting down every program I wasn't using.
You don't necessarily have to complete your year, just finish as much as you can.
Last edited by Shpadoinkle : 09-25-2012 at 10:14 PM.
Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol
ok ill be able to start around 6 (im on my Wii now) first update should be up soon
OK here it is
Spoiler
so now that Shpadoinkle has stepped down as
overseer(though he never called himself that)
it falls on me to continue where he left off
ive desided that we need a competent military
so that will be my first step
ive noticed some bridges in the main hall and
dont know what they're there for
Spoiler
from my inspection it appears that the fortress
will live for now but i cant seem to find the farms
ok ya i know there are farms somewhere (DT says that the farmers are planting) but cant find them. didn't do anything today except make me militia commander first REAL update tommarow
Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol
Farms are under the ice. Should be F2 to zoom to them I think.
__________________
Claspedchurches: This is a mudstone dwarven fortress. All craftsdwarfship is of the highest quality. It is encrusted with bauxite, studded with ice, decorated with gold, and adorned with hanging rings of magma. This fortress menaces with spikes of steel, iron, bronze, and silver. On the fortress is an image of an image of cheese in pitchblende.
On the fortress is an image of a megaweapon in gold, silver, jet, obsidian and adamantine. The goblins are burning.
Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol
Gnoman is it okay if i recruit you? because you have the best combat stats
next update!
Spoiler
journal of Zargodia overseer of domianstaves 12th of moonstone
after being told where the farms are and what the bridges do ive strted
on building the training hall and redoing our military because currently
it sucks
i also commissioned a mighty sword to be made for me to combat the undead
Ive decided to ignore the caravan because several undead are right outside
Spoiler
Ive kicked everyone out of the squad except me so i can pick a fresh batch
of recruits
a fishery worker is acting strange lets see what happens
Spoiler
meanwhile my sword is finished so now the squad as is has weapons
the fishery worker has taken over a craft shop but has a foot ingury so this
might take awhile
Spoiler
the new training hall is still hasn't been dug out "sigh"
WITH SO MANY MINERS YOU THINK DIGGING WOULD GO FASTER!!!!!!
the merchant seem to be fighting the undead now but not doing too well
the military has now started training here are the great champions of domainstaves!
Spoiler
these are the best fighters this fort has to offer... ill probably recruit a few more from the common rabble a bit later
wow the mace dwarf that is with the merchants is kicking undead ass
Spoiler
never mind shes dead
well thats my first journal and I hate this place already
ya the caravan is dead now so i guess that's just more stuff for when if we retake the surface
Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol
Yeah, though if you get an interrupt message pull the bottommost left-side lever twice. If the dwarves get scared by the cave zombies, that'll dump the bridge contents.
Alternatively, put the corpse under a bridge and smash it. Personally I think that's a bit of an exploit, but many would recommend it.
Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol
Spoiler
journal of Zargodia overseer of domianstaves 19thth of timber
Spoiler
well that was to be expected not very interesting either no pictures
just bone studs, well at least we have a legendary bone crafter
the military has started training now to make some shields and armor for them!
OH LA DI DA the mayor wants some greaves does he well TOO BAD we need armor for
the military first
Ral and me had our first sparring session and may there be many more!
Ral was worried at first about my spinal injury but its no problem
I just realized that we don't have an armorer so I recruited Luzahn
to the task
we are officially out of brewable plants but we have plenty of drinks
so it should be fine for now
neat a minotaur now just great hope he takes some of the undead with him
well the shields are on hold for awhile because we need more adamantine
Spoiler
the minotaur is taking a beating but decimating the undead
OH ARMOK ITS IN THE FORT I gotta turn on the atom smashers before it gets
to the populated part
a donkey starved to death and is now inside the main hall!!!
3 or more dead including Ral i need to stop that thing!
Spoiler
OH GOD MADNESS AND DEATH GOTTA KILL THE DONKEY BUT IM TOO SLOW!!!!
SO MANY ZOMBIES!!!!!
ok stuff has calmed down but 24 have died
Spoiler
never mind stuff just went to ****
Spoiler
i just died and from my ghostly perch i can see that this will
not go well
Spoiler
everyone has banded together to make a final stand against the zombies
8 dwarfs left
6
5
4
3
2
1
fath obokinal is the last dwarf left
Spoiler
Spoiler
so ya that's it if you want to back up the save to before my turn i would get rid of that donkey because that's what started it all it just lead to endless undead
Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol
Fruit trees are indeed exciting.
I say we start a new fort, preferable one where our livestock won't rise up to strangle the life from us. Near a goblin fort or necromancer tower is fine though.
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Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol
Quote:
Originally Posted by Schylerwalker
preferable one where our livestock won't rise up to strangle the life from us.
But, but... where's the Fun in that?!
To be honest, I kind of like the idea of a fort constantly being balanced on the razor's edge of disaster, an all consuming tantrum spiral on one side and a zombie apocalypse on the other.
Last edited by Shpadoinkle : 09-29-2012 at 10:38 AM.
Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol
Quote:
Originally Posted by Shpadoinkle
a fort constantly being balanced on the razor's edge of disaster, an all consuming tantrum spiral on one side and a zombie apocalypse on the other.
ya all that it took was 1 donkey dieing in the dining hall to start it all. personally i think new fort might be a bit more manageable and easier to get off the ground
Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol
Hmm... Well, if Zargodia would upload his save from after the fort has fallen we can use that world again and see if there's a suitable non-haunted area near a necromancer's tower.
Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol
Eh, I've found towers to be more fun. With partial evil biomes, you end up just building everything outside of it and avoiding the nastiness. A lot of evil biomes end up without undead too. The towers provide a good threat level without being a constant annoyance.