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Old 09-08-2012, 04:42 PM   Top  -  End  -  #91
Lateral
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Join Date: Apr 2010
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Default Re: For Gold & Glory OOC

Here, I'll just roll your sense motive checks for you guys. It'll be faster.

Vivian: (1d20+1)[8]
'Teia: (1d20-2)[17]
Ek'ann: (1d20+1)[16]
Arapim: (1d20+5)[15]

Vivian:
Spoiler

'Teia:
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Ek'ann:
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Arapim:
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Last edited by Lateral : 09-08-2012 at 04:43 PM.
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Old 09-08-2012, 06:16 PM   Top  -  End  -  #92
Jeff the Green
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Default Re: For Gold & Glory OOC

Okay, somebody else say something, I'm stumped.

Maybe we retreat for the moment, then either come out swinging or talking?
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Old 09-08-2012, 06:32 PM   Top  -  End  -  #93
Postmodernist
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Default Re: For Gold & Glory OOC

Well, there goes nothing. Otherwise, we're going to have to try and take him out. We kite him into the forest where he can't move as well and take him from range if possible. I am, as ever, open to suggestions.
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Old 09-08-2012, 06:38 PM   Top  -  End  -  #94
Jeff the Green
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Sounds good. I'll drop an entangle and tree stride away before climbing into the canopy and laying down some ranged hurt.
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Old 09-08-2012, 07:17 PM   Top  -  End  -  #95
Lateral
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Default Re: For Gold & Glory OOC

"Urka hasen" is the Giant term for the smaller races- the common races, but also the goblins and lizardfolk and stuff.
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Old 09-08-2012, 07:46 PM   Top  -  End  -  #96
Jeff the Green
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Default Re: For Gold & Glory OOC

Sure, you make me make a Knowledge (history) check, one of two I have no ranks in. What next? Is he going to demand to know the proper way to design a catenary arch?

How should we handle this? Do we need to make trained Knowledge (history) checks to know about what he's asking? (I can, but it requires expending lore of the gods.) Or can we recount it with basic knowledge?
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Old 09-08-2012, 08:19 PM   Top  -  End  -  #97
Lix Lorn
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Default Re: For Gold & Glory OOC

I can only do religious knowledge...
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Old 09-08-2012, 09:39 PM   Top  -  End  -  #98
Lateral
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Quote:
Originally Posted by Jeff the Green View Post
Sure, you make me make a Knowledge (history) check, one of two I have no ranks in. What next? Is he going to demand to know the proper way to design a catenary arch?

How should we handle this? Do we need to make trained Knowledge (history) checks to know about what he's asking? (I can, but it requires expending lore of the gods.) Or can we recount it with basic knowledge?
No, no, I assume that you all know the general stuff- the Dhakaani Empire, the whole Xen'drik invasion, the establishment of Galifar, and the Last War.
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Old 09-08-2012, 09:44 PM   Top  -  End  -  #99
Jeff the Green
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Default Re: For Gold & Glory OOC

Okay, I'll either let someone else do the storytelling or elide it. I'm not so up on Eberron history and don't have a ton of time to go reading right now.
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Old 09-09-2012, 09:20 AM   Top  -  End  -  #100
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Um, so... anyone got Knowledge: History? "So, um, there were these guys, right? No, wait, they were goblins. Um, and stuff. And, well, when a mommy empire and a daddy empire love each other very much, you see."
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Old 09-09-2012, 11:42 AM   Top  -  End  -  #101
Lateral
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Quote:
Originally Posted by Postmodernist View Post
Um, so... anyone got Knowledge: History?
The basic stuff is all common knowledge. You guys could all take 10 and make the DC.

Sorry, guys. I honestly thought that this talky-stuff would be over quickly.
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Last edited by Lateral : 09-09-2012 at 11:43 AM.
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Old 09-09-2012, 06:41 PM   Top  -  End  -  #102
Jeff the Green
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Alright, I'll do a basic rundown to get us moving again.
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Old 09-09-2012, 07:21 PM   Top  -  End  -  #103
Lateral
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Default Re: For Gold & Glory OOC

The doors are unlocked.

EDIT: Oh, I forgot. Guys, 2400 XP each.
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Last edited by Lateral : 09-09-2012 at 11:17 PM.
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Old 09-10-2012, 04:45 AM   Top  -  End  -  #104
Jeff the Green
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Default Re: For Gold & Glory OOC

Are we going to do the "lower level characters get more XP" thing? 'Cause if not, there's a good chance of us being wildly different levels at some point due to death and resurrection.

Do I level up now or after we rest for the night?

Edit: Oh, and how is sign (SpC, +5 to your next initiative check) going to work with group initiative?
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Last edited by Jeff the Green : 09-10-2012 at 05:14 AM.
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Old 09-10-2012, 06:23 AM   Top  -  End  -  #105
Lateral
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Quote:
Originally Posted by Jeff the Green View Post
Are we going to do the "lower level characters get more XP" thing? 'Cause if not, there's a good chance of us being wildly different levels at some point due to death and resurrection.
Oh, right, my bad. 'Teia gains 3125 XP.

Quote:
Do I level up now or after we rest for the night?
After you rest.

Quote:
Edit: Oh, and how is sign (SpC, +5 to your next initiative check) going to work with group initiative?
It gives you guys a +5 initiative bonus. The character with the highest initiative modifier rolls your group initiative, and casting Sign gives you guys +5.
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Old 09-10-2012, 06:43 AM   Top  -  End  -  #106
Jeff the Green
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Quote:
Originally Posted by Lateral View Post
It gives you guys a +5 initiative bonus. The character with the highest initiative modifier rolls your group initiative, and casting Sign gives you guys +5.
I edited my IC post accordingly.

Edit: Okay, someone (read: Ek'ann) open the door, and pray it's not black puddings.
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Last edited by Jeff the Green : 09-10-2012 at 09:08 PM.
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Old 09-11-2012, 06:34 PM   Top  -  End  -  #107
Lateral
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Quote:
Originally Posted by Jeff the Green View Post
Edit: Okay, someone (read: Ek'ann) open the door, and pray it's not black puddings.
O_O

...have you been reading my campaign notes?
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Old 09-11-2012, 06:44 PM   Top  -  End  -  #108
Jeff the Green
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Quote:
Originally Posted by Lateral View Post
O_O

...have you been reading my campaign notes?


No, just looking at our sheets and realizing that Vivian is the only one who can do damage to them.

(Well, technically I suppose I could use my swordsage maneuvers to do 1d6 damage every other round, or blunt arrows to subdue them.)
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Old 09-11-2012, 06:51 PM   Top  -  End  -  #109
Lix Lorn
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Default Re: For Gold & Glory OOC

They can only split so many times.
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Old 09-11-2012, 07:07 PM   Top  -  End  -  #110
Jeff the Green
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Quote:
Originally Posted by Lix Lorn View Post
They can only split so many times.
Great, there's a limit to the number of acidic blobs only you can damage.
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Old 09-11-2012, 07:09 PM   Top  -  End  -  #111
Lix Lorn
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Default Re: For Gold & Glory OOC

...I always assumed they started taking damage when they refused to split.
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Old 09-11-2012, 07:28 PM   Top  -  End  -  #112
Lateral
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O_O

<== was totally kidding.
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Old 09-11-2012, 08:50 PM   Top  -  End  -  #113
Jeff the Green
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<==== Kind of guessed that.

Quote:
Originally Posted by Lix Lorn View Post
...I always assumed they started taking damage when they refused to split.
Not as far as I can tell:
Quote:
Originally Posted by SRD
Split (Ex)
Slashing and piercing weapons deal no damage to a black pudding. Instead the creature splits into two identical puddings, each with half of the original’s current hit points (round down). A pudding with 10 hit points or less cannot be further split and dies if reduced to 0 hit points.
I don't think the last sentence does anything to modify the first other than adding that they die at 0 rather than -10. They still can't be killed with arrows, kukris, or glaives.

Edit: Actually, I could damage them, either with blunt arrows or using my bow as a quarterstaff. Unfortunately the former would only do non-lethal and the second would work once. And then I'd die, because my bow is my bound tree.
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Last edited by Jeff the Green : 09-11-2012 at 09:01 PM.
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Old 09-11-2012, 08:58 PM   Top  -  End  -  #114
Lateral
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erp.

...

*takes out campaign notes*

*erase erase erase*

*scribble scribble scribble*
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Old 09-12-2012, 08:34 AM   Top  -  End  -  #115
Lix Lorn
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Quote:
Originally Posted by Jeff the Green View Post
Not as far as I can tell:

I don't think the last sentence does anything to modify the first other than adding that they die at 0 rather than -10. They still can't be killed with arrows, kukris, or glaives.

Edit: Actually, I could damage them, either with blunt arrows or using my bow as a quarterstaff. Unfortunately the former would only do non-lethal and the second would work once. And then I'd die, because my bow is my bound tree.
You're probably right... although I could still see an argument for it.
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Old 09-12-2012, 05:50 PM   Top  -  End  -  #116
Lateral
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(1d20+4)[14]

Have fun with this one. It ought to be interesting.
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Old 09-12-2012, 05:55 PM   Top  -  End  -  #117
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Default Re: For Gold & Glory OOC

We still have a few tricks up our sleeves to keep those sorts of monsters occupied, but Jeff is right: we need supplementary weaponry. Unrelated: I need to remember to account for Ek'ann's Steely Resolve in the future.
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Old 09-12-2012, 05:56 PM   Top  -  End  -  #118
Postmodernist
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Oh, and initiative for Ek'ann:

(1d20+6)[23]
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Old 09-12-2012, 06:04 PM   Top  -  End  -  #119
Jeff the Green
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Default Re: For Gold & Glory OOC

Initiative (including Sign) (1d20+5)[11] Wait, wait. Group initiative. So Vivian and/or Arapim rolls for all of us, with a +5 modifier.

Knowledge (dungeoneering) to identify: (1d20+12)[20]
Knowledge (dungeoneering) for KD: (1d20+12)[32] +4/+4, whoohoo!

What are the walls like, and how high is the ceiling?
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Last edited by Jeff the Green : 09-12-2012 at 06:15 PM.
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Old 09-12-2012, 06:20 PM   Top  -  End  -  #120
Lateral
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Default Re: For Gold & Glory OOC

The big guy is known as a summoning ooze. This is a particularly large one. Their most potent weapon is the ability to summon other monsters to aid them.

The other two, you recognize as a rare form of ooze known as a living spell. (Editor's note: Knowledge (arcana) to try to figure out what spell it is.)

Ten feet high, then dome-shaped. Forty feet high at the center; the ooze is on about 15 feet up, just out of reach of a normal melee attack.
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Last edited by Lateral : 09-12-2012 at 06:24 PM.
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