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Old 09-02-2012, 09:38 PM   Top  -  End  -  #1
daelrog
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Default Total War: Steampunk Skies (Recruitment closed)

Hidy ho, and welcome to my first attempt to DMing a TW game. There's still a couple tweeks I need to do, but I'm close, and opening up recruitment now.

Total War

Total War is a partially freeform nation building game. Each player will be in charge of one nation, and try to lead it to glory. Build, grow, conquer, negotiate, betray, the possibilities are endless.

History of the World

Long ago man lived on the surface below. Those times are over for nature has taken back its realm, overgrowth, unstoppable predators, and shifting tectonic plates have made the world below unliveable. Explorations sent down there have thus far failed.

Humanity endures though, in the skies. The very tallest peaks that pierce the skies are inhabited, as well as floating sky cities, a testament to the ingenuity of mankind. Science, progress, civilization endured, all until the invention of the sky ships. Once the vessels that once waged wars on the water below could soar through the sky, war once again claimed humanity. Nations, empires, and armies rose and fell for a hundred years until finally the Concordiat was signed.

However, the Concordiat is about to be broken, and the skies will run red.

Setting

This is a Steampunk setting, where there are sky ships aplenty, floating cities, clockwork fortresses, etc. Nations proudly display their bright flags as they fight for control over the few cities and peaks that exist, as the technology to create new cities has been lost over time. Walk into a market and you can find a group of lightningmancers haggling with an abhuman merchant over the price of iron silk. Further down the street a man with a mechanical arm may be being beaten to a pulp by a loan shark wearing armor of gears and steel.

Rules

The Stats each nation has is as follows...

Military: This is the total military strength of a nation
-Navy: A substat of military, this is the total strength of a nation's airships/zeppelins/etc.
-Army: A substat of military, this is the total strength of a nation's ground forces, the fores needed to secure and hold cities
-Defense: A substat of military, this is the base strength of a city's defenses against siege or invasion.

Spyworks: Sabotage, assassination, infiltration, all these fall under the specialization of teams of capable, and ruthless individuals. Spyworks may be used offensively against another nation, or defensively each turn.

Economy: This is how much growth a nation is capable of making from the backs of its own people.
-Wealth: A substat of economy, wealth is what players actually spend to build new ships, new defenses, hire mercenaries, etc. In theory, a player can save wealth from one turn and spend it in a future turn. It is also far easier to steal wealth from a rival than the actual economy itself.

Innovation: The research capability of a nation. This is what can tip the scales in a nation's favor. Research can make a smaller navy stand up to a larger one, can give an edge in a certain trade, or for more creative purposes.

Reputation: EACH PLAYER WILL DECIDE THE REPUTATION THEY WANT. One nation can be terrifying, while another righteous. Reputation scores will be determine by the actions of the nation. Reputation can also add modifiers to action. After all, the most freightning army in the world can reduce the nerve of even the stuanchest defenders.

Morale: How happy and loyal the people are. As morale increases, so does the productivity and dependability of the nation. If it sinks too low, penalties will occur, and should it ever reach 1, civil war will commence. Should it reach 0, the nation's leader will be ousted and forced to fight and earn back their own subjects.

VIP stats:
Leaders will give a bonus to any two actions each turn. In addition, each will be allocated +++ worth of stats as determined by the GM (me), split into at least two different categories (leaders need to be multifaceted at least a little bit).

Other VIPs will give a bonus to any one action each turn. In addition, each will be allocated ++ worth of stats as determined by the GM.

In addition, all VIPs will be given a fate, luck, and heroic score.

Fate determines the health of your VIPs. In order to be assassinated, killed in battle, etc, their fate score must be reduced to zero, then they will be subject to all sorts of harm.

Luck will be the number of re-rolls they have. Players may give conditions on when to use the re-roll or leave it up to my discretion. I will use re-rolls conservatively. No die may be re-rolled more than once. Note that luck re-rolls a single die, not an entire roll.

Heroic: This is the base bonus they give to the battle. Heroics are earned by getting stuff done. Doesn't have to be just fighting, though that is one good way to earn it.

VIPs will steadily grow over time, through action, and through investing stats into them to make them better.

What to Expect?

Each Total War game is different. Something GMs let the players go hog wild and do what they want. Some keep it reigned into reality. Some have huge stat growth rates, while others are slow. I'd like to think the way I've set it up is medium in regards to stat growth.

As for technology, it's steampunk setting. Most likely I'll let most technologies be fairly equal to avoid arguments in regards to the mechanics of the game. After all, how can I decide whether Player A's Clockwork Cataphracts and stronger than Player B's Bio-Golems if the same amount of research was put into each?

For fighting, all battles will be determined by dice rolls. There are two things that lead to military losses. One is by HOW MUCH ONE SIDE WINS BY. The more one side wins by, the more losses the loser takes. The other way is by the BASE ROLL FOR THE BATTLE. After all, if both sides send 20 Navy at each other, obviously there will be losses on both sides.

As for NPCs, I will determine their actions before each turn, tweaking it to how the players interact with NPCs. NPCs will range in power to a few who are stronger than PCs at the start, to fragile powers, most slightly weaker than a PC nation.

What I Need

I need a volunteer to help make a map. I would also like a free flag making program if possible if anyone knows of one.

How to Apply

Name of your Nation:
Brief History:
Culture, People, Etc (Optional, but Encouraged):
One Leader, Name and Description:
Two other VIPS:
Name of your two cities (everyone starts with two):
Desired Reputation (Noble, Cunning, Monstrous):
Desired Stats: State for each stat whether you want it very low, low, medium, high, etc. I will determine the actual numbers.
Flair: A song, a picture, a story (not a novel, just a short story). Something creative. This is not optional.

The Nitty Gritty Rules

Spoiler
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Last edited by daelrog : 09-13-2012 at 09:24 PM.
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Old 09-02-2012, 10:10 PM   Top  -  End  -  #2
ArcaneStomper
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Default Re: Total War: Steampunk Skies

I'll put my faction in here later.
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Old 09-02-2012, 10:14 PM   Top  -  End  -  #3
Ascaloth
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Default Re: Total War: Steampunk Skies

If I may, this actually sounds quite similar to the world in the BattleStations Facebook game. Google it, it has a very similar setting.

I've never played a TW game before, but I've been lurking on some TW threads for a bit. Would you be fine with a complete newbie to the system?
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Old 09-02-2012, 10:17 PM   Top  -  End  -  #4
hydroplatypus
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Default Re: Total War: Steampunk Skies

Aetheres

Brief History:
Spoiler


Culture, People
Spoiler



One Leader
Spoiler



Two other VIPS:

Furtivis Sicarius.
Spoiler

The Ignotum
Spoiler


Name of your two cities: Aetheres (capital) and ignis mons (smaller city)

Desired Reputation: Cunning

Desired Stats:
Spoiler


Flair: Story
Spoiler
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Last edited by hydroplatypus : 09-03-2012 at 12:50 PM.
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Old 09-02-2012, 10:20 PM   Top  -  End  -  #5
razovor
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Default Re: Total War: Steampunk Skies

I'm interested, not sure what sort of faction I want.
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Old 09-02-2012, 11:10 PM   Top  -  End  -  #6
Zemalac
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Default Re: Total War: Steampunk Skies

Since LD's Exodus game didn't get off the ground, I think I'll bring back the faction I was going to use from that one. Vien-Au will rise again.

Full write-up will come when my computer is fixed. Should be sometime this week, barring further delays.

Also: I could do a map, if you want (though, again, not until my computer is fixed).
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Old 09-02-2012, 11:19 PM   Top  -  End  -  #7
Darius Macab
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Default Re: Total War: Steampunk Skies

Posting interest as a navy heavy faction, somewhat similar to the British Empire.

Name of your Nation: The Sky Kingdom of Manticore



Brief History:
Spoiler


Culture, People, Etc:
Spoiler


Leader: Queen Elizabeth III Harrington, First Lady of Manticore, Commander in Chief of the Royal Navy
Spoiler


VIPS:
First Sky Lord, Admiral Samuel Xu
Spoiler

First Artificer James Simon Kaul, Lord of White Hollow
Spoiler

Jasmin Way, Lady of the South Reach
Spoiler


Name of your two cities:
Manticore City:
Spoiler


Sphinx City:
Spoiler


Desired Reputation: Noble but Feared

Desired Stats:
Spoiler


Flair:
Spoiler


Note:

I kind of took the concept i was given and ran with it a bit, coming up with some concepts of my own. Here is a list of terms i use, and what they mean. Feel free to include them in your own description.

Sino-Anglic: A borrowed term, meaning mixed Caucasian and Asian people

Norte: A language composed of a mix of most Germanic and Romance language. Like English but more mixed, with some Mandarin thrown in for good measure.

Technomancy: A term for most of the advanced technology used by the Kingdom of Manticore. The Engineers Guild has encouraged an aura of mysticism around it to prevent secrets from being easily stolen or misused. Whether it is truly magic remains to be seen.

The Steel Blitz: A military action by the Manticoran Navy, the opening move in the Short War. It used the extreme speed and power of Manticoran ships to plunge a single task force through all enemy defenses and make it all the way to the enemy capitol far ahead of enemy reinforcements.

The Short War: A war between the Kingdom of Manticore and an (as yet unnamed) enemy faction, Manticore forced an unconditional surrender 2 weeks after war was declared.

DM
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Last edited by Darius Macab : 09-05-2012 at 04:19 PM.
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Old 09-03-2012, 12:25 AM   Top  -  End  -  #8
Nemesis67
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Default Re: Total War: Steampunk Skies

Very interested though no idea as to a faction. Hm. Probably not high on spies, nor high morale as I have done those recently. Perhaps a scientific power...
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Old 09-03-2012, 12:40 AM   Top  -  End  -  #9
oblivion6
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Default Re: Total War: Steampunk Skies

interested. will start putting a nation up piece by piece later on.
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Old 09-03-2012, 01:34 AM   Top  -  End  -  #10
Thelonius
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Default Re: Total War: Steampunk Skies

Faction Name: Green Heaven

Brief History:

In the beginning of the Industrial Age, when humanity still lived on the surface of the planet, one group has sought to return to nature. They were called Earth Born, first gathered by a charismatic leader, who has taken a name of Earth Child. He spoke against the rapid industrialization and pollution, calling for return to nature and embracing the soul of Earth. His speeches has attracted many among the lower classes - luddites, farmers and workers, seeking any outlet to lash out at the rich, as well as a number of wealthy, who sought spirituality in embracing nature or called for the return to the good old days of pastoral bliss. The movement gained enough popularity that the flow of donations made it extremely wealthy. Pastoral communes were organized, festivals celebrating nature held and Earth Child has started spending a lot of it on extravagant gestures. One such gesture ended up funding Society of Ecological Studies. The powers of the world observed the rise of the Earth Born without concern, thinking it a passing fad. They were right.

Earth Child’s popularity waned with his failing health and several scandals, while the more radical members of the movement have set fire to several factories, they claimed hurt Nature Spirit, both pushing away many of the movement’s followers and inviting harsh penalties from authorities. The upper classes began to lose interest, once the novelty wore off, while lower classes started to leave for other groups. Just as the movement’s demise was eminent, Professor Vladim Carpatov of the Society of Ecological Studies declared that a massive ecological disaster was about to end the human civilization. This announcement was met with ridicule by the scientific community and most of the population, but one of the savvier Earth Born, Lyndon Smyth decided to use the findings to his advantage.

Smyth moved to usurp the power in the Earth Born, using the Earth Child as figurehead. The movement founder’s abuse of drugs has left him mentally weak and an easy pawn for Smyth. He reformed the Earth Born into the doomsday cult that called for construction of habitats on the highest mountains to survive. While most people dismissed them as loonies and crackpots, there were those attracted by the idea, the donations resumed and remaining members, though much fewer in numbers were also willing to do much more for the cause. Soon the Earth Born were renamed into the Green Heaven – the one part of the humanity, that would be saved by its understanding of nature, to create an utopian society in the new world.
Lyndon Smyth was assassinated two years before the completion of Zelenigorod, the first habitat above the clouds. His death was attributed to the machinations of a conspiracy of ‘’Industrialists’’. Earth Child was a drooling idiot for the past five months and Professor Carpatov had no aspirations for leadership. After some debates, Smyth’s son Vernon Smyth was made the new leader of the Green Heaven. He oversaw the completion of the mountain habitats and reconnected with the splinter radical groups of the Earth Born, forming Heaven’s Guard, a powerful fighting force with which to defend the new paradise.

The disaster happened as predicted, serving as proof of Green Heaven’s dogma. Zelenigorod accepted many refugees and fought off several invasions. When the situation stabilized it became one of the more powerful states in the skies. However, the construction of the Flying Cities was completely unanticipated and met with great dismay by the Green Heaven. In his speech Vernon Smyth has declared them blight on the skies, bringing the pollution of nature and human spirit to the clear skies of Heaven.

Culture

Green Heaven is a Gerontocracy with Anarchistic streak. The ruling class are called Elders, a name reflecting their age. While the young can occupy high posts, there will always be a senior figure to oversee all decisions. The army and navy are the places, where the hand of the Elders is most relaxed.

The Green Heaven was envisioned as a utopian paradise and the Elders strive to maintain high standards of living and freedom for the population. Immigration is welcome, as long as newcomers accept the values of the Green Heaven.

Green Heaven shuns heavy Industry, though it can’t exactly do without factories. It focuses on horticultural, biological and ecological sciences.
Green Heaven generally views the Flying Cities as polluting monstrosities, a blight upon the skies, that should be eliminated.

VIP:

Leader: Elder Vanessa Smyth
Admiral: Zelenoj Zmijev
Diplomat: Melville Snow

Cities:

Zelenigorod
Greenhouse

Both cities are on the top of the mountains.

Stats:

Military: High (Navy: None, Army 100%, Defences: None)
Economy: Medium
Innovation: Low
Spyworks: None
Morale: High

Reputation:

Eco-Nuts

Flair:

In progress.

Heaven’s Tunes Top Hit: A Letter to Michele
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Last edited by Thelonius : 09-15-2012 at 09:19 AM.
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Old 09-03-2012, 01:45 AM   Top  -  End  -  #11
Fearan
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Default Re: Total War: Steampunk Skies

Posting interest, yet no specific idea yet
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Old 09-03-2012, 02:12 AM   Top  -  End  -  #12
oblivion6
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Default

hmm...i think i am going to try something new like a high research faction. writing up the beginnings of a faction while half asleep probably isnt the best idea but i suppose i can go through and edit out the typos.

Draklor laboratories

background(WIP)
Spoiler


Stats
Spoiler


VIPs
Spoiler
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Last edited by oblivion6 : 09-04-2012 at 09:56 PM.
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Old 09-03-2012, 02:26 AM   Top  -  End  -  #13
Sithis
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Default Re: Total War: Steampunk Skies

Dammit, why are there always more and more interesting sounding games?

The first thing I thought of for this game was Sky Captain and the World of Tomorrow. I'm thinking some kind of faction based on the Flying Legion from that movie. Perhaps based out of something like one of the airship aircraft carriers from that? Hmmmm....


Edit: Also, if I do end up in the game, I will tentatively volunteer to make the map/some of the flags.
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Last edited by Sithis : 09-03-2012 at 02:31 AM.
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Old 09-03-2012, 06:27 AM   Top  -  End  -  #14
Rafinius
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Default Re: Total War: Steampunk Skies

Posting interest. But I need to know what the sky people eat up there in order to see if my longterm faction idea would work.
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Old 09-03-2012, 10:32 AM   Top  -  End  -  #15
Nyrt
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Default Re: Total War: Steampunk Skies

Interest expressed: will be writing up a faction here at some point.

[edit] Considering playing a High-esp/tech faction which is actually benevolent. So many High-Esp factions devolve into sinister plots and similar shenanigans.

Either that or have some floating islands with giant engines strapped to them trawling around the skies.

Maybe both...
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Last edited by Nyrt : 09-03-2012 at 04:26 PM.
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Old 09-03-2012, 12:50 PM   Top  -  End  -  #16
hydroplatypus
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Default Re: Total War: Steampunk Skies

Posted a faction. Edited details into my first post (post #4 I think)
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Old 09-03-2012, 12:57 PM   Top  -  End  -  #17
oblivion6
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Default Re: Total War: Steampunk Skies

wow thelonius. i just saw your faction. looks suspiciously like blue heaven from 2126
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Old 09-03-2012, 01:42 PM   Top  -  End  -  #18
Thelonius
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Default Re: Total War: Steampunk Skies

You think so, just because it's called Green Heaven, composed of eco-nuts (no offense to ecologically minded people, but my guys are nuts), who wish to keep the blue skies clean of human pollution by any means necessary?

I think somebody is jumping to conclusions.

Edit: Edited.
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Last edited by Thelonius : 09-03-2012 at 02:54 PM.
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Old 09-03-2012, 02:35 PM   Top  -  End  -  #19
razovor
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Default Re: Total War: Steampunk Skies

House Otakar

House Otakar is a relatively new, but powerful noble family. Originally just a family of wealthy merchants, the Otakar's capitalised on the collapse of society, becoming a major economic and innovative power.

Stats:
Spoiler


VIPs:
Spoiler


Cities:
The capital city; Tasson, and industrial centre; Mallow.

Flair
Spoiler

Last edited by razovor : 09-24-2012 at 08:06 PM.
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Old 09-03-2012, 02:38 PM   Top  -  End  -  #20
oblivion6
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Default Re: Total War: Steampunk Skies

Quote:
Originally Posted by Thelonius View Post
You think so, just because it's called Green Heaven, composed of eco-nuts (no offense to ecologically minded people, but my guys are nuts), who wish to keep the blue skies clean of human pollution by any means necessary?

I think somebody is jumping to conclusions.

Edit: Cookie to whoever makes Smog Knights, a faction, that spreads thick, black smoke, when they attack, turning the skies black.
and blue heaven wishes to keep space free of human habitation, not all that different from green heaven in my opinion.

and now i really wat to play smog knights. i like that concept. sounds like green heavens worst nightmare.
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"Damn! I gotta say, you just let down every man in Falena..."

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Old 09-03-2012, 02:47 PM   Top  -  End  -  #21
hydroplatypus
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Default Re: Total War: Steampunk Skies

Please play smog knights. Your conflict will likely net me a large amount of money.
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Old 09-03-2012, 02:55 PM   Top  -  End  -  #22
oblivion6
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Default Re: Total War: Steampunk Skies

Quote:
Originally Posted by hydroplatypus View Post
Please play smog knights. Your conflict will likely net me a large amount of money.
i dont want conflict with thelonius. brings only death and destruction. plus i am already playing a mercenary group of scientists. if you want me to research something then you come to me.
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"Damn! I gotta say, you just let down every man in Falena..."

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Old 09-03-2012, 02:57 PM   Top  -  End  -  #23
Thelonius
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Default Re: Total War: Steampunk Skies

And make another Luxemburg? I think not .
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Old 09-03-2012, 07:47 PM   Top  -  End  -  #24
TheFallenSon
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Default Re: Total War: Steampunk Skies

Interested. My group will resemble the earth kingdom from Avatar....big wall and all. You might be asking yourself: "How? Aren't there airships and there for combatants/invaders could just fly over it?" Right? It's cool I know it is a mind wallop at the moment. So..... Stay tuned my friends the 6 Confederated Districts of Concordia have on helluva story to tell.
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Old 09-03-2012, 08:38 PM   Top  -  End  -  #25
Nyrt
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Default Re: Total War: Steampunk Skies

Okay, idea.

I think I may play as what used to be a sentient clockwork army that has settled down in a flying fortress or two since the Concord has been signed.

More details to come.
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Old 09-03-2012, 08:49 PM   Top  -  End  -  #26
daelrog
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Default Re: Total War: Steampunk Skies

Some good interest so far. Haven't read any of the factions yet, but I'll get to that later today.

As for using ideas from other sources, that's perfectly fine. All I ask is that it's not a carbon copy under a new name. I don't think it should be a problem, but just throwing it out there just in case.

@Zemalac and Sithis: I'm cool with either of you making a map. What I'd be interested in is mostly empty sky and clouds as a background. There will be small land masses dispersed quite a ways from each other. One grouping of mountain peaks close together in the far left corner. I can take it from there, all I'll need are dots to put on it.

As for flags, any assistance would be great. I have little to no artistic talent, let alone on a computer. However, I think for the mood of the game, flags are a must have.
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Old 09-03-2012, 08:58 PM   Top  -  End  -  #27
Nyrt
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Default Re: Total War: Steampunk Skies

I can make my own flag, and can take requests from others, within reason.

Also, I may be going with the name Vertigo Legions, but this is not decided yet.
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Old 09-03-2012, 11:55 PM   Top  -  End  -  #28
Sithis
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Default Re: Total War: Steampunk Skies

Alright, I've got an interesting idea.

It combines elements from this, this (as previously stated), this, and this. Hopefully I'll have a full write up sometime in the next day or so.

Also, any volunteers to be the "evil" empire that destroyed my group's homeland?
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Old 09-04-2012, 12:17 AM   Top  -  End  -  #29
Exthalion
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Default Re: Total War: Steampunk Skies

Interested. Working on a submission.
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Old 09-04-2012, 12:45 AM   Top  -  End  -  #30
Darius Macab
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Default Re: Total War: Steampunk Skies

Done but for flair, info edited into original post.
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