2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 888 Dream Wedding
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Play-by-Post Games > Finding Players (Recruitment)
Register FAQ Members List Mark Forums Read End

Finding Players (Recruitment) Look for players for chatroom, play-by-post, or even real-life games here. Threads will expire after 3 months, so be sure to move important information to your OOC thread.

Reply
 
Thread Tools
Old 10-11-2012, 12:14 AM   Top  -  End  -  #181
daelrog
Troll in the Playground
 
 
Join Date: Dec 2009
Gender: Male
Default Re: Total War: Steampunk Skies (Recruitment closed)

Yes, PM already sent. I wouldn't be surprised if we've lost a few players since it's been about a month. We'll see who's around still.

And no, the map is looking at the world from a top to bottom angle, so higher altitude will still not change that.

So far your altitude only counts for having a higher defense score than most cities. You'll have to invest innovation into it to have any more effect than that. The same goes for the city that's actually a giant carrier ship, or for any of the other technologies/specialties that various factions or VIPs have.
__________________
daelrog is offline   Reply With Quote
Old 10-11-2012, 12:25 AM   Top  -  End  -  #182
Ascaloth
Ogre in the Playground
 
Devil
 
Join Date: May 2012
Default Re: Total War: Steampunk Skies (Recruitment closed)

How about its effect on my Navy? Is it possible that my Navy can travel from my sky-city to my more-grounded city in little to no time? I mean, they're literally dropping down from above after all...

For that matter, how close would our two cities be to each other for everyone?
Ascaloth is online now   Reply With Quote
Old 10-11-2012, 01:05 AM   Top  -  End  -  #183
daelrog
Troll in the Playground
 
 
Join Date: Dec 2009
Gender: Male
Default Re: Total War: Steampunk Skies (Recruitment closed)

Distance isn't a big issue in this game, borders are. You can go from one side of the map to the other in one turn let alone from one of your cities to the next, but any player or NPC whose territory you cross may block you.

And NO SPECIAL RULES FOR SINGLE FACTIONS AT THE START OF THE GAME!
__________________
daelrog is offline   Reply With Quote
Old 10-11-2012, 03:07 AM   Top  -  End  -  #184
razovor
Troll in the Playground
 
MindFlayer
 
Join Date: Jun 2010
Location: 
England
Gender: Male
Default Re: Total War: Steampunk Skies (Recruitment closed)

How fast does luck replenish?
razovor is offline   Reply With Quote
Old 10-11-2012, 03:18 AM   Top  -  End  -  #185
daelrog
Troll in the Playground
 
 
Join Date: Dec 2009
Gender: Male
Default Re: Total War: Steampunk Skies (Recruitment closed)

Once every two turns, plus you'll usually get some luck for noteworthy actions, those noteworthy actions being up to my discretion.

Here's how growing all stats work...


Military (navy, army, defenses) and Spyworks: Either investing navy, army or spyworks respectively to represent recruitment and training, or using wealth. In both cases, wealth is more effective. Note that defenses cannot be used to recruit or train more defenses.

Economy and Innovation: Wealth.

Morale: Wealth or certain accomplishments and successes.

Reputation: Through actions that are in line with your desired reputation. Your desired reputation may be changed if you find something else that suits better, but it will cost you some reputation to make the switch.

Fate: Successes from your VIP
Luck: Gain 1 luck every two turns, you will get another luck on turn 2, then 4, etc.
Heroism: Through significant acts of valor, innovation, etc.



Note that all of the above is just how one increases the amount. Innovation alone is what improves the quality, making ships at +d1, or economies run more efficiently.

EDIT: How do you create a table on these forums? I've never actually tried it, and I'm having trouble locating the button...
__________________

Last edited by daelrog : 10-11-2012 at 03:24 AM.
daelrog is offline   Reply With Quote
Old 10-11-2012, 03:22 AM   Top  -  End  -  #186
razovor
Troll in the Playground
 
MindFlayer
 
Join Date: Jun 2010
Location: 
England
Gender: Male
Default Re: Total War: Steampunk Skies (Recruitment closed)

So, we can't use morale to recruit more soldiers from our populace?

Last edited by razovor : 10-11-2012 at 03:37 AM.
razovor is offline   Reply With Quote
Old 10-11-2012, 03:32 AM   Top  -  End  -  #187
Ascaloth
Ogre in the Playground
 
Devil
 
Join Date: May 2012
Default Re: Total War: Steampunk Skies (Recruitment closed)

If I were to fluff an attempt to boost my Military stats through incorporation of new technology derived from Innovation, how would the crunch work?

Last edited by Ascaloth : 10-11-2012 at 03:32 AM.
Ascaloth is online now   Reply With Quote
Old 10-11-2012, 03:37 AM   Top  -  End  -  #188
razovor
Troll in the Playground
 
MindFlayer
 
Join Date: Jun 2010
Location: 
England
Gender: Male
Default Re: Total War: Steampunk Skies (Recruitment closed)

Bam! A table!

Column header 1Column header 2 Column header 3
row 1, column 1 row 1, column 2 row 1, column 3
row 2, column 1 row 2, column 2 row 2, column 3
row 3, column 1 row 3, column 2 row 3, column 3
row 4, column 1 row 4, column 2 row 4, column 3

I don't know where the button is, I just typed it out.

Last edited by razovor : 10-11-2012 at 03:50 AM.
razovor is offline   Reply With Quote
Old 10-11-2012, 06:22 PM   Top  -  End  -  #189
oblivion6
Ogre in the Playground
 
HalfOrcPirate
 
Join Date: Aug 2010
Default Re: Total War: Steampunk Skies (Recruitment closed)

Quote:
Originally Posted by razovor View Post
Bam! A table!

Column header 1Column header 2 Column header 3
row 1, column 1 row 1, column 2 row 1, column 3
row 2, column 1 row 2, column 2 row 2, column 3
row 3, column 1 row 3, column 2 row 3, column 3
row 4, column 1 row 4, column 2 row 4, column 3

I don't know where the button is, I just typed it out.
hahah. dejavu. i made my 1st table yesterday
__________________

"let our mercy, as deep as the feitas, and our auhority, as powerful as the sun, be revealed to the entire world!"

"Damn! I gotta say, you just let down every man in Falena..."

-suikoden V
oblivion6 is offline   Reply With Quote
Old 10-11-2012, 06:54 PM   Top  -  End  -  #190
razovor
Troll in the Playground
 
MindFlayer
 
Join Date: Jun 2010
Location: 
England
Gender: Male
Default Re: Total War: Steampunk Skies (Recruitment closed)

Hmmm... If I stuck steam engines onto my city, and flew it into battle, could I have the defences fire at things?

Could I have my city fire at other cities?
razovor is offline   Reply With Quote
Old 10-11-2012, 07:21 PM   Top  -  End  -  #191
daelrog
Troll in the Playground
 
 
Join Date: Dec 2009
Gender: Male
Default Re: Total War: Steampunk Skies (Recruitment closed)

@razovor: Ah yes morale. After taking a look I see my rules on morale wren't clear... and was missing some stuff. I'll have the OOC up this weekend. I'll try to make everything clear and better formatted.

Yes, hypothetically getting your city to move would be possible with innovation. It would be quite expensive, in comparison to most research projects give the kind of tactical advantage you could have with it. But yes, if you then attacked a city with another city those defenses would be useable. Remember though that only army can knock out defenses without destroying the city's economy and innovation in the process... unless you did a separate research project to mitigate that.

Though I'll reiterate it when I have the final write up of the rules, there's only thing I can think of on the top of my head that I won't allow for research is anything including the word "perfect" or "invincible" or something else to the effect.

@Ascaloth: The standard crunch would be to turn a normal ship that does d13 damage into d15 damage. You could also research better armor or shields to make the enemy have to sore higher totals before you start losing ships. You could give them fighter pilots that your army can fly so they can fight more effective in naval battles. You can give them better targetting so if they attack a city, less economy and innovation will be lost in the bombardment. You can dress them up to look like ships from another nation. You can give them a degree of steal technology so they can slip through enemy borders to attack a more distant foe without them being able to block you. Just a few ideas.
__________________
daelrog is offline   Reply With Quote
Old 10-11-2012, 07:24 PM   Top  -  End  -  #192
hydroplatypus
Bugbear in the Playground
 
AssassinGuy
 
Join Date: Jun 2011
Default Re: Total War: Steampunk Skies (Recruitment closed)

Given the energy requirements to flying a city, the problems relating to the limited acceleration so as not to disrupt sensitive economic processes (and believe me VERY large degrees of precision are required to make some things work) you are looking at a lot of problems.

If you invest a ton of resources and research it seems a possibble goal. Although the defenses would probably be treated as navy for any practical purposes involving the city flying around. Also there would be the potential loss of the city should you lose a battle.
__________________
"The AI does not hate you, nor does it love you, but you are made out of atoms which it can use for something else" - Eliezer Yudkowsky
hydroplatypus is offline   Reply With Quote
Old 10-11-2012, 07:32 PM   Top  -  End  -  #193
Ascaloth
Ogre in the Playground
 
Devil
 
Join Date: May 2012
Default Re: Total War: Steampunk Skies (Recruitment closed)

@Sithis,

I think I may have cause to want Scientia to be a mobile city, as much as you might have for The Hope for Tomorrow. We can talk when the game starts.

@daelrog,

How about preemptive strike capabilities?

Part of my fluff for the Duke's Armada is that they operate on Sir Hathcock's Farstrike Doctrine, which gives them a longer engagement range than most other fleets in the world. Do I get additional effects in battle from that, or will I have to research it?

I'm thinking all sorts of things like the ability to reduce an enemy fleet's Naval power prior to battle (fluffed as the Armada taking out a portion of the enemy fleet before the latter can engage), to the ability to hit an enemy fleet from a neighboring sector.
Ascaloth is online now   Reply With Quote
Old 10-11-2012, 07:39 PM   Top  -  End  -  #194
Sithis
Bugbear in the Playground
 
 
Join Date: Feb 2009
Location: 
The void beyond the world
Gender: Male
Default Re: Total War: Steampunk Skies (Recruitment closed)

Quote:
Originally Posted by Ascaloth View Post
@Sithis,

I think I may have cause to want Scientia to be a mobile city, as much as you might have for The Hope for Tomorrow. We can talk when the game starts.
The Hope for Tomorrow isn't a city, it's a ridiculously huge warship. It's just...currently down for repairs at the moment. No, we totally DIDN'T accidentally crash it into a mountain top, destroying the impossible-to-replace engines. That would be ridiculous! I mean, we would have to be totally incompetent to do that. Right?
__________________
Awesome Morrigi Avatar by Akrim.elf. A thousand thanks.

TW Factions

Spoiler

PBP Characters
Sithis is offline   Reply With Quote
Old 10-11-2012, 07:43 PM   Top  -  End  -  #195
daelrog
Troll in the Playground
 
 
Join Date: Dec 2009
Gender: Male
Default Re: Total War: Steampunk Skies (Recruitment closed)

Given that this is Steampunk themed, I'm going to be a little more loose with silly things like physics. As GM, I'm more inlcined to see flying cities fight each other than I am to figure out a six or more step process that will take 18 turns to make it happen. One involves me having to do a lot of thinking and aruging with players, the other involves FLYING CITY BATTLES!!

Hm... pre-emptive strike due to longer range is an interesting one. Yes, that is possible. Note that any beginning pre-emptive strike technology wouldn't let you fire all of your ships before they get to fire one. If you had 8 navy, maybe 2 navy would get to fire a knock out a couple ships if they could. You'd have to continue to get longer and longer ranges for it to do more. That is an acceptable research project.
__________________
daelrog is offline   Reply With Quote
Old 10-11-2012, 07:48 PM   Top  -  End  -  #196
Ascaloth
Ogre in the Playground
 
Devil
 
Join Date: May 2012
Default Re: Total War: Steampunk Skies (Recruitment closed)

Quote:
Originally Posted by Sithis View Post
The Hope for Tomorrow isn't a city, it's a ridiculously huge warship. It's just...currently down for repairs at the moment. No, we totally DIDN'T accidentally crash it into a mountain top, destroying the impossible-to-replace engines. That would be ridiculous! I mean, we would have to be totally incompetent to do that. Right?
Impossible to replace? Now, now, no need to be so defeatist. Who do you think you're talking to? We invented the anti-gravity technology everyone is using today! Replace your carrier's engines, pffft. We can give it even better ones than the original, trust us on this.

Quote:
Originally Posted by daelrog View Post
Given that this is Steampunk themed, I'm going to be a little more loose with silly things like physics. As GM, I'm more inlcined to see flying cities fight each other than I am to figure out a six or more step process that will take 18 turns to make it happen. One involves me having to do a lot of thinking and aruging with players, the other involves FLYING CITY BATTLES!!
Oh, we can bend the laws of physics?

Good. One of my mid-game project ideas involve researching weather control.

Quote:
Hm... pre-emptive strike due to longer range is an interesting one. Yes, that is possible. Note that any beginning pre-emptive strike technology wouldn't let you fire all of your ships before they get to fire one. If you had 8 navy, maybe 2 navy would get to fire a knock out a couple ships if they could. You'd have to continue to get longer and longer ranges for it to do more. That is an acceptable research project.
Awesome; in that case, it's top priority for me.
Ascaloth is online now   Reply With Quote
Old 10-11-2012, 08:10 PM   Top  -  End  -  #197
Sithis
Bugbear in the Playground
 
 
Join Date: Feb 2009
Location: 
The void beyond the world
Gender: Male
Default Re: Total War: Steampunk Skies (Recruitment closed)

Quote:
Originally Posted by Ascaloth View Post
Impossible to replace? Now, now, no need to be so defeatist. Who do you think you're talking to? We invented the anti-gravity technology everyone is using today! Replace your carrier's engines, pffft. We can give it even better ones than the original, trust us on this.
Kind of annoyingly presumptuous to assume that yours is the only faction capable of inventing/did invent this kind of technology, and that everyone would use yours. Futhermore had proprietary technology, though much of it was lost when the city was destroyed.

Though I'm sure that it would be possible to jury-rig the ship to work with your drives. Would just take some tinkering, I think.
__________________
Awesome Morrigi Avatar by Akrim.elf. A thousand thanks.

TW Factions

Spoiler

PBP Characters
Sithis is offline   Reply With Quote
Old 10-11-2012, 08:32 PM   Top  -  End  -  #198
Ascaloth
Ogre in the Playground
 
Devil
 
Join Date: May 2012
Default Re: Total War: Steampunk Skies (Recruitment closed)

Oh, a lot of tinkering, I'm afraid; it's going to be quite a job to produce a drive able to output enough power to move cities. It'll be a massive undertaking; a joint research project might be fruitful for the both of us, I'm thinking.

Last edited by Ascaloth : 10-11-2012 at 08:33 PM.
Ascaloth is online now   Reply With Quote
Old 10-11-2012, 08:40 PM   Top  -  End  -  #199
ArcaneStomper
Troll in the Playground
 
Join Date: Apr 2009
Gender: Male
Default Re: Total War: Steampunk Skies (Recruitment closed)

Specifically the Mole Empire independently invented anti grav technology while desperately fleeing from their collapsing cities. They then promptly abandoned most of their ships once a semi safe haven had been found.
ArcaneStomper is online now   Reply With Quote
Old 10-11-2012, 08:43 PM   Top  -  End  -  #200
Sithis
Bugbear in the Playground
 
 
Join Date: Feb 2009
Location: 
The void beyond the world
Gender: Male
Default Re: Total War: Steampunk Skies (Recruitment closed)

Quote:
Originally Posted by Ascaloth View Post
Oh, a lot of tinkering, I'm afraid; it's going to be quite a job to produce a drive able to output enough power to move cities. It'll be a massive undertaking; a joint research project might be fruitful for the both of us, I'm thinking.
Yes, quite. Though this is talk best reserved for the in game, I think. Just go ahead and drop Captain MacNaughton a line after the game starts. If you can't get ahold of him, ask for Biggles.
__________________
Awesome Morrigi Avatar by Akrim.elf. A thousand thanks.

TW Factions

Spoiler

PBP Characters
Sithis is offline   Reply With Quote
Old 10-11-2012, 08:46 PM   Top  -  End  -  #201
Ascaloth
Ogre in the Playground
 
Devil
 
Join Date: May 2012
Default Re: Total War: Steampunk Skies (Recruitment closed)

Oh, I will do that.
Ascaloth is online now   Reply With Quote
Old 10-12-2012, 03:15 AM   Top  -  End  -  #202
Bahumat
Barbarian in the Playground
 
 
Join Date: Apr 2009
Location: 
Victoria, Australia
Gender: Male
Default Re: Total War: Steampunk Skies (Recruitment closed)

Quote:
Originally Posted by razovor View Post
Hmmm... If I stuck steam engines onto my city, and flew it into battle, could I have the defences fire at things?

Could I have my city fire at other cities?
Everyone cramping on my style.

Well, at least noone else is going to mount a seige ram onto theirs....

Bahumat is offline   Reply With Quote
Old 10-12-2012, 09:18 AM   Top  -  End  -  #203
Nyrt
Orc in the Playground
 
 
Join Date: Mar 2012
Location: 
All over the floor
Gender: Male
Default Re: Total War: Steampunk Skies (Recruitment closed)

For the record, one of my cities uses fans and gasbags, and the other might as well be carried by birds. Antigrav? Ha! This is steampunk. Who needs logic to fly?
__________________
Total War factions
Spoiler
Nyrt is online now   Reply With Quote
Old 10-12-2012, 10:37 AM   Top  -  End  -  #204
Andre
Orc in the Playground
 
 
Join Date: Mar 2011
Location: 
Tempus Fugit
Gender: Male
Default Re: Total War: Steampunk Skies (Recruitment closed)

We don't need no anti-gravity here! Our winged ironclads are fueled by hatred! hatred and zeal! hatred and zeal and thirst for revenge!
__________________
The Pen is mightier than the Sword - when the message is written in Blood.
Andre is offline   Reply With Quote
Old 10-12-2012, 10:55 AM   Top  -  End  -  #205
Thelonius
Troll in the Playground
 
Kobold
 
Join Date: May 2008
Location: 
Vienna, Austria
Gender: Male
Default Re: Total War: Steampunk Skies (Recruitment closed)

Your decadent flying cities are a blight upon the clear blue skies. You sir. You are a blight.
__________________
Magical Emperor Monkey. You have my vote.

I learned two things about Montgomery that day... ...The first was that his men would follow him off a cliff. The second was that he would lead them there.
Thelonius is offline   Reply With Quote
Old 10-12-2012, 10:58 AM   Top  -  End  -  #206
ArcaneStomper
Troll in the Playground
 
Join Date: Apr 2009
Gender: Male
Default Re: Total War: Steampunk Skies (Recruitment closed)

Well if blight is mostly a concept, which is certainly lighter than air. So I can see it being used for this.
ArcaneStomper is online now   Reply With Quote
Old 10-13-2012, 11:33 AM   Top  -  End  -  #207
Copper8642
Bugbear in the Playground
 
 
Join Date: Apr 2008
Location: 
Somewhere!
Gender: Male
Default Re: Total War: Steampunk Skies (Recruitment closed)

"RRRAAAAWWWWWWWRRRRRRRRR!"
- Tenkte's response to the discussion of different flight techniques.
__________________
My last breath... ...is also my mintiest...

Avatar credit goes to a strictly platonic friend.

Former Avatar credit goes to Howl.
Spoiler
Copper8642 is offline   Reply With Quote
Old 10-14-2012, 07:47 PM   Top  -  End  -  #208
daelrog
Troll in the Playground
 
 
Join Date: Dec 2009
Gender: Male
Default Re: Total War: Steampunk Skies (Recruitment closed)

Going to assume Greystone's not in the game.

New update:

Player Stats: 17/17
Map
Intro Post
NPC States: 12/20
__________________
daelrog is offline   Reply With Quote
Old 10-14-2012, 08:25 PM   Top  -  End  -  #209
hydroplatypus
Bugbear in the Playground
 
AssassinGuy
 
Join Date: Jun 2011
Default Re: Total War: Steampunk Skies (Recruitment closed)

approximately how difficult will it be for me to set up an information network in someone's territory? (to intercept messages). Will it be easier than making a different ESP action? Will it require constant investment as maintenance? Will it effect surrounding regions? (I can view things passing through territory adjacent to my nation. Can I view things adjacent to nations that I have an intelligence network in?
__________________
"The AI does not hate you, nor does it love you, but you are made out of atoms which it can use for something else" - Eliezer Yudkowsky
hydroplatypus is offline   Reply With Quote
Old 10-14-2012, 09:06 PM   Top  -  End  -  #210
daelrog
Troll in the Playground
 
 
Join Date: Dec 2009
Gender: Male
Default Re: Total War: Steampunk Skies (Recruitment closed)

Setting up a spy network in another's territory is more difficult than just spying on someone once. You can invest more into a spy network after it's established, and is probably wise to do as people who do routine checks will eventually uncover anyone sneaking around if nothing more is put it to keep them hidden.

Having a network will be able to treat intercepting messages as if the nation you have your network in is your own territory, including rules about adjacent territories and such.
__________________
daelrog is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 09:39 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.