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Out-of-Character Out-of-character threads for the games going on above should be located here. OOC threads will expire after one year.

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Old 09-30-2012, 09:15 PM   Top  -  End  -  #121
puppyavenger
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Default Re: TW: Warhammer 40K (OOC)

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Originally Posted by Exthalion View Post
I am here but have no objection to allowing the game to die peacefully.
This is my opinion as well.
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Old 09-30-2012, 09:18 PM   Top  -  End  -  #122
LCP
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Default Re: TW: Warhammer 40K (OOC)

Thanks for the honest reply. I enjoy making up character/faction fluff too (check my sig!), but I get invested in the things I make - I want to see them do stuff, progress. I really enjoyed making the White Shroud, for example, but the coolest thing about it for me was coming up with their grand plan.

I think my style is a bit different to yours, and I think it sounds like the game is going to continue in a vein that I would personally find frustrating. If it does work out and there are future games where the rules have been refined to run quickly and smoothly, I'd be very interested to poke my head back in, but for this game I think I'm going to bow out.

Best of luck making it work!
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Old 09-30-2012, 09:27 PM   Top  -  End  -  #123
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Default Re: TW: Warhammer 40K (OOC)

I'm still here.
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Old 10-01-2012, 01:36 AM   Top  -  End  -  #124
Killerloop
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Default Re: TW: Warhammer 40K (OOC)

I am too, but it better start soon
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Old 10-01-2012, 01:45 AM   Top  -  End  -  #125
Umbranar
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Default Re: TW: Warhammer 40K (OOC)

Still here and.looking forward either a new setup or game.
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Old 10-01-2012, 04:39 AM   Top  -  End  -  #126
Rafinius
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Default Re: TW: Warhammer 40K (OOC)

I am here and would love to play on, in whatever form. If you let it die however, don't make a restart in the same setting. Make something you are excited about and would have enough time to run parallel to your other two games. Or just concentrate on those two. I'd love to see how Shards of War continues and maybe two games with a 1-3 week Turn rate are better than 4 with a 4+ rate.
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Old 10-01-2012, 05:40 AM   Top  -  End  -  #127
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Default Re: TW: Warhammer 40K (OOC)

I'm still here.
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Old 10-01-2012, 06:32 AM   Top  -  End  -  #128
Eldan
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Default Re: TW: Warhammer 40K (OOC)

Quote:
Originally Posted by ArcaneStomper View Post
The EoT sending out a dozen 1 point fleets in different directions was the clincher I think.
Yes, I apologize for that. I realize it's a bit problematic, but, well. What else was I supposed to do? There wasn't much point to intra-Eldar diplomacy, I certainly can't do much with the Chaos that shares our system, and there wasn't anyone else within reach.
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Old 10-01-2012, 10:45 AM   Top  -  End  -  #129
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Default Re: TW: Warhammer 40K (OOC)

I am also still here
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Old 10-01-2012, 11:13 AM   Top  -  End  -  #130
hydroplatypus
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Default Re: TW: Warhammer 40K (OOC)

I'm still here, but upon reflection don't really think a 40K TW is my thing. I usually go for less outright war and more diplomacy, so this doesn't really fit my style, as it is nothing but war. Plus I really just don't find it keeping my interest. I'll probably drop out of this one if it resets in a new form. Just thought I would let you know, rather than just stop posting.
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Old 10-01-2012, 11:43 AM   Top  -  End  -  #131
razovor
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Default Re: TW: Warhammer 40K (OOC)

Quote:
Originally Posted by Eldan View Post
Yes, I apologize for that. I realize it's a bit problematic, but, well. What else was I supposed to do? There wasn't much point to intra-Eldar diplomacy, I certainly can't do much with the Chaos that shares our system, and there wasn't anyone else within reach.
That doesn't seem like an explanation to me, but then, I have no idea what you actually did.

I just sent some of my forces to the nearby planets, and sent scouts ahead to check there weren't any enemies there.
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Old 10-01-2012, 11:47 AM   Top  -  End  -  #132
Killerloop
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That doesn't seem like an explanation to me, but then, I have no idea what you actually did.

I just sent some of my forces to the nearby planets, and sent scouts ahead to check there weren't any enemies there.
IMHO he has the right to split his forces as he sees fit, as long as rules don't get broken.
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Old 10-01-2012, 11:52 AM   Top  -  End  -  #133
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Oh yeah, of course. I just don't think it's a good strategic move.
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Old 10-01-2012, 12:04 PM   Top  -  End  -  #134
Rafinius
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Default Re: TW: Warhammer 40K (OOC)

Wouldn't the first guy flying through your separated fleet mop all your ships up in no time? A strong fleet should be used like a fist or maybe two. But that may just be da Ork in me talking.
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Old 10-01-2012, 12:11 PM   Top  -  End  -  #135
razovor
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Well, you could use your scouts, to fly in a circle around your planets, giving you advanced warning of any attack.

To cover every hex within six moves of your planet would take...thirteen scouts.

Actually, only twelve. Forgot I didn't need to include the first six squares;
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It's not foolproof, things can slip in by chance, but you'll at least spot every stationary object.

Theres probably a less weird flight path possible, but it definitely works.

Last edited by razovor : 10-01-2012 at 12:25 PM.
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Old 10-01-2012, 01:05 PM   Top  -  End  -  #136
Eldan
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Default Re: TW: Warhammer 40K (OOC)

Yeah, well. Thing is. I couldn't reach anything important, I had no diplomacy to do, and a huge fleet. So, I just sent them all scouting.
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Old 10-01-2012, 03:53 PM   Top  -  End  -  #137
ArcaneStomper
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Quote:
Originally Posted by Eldan View Post
Yeah, well. Thing is. I couldn't reach anything important, I had no diplomacy to do, and a huge fleet. So, I just sent them all scouting.
Actually I do not have your EoT so it must have gotten lost somewhere. I was referring to a different faction. However the fact that you did it as well just proves my point in that there were too many fleets moving around for me to keep track of without going crazy.
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Old 10-01-2012, 04:03 PM   Top  -  End  -  #138
Eldan
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Default Re: TW: Warhammer 40K (OOC)

I think you should probably have made the map smaller, that would have given everyone more things to do than just fly around.
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Old 10-01-2012, 05:52 PM   Top  -  End  -  #139
ArcaneStomper
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Alight that should be all the EoTs back for the people have responded since the roll call. If you haven't gotten EoT back, and you don't respond that you are here by tomorrow then I'm making your faction an NPC. Except Eldan, since I know he's here even if I never got his EoT.

As for the EoTs themselves if you landed on a planet unopposed then you claimed the spaceport there. Any more detailed exploration than that is up to Thelonius.

However I sent these EoTs back as a way of basically moving things along so people had an idea of what to expect. I'm still considering rebooting the game with a more traditional Total War ruleset. I am leaning towards this heavily, but while I would start it again with the same factions I know some people don't want to lose what they've got so far.

So what do people think? Start again or keep going with this game with the modified movement rules?
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Old 10-01-2012, 06:03 PM   Top  -  End  -  #140
Killerloop
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I say we keep going
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Old 10-01-2012, 06:10 PM   Top  -  End  -  #141
Zemalac
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Default Re: TW: Warhammer 40K (OOC)

I'm still here.

If the game restarts and you want fewer people, I might drop out, but otherwise I'd like to keep playing.
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Old 10-01-2012, 06:24 PM   Top  -  End  -  #142
Exthalion
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I think I will drop out. The passion has left me for this game.
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Old 10-01-2012, 06:25 PM   Top  -  End  -  #143
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I'm still here. I'll stay either way, but I'd prefer to keep the current system. I don't have any issues with simplifying movement.
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Old 10-01-2012, 11:21 PM   Top  -  End  -  #144
Forum Explorer
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Default Re: TW: Warhammer 40K (OOC)

Yeah I'm still here.
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Old 10-02-2012, 12:05 AM   Top  -  End  -  #145
Sithis
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Still around, though I'm alright with whatever you decide to do with this game.
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Old 10-02-2012, 07:12 AM   Top  -  End  -  #146
Rafinius
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I'm for continuing with the simplyfied movement. You should also consider limiting the maximum amount of fleets dependant on your navy stat if the simplyfied movement isn't enough. Don't make the limit too restrictive.
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Old 10-02-2012, 07:16 AM   Top  -  End  -  #147
Killerloop
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I've received my update, are we to wait for Thelonius Exploration Update 2 or we can post ahead?
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Old 10-02-2012, 07:44 AM   Top  -  End  -  #148
Rafinius
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Well, except for Thelonius we are probably also waiting on the Turn Summary.
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Old 10-02-2012, 07:45 AM   Top  -  End  -  #149
Eldan
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I think I'll drop out. 40k just seems like it doesn't work well with intrigue and/or diplomacy, the things I like in these games.
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Old 10-02-2012, 07:56 AM   Top  -  End  -  #150
Rafinius
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Default Re: TW: Warhammer 40K (OOC)

Wasn't it clear from the beginning that this was much more of a battle strategy game?
Anyway, does Thelonius know that this is continuing and was he already working on and knowing who goes where before we got our EoTs back?
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