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Old 09-06-2012, 11:04 AM   Top  -  End  -  #31
Gnomish Wanderer
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Default Re: For Gold & Glory OOC

Are you sure? I just recounted and it should put me between the construct and the door.
Edit: Map should be as follows?
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Last edited by Gnomish Wanderer : 09-06-2012 at 01:24 PM.
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Old 09-06-2012, 02:14 PM   Top  -  End  -  #32
Lateral
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Default Re: For Gold & Glory OOC

Oh, I see where you're going there. Yes, you're correct.

But, wait, you forgot your skirmish damage.
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Old 09-06-2012, 02:34 PM   Top  -  End  -  #33
Gnomish Wanderer
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Default Re: For Gold & Glory OOC

Skirmish damage, sadly, does not apply against creatures without discernible anatomies like constructs, undead, plants, etc. Otherwise I'd have done 10d6+9. Ah well.
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Old 09-06-2012, 02:53 PM   Top  -  End  -  #34
Lateral
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Default Re: For Gold & Glory OOC

(1d20+20)[25]
-----
(1d20+20)[39]
(1d100)[29]
(5d6+7)[24]

(1d20+24)[33]
(1d20+0)[11]

(1d20+19)[28]
(1d20+2)[3]
(1d20+5)[20]

(1d20+20)[37]
(5d6+7)[22]
(1d20+15)[34]
(5d6+7)[25]

(1d20+15)[27]

Hey, Gnomish, I just realized- the first three fights (the statue, the oozes, and the invisible monsters) all negate your skirmish damage. Sorry about that- I promise, it wasn't intentional, it just happened that way.
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Old 09-06-2012, 03:15 PM   Top  -  End  -  #35
Lix Lorn
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Default Re: For Gold & Glory OOC

Quote:
Originally Posted by Lateral View Post
the first three fights (the statue, the oozes, and the invisible monsters)
(writes down notes)
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Old 09-06-2012, 03:22 PM   Top  -  End  -  #36
Lateral
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Whoops, misroll.

(1d20+11)[24]

Quote:
Originally Posted by Lix Lorn View Post
(writes down notes)
I already told you guys that those would be the first three fights, remember?

Hey, Lix. Are you 30 feet above the top of the statue's head, or 30 feet off the ground? You'd have to take a double move for the latter, which would mean that you don't get to attack.
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Old 09-06-2012, 03:36 PM   Top  -  End  -  #37
Lateral
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Default Re: For Gold & Glory OOC

...And, forgot another thing.

(1d20+24)[32]
(1d20+6)[13]
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Old 09-06-2012, 03:39 PM   Top  -  End  -  #38
Lix Lorn
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Quote:
Originally Posted by Lateral View Post
I already told you guys that those would be the first three fights, remember?

Hey, Lix. Are you 30 feet above the top of the statue's head, or 30 feet off the ground? You'd have to take a double move for the latter, which would mean that you don't get to attack.
I have a terrible memory. xD

Above it's head, so no attack. Okies.
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Old 09-06-2012, 03:39 PM   Top  -  End  -  #39
Jeff the Green
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Default Re: For Gold & Glory OOC

Quote:
Originally Posted by Lateral View Post
I already told you guys that those would be the first three fights, remember?
I only remember the invisible creatures.

And I forgot to prepare invisibility purge. Can I switch that since 'Teia isn't as forgetful as me?
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Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.

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Old 09-06-2012, 03:46 PM   Top  -  End  -  #40
Lateral
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Quote:
Originally Posted by Jeff the Green View Post
I only remember the invisible creatures.

And I forgot to prepare invisibility purge. Can I switch that since 'Teia isn't as forgetful as me?
...

Yes. Feel free. I have no problem with you changing a spell to invisibility purge, so you can try to negate the invisible creatures' invisibility. Doing that will make them much easier to fight.
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Old 09-06-2012, 03:47 PM   Top  -  End  -  #41
Lix Lorn
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It's A Trap!
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Last edited by Lix Lorn : 09-06-2012 at 03:48 PM.
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Old 09-06-2012, 04:00 PM   Top  -  End  -  #42
Jeff the Green
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Quote:
Originally Posted by Lix Lorn View Post
It's A Trap!
That or a double bluff. I'm still using it; worse comes to worst, I'll dismiss it and have wasted a 3rd level spell.
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Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.

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Old 09-06-2012, 04:09 PM   Top  -  End  -  #43
Lateral
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Quote:
Originally Posted by Lix Lorn View Post
It's A Trap!
Quote:
Originally Posted by Jeff the Green View Post
That or a double bluff. I'm still using it; worse comes to worst, I'll dismiss it and have wasted a 3rd level spell.
Yes, but you won't know which until you fight them! MUAHAHAHAAAA!!!
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Old 09-06-2012, 04:27 PM   Top  -  End  -  #44
Lix Lorn
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Well, I'm pretty sure I know what monsters they are. xD But Vivian doesn't, so.
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Old 09-06-2012, 04:29 PM   Top  -  End  -  #45
Lateral
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Quote:
Originally Posted by Lix Lorn View Post
Well, I'm pretty sure I know what monsters they are. xD But Vivian doesn't, so.
You think they're phantom fungi. But they aren't. They're much deadlier.

Also, I'm having a bit of trouble with Photobucket. The map will be up in just a minute.
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Last edited by Lateral : 09-06-2012 at 04:32 PM.
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Old 09-06-2012, 04:35 PM   Top  -  End  -  #46
Lix Lorn
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Actually, I think they're invisible stalkers, which are immune to invisibility purge. :3
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Old 09-06-2012, 04:38 PM   Top  -  End  -  #47
Lateral
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Oh. I suppose those would be more level-appropriate than phantom fungi, so of course you'd look at those first.

...They're not invisible stalkers, either.
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Old 09-06-2012, 04:40 PM   Top  -  End  -  #48
Lix Lorn
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Default Re: For Gold & Glory OOC

Hellcats? Those invisible fiery cat demon things?
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Old 09-06-2012, 04:55 PM   Top  -  End  -  #49
Lateral
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No, but good guess.
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Old 09-06-2012, 04:56 PM   Top  -  End  -  #50
Jeff the Green
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Default Re: For Gold & Glory OOC

Something homebrewed, but with the same ability?
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Originally Posted by Lateral View Post
Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.

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Old 09-06-2012, 04:58 PM   Top  -  End  -  #51
Lateral
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...Maaaaaybe?

By the way, you guys can take your turn.
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Last edited by Lateral : 09-06-2012 at 04:59 PM.
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Old 09-06-2012, 05:01 PM   Top  -  End  -  #52
Jeff the Green
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Default Re: For Gold & Glory OOC

Well, I'm going to make a Knowledge (dungeoneering) check to see if I know if anyone's tried invisibility purge before: (1d20+14)[28]. (That includes using my MW tool and lore of the gods, since I would have been making the check before the current battle.)
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Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.

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Last edited by Jeff the Green : 09-06-2012 at 05:01 PM.
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Old 09-06-2012, 05:03 PM   Top  -  End  -  #53
Lateral
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Default Re: For Gold & Glory OOC

It's not important right now, but okay. Yes, one adventurer tried to use invisibility purge; didn't work.
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Old 09-06-2012, 05:04 PM   Top  -  End  -  #54
Lix Lorn
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Quote:
Originally Posted by Lateral View Post
No, but good guess.
He praised me! yay! (dances)
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Old 09-06-2012, 05:15 PM   Top  -  End  -  #55
Jeff the Green
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Default Re: For Gold & Glory OOC

I'm pretty sure you don't get iteratives with natural weapons, Lix.
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Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.

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Old 09-06-2012, 05:16 PM   Top  -  End  -  #56
Lix Lorn
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...you're meant to! The intention on writing the ability was that you were. Stupid 3.5 with three dozen fractal rules about stuff.
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Old 09-06-2012, 05:17 PM   Top  -  End  -  #57
Lateral
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Quote:
Originally Posted by Jeff the Green View Post
I'm pretty sure you don't get iteratives with natural weapons, Lix.
This. Even with the nerf you already added, you just did 119 damage in one full attack. Without expending any resources. It's a little much.
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Old 09-06-2012, 05:20 PM   Top  -  End  -  #58
Jeff the Green
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Default Re: For Gold & Glory OOC

I also don't think rapid shot works with natural weapons, even if they're ranged. "Ranged weapon" is a specific term:

Quote:
Originally Posted by SRD
Ranged weapons are thrown weapons or projectile weapons that are not effective in melee
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Originally Posted by Lateral View Post
Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.

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Old 09-06-2012, 05:24 PM   Top  -  End  -  #59
Lix Lorn
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Quote:
Originally Posted by Lateral View Post
This. Even with the nerf you already added, you just did 119 damage in one full attack. Without expending any resources. It's a little much.
Yeah, I didn't realise that Radiance and that would stack quite so horribly. I could just make them non-stacking, is the easiest way.

Quote:
Originally Posted by Jeff the Green View Post
I also don't think rapid shot works with natural weapons, even if they're ranged. "Ranged weapon" is a specific term:
If it doesn't apply to them, I'll edit them so it does, since that's the intention.
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Old 09-06-2012, 05:27 PM   Top  -  End  -  #60
Lateral
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Quote:
Originally Posted by Jeff the Green View Post
I also don't think rapid shot works with natural weapons, even if they're ranged. "Ranged weapon" is a specific term:
Well, that's kind of splitting hairs, don't you think?

Okay, I think I know what the problem is, here. When I've done gestalt before, I've never seen a character use a race with such a high LA. With that much LA, I think putting it into Gestalt may make the combination too powerful- the strengths of a normal gestalt combo are limited by action economy and usually just make the build more versatile, but the races are balanced by the high LA and often come with mostly passive or stackable benefits, so without the penalty of having no class features and hit dice, they're too strong.

I think that, in this case, all we need to do is limit Gift of Frost to 1/round.
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Last edited by Lateral : 09-06-2012 at 05:28 PM.
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