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Old 10-14-2012, 09:16 PM   Top  -  End  -  #241
Shpadoinkle
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

Might as well post the save after the fort fell.
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Old 10-14-2012, 10:26 PM   Top  -  End  -  #242
Luzahn
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

Shall we let Wookie play the first year of the new fort then? He barely got a season.
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Old 10-14-2012, 11:19 PM   Top  -  End  -  #243
Shpadoinkle
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

That's fine with me. I'd like to suggest this site again (save with embark; (THIS IS NOT MEANT TO BE RECLAIMED, THIS IS JUST TO CLARIFY WHERE EXACTLY THE SITE IS, don't actually use this file)
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Old 10-15-2012, 07:51 AM   Top  -  End  -  #244
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

I'll see what I can do this afternnon then. Hopefully the dwarfs will do something more productive than show up and die this time around.

Edit: So now that I've finally found the above site listed by Spradoinkle an actually update should be coming shortly.

Edit +1:

Journal of Wookieetank:

Spoiler


EDIT:Pictures to come sometime tomorrow, got distracted by my new puppy and didn't get around to getting them uploaded today Pictures uploaded, more to come tomorrow or later tonight, depends on how my free time works out.

Last edited by Wookieetank : 10-16-2012 at 09:12 PM.
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Old 10-17-2012, 10:54 AM   Top  -  End  -  #245
Luzahn
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Uh oh....you used standard embark? Hopefully nothing will come along to kill us.

You may want to consider switching one of the useless into mining, you should have two picks.

Also, congratulations on Puppy.

And I recommend making new posts for your entries. People will have difficulty noticing the new info otherwise.

Last edited by Luzahn : 10-17-2012 at 10:55 AM.
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Old 10-17-2012, 11:50 AM   Top  -  End  -  #246
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

Already changed over one of the fisher dwarfs to be a miner, particularly since the central "swamps" have nothing to catch in them.

Will do on making new posts. Just gotten into a strong habit of never double posting.

Sometime(tm) tonight I'll get up pictures of the fort as stands and with any luck, I'll have the chance to get a good sized update posted (there will be at least some progress made today!).
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Old 10-17-2012, 11:59 AM   Top  -  End  -  #247
Luzahn
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

Quote:
Originally Posted by Wookieetank View Post
Already changed over one of the fisher dwarfs to be a miner, particularly since the central "swamps" have nothing to catch in them.

Will do on making new posts. Just gotten into a strong habit of never double posting.

Sometime(tm) tonight I'll get up pictures of the fort as stands and with any luck, I'll have the chance to get a good sized update posted (there will be at least some progress made today!).
Yeah, the doublepost thing gets to me too. I always end up deleting the old post and posting my update, just so the thread indicates new content.
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Old 10-17-2012, 11:22 PM   Top  -  End  -  #248
Wookieetank
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Continued log of Wookieetank the confused (or at least inexperienced)

Spoiler


I'm not sure how playable this fort will be after I'm done with it. Not getting any stone before hitting the aquifer has greatly hindered the production of anything really, but its been interesting trying to survive with wood as a building material in a desert... If you figure that one out let me know, cause it doesn't make sense to me
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Old 10-18-2012, 12:24 AM   Top  -  End  -  #249
Luzahn
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

Well, unless you moved the embark from the one suggested, there should be multiple biomes under there I believe. Hopefully one didnt have an aquifer.
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Old 10-18-2012, 07:50 AM   Top  -  End  -  #250
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I used the exact embark pictured in Shpadoinkle's picture. Never having dealt with an aquifer before, or a complete lack of stone, it is making for an interesting time. So far no one has gone mad, and the crops keep showing up right when needed so no one is starving, but it is definitely a tenuous grasp on stability that the fort currently has.
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Old 10-19-2012, 10:39 AM   Top  -  End  -  #251
Luzahn
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Naah, we're perfectly stable. When you think about it, stone really is an unnecessary luxury. At the worst we can build a mighty glass fortress. And there are ways to get through aquifer, especially since the map freezes. I'm sure somebody has the expertise; I really just know how to cave-in breech.
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Old 10-20-2012, 05:20 PM   Top  -  End  -  #252
Shpadoinkle
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

Double-slit method of breaching an aquifer. It's what I'll be using if it hasn't been done by the time my turn comes around.

Also, Wookietank, there's like a day of your turn left, so please be sure to upload the save even if your year isn't over.
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Old 10-21-2012, 08:59 PM   Top  -  End  -  #253
Wookieetank
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

Final Journal of Wookieetank:

Spoiler


The fort as stands:

Spoiler


The save:
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Old 10-21-2012, 09:20 PM   Top  -  End  -  #254
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Looks pretty good so far from what I see, though I miss the painstaking symmetry of our second fort.
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Old 10-22-2012, 04:36 AM   Top  -  End  -  #255
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

If you'll be available within the next two or three days to dedicate some time to the fort, make a post affirming so and (approximately) 48 hours after this post I'll select someone at random from the available players.

I personally will be available.
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Old 10-22-2012, 08:29 AM   Top  -  End  -  #256
Wookieetank
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

Quote:
Originally Posted by Luzahn View Post
Looks pretty good so far from what I see, though I miss the painstaking symmetry of our second fort.
I'm glad(?) the lack of food and drink resources is not something to be troubled about. I usually go for symmetry myself, but with the lack of stone, and looking for a way around the aquifer, I just kinda built things into empty spaces that were left over after exploratory mining. I wish much luck to who ever has the (mis)fortune to follow me.
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Old 10-23-2012, 11:04 AM   Top  -  End  -  #257
Shpadoinkle
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Seems like nobody else is available, so it falls to me. First update should be up later today or sometimes tomorrow.
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Old 10-24-2012, 07:17 AM   Top  -  End  -  #258
MonarchAnarch
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

No wonder I've been so thirsty the last few days..
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Old 10-24-2012, 09:44 AM   Top  -  End  -  #259
Shpadoinkle
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

The save works, now I just need to work up the motivation to actually write up an update. I did a little planning (I'm going to try the plug method of breaching the aquifer, since the double-slit method, upon further review, seems awfully time consuming) but nothing worthy of an 'official' post.
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Old 10-25-2012, 09:46 PM   Top  -  End  -  #260
Shpadoinkle
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Well, it seems like my motherboard died, so my computer is unusable for however long it's going to take to get that fixed, and the only other computer I have access to is even more of a piece of crap than mine and runs the save at about 8 FPS, which I simply am not going to be able to stand. So, I apologize, but I'm going to have to forfeit my turn this time.

Anyone who will be available in the next two or three days to take a turn, make a post affirming so and 24 hours after this post I'll select someone from the available players.
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Old 10-25-2012, 10:31 PM   Top  -  End  -  #261
Luzahn
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I'm willing to take the turn, if noone else who hasn't had one isn't available.
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Old 10-26-2012, 06:44 AM   Top  -  End  -  #262
MonarchAnarch
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Sadly I am away all weekend..perhaps I'll get in on the next shift. :)
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Old 10-27-2012, 07:40 AM   Top  -  End  -  #263
Shpadoinkle
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Apologies for not posting last night, I forgot. Since Luzahn is the only person available, he's up.
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Old 10-28-2012, 09:19 PM   Top  -  End  -  #264
Luzahn
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Overseer’s Log, 1st Granite 108
Well, I’ve been put in charge of another Armok-damned fortress in the middle of nowhere. This desert is far less pleasant than the last one. Everybody seems to be dehydrating, and we can’t get into the rock.

...never get any smithing done...grumble...

I aim to fix this.

3rd Slate 108: One of our farmers has gone berserk. A combination of lack of water and Death, I assume. It’s no excuse.

We’ve lost a militiaman; Doesn’t look like anybody important, and the farmer is dead.

5th Slate 108: We are attempting to breach the aquifer. Our hallway is slightly wet, but hopefully the aquifer is shallow.

Our breaching attempt has been successful, and we have hit a layer of dacite. And we only had one near-drowning! However, we also have no food. The horses are set to be murdered.

8th Slate 108: We’ve had a massive influx of migrants into the fort. Most of them are useless, though many are skilled at arms. I suppose it’s an upside to living on a world with three times the usual goblins.
In any case, our militia is now populated by dedicated soldiers.

11th Slate 108: One of our new soldiers has been possessed. Let’s see what the useless sod decides to take.
Well, at least we don’t need a crafting workshop.

20th Slate 108: Our strand extractor has gone mad with the crushing depression of this place. Honestly, I have no idea why this gets to them. This place is far nicer than the last few.

23rd Slate 108: So far, we’ve got a nice aquifer breach, and construction of a traditional, stone-carved fortress is underway. Our military is…populated, but so far I’ve had little luck in finding metal down in the depths. Hopefully we can purchase weapons from the humans.

Bah, what a sorry state when a Dwarf’s asking that.

Last edited by Luzahn : 10-28-2012 at 09:51 PM.
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Old 10-29-2012, 08:54 AM   Top  -  End  -  #265
Wookieetank
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

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Bah, what a sorry state when a Dwarf’s asking that.
At least that's dwarfier than having to resort to using the materials of the godless pointy eared treehugging hippes of questionable parentage (gorram elves...).

Congrats on breaching the aquifer and finding stone though.
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Old 10-29-2012, 12:18 PM   Top  -  End  -  #266
Luzahn
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10th Felsite 108: Our miners have struck rich deposits of silver! At least the stuff is shiny. And make great hammers. Our blades will be…less than useful, though. Still, it’s time to fire up the forges!

17th Felsite 108. The dead walk. We fortify. Silver shall be brought from the depths. Lore holds that it can harm the dead.
We seem to have 23 zombies, along with one visible necromancer. Hopefully our carpenters can tear down the bridge in time.

They could not. We have sealed off the surface, but one of our beekeepers has been trapped above. May he die with honor.

27th Felsite 108: The moody dwarf trapped above has gone berserk. I think I'll unleash him on the zombies and hope for the best.

(Those bridges were actually attached to something, correct? Otherwise this could be bad.)

Last edited by Luzahn : 10-29-2012 at 01:02 PM.
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Old 10-29-2012, 12:35 PM   Top  -  End  -  #267
Wookieetank
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They would have been if I could have had acess to stone to build mechanisms and the like....
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Old 10-29-2012, 12:37 PM   Top  -  End  -  #268
Luzahn
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They would have been if I could have had acess to stone to build mechanisms and the like....
Unfortunate. Well, I've sealed off the surface until we can get armed. Lost a hunter, and the Strange Mood dwarf, who's locked up upstairs.
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Old 10-31-2012, 04:45 PM   Top  -  End  -  #269
Luzahn
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I have regained power.

Overseer’s Log, Unknown date: Blast! Some damned rainstorm had blown through, destroying our power sources and causing my previous log to be blown into a fire. Reminds me of Sandy, my last wife. She had a temper, that one. Luckily my previous logs had been placed into my coffer, but the current pages have been lost. It is dark here. Sadly, the little sketches of the fort have been lost as well; I’ll be making copies of em once the power supply is dealt with.
I will, to the best of my knowledge, summarize what has happened.
Two caverns have been breached, causing one worm attack and a casualty. However, the worm was delicious, so I call it a wash.

Mole dogs have also laid siege to the fortress. They too are delicious.

With our food situation dealt with, we forged the required silver weapons and proceeded with Operation Death Tube, in which a tunnel was dug beneath the necromancer leading the siege, in an attempt to murder him painfully.

9th Timber 108: Operation Death Tube has met with mixed success. The necromancer immediately fled and our soldiers, in an admirable display of incompetence, all scattered across the desert to deal with various undead. I no longer see the necromancer, so hopefully he has fled the field.

Half of the militia is now dead, but the remaining zombies are being cleared off. Hopefully all of the Death doesn’t trigger one of those tantrum spirals I’ve heard about. I’m no good at dealing with those; most of the forts I’ve run die quickly.

We are clearing the last of the zombies with good results, though an undead camel has eliminated the rest of the military. It is mightier than all the other zombies put together. As the last dwarf with military skill, I am grabbing my mace and attacking. Hopefully I will prevail.

Bah, I’ve been killed heavily injured. Along with most everyone else. That zombie camel is more lethal than the rest of them put together.

7th Moonstone 108: The long siege has finally been lifted. We have been reduced to nineteen in number. Hopefully our masons will manage to craft enough coffins in time to prevent a tantrum spiral.

12th Moonstone 108: Two of our number have gone mad. At least it was nobody important. Though at this point, nobody is really important.

Another has gone berserk. Lovely. Luckily he is too injured to leave his bed.

Kpenguin keeps throwing tantrums. Hopefully he’ll be able to pull out of it.

24th Moonstone 108: Migrants! Thank Armok! They should let us to stabilize enough for survival.

Well, we got nine dwarves, none of whom are good at much. Ah well, at least things can function. Maybe we’ll manage to bury everyone and get all the blood off the walls.

21st Opal 108: We’ve got maddwarves running around everywhere now. This is getting a bit silly. We look to be surviving though. I’ve begun making some silver trade goods, but that blow I took during the fighting appears to have removed my skill at smithing. Ah well.

Bah, why do these fools insist on burying the zombie dwarves? We didn’t know them…

1st Granite 109: Spring has arrived, and we are not dead. Most of the corpses have been buried, too. We’ve lost access to the caverns though, due to a lack of armed forces.

We have found tetrahedrite down in the depths, along the main mineshaft. At least we finally have armoring material. Hopefully the next overseer realizes we are in a stable position. And links that damned bridge to a lever.

Well, this ends my reign as Overseer. Hopefully I can manage to get pictures up at a later date.

Save: http://dffd.wimbli.com/file.php?id=7091

Last edited by Luzahn : 10-31-2012 at 06:14 PM.
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Old 11-01-2012, 08:59 PM   Top  -  End  -  #270
Shpadoinkle
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

Sorry I haven't been diligent about checking this thread, stuff has been keeping me busy. Anyway, if you're going to be available to take a turn int he next couple days, make a post affirming so and I'll select someone from the available players (approximately) 24 hours after this post.

To be honest I'd rather not take this turn, but if nobody else is available to play I will.
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