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Old 09-11-2012, 11:07 AM   Top  -  End  -  #121
ArcaneStomper
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Default Re: Total War: Steampunk Skies

I removed one of my VIPs.

Last edited by ArcaneStomper : 09-11-2012 at 11:07 AM.
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Old 09-13-2012, 04:37 AM   Top  -  End  -  #122
Andre
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Default Re: Total War: Steampunk Skies

I ain't got the foggiest idea about steampunk technology but I wanna try some TW... so... expect a faction soon enough. After all, what's the worst that could happen, get removed from the map at turn 2?
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Old 09-13-2012, 05:57 AM   Top  -  End  -  #123
daelrog
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Default Re: Total War: Steampunk Skies

Heh, I think with the system I have set up, turn 2 will be pretty tricky. Could happen though.

All right, nitty gritty rules are up. I'm positive there are holes in there. Point them out, and I'll fill them in. I'll clarify any questions too.

EDIT: Stupid piece of crap forum. Ate up everything I wrote up. Why didn't I do it in Word first? Nitty gritty rules up tomorrow.

With Andre that brings us to 18. As I said, I'm okay with up to 20.

I plan to start the game either the 24th or the 1st.

Things I need to do

1) Fix any problems/errors with my rules
2) Stat up all PC nations and VIPs
3) Stat up and give a quick write up for all 20 NPC factions (I have a one sentence description of each right now)
4) Need a map. I may be able to do this one. Maybe.
5) Flags. If you haven't figured it out, flags will be used on the map. They will mark ownership of cities, and they will mark fleets attacking. I don't feel confident making flags, so I may need some help with the VIPs. Promise I'll not ask for anything elaborate.
6) Opening post.
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Last edited by daelrog : 09-13-2012 at 06:02 AM.
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Old 09-13-2012, 07:19 AM   Top  -  End  -  #124
Killerloop
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Default Re: Total War: Steampunk Skies

Quote:
Originally Posted by daelrog View Post
4) Need a map. I may be able to do this one. Maybe.
a "hexed" map or a plain one? and how big?
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Old 09-13-2012, 08:39 AM   Top  -  End  -  #125
Andre
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Default Re: Total War: Steampunk Skies

Quote:
Originally Posted by daelrog View Post
Heh, I think with the system I have set up, turn 2 will be pretty tricky. Could happen though.
We're all aware of the length games in here tend to span.

On an happier note, I can supply my own flag.
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Old 09-14-2012, 12:39 AM   Top  -  End  -  #126
Ascaloth
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Default Re: Total War: Steampunk Skies

@daelrog,

Read your write-up on the nitty gritty rules. As a first-timer to TW, some questions;

What kind of stats would Leaders and VIPs have? As the current rules stand, it doesn't seem to make sense for a player to have a designated diplomatic VIP, such as myself and several other players seem to have; it almost looks like VIPs will need to have some combat ability at least if they are to be any use. Will diplomat VIPs have stats that will enable them to affect events in ways more militarily-inclined VIPs cannot?

Secondly, I know you've already accepted some factions here based on the current fluff, including mine; do I still have the chance to add some more fluff at a later date? In particular, I was thinking of adding some examples of Faction-specific Technologies which maybe requires investment in Innovation to activate, and have special effects.
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Old 09-14-2012, 02:00 AM   Top  -  End  -  #127
daelrog
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Default Re: Total War: Steampunk Skies

Quote:
Originally Posted by Ascaloth View Post
@daelrog,

Read your write-up on the nitty gritty rules. As a first-timer to TW, some questions;

What kind of stats would Leaders and VIPs have? As the current rules stand, it doesn't seem to make sense for a player to have a designated diplomatic VIP, such as myself and several other players seem to have; it almost looks like VIPs will need to have some combat ability at least if they are to be any use. Will diplomat VIPs have stats that will enable them to affect events in ways more militarily-inclined VIPs cannot?

Secondly, I know you've already accepted some factions here based on the current fluff, including mine; do I still have the chance to add some more fluff at a later date? In particular, I was thinking of adding some examples of Faction-specific Technologies which maybe requires investment in Innovation to activate, and have special effects.
To the first question, on VIPs, diplomatic VIPs can be just as useful as wartime ones in the right setting. VIPs, on top of the special VIP stats, also get other stats attached as well. So a crazy scientist may have ++ innovation, a diplomatic one may have + econ, + reputation, and so on. Fate is earned through any number of things, not just fighting, so when two VIPs do duel, and hteir fate comes into play, a merchant who's successfully done his trade consistently will likely be fairly even to a successful commander.

To the second, you can fluff if you want, and adding more is encouraged. If what you want to add has significantly shaped more than just your faction, but the world, check with me first. Otherwise, go for it.
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Old 09-14-2012, 05:21 AM   Top  -  End  -  #128
Andre
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Default Re: Total War: Steampunk Skies

HOLY IMPERIVM
*

Spoiler
Spoiler


Brief History:
Spoiler


Culture:
Spoiler


Leader: Princèps Tomaso Loreti
Spoiler


VIPs:
Spoiler


Cities:
Spoiler


Reputation:
Spoiler


Stats:
Spoiler


Flair: the Bleak Legion
Spoiler

Spoiler


* Personally, I find hilarious that they retain the strongly theocratic imagery of their ancestors, but lack completely even a concept of "faith". Scholars teorize "God" to be some sort of extraplanar force that was widely worshiped but somehow did not help his people during the hard times.
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Last edited by Andre : 09-30-2012 at 04:39 PM.
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Old 09-15-2012, 05:15 AM   Top  -  End  -  #129
daelrog
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Default Re: Total War: Steampunk Skies

All right udpate. So we have 18 now. I'll start statting all the nations up in a couple days. I'll send them out when all are completed. I'll start with those nations that are completed.

If you want to make changes to your nations, particularly your desired stats, do so this weekend.
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Old 09-15-2012, 05:46 AM   Top  -  End  -  #130
Ascaloth
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Default Re: Total War: Steampunk Skies

Alright.

Making one more request for a flag for my faction, the Flying City of Scientia.

Is there anyone free to take the request?
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Old 09-15-2012, 06:54 AM   Top  -  End  -  #131
Bahumat
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Default Re: Total War: Steampunk Skies

I'll try and make up a plag for Noxus asap.
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Old 09-15-2012, 04:01 PM   Top  -  End  -  #132
Nemesis67
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Default Re: Total War: Steampunk Skies

Flair has been completed. I will work on the Order's flag now.

Original Post Here

Edit: Flag's done. It's... Not horrible.
Spoiler

Last edited by Nemesis67 : 09-16-2012 at 05:01 PM.
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Old 09-17-2012, 11:02 PM   Top  -  End  -  #133
Zemalac
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Default Re: Total War: Steampunk Skies

Ascaloth PM'd me asking if I could draw a flag for him, so I figured I'd go through the thread and draw a couple while I was waiting for Borderlands 2 to drop.

Here's one for the Flying City of Sciencia:



And here's one for the Upper Sky Trading Company:



I will readily admit that they aren't my absolute best work, but it just hit midnight which means I need to play video games now.
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Old 09-17-2012, 11:05 PM   Top  -  End  -  #134
Ascaloth
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Default Re: Total War: Steampunk Skies

Why, that looks quite awesome as it is! Thanks Zemalac.
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Old 09-17-2012, 11:16 PM   Top  -  End  -  #135
oblivion6
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Default Re: Total War: Steampunk Skies

oh yeah, Daelrog. i forgot to mention that my 2nd city is mentioned in my background. Coilfang. basically the main location of my army/navy with only a point or two in the other city.
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Old 09-18-2012, 10:31 AM   Top  -  End  -  #136
d3vil
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Default Re: Total War: Steampunk Skies

Thanks for your effort, Zemalac! Looks awesome!

If it's okay with you, I'll toy around and modify it a little bit.
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Old 09-18-2012, 10:49 AM   Top  -  End  -  #137
Zemalac
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Default Re: Total War: Steampunk Skies

Quote:
Originally Posted by Ascaloth View Post
Why, that looks quite awesome as it is! Thanks Zemalac.
Why thank you.

Quote:
Originally Posted by d3vil View Post
Thanks for your effort, Zemalac! Looks awesome!

If it's okay with you, I'll toy around and modify it a little bit.
Feel free. It's your flag.

If you want a version without the cloth texture, I can provide that as well. Might be easier to modify.
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Old 09-20-2012, 09:54 PM   Top  -  End  -  #138
daelrog
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Default Re: Total War: Steampunk Skies

All right, back! All my meetings this weekend were postponed which gives me a lot more time this weekend (and less next weekend). I'll try to have everyone's stats done this weekend. Also recruitment is closed.
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Old 09-23-2012, 04:56 PM   Top  -  End  -  #139
razovor
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Default Re: Total War: Steampunk Skies (Recruitment closed)

Blargh. Can't concentrate. Must finish flair. Need sleep.
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Old 09-23-2012, 09:13 PM   Top  -  End  -  #140
Bahumat
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Default Re: Total War: Steampunk Skies (Recruitment closed)

I now have a flag.

No, it is not original.
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Old 09-24-2012, 02:29 AM   Top  -  End  -  #141
Andre
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Default Re: Total War: Steampunk Skies (Recruitment closed)

Your flags made of... flag stuff kind of gave me the idea to rework mine as a mosaic.
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Old 09-24-2012, 08:07 PM   Top  -  End  -  #142
razovor
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Default Re: Total War: Steampunk Skies (Recruitment closed)

There we go. Flair done.

Son and Daughter are fine by the way. They're my other VIP's after-all. Just wasn't sure where to put that in the story.
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Last edited by razovor : 09-24-2012 at 08:14 PM.
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Old 09-24-2012, 09:47 PM   Top  -  End  -  #143
daelrog
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Default Re: Total War: Steampunk Skies (Recruitment closed)

All right, new update!

Things are very busy on my end, but I'm going to try to get things started on Monday. Looking at my time, it will be a lot easier if I could have someone do a map. Pretty much what's need is...

-A sky background
-Mountain peaks popping up here and there
-One cluster of mountains in the far southwest corner of the map

After that, I can add in the dots to represent the cities
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Old 09-24-2012, 09:52 PM   Top  -  End  -  #144
Ascaloth
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Default Re: Total War: Steampunk Skies (Recruitment closed)

Erm, how about our stats? (Or do we only know about it when the game starts?)
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Old 09-24-2012, 10:22 PM   Top  -  End  -  #145
Zemalac
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Default Re: Total War: Steampunk Skies (Recruitment closed)

Quote:
Originally Posted by daelrog View Post
All right, new update!

Things are very busy on my end, but I'm going to try to get things started on Monday. Looking at my time, it will be a lot easier if I could have someone do a map. Pretty much what's need is...

-A sky background
-Mountain peaks popping up here and there
-One cluster of mountains in the far southwest corner of the map

After that, I can add in the dots to represent the cities
How's this? Threw it together in ten minutes or so.

I can give you the Photoshop file too, if you want something that's easier to modify.
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Old 09-24-2012, 11:29 PM   Top  -  End  -  #146
daelrog
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Default Re: Total War: Steampunk Skies (Recruitment closed)

@Ascaloth: Still have about a third of them to go. I'll send them out when all are done. Could take as long as Sunday though depending.

@Zemalac: Perfect. Don't have Photoshop myself so I couldn't use the file. I think I can add the cities myself now.
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Old 09-30-2012, 04:38 PM   Top  -  End  -  #147
Andre
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Default Re: Total War: Steampunk Skies (Recruitment closed)

Nudge, nudge.

Also, not mosaic'd but I played around with effects some.

Spoiler
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Old 10-01-2012, 08:00 PM   Top  -  End  -  #148
daelrog
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Default Re: Total War: Steampunk Skies (Recruitment closed)

Right, so Monday came and went. The reason I don't have it ready is I ended up working Saturday and Sunday. The reason I didn't post it earlier is because of internet problems.

As I continue to slowly get things started, I'll try to start putting little things here and there to pick things up again, and get everyone excited for the game's eventual start.
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Old 10-01-2012, 08:45 PM   Top  -  End  -  #149
hydroplatypus
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Default Re: Total War: Steampunk Skies (Recruitment closed)

Here is the flag for my nation
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Last edited by hydroplatypus : 10-01-2012 at 08:46 PM.
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Old 10-07-2012, 06:16 AM   Top  -  End  -  #150
daelrog
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Default Re: Total War: Steampunk Skies (Recruitment closed)

Extra Fluff/Keeping Your Interest as I Take Too Long to Get Started #1: The big factions

The world has three major powers in the world that rise above the others. Know them well, for only through their fall can another truly claim dominance of the skies.

Zandis Trade Order: Fat, bloated, corrupt. The wealthiest of all powers, they have capitalized on the richest trade winds. Their populace is taught from an early age to be a happy cog in the wheel, their nobility taught that they have earned their privilege through blood and to continue to expand their wealth and influence. Fickle, arrogant, and dispassionate, they are hated by many, but few would bite the hand that feeds.

Triastria: The pride and joy of the skies. Their crimson banners can be seen all across the skies. They take credit for the Concordiat (though historians of other nations silently disagree), they take credit for holding back the White Souls, they believe themselves the natural rulers of the skies. They truly do believe in their code of honor, but too often that honor forgets the plight of others, including their own people.

White Souls: Monsters. Abominations. The White Souls were a terrible mistake, an experiment to replace soul with steel turning out far worse than could ever be expected. They reside in the eastern skies, storms wracking their floating cities, strange lights emmitting from their citadels. Few of been seen these last generations, but stories and accounts tell of things more machine than man, both in body and mind. There was only one crusade against them since after the signing of the Concordiat, the White Souls not a part of it. A coalition of six nation sent forces, and not one returned.


Next: The medium powered nations...
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