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Old 10-02-2012, 03:27 PM   Top  -  End  -  #121
thirdkingdom
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Quote:
Originally Posted by CockroachTeaParty View Post
So wait, thirdkingdom, are you saying we shouldn't bother casting Sleep, or that we should? In any case, I don't want to know how scary it is! Lame!
Hey dude, I don't appreciate this. Someone had mentioned sleep IC and I thought it would be appropriate for me to point out that this version of D&D has snakes that are more deadly than some people might be used to, and that sleep might be a more viable option. It is entirely reasonable to assume that the threat the snake poses could be in-game knowledge. If you have an issue with my GMing I'm going to ask you to bring it up in a more respectful fashion.

Thanks
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Old 10-02-2012, 04:05 PM   Top  -  End  -  #122
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Didn't mean to offend, but maybe you could have PM'd relevant parties instead of putting it in a spoiler? Meeting a horrific poisonous death has its own entertainment merits, although perhaps I'm alone in such thoughts.

EDIT:

Actually, this is all just reflecting on a general dissatisfaction with the game. I think I'm going to take this opportunity to formally resign. It was an interesting experience, but I think I'm going to stick with newer editions.

Peace folks, and enjoy.
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Old 10-02-2012, 05:46 PM   Top  -  End  -  #123
CalamaroJoe
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Uhm, so it is really big.
I'm for unleashing the first attack, se the effect, then decide what to do (if cast the spell, attacck more ore flee!)
However, if you want to cast the spell please do.
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Old 10-02-2012, 07:42 PM   Top  -  End  -  #124
Roland St. Jude
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Ganelon has nothing to add at this time. He also has a sleep spell readied for the day, but for now is merely holding the lamp and letting the attackers do their thing.

Also, he did pocket the locket earlier, and I updated his sheet and the encumbrance ape.
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Old 10-06-2012, 06:54 AM   Top  -  End  -  #125
thirdkingdom
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

So, I'm going to give another 24 hours due to that massive shut down of the site. Hopefully we have not lost everyone. In fact, it might be nice to do a quick head count and see who is still here.
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Old 10-06-2012, 07:50 AM   Top  -  End  -  #126
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Barely work means that it'll still work right? Or is there a good chance that the snake will resist? I mean, I don't want to engage this thing in melee, but come hell or high heaven, I want that blade
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Old 10-06-2012, 10:23 AM   Top  -  End  -  #127
thirdkingdom
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

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Originally Posted by Vesth View Post
Barely work means that it'll still work right? Or is there a good chance that the snake will resist? I mean, I don't want to engage this thing in melee, but come hell or high heaven, I want that blade
More forum weirdness. As per page 100 of the Dark Dungeons rulebook, Sleep functions as follows:
Spoiler

As in earlier editions of D&D, this spell does not allow a saving throw. The snake is a 4 HD monster, so is affected by this spell. As to my giving out information on the monsters, keep in mind that a)all of this knowledge is given in the book anyway and b)I know that many of you are not familiar with the earlier editions of D&D. Concepts such as CL appropriate encounters should largely be thrown out the window. I, for one, would appreciate being told OOC that the creature we are facing is fairly deadly and there might be ways of overcoming it other than fighting. This is how I run all my games; the vast majority of the pbp games I play in are also run this way, with a tacit understanding of what goes on behind the screen. I believe in complete honesty when it comes to dealing with mechanical stuff off stage. That, and as a player I actually find it pretty interesting seeing the GMs notes and procedures.
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Old 10-06-2012, 02:24 PM   Top  -  End  -  #128
Roland St. Jude
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

I'm still here, of course. I think it's a good practice for the DM to point things out where the old-style game differ from more modern expectations. This is particularly true where, as here, the characters probably know the information, even if the players do not.
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Old 10-06-2012, 06:01 PM   Top  -  End  -  #129
CalamaroJoe
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

I'm here too.

Personally I'm not so fond of having great mechanical details from the DM.
Of course is a matter of preferences, plus the fact that when I started playing D&D (and right with these modules) we had a very secretive master and we had to find out a lot of things by trial and error. It was an immersive experience, as one realy felt as a novice character in search of adventure.
I know, that feeling is difficult to recreate: when you know too much, well you know. It's a matter of loss of the innocence of the young.
I'm ok with the solution that the mayority likes. If I can spend my 2 cents, I'd prefer a slighty more indirect way of explaining.

Last edited by CalamaroJoe : 10-06-2012 at 06:08 PM. Reason: clarifications
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Old 10-06-2012, 08:51 PM   Top  -  End  -  #130
Vesth
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

And I appreciate the effort you're putting in, thirdkingdom

So...should we cast sleep? I don't like the sound of save-or-die poison.
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Old 10-07-2012, 08:31 AM   Top  -  End  -  #131
CalamaroJoe
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

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Originally Posted by Vesth View Post
So...should we cast sleep? I don't like the sound of save-or-die poison.
Yes, I think it's better avoid melee. Moreover if we lost Gedeon too.
Go along, stop us IC and cast.
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Old 10-07-2012, 09:13 AM   Top  -  End  -  #132
thirdkingdom
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

At this point it looks like we have three of the six players still active, which is . . . disappointing. There is a fourth player waiting in the wings in Threshold. So, there a couple of options. If you guys are willing to continue we can do that and I will re-open recruitment. We can simply finish this adventure and call it a day, or we can just stop now. I'll leave the call up to you guys.
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Old 10-07-2012, 10:00 AM   Top  -  End  -  #133
Vesth
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Do what you think is best, thirdkingdom.

Personally, I feel we should get some sign of the missing cleric, or at least a "THE PRINCESS IS IN ANOTHER CASTLE" kind of message if it's going to take too long such that player #4 gets bored.
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Old 10-07-2012, 10:10 AM   Top  -  End  -  #134
thirdkingdom
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Quote:
Originally Posted by Vesth View Post
Do what you think is best, thirdkingdom.

Personally, I feel we should get some sign of the missing cleric, or at least a "THE PRINCESS IS IN ANOTHER CASTLE" kind of message if it's going to take too long such that player #4 gets bored.
Spoiler
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Old 10-07-2012, 10:41 AM   Top  -  End  -  #135
Vesth
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Great! Anyway, is everyone in agreement that I should take the sword (since I can wield it)? And, the sword's personality will affect when it will attempt to take control, right?
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Old 10-07-2012, 02:10 PM   Top  -  End  -  #136
thirdkingdom
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Originally Posted by Vesth View Post
Great! Anyway, is everyone in agreement that I should take the sword (since I can wield it)? And, the sword's personality will affect when it will attempt to take control, right?
Just let me know if Lanmolltar is going to wield it now or not.
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Old 10-08-2012, 04:44 AM   Top  -  End  -  #137
Vesth
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Ahh heck, since no one's complaining...
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Old 10-08-2012, 09:43 AM   Top  -  End  -  #138
Koren n'Rhys
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Hey guys,
I'm here, waiting patiently, no worries. I've got a couple of others games I'm already playing in (Hi Roland!) so there's no rush to get to me. Go ahead and finish at your own pace, I'll be ready when you are.

Regarding play and DM styles - yeah, old-school is different than most new players are used to, and I think a few hints from the DM as you go along can help clarify any glaring differences from newer editions and avoid confusion and dissatisfaction. That said, maybe you don't need to be quite so open about all your dice rolls and behind the screen stuff. We don't necessarily need to know that since it doesn't really matter (specifics that is). If you prefer to have everything out there for honesty's sake, then a spoiler box helps hide it from those who don't want to know, but is there for those who do. Personally, I keep most of it hidden and fudge rolls occasionally, but then I have younger players and don't want to kill them off quite so easily and risk losing a player just because of the rule set I've chosen to use.

Anywho, that's my 2 coppers for today. I'll continue to follow along until you need me.
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Old 10-08-2012, 12:00 PM   Top  -  End  -  #139
Vesth
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Hello Koren n'Rhys! We'll need you soon enough, I'm sure!

...just don't go anywhere near me or Firebrand. We are going to have a long fruitful adventure together as BEST FRIENDS.
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Old 10-09-2012, 03:41 AM   Top  -  End  -  #140
CalamaroJoe
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

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Originally Posted by Vesth View Post
Ahh heck, since no one's complaining...
Nothing to say here. As I told IC Lanmolltar well deserves it (in addition to be the only one that can wield it).
But in return, would you kindly update the map?
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Old 10-09-2012, 04:31 AM   Top  -  End  -  #141
Vesth
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I will do that...sometime soon.
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Old 10-11-2012, 09:56 AM   Top  -  End  -  #142
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Updated map time!

Spoiler
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Old 10-15-2012, 04:00 AM   Top  -  End  -  #143
CalamaroJoe
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

We never talked about treasure splitting. I don't know if there are some customs; I propose equal parts for money and monetizable treasure, magic items to the characters that can best use them, with an eye to balancing.

Thirdkingdom, how is going to be handled the conversion of treasure in coins? Can we assume the character go to a jeweler an convert gems to money (or money to gems, if need be)?
Do characters know where to find someone to identify magic items? And is there a bank or safe to keep our treasure?
A lot of questions... That is to say: do you require that we play these parts of we are just going to pay what must be payed and go on?
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Old 10-15-2012, 05:13 AM   Top  -  End  -  #144
thirdkingdom
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Quote:
Originally Posted by CalamaroJoe View Post
We never talked about treasure splitting. I don't know if there are some customs; I propose equal parts for money and monetizable treasure, magic items to the characters that can best use them, with an eye to balancing.

Thirdkingdom, how is going to be handled the conversion of treasure in coins? Can we assume the character go to a jeweler an convert gems to money (or money to gems, if need be)?
Do characters know where to find someone to identify magic items? And is there a bank or safe to keep our treasure?
A lot of questions... That is to say: do you require that we play these parts of we are just going to pay what must be payed and go on?
There will be a slight fee (TBD) for converting gems to cash (or the other way around) or jewelry, etc. There are several people in town who can identify magical items. In terms of banking . . . not officially, but I basically allow that the church of Karameikos acts as a default bank, just to make book-keeping easier. All this stuff can be role-played or handwaved, as desired.
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Old 10-17-2012, 11:17 AM   Top  -  End  -  #145
Koren n'Rhys
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

W00t! Thanks for the welcome, gents. I'll jump in once you've gotten back to town (or the inn, I suppose) after retrieving your stockpiled loot.
Stay tuned!
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Old 10-17-2012, 08:00 PM   Top  -  End  -  #146
Vesth
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Is it a 5% bonus on top of the 10% bonus, or a fixed 15% bonus of the orginal exp?
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Old 10-18-2012, 06:11 PM   Top  -  End  -  #147
CalamaroJoe
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

I guess that we are bringing home only the chest with what it contains, and not the silver coins left in the rat room. That can be a bit hazardous, depending on the conditions inside the dungeon, so we're better come back prepared.

Talking of treasure, I have a couple of questions/remarks/nitpicking:
  • Some treasure is listed on the treasure wiki page but not on the encumbrance ape in the wiki home; for example 13 gb found in the serpent room.
    We will need to be more careful. For this time can we solve it in some way? assume that we left them in the room, in the chest?
  • The treasure that is with a character when he or she gets lost in the dark is as well lost, isn't it?
  • Personal money doubled by the Magic mouth room is listed in the treasure page. Do we consider it party treasure? for me is ok if they are considered personal possessions.
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Old 10-19-2012, 01:01 PM   Top  -  End  -  #148
thirdkingdom
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Quote:
Originally Posted by CalamaroJoe View Post
I guess that we are bringing home only the chest with what it contains, and not the silver coins left in the rat room. That can be a bit hazardous, depending on the conditions inside the dungeon, so we're better come back prepared.

Talking of treasure, I have a couple of questions/remarks/nitpicking:
  • Some treasure is listed on the treasure wiki page but not on the encumbrance ape in the wiki home; for example 13 gb found in the serpent room.
    We will need to be more careful. For this time can we solve it in some way? assume that we left them in the room, in the chest?
  • The treasure that is with a character when he or she gets lost in the dark is as well lost, isn't it?
  • Personal money doubled by the Magic mouth room is listed in the treasure page. Do we consider it party treasure? for me is ok if they are considered personal possessions.
In most cases I will rule that the treasure a "lost in the dark" characters has goes with them, simply I don't know where they have gotten to. For instance, a player may simply not be able to most for a week or more through no fault of their own, and it seems unfair for me to appropriate treasure from them in light of an eventual return. Likewise, I'm not going to NPC a missing PC and possibly get them killed, only to have the player reappear two weeks later and say "sorry about that, I was in the hospital after a car crash and couldn't post."

That being said, if a missing PC is carrying a lot of loot or a valuable magic item that is still group treasure it won't necessarily disappear with them. Can someone do a breakdown of the treasure and the XP as divided three ways?
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Old 10-22-2012, 04:00 AM   Top  -  End  -  #149
CalamaroJoe
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Quote:
Originally Posted by thirdkingdom View Post
Can someone do a breakdown of the treasure and the XP as divided three ways?
If I understand correctly what you are asking, here is the XP and loot quotes.

Coins:
4000 ep = 2000 gp

Goods:
4 yards of silk (1 gp each)
one tanned hide of some great reptilian beast (9 gp)
one chest (500 gp)
= 513 gp

XP:
2513 / 3 = 837.67, that is 838 XP each

Treasure shares:
2000 + 85% of 513 = 2436.05 gp
2436.05 / 3 = 812 gp, 1 cp each
[I assumed a selling fee of 15% as for gems and jewelery]

------

Yay! Second level!
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Old 10-22-2012, 02:13 PM   Top  -  End  -  #150
thirdkingdom
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Quote:
Originally Posted by CalamaroJoe View Post
If I understand correctly what you are asking, here is the XP and loot quotes.

Coins:
4000 ep = 2000 gp

Goods:
4 yards of silk (1 gp each)
one tanned hide of some great reptilian beast (9 gp)
one chest (500 gp)
= 513 gp

XP:
2513 / 3 = 837.67, that is 838 XP each

Treasure shares:
2000 + 85% of 513 = 2436.05 gp
2436.05 / 3 = 812 gp, 1 cp each
[I assumed a selling fee of 15% as for gems and jewelery]

------

Yay! Second level!
Looks great. That is exactly what I was expecting. Anyway, Ervenor gains 1d6=3 hit points upon reaching 2nd level, plus/minus any Constitutuin modifier. He also gains the ability to cast one 1st level spell/day, drawn from the 1st level clerical spell list. Just indicate which spell he will ask for at the beginning of each day.
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