Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
So...how do you want to divide the treasure? The way I see it, we can all take an equal share...or we can give to those who has the least load, i.e. everyone who's speed is 40 first, and we'll balance out until we have the same encumbrance?
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Don't forget that small sacks hold 200 cn, large sacks hold 600 cn and backpacks hold 400 cn. Typically, in OSR style games the two big expenditures after the first return to town are a mule (with sacks and saddlebags) and a henchman to act as a torchbearer/Porter.
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
I definitely like the idea of a mule and torchbearer. I say we split up equal shares once were back in town but for now give it to those who can carry it.
Ged is at 835 cn right now, and has an empty large sack. If need be, he can go past the 850 cn mark and be at 20' movement, though I'd prefer that be a last resort.
And if need be, we can stash some coins under one of those rags and hope for the best while we clear out the rest of these caves!
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Orliander can carry 200 cn worth of crap and still be at his current encumbrance level. Of course, dragging it all to the entrance room for later export back to town is a good idea as well.
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Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Quote:
Originally Posted by Vesth
If we can't carry everything, is it possible to make a return trip, just to carry what he couldn't orginally?
Of course. In OSR games, especially at low levels, dungeons are rarely cleared in a single go, either because of trips back to town for healing or because of encumbrance reasons. To give you guys a peak behind the curtain, once/if Aleena is found there will still be plenty of dungeon to explore (the published dungeon was fairly small, but allowed for expansion, which I have done). So, you guys will return to town once/if the goal is met and have the option of returning to this dungeon or following another plot hook.
Hiding the coins is a viable option as well, as opposed to lugging all that silver around. Remember 2000 sp is worth 200 gp, which translates to 200 XP, to be divided amongst the six of you. I'm not saying it is chump change, but is not the most portable wealth at this point. By the way, XP is awarded upon returning to town/civilization.
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Great, our first treasure!
An we yet have problems carrying it...
I suggest to take some coins, shared between those that can carry them without too much hampering (for example Ervenor can carry 107 cn before being further slowed down), and conceal the rest under the rags. We can take them before exiting the dungeon or we can return another time.
Quote:
Originally Posted by CockroachTeaParty
Also, I've updated the map on the wiki, because I thirst for XP.
CockroachTeaParty, there is a little mistake: the corridor in the NE corner is heading north.
Last edited by CalamaroJoe : 09-14-2012 at 05:30 PM.
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Quote:
Originally Posted by CalamaroJoe
CockroachTeaParty, there is a little mistake: the corridor in the NE corner is heading north.
That is correct, CJ; the corridor does head north.
I know that weekends can be slow times in pbp-land, but if we could get a resolution on the treasure and which direction you would like to go within 24 hours of this post that would be great. So far, there has been a proposal tabled to hide the bulk of the silver here and head north. Any thoughts on this idea?
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Quote:
Originally Posted by Vesth
I guess that'll be the way. We take just enough that we won't be any slower, and we hide the rest.
Okay, so everyone can indicate on the "Encumbrance Ape" section how many cn of treasure is being carried. This number, added to the "kit" weight, is the total encumbrance. At the bottom of this section is a list of the encumbrance categories. Don't forget that each + of strength increases the max of each category by 50 cn.
Also, I have added to the "Fluff" section a little article by Havard Faanes, again from the Pandius website, about the two main elven tribes in Karameikos.
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
At the bottom of the wiki home page I have added two additional links: Treasure and Defeated Monsters. The second page is mostly for me, so I can keep track of monsters you guys have killed/defeated and the paltry XP awards you get for doing so.
The first page added, though, is for you guys to keep track of the bulk treasure you find, whether or not it is carried by a PC. I realized, especially with this weird doubling of carried treasure thing, that it would be handy to have it written down in a central location. I have already added an entry for the rat room and started an entry for the magic mouth room by recording the two gems. If each of you could record how much treasure you carried into the room (because you each essentially "found" that amount again in there) under the Magic Mouth Room entry that would be great.
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
CockroachTeaParty, I fear there is a mistake in the map. I understood that the room with the Magic mouth is just a side branch in the corridor (I'm not sure whether the south-north or east-west one, though).
Quote:
Originally Posted by thirdkingdom
The northern passage continues on for eighty feet before turning left, or west. Forty feet up the corridor, another passageway opens up on the left; the lantern illuminates a hallway about 10' long that leads into a room of some unknown dimension.
Spoiler
So, if that makes sense, the passage is 80' long and turns left at 80'. Halfway up, at 40', a passage branches off and continues for 10' before opening into another room.
Edit: As this was confirmed by our GM, I vote to go north by the eastern passage, near to the Magic mouth room.
Last edited by CalamaroJoe : 09-17-2012 at 10:06 AM.
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
As part of the 'authentic experience' as having one of the players do the mapping is, I don't think it's very conducive to the PBP medium. This is the second time I've made an incorrect map, and if I'm going to do this routinely based on text-description alone (sometimes rather vague or confusing description, at that!), it's going to be too tedious to edit the map, upload it to Photobucket, then upload it to the wiki, ad tedium.
Really, I think it ought to be the DM's job. He's got the most accurate information in front of him. If we were around a table, and I was able to erase the map as I drew it, etc., it would be a different story, but I'm going to stop making maps. It's just making me frustrated.
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Last edited by CockroachTeaParty : 09-17-2012 at 03:24 PM.
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Quote:
Originally Posted by CockroachTeaParty
As part of the 'authentic experience' as having one of the players do the mapping is, I don't think it's very conducive to the PBP medium. This is the second time I've made an incorrect map, and if I'm going to do this routinely based on text-description alone (sometimes rather vague or confusing description, at that!), it's going to be too tedious to edit the map, upload it to Photobucket, then upload it to the wiki, ad tedium.
Really, I think it ought to be the DM's job. He's got the most accurate information in front of him. If we were around a table, and I was able to erase the map as I drew it, etc., it would be a different story, but I'm going to stop making maps. It's just making me frustrated.
That's cool, and I understand your frustration. I am coming from the point of view that dungeon mapping is a player responsibility but not a requirement. With the number of things I am doing to run this game I simply don't have the energy to keep an updated map for the players. I am happy to provide other maps (overland, city, etc.) as required, but the meta-game concept is that a PC is drawing the map as they explore the dungeon; as such I have no issue with a map being drawn improperly, as it would be reasonable to assume that a game world PC would not also draw an accurate map. I have tried to provide dimensions and directions as accurately and precisely as possible. If any mapper has questions I am more than willing to answer said questions either in a PM or OOC. By the way, you can save an image to the wiki directly from your computer without uploading to a second website first.
So, I guess the long and short of it is the mapping job is up for grabs, though, and I guess I didn't stress this properly, it is purely optional.
By the way, if anyone has an issue like this OOC is a perfectly valid way to bring it up.
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Quote:
Originally Posted by Vesth
I guess I'll try with the map making - remember to tell me if it's inaccurate.
Cool. Remember, none if y'all have to do this. I will correct any gross inaccuracies, but keep in mind I will not correct the odd ten foot mistake here and there. I'm not trying to be a jerk, but part of the conceit is that the character is drawing the map as she explores aided by rough pacing, by the eye measuring, using flickering lantern light. The main goal, honestly, is to give you guys a sense of where you are, not a set of construction drawings. I will also strive to provide clearer measurements in spoilers. For instance, the room you are currently in measures 50' along the north-south axis and 20' along the east-west.
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
I think it might be fun to have someone hand drawing the maps then uploading them that way. Maybe not for right now, but in the future it's something I'd be willing to try. Anyway... Goblins!!!
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Quote:
Originally Posted by Vesth
See my edit. How does the bonus exp work anyways?
5% for mapmaking, in addition to ant bonus from primary attribute. If you earn 2000XP and have a 5% bonus you would end up with an extra 100 XP. The corridor from the rat room is 80'long and turns left (west). My bad, the corridor enters in the northeast corner. You are correct; you are close to intersecting the original northern passage. It appears I made an additional mistake; there is also a corridor leading north from the Northwest corner; there are three entrances into this room.
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Zelazny has some pretty great scenes as fats as sword fighting goes in his Amber novels
So far we are just missing Haldar's action, but Colt's connection is apparently spotty. Ill roll out combat this evening.
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Quote:
Originally Posted by thirdkingdom
Zelazny has some pretty great scenes as fats as sword fighting goes in his Amber novels
Zelazny is one of my favorites, partly for this reason. Compare the first fight scene in Nine Princes in Amber with part of the last one:
Quote:
It was a very foul blow, about four inches below the belt buckle, I'd say, and it left him on his knees.
"____ ____!" he said, after a time.
"Come within spittng distance again," I said, "and see what happens."
"We've got ways to deal with patients like you," he gasped.
So I knew the time had come to act.
"Where are my clothes?" I said.
"____ ____!" he repeated
"Then I guess I'll have to take yours. Give them to me."
It became boring with the third repetition, so I threw the bedclothes over his head and clobbered him with the metal strut.
and
Spoiler
Quote:
I'd say we were three-quarters of the way there when Bleys' turn finally came.
He leaped forward, immediately dislodging the first man to face him. The point of his blade found the throat of the second, and the flat of it fell alongside the head of the third, dislodging him also. He dueled a moment with the fourth and dispatched him.
My own blade was in my hand, ready, as I watched and advanced.
He was good, even better than I remembered him to be. He advanced like a whirlwind, and his blade was alive with light. They fell before it-how they fell, my friend! Whatever else you might say of Bleys, on that day he acquitted himself as became his rank. I wondered how long he could keep going.
He'd a dagger in his left hand, which he used with brutal efficiency whenever he could manage a corps à corps. He left it in the throat of his eleventh victim.
I could see no end to the column which opposed us. I decided that it must stretch all the way to the landing at the top. I hoped my turn wouldn't come. I almost believed it.
Three more men plummeted past me and we came to a small landing and a turn. He cleared the landing and began the ascent. For half an hour I watched him, and they died and thev died. I could hear the murmurs of awe from the men behind me. I almost thought he could make it to the top.
He used every trick available. He baffled blades and eyes with his cloak. He tripped the warriors. He seized wrists and twisted, with his full strength.
We made it to another landing. There was some blood on his sleeve by then, but he smiled constantly, and the warriors behind the warriors he killed were ashen. This helped him, too. And perhaps the fact that I stood ready to fill the gap also contributed to their fears and so slowed them, worked on their nerves. They'd heard of the naval engagement, I later learned.
Bleys worked his way to the next landing, cleared it, turned again, began to ascend. I hadn't thought he could make it that far, then. I didn't think I could make it as far as he had. It was the most phenomenal display of swordsmanship and endurance I'd seen since Benedict had held the pass above Arden against the Moonriders out of Ghenesh.
He was tiring, though, I could see that, too. If only there were some way for me to relieve him, to spell him for a time.
But there wasn't. So I followed, fearing every stroke might be his last.
I knew that he was weakening. We were within a hundred feet of the top at that point.
I suddenly felt for him. He was my brother and he'd done well by me. I don't think he thought he'd make it then, yet he was fighting on . . . in effect, giving me my chance for the throne.
He killed three more men, and his blade moved more slowly each time. He fought with the fourth for perhaps five minutes before he took him. I was certain the next would he his last.
He wasn't, though.
As he slew that man, I transferred my blade from my right hand to my left, drew my dagger with my right and threw it.
It went in up to the hilt, in the throat of the next man. Bleys sprang over two steps and hamstrung the man before him, casting him downward.
Then he cut upward, ripping open the belly of the one behind that one.
I rushed to fill the gap, to be tight behind him and ready. He didn't need me yet, though.
He took the next two, with a new burst of energy. I called for another dagger and one was passed to me from somewhere along the line.
I kept it ready till he slowed once more, and I used it on the man he fought.
The man was lunging as it spun in, so the hilt rather than the blade caught him. It struck against his head, though, and Bleys pushed against his shoulder and he fell. But the next man leaped forward, and though he impaled himself, he struck Bleys upon the shoulder and they went over the edge together.
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