Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Ok, updated the map. How do you submit pictures without going to another site to upload first? If I'm supposed to 'Upload File' under pages and files, the button itself is greyed out.
Can we knock down the door? Or burn it down, for that matter? I know Ervenor has a tinderbox and a flask of oil...
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Quote:
Originally Posted by Vesth
Can we knock down the door? Or burn it down, for that matter? I know Ervenor has a tinderbox and a flask of oil...
You won't know until you try.
re: wiki. There is a tutorial that will walk you through it. Essentially, you upload the file using the button in the right hand column named "upload file" or something similar. The file is placed in a library and not immediately loaded. Then the file can be inserted using the insert imaged button on the control strip.
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Thirdkingdom, I see that you made no mention of the ranged attacks from Ervenor and Gedeon; and I understand that the attacks could not be made because the goblins were no more there.
How can we better run things like this in future? Maybe we should have stated our actions as intentions rather than as accomplished ones.
Edit: I also don't get the reference to enthrall.
Quote:
Originally Posted by thirdkingdom
What is this bug of which you speak?
I'm not entirely sure if this always happens, but to my knowledge the first post in a new page doesn't show up in the thread until there is also a second post in the page. (but is shown in other places, like the forum summary, the subscribed threads and under the reply form).
Roland can surely be more precise on the issue.
Spoiler
By the way, I still cannot believe that I'm in a game with Roland St. Jude !!
Last edited by CalamaroJoe : 09-19-2012 at 05:31 AM.
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
The "enthrall" reference was because I pasted the wrong link, and I completely missed the two other ranged attacks. In my defense the post was made at 4:30 am my time. My goof. Rather than potentially edit a couple of posts I will rule, thus time only, that the other PCs were not able to get off a shot. Also, if only a couple of PCs give chase someone can try and treat the injured using First Aid (consider this my amends).
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Quote:
Originally Posted by thirdkingdom
You won't know until you try.
re: wiki. There is a tutorial that will walk you through it. Essentially, you upload the file using the button in the right hand column named "upload file" or something similar. The file is placed in a library and not immediately loaded. Then the file can be inserted using the insert imaged button on the control strip.
That's my point. The term 'Upload Files' and 'New Page' is greyed out - it can't be clicked. Do I need an account or something?
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Quote:
Originally Posted by Vesth
That's my point. The term 'Upload Files' and 'New Page' is greyed out - it can't be clicked. Do I need an account or something?
I understand now; you might need an account. This may be getting more complicated than I had hoped. It may be easier to simply keep the map here OOC and upload to the wiki fir posterities sake once completed. Why don't we just do that. Sorry for the confusion, y'all .
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Vesth, just for information: I had no problem creating a free account at wikispaces and I see that it doesn't count against the 5 members the free wiki can have (I suppose it counted if the wiki was a restricted one).
EDIT:
I write here to avoid creating a new post.
I think that it would be better to slow down a bit the pace in interactions.
1. To allow everyone (or at least nearly everyone) to speak and have a chance to direct the course of actions as desired, and
2. to avoid too hasty rulings on events.
Personally I'd prefer if the players decide if and when do certain actions (for example curing, in this case). However I understand that maybe pbp works better when some things are taken as automatic, as it happens for the searching of rooms and defeated foes. What is good for the others can also go for me.
Finally, let me state that I'm absolutely having a good time and I thank you, Thirdkingdom, and you all for the efforts in this great experience. (talking about the parts that don't go well it's often easier, so this clarification is a must )
Last edited by CalamaroJoe : 09-19-2012 at 11:01 AM.
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
I just wanted to put up a quick post to introduce myself. I'll be joining you shortly with another magic-user (Arcturis the Red), once thirdkingdom works me into the story - looking forward to it.
I'm also a player in the classic game Roland is DMing, so it should be fun to see how he is as a player instead.
FYI, I'll be out of the office Friday and Monday, so bear that in mind if I don't respond right away if you try to get me involved too quickly.
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Player:
RC D&D: Old Ways OOC/IC/My PC My Blogs:Kingdoms in Trevail, for my RC D&D ramblings + other "old-school goodness" and RetroCyberpunk where I work on a Shadowrun retro-clone
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Hey thirdkingdom, I'm caught up on both threads. Looks like a fun bunch of players and good game so far.
A thought I had on my entrance into the game: A weak little M-U shouldn't be out looking for Aleena on his own. What are the chances of starting with a hireling man-at-arms to be a guard?
Also - questions on some of your house-rules/rulings as I tweak my character.
1) I saw we start with Common and a human racial tongue, plus INT modifier. Are languages NOT using skill slots then? I read DD as saying the INT modifier gives bonus skills, and learning a language is just one of the skills you can choose.
2) Starting spells - BTB is Read Magic plus one. Your ruling is "Magic-users may add a number of spells to their spellbook equal to their Intelligence modifier." Is this in addition to the two, or instead of the one we should get. In other words, my INT modifier is +2 - do I get RM plus 2 or plus 3?
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Player:
RC D&D: Old Ways OOC/IC/My PC My Blogs:Kingdoms in Trevail, for my RC D&D ramblings + other "old-school goodness" and RetroCyberpunk where I work on a Shadowrun retro-clone
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Quote:
Originally Posted by Koren n'Rhys
Hey thirdkingdom, I'm caught up on both threads. Looks like a fun bunch of players and good game so far.
A thought I had on my entrance into the game: A weak little M-U shouldn't be out looking for Aleena on his own. What are the chances of starting with a hireling man-at-arms to be a guard?
Also - questions on some of your house-rules/rulings as I tweak my character.
1) I saw we start with Common and a human racial tongue, plus INT modifier. Are languages NOT using skill slots then? I read DD as saying the INT modifier gives bonus skills, and learning a language is just one of the skills you can choose.
2) Starting spells - BTB is Read Magic plus one. Your ruling is "Magic-users may add a number of spells to their spellbook equal to their Intelligence modifier." Is this in addition to the two, or instead of the one we should get. In other words, my INT modifier is +2 - do I get RM plus 2 or plus 3?
I was going to PM you yesterday but ran out of time. If it is cool with you I was going to have you meet up with the group when they head back to town; shouldn't be long, now.
Additional languages can be learned as skills, but you start with a number of languages equal to Common, human racial tongue, plus Int modifier.
For spells in book, Read Magic plus one plus Int modifier.
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Quote:
Originally Posted by thirdkingdom
I was going to PM you yesterday but ran out of time. If it is cool with you I was going to have you meet up with the group when they head back to town; shouldn't be long, now.
Additional languages can be learned as skills, but you start with a number of languages equal to Common, human racial tongue, plus Int modifier.
For spells in book, Read Magic plus one plus Int modifier.
Cool - everything is correct then. Thanks for the clarification.
Being an old-school game, I will still want to look into a hireling, but with Charm Person, maybe I'll wait to see how things play out IC. No rush working me in, it just looked like I was close based on what you had PM'd me earlier. Take your time, and remember I'll be AFK all day Monday anyway.
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Player:
RC D&D: Old Ways OOC/IC/My PC My Blogs:Kingdoms in Trevail, for my RC D&D ramblings + other "old-school goodness" and RetroCyberpunk where I work on a Shadowrun retro-clone
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Clarification for everyone, since there are a number of terms bandied about. The various editions and retroclones use a number of terms: henchmen, hirelings and retainers to describe different functions. For sake of clarity, here is how I will be defining the roles:
1)Retainers are average people with some specialization that can be hired by the characters. Retainers [b]do not[/B go into dungeons. They could be porters carrying treasure, mercenaries guarding a caravan, or sages retained for advice. A porter might work for 2 or 3 gold a month.
2)Hirelings are again average people who will venture into dungeons but are not expected to fight. A torchbearer, for instance. The PCs are expected to pay a largish sum for their services, say 50 gold a month, as well as living expenses and any medical care, as well as keeping them provisioned (with torches, lantern oil, etc.
3)Henchmen are NPCs with class levels no greater than the PCs. They are hired directly by a PC, are affected by the PCs Charisma score, and gain some share of the treasure (25% of the PC's share is typical), which is taken out before PC XP is figured -- cash up front increases the henchman's morale and chance of accepting an offer. Henchmen gain XP based on their share of the treasure. If a henchman's level ever exceeds their PC masters level they will most likely leave. Therefore, it is generally not recommended to get a henchman before 2nd level.
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Updated the wiki, we still didn't register the first aid after the fight with the goblins. Ervenor carries the electrum pieces from the goblins, Orliander the pearls found in rust monster's room. Ok?
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
In-character, I have trouble justifying going back to town to dump off all our treasure. Of course, if we still have a long way before we learn the fate of our quarry, we might be shooting ourselves in the foot as well. We don't want to be dragging around hundreds of pounds of treasure...
I dunno. I'm not used to playing this particular edition, so maybe I'm thinking about things in the wrong way. Would it be expected of us at this point to haul everything back, then return? I'm fine with whatever, OOC.
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Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Or we could bring back just enough to hire people to come with us to bring the rest back. The problem is all this stuff gets looted by someone else before we get back. Should we send half our party back, and the other stay to keep watch?
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Quote:
Originally Posted by CockroachTeaParty
In-character, I have trouble justifying going back to town to dump off all our treasure. Of course, if we still have a long way before we learn the fate of our quarry, we might be shooting ourselves in the foot as well. We don't want to be dragging around hundreds of pounds of treasure...
I dunno. I'm not used to playing this particular edition, so maybe I'm thinking about things in the wrong way. Would it be expected of us at this point to haul everything back, then return? I'm fine with whatever, OOC.
Sorry, I should have done a better job in the intro explaining. The bulk of your XP comes from finding treasure and bringing in back to civilization. So, you don't get XP for finding the coins now, only when you safely bring them back to a town, city, or hamlet. Magic items, by the way, do not grant XP. 1 GP is equal to 1 XP, so the 4000 ep you found will give you 2000 XP, to be divided among the group. I was wrong, also, Ervenor is a bit aways from levelling up. Now, I am not going to try and screw you guys, but just be aware that this is the goblins' treasure and, if you are gone for a significant period of time they may at least put a guard over it again, if not try and move it entirely. Splitting the party is a viable option, as is burying it somewhere out of the dungeon, etc.
At this point we haven't heard from Volt in a week or so, so Haldar is officially Lost in the Dark. What this means is that you are essentially a five man party; if you make it back to down before Volt resurfaces, XP will be divided five ways instead of six.
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Quote:
Originally Posted by CockroachTeaParty
Why not? Just curious.
I have been pretty clear about the "Lost in the Dark Rule", and make every effort not to NPC player characters, though I will do so on occasion (such as in combat, for a round or two, especially when I am notified in advance that the player will be unable to post). GMing a pbp game requires a substantial investment in time and effort, and my feeling is that players unwilling to contribute the 5-20 minutes needed per day should not expect me to spend more time and effort running their character.
The "Lost in the Dark" rule exists as an easy way to account for a player's absence. If the player returns in the future, they are more than willing to resume playing their character, at the point at which they first disappeared. Likewise, I am not comfortable puppeting a PC, only to have the player return at a later date to find their character dead because of an action I had them take.
Quite simply, I'm not going to puppet a PC. What would you guys like to do? A suggestion has been tabled to drag the chest back to the rat room. Any others?
Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Well, in this particular instance it's less puppeting a PC and having them stand idle next to some treasure so that we can press on without worrying about lugging around loot or having it be stolen out from under us.
I guess it's part of the nostalgic appeal, but the whole 'coin' system of weight management, etc., just strikes me as kind of silly. Perhaps it's more realistic, because I certainly believe thousands of metal coins weighs a lot, but it really slows down the heroics. And since treasure means more for the advancement of our characters' power, rather than heroics, I can understand some of the evolutions the game has taken since.
I usually consider myself a pretty good 'simulationist' when it comes to RPGs, but this is actually pushing my limits of bookkeeping and patience.
Keep in mind these aren't criticisms of the game you're running, thirdkindgom, rather just observations. SCIENCE.
At any rate, I'm all for dumping our treasure off near the entrance in a big pile and hoping nothing bad happens to it.
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Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC
Regarding the tracking of encumbrance, it's a thing that you can do or not do, it's not really a matter of editions or old/new school.
Personally I always disregarded those rules, both as master and as player, and both in the old BECMI edition and 3.5. But it was more a matter of laziness (of DM and players) than an informed choice.
Now that we are "enforcing" the rule, I'm ok with it. The relaxed pace of pbp and the fact that when I play I have (obviously) a computer at hand make everything easier.
Regarding the potions, what is the (house)rule? Can they possibly be identified by a little sip?