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Old 09-09-2012, 10:54 PM   Top  -  End  -  #91
Triscuitable
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Default Re: Mass Effect 3.7: "That was for Thane"

Quote:
Originally Posted by Jeivar View Post
I'm actually so inept with computers I'm unsure which stats are relevant to this. But here is what is listed under System:

Windows 7
Intel (R) Core(TM)2 Quad CPU Q8200 @ 2,23GHz, 2,34 GHz
4 GB RAM
32-Bit operating system

I'd really appreciate any help.
GPU? Your CPU is better than mine, though I've got twice the RAM (and in a childish manner, bits) you've got, but that shouldn't be an issue. As I stated in a one-word sentence earlier, what is your GPU? That's the biggest factor here.

Quote:
Originally Posted by Psyren View Post
I solo'd bronze earlier to get the "no-consumables" individual objective (N7 Pally vs. Geth) but if anyone else still needs it and would like a hand I am available to assist. I think there's still a couple hours left.
I need some pals on Origin to give me a hand with that one.
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Old 09-09-2012, 10:57 PM   Top  -  End  -  #92
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Default Re: Mass Effect 3.7: "That was for Thane"

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Originally Posted by Triscuitable View Post
I need some pals on Origin to give me a hand with that one.
My assistance would be Xbox-only. Sorry
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Old 09-09-2012, 11:12 PM   Top  -  End  -  #93
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Default Re: Mass Effect 3.7: "That was for Thane"

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My assistance would be Xbox-only. Sorry
As I checked prior to requesting your help. Thank you regardless.
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Old 09-10-2012, 12:56 AM   Top  -  End  -  #94
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Default Re: Mass Effect 3.7: "That was for Thane"

Quote:
Originally Posted by Jeivar View Post
I'm actually so inept with computers I'm unsure which stats are relevant to this. But here is what is listed under System:

Windows 7
Intel (R) Core(TM)2 Quad CPU Q8200 @ 2,23GHz, 2,34 GHz
4 GB RAM
32-Bit operating system

I'd really appreciate any help.
It's actually a software issue on EA's side. They changed their security stuff and everything died. Computer users have been tearing their message boards apart because they refuse to acknowledge the problem exists, and even on the Xbox, I've been havin trouble ever since the Sept. 4th terms of service change. Sorry

Edit: your best bet is to PM people on the PC list. I would sugget Arbitrarity if they are still playing.
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Old 09-10-2012, 01:15 AM   Top  -  End  -  #95
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Default Re: Mass Effect 3.7: "That was for Thane"

Got the ToS change on my xbox too, but no problems playing at all. Sure that second bit isn't a local issue SiuS?
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Old 09-10-2012, 01:40 AM   Top  -  End  -  #96
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Default Re: Mass Effect 3.7: "That was for Thane"

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Originally Posted by Triscuitable View Post
GPU? Your CPU is better than mine, though I've got twice the RAM (and in a childish manner, bits) you've got, but that shouldn't be an issue. As I stated in a one-word sentence earlier, what is your GPU? That's the biggest factor here.
Oh, I meant GPU.

Quote:
Originally Posted by SiuiS View Post
It's actually a software issue on EA's side. They changed their security stuff and everything died. Computer users have been tearing their message boards apart because they refuse to acknowledge the problem exists, and even on the Xbox, I've been havin trouble ever since the Sept. 4th terms of service change. Sorry

Edit: your best bet is to PM people on the PC list. I would sugget Arbitrarity if they are still playing.
What PC list are you talking about? I haven't used Origin for anything except playing ME3, and reluctantly at that.

BTW: I am starting to understand all the online hate for EA.
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Old 09-10-2012, 05:29 AM   Top  -  End  -  #97
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Default Re: Mass Effect 3.7: "That was for Thane"

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Got the ToS change on my xbox too, but no problems playing at all. Sure that second bit isn't a local issue SiuS?
Yes. Unless the united states is local. It's been increased for me and a close friend in California, several friends three hours time zone-wise to the east, and similar. I have also suddenly been unable to connect to the one New Zealander I know, bu that may be because New Zealand.

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Originally Posted by Jeivar View Post
Oh, I meant GPU.
What PC list are you talking about? I haven't used Origin for anything except playing ME3, and reluctantly at that.

BTW: I am starting to understand all the online hate for EA.
The Opening Post of this thread has several spoiler boxes, listing playgrounders who have offered their contact information for playing multiplayer with.
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Old 09-10-2012, 08:00 AM   Top  -  End  -  #98
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Default Re: Mass Effect 3.7: "That was for Thane"

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Yes. Unless the united states is local. It's been increased for me and a close friend in California, several friends three hours time zone-wise to the east, and similar. I have also suddenly been unable to connect to the one New Zealander I know, bu that may be because New Zealand.
Well, I can't speak to all that - but I'm East Coast US, and have zero problems logging on, staying connected to EA servers, or playing. In the very early days of the game I would drop all the time, but now it's smooth sailing.
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Old 09-10-2012, 09:25 AM   Top  -  End  -  #99
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Default Re: Mass Effect 3.7: "That was for Thane"

I noticed a little glitchiness Friday night when I attempted to solo bronze for the weekend challenge.

Used my Geth Infiltrator on bronze against cerberus on Ghost and got all the way to wave 10. Then I got hit with an objective tag and that was that. Managed to cap 2 of them with ~2:00 to go, but I couldn't succesfully pull enough aggro to a different side of the map to give me enough time to complete the 3rd cap. Died trying.
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Old 09-10-2012, 09:56 AM   Top  -  End  -  #100
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Default Re: Mass Effect 3.7: "That was for Thane"

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I noticed a little glitchiness Friday night when I attempted to solo bronze for the weekend challenge.

Used my Geth Infiltrator on bronze against cerberus on Ghost and got all the way to wave 10. Then I got hit with an objective tag and that was that. Managed to cap 2 of them with ~2:00 to go, but I couldn't succesfully pull enough aggro to a different side of the map to give me enough time to complete the 3rd cap. Died trying.
I barely finished mine (10 seconds left) on Ghost vs. Geth. It's just a sucky mission type to get when you're soloing. At least with Hack, Escort and Delivery your progress is saved in real-time; with Disable, being forced to abandon a node due to overwhelming opposition can cost you a lot of time.
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Old 09-11-2012, 06:54 AM   Top  -  End  -  #101
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Default Re: Mass Effect 3.7: "That was for Thane"

Man, I hope these things drop soon. I don't even know if we succeeded; the rate at which people were burning medigel in my first few tries was ridiculous

I am finding the Battlemaster surprisingly viable in his meat shield form. I even forgot barrier one match, and was able to stay in the game. Which I measure by survivability, not score, because my allies were especially dumb this time around. A friend decided to mess around with Blueblood the Utterly Useless, a level 18 human adept, with te striker, the claymore, and a single point in singularity; the starting point, I might add. Which was fun, and added to the laughs... Especially as he consistently placed second or third. No gear. No expendables. Just lack of dumb. Another example? I spent I've waves cooking. I took a defensible position, tucked the controller in my pocket, and started boiling water, etc. while occasionally hitting left bumper so I wouldn't drop (and once to rush in and get to a download; I'm never in the right position ), and not only contributed - assault troopers love to walk in front of hidden Krogan and get targeted by carnage apparently - but also maintained my third place ranking.
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Old 09-11-2012, 07:05 AM   Top  -  End  -  #102
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Default Re: Mass Effect 3.7: "That was for Thane"

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Man, I hope these things drop soon. I don't even know if we succeeded; the rate at which people were burning medigel in my first few tries was ridiculous

I am finding the Battlemaster surprisingly viable in his meat shield form. I even forgot barrier one match, and was able to stay in the game. Which I measure by survivability, not score, because my allies were especially dumb this time around. A friend decided to mess around with Blueblood the Utterly Useless, a level 18 human adept, with te striker, the claymore, and a single point in singularity; the starting point, I might add. Which was fun, and added to the laughs... Especially as he consistently placed second or third. No gear. No expendables. Just lack of dumb. Another example? I spent I've waves cooking. I took a defensible position, tucked the controller in my pocket, and started boiling water, etc. while occasionally hitting left bumper so I wouldn't drop (and once to rush in and get to a download; I'm never in the right position ), and not only contributed - assault troopers love to walk in front of hidden Krogan and get targeted by carnage apparently - but also maintained my third place ranking.
Tried Battlemaster against Bronze Cerberus on Dagger to get the squad goal. I didn't lose my shields once that entire time. I knew that if anything took me down, it would be a phantom with the instant-kill-sword-ninja-stab. And I was right. I didn't see the phantom until it was too late, then suddenly I'm down.

That move still doesn't make sense to me, btw. How is it that my Krogan's shields can withstand direct impact with high-speed missiles , but not a sword?
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Old 09-11-2012, 07:18 AM   Top  -  End  -  #103
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Default Re: Mass Effect 3.7: "That was for Thane"

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That move still doesn't make sense to me, btw. How is it that my Krogan's shields can withstand direct impact with high-speed missiles , but not a sword?
Because kinetic barriers only help against high-speed objects, such a gun projectiles. Quite simply, her sword moves slow enough to pierce the shielding.

At least, that is my understanding.
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Old 09-11-2012, 07:21 AM   Top  -  End  -  #104
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Default Re: Mass Effect 3.7: "That was for Thane"

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Because kinetic barriers only help against high-speed objects, such a gun projectiles. Quite simply, her sword moves slow enough to pierce the shielding.

At least, that is my understanding.
So the sword works because of reverse psychology!?
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Old 09-11-2012, 07:51 AM   Top  -  End  -  #105
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Default Re: Mass Effect 3.7: "That was for Thane"

"It's the slow blade that penetrates the shield."
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Old 09-11-2012, 08:31 AM   Top  -  End  -  #106
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Default Re: Mass Effect 3.7: "That was for Thane"

Is that from the Codex?
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Old 09-11-2012, 08:57 AM   Top  -  End  -  #107
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Default Re: Mass Effect 3.7: "That was for Thane"

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Is that from the Codex?
Ah, no. Think harder. If it helps, faster.
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Old 09-11-2012, 08:57 AM   Top  -  End  -  #108
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Default Re: Mass Effect 3.7: "That was for Thane"

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Is that from the Codex?
Tis from the Dune books if I recall correctly.
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Old 09-11-2012, 09:20 AM   Top  -  End  -  #109
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Tis from the Dune books if I recall correctly.
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Old 09-11-2012, 09:37 AM   Top  -  End  -  #110
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Tis from the Dune books if I recall correctly.
Well, I've never read those books...so...oh well?
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Old 09-11-2012, 09:48 AM   Top  -  End  -  #111
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Default Re: Mass Effect 3.7: "That was for Thane"

Aw, I was going to say it was from Dune...

Of course in Dune, lazers create nuclear explosions when they touch a shield, a problem that Reapers do not seem to share.
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Old 09-11-2012, 10:49 AM   Top  -  End  -  #112
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Default Re: Mass Effect 3.7: "That was for Thane"

That's consistent though. In ME1, physical attacks bypassed shields completely (Rachni, erupting Thresher Maws and bullrushing Krogan come to mind.) There was a codex entry for ME2 about how shields hardened in the 2 years that Shep was out of commission, but they took it out of the game (and left the audio entry on the disc.) Not that I'm complaining, husk slaps in ME2 sucked, so not having them go straight to health was nice.

Also, IIRC Phantom swords are described as "monofilament." This is the pseudosciency word for "really frakking sharp."
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Old 09-11-2012, 10:51 AM   Top  -  End  -  #113
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Default Re: Mass Effect 3.7: "That was for Thane"

By "really freaking sharp", he means "an atom (or perhaps molecule )thick".
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Old 09-11-2012, 11:25 AM   Top  -  End  -  #114
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Well, I've never read those books...so...oh well?
Well shame on me. I'm reading it now.
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Old 09-11-2012, 03:30 PM   Top  -  End  -  #115
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Default Re: Mass Effect 3.7: "That was for Thane"

Balance changes:

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Guess I won't be so disappointed if I end up with a Crusader VII. That Kishock buff is huge, too.
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Old 09-11-2012, 03:37 PM   Top  -  End  -  #116
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Ooo, increase to the time Overload sets up tech bursts? I like that. Maybe I'll finally be able to get consistent tech bursts off Overload -> Warp/Incinerate with my Turian Sentinel and Human Engineer.

Also, cooldown decrease to Cryo Blast? Surprising, given it was already very short. Don't think it'll make much difference though, precisely because of that.

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Old 09-11-2012, 04:22 PM   Top  -  End  -  #117
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Ooo, increase to the time Overload sets up tech bursts? I like that. Maybe I'll finally be able to get consistent tech bursts off Overload -> Warp/Incinerate with my Turian Sentinel and Human Engineer.

Also, cooldown decrease to Cryo Blast? Surprising, given it was already very short. Don't think it'll make much difference though, precisely because of that.

Zevox
It appears as if a properly motivated engineer could probably slow spam every visible enemy. There's potential there.
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Old 09-11-2012, 04:26 PM   Top  -  End  -  #118
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It appears as if a properly motivated engineer could probably slow spam every visible enemy. There's potential there.
Eh, I took the damage increase over the slow increase at that rank of Cryo Blast. While slow is tempting, having yourself and your allies do extra damage seems the more useful of the two on the whole to me. Aside from maybe Brutes, the speed at which most enemies move isn't really a problem. Well, Banshees I suppose, but I'm not sure whether the slow effect would affect their teleporting, since it's not normal movement.

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Old 09-11-2012, 04:44 PM   Top  -  End  -  #119
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Default Re: Mass Effect 3.7: "That was for Thane"

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That Kishock buff is huge, too.
Meh, I still hate guns that I have to charge up. I love popping out of cover to quickscope, so still Widow for me.

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Also, cooldown decrease to Cryo Blast? Surprising, given it was already very short. Don't think it'll make much difference though, precisely because of that.
It could possibly be a way to encourage Human Infiltrators and Quarian Engineers to use heavier sniper rifles or shotguns. After all, you don't need a full 200% if your cooldown is already half what everyone else's is. (Or something like that.)

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Eh, I took the damage increase over the slow increase at that rank of Cryo Blast. While slow is tempting, having yourself and your allies do extra damage seems the more useful of the two on the whole to me. Aside from maybe Brutes, the speed at which most enemies move isn't really a problem. Well, Banshees I suppose, but I'm not sure whether the slow effect would affect their teleporting, since it's not normal movement.

Zevox
I can confirm (from my Paladin) that icing Banshees doesn't affect their jumps in the slightest, though it does slow them to a crawl when they stop to walk. So I went with the damage buff too.

And it doesn't affect Brutes much either. Honestly, anything that will live long enough for slow to matter is also tough enough that you'd rather have the damage boost. So, damage all the way I say.
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Old 09-11-2012, 04:58 PM   Top  -  End  -  #120
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It could possibly be a way to encourage Human Infiltrators and Quarian Engineers to use heavier sniper rifles or shotguns. After all, you don't need a full 200% if your cooldown is already half what everyone else's is. (Or something like that.)
If that's the case, they need to give cooldown decreases to their other powers too. Cryo Blast was already the fastest of the Quarian's three, so that's not much encouragement there.

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I can confirm (from my Paladin) that icing Banshees doesn't affect their jumps in the slightest, though it does slow them to a crawl when they stop to walk. So I went with the damage buff too.

And it doesn't affect Brutes much either. Honestly, anything that will live long enough for slow to matter is also tough enough that you'd rather have the damage boost. So, damage all the way I say.
Yeah, sounds about like what I expected. And since Banshees already basically crawl when they're not teleporting anyway, well, that's not much of an effect at all. So yeah, damage sounds like the right choice.

Zevox
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