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Old 09-26-2012, 11:08 PM   Top  -  End  -  #181
Lateral
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Default Re: For Gold & Glory OOC

(1d20+14)[34]
(1d6+7)[12]
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Old 09-26-2012, 11:10 PM   Top  -  End  -  #182
Lateral
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(1d20+14)[16]

Hey, what do you know. It died.
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Old 09-26-2012, 11:11 PM   Top  -  End  -  #183
Jeff the Green
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ID: (1d20+22)[27] KD: (1d20+22)[33] So +4/+4
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Old 09-26-2012, 11:12 PM   Top  -  End  -  #184
Lateral
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They're celestial eagles.
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Old 09-27-2012, 12:23 AM   Top  -  End  -  #185
Lateral
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Crap, I forgot, there were supposed to be two more summons inside the pyrotechnics cloud, that you guys couldn't see, but I forgot about them when the cloud stopped existing. Probably won't change your move, but it's important.
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Old 09-27-2012, 02:42 AM   Top  -  End  -  #186
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Yeah, unless they're balors or something, 'Teia will still be targeting the ooze.

BTW, since 'Teia is going first this round, it might be a good idea to adjudicate her attacks before the others choose their actions so that if she dropped it they can focus on knocking off the summons.
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Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.

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Old 09-27-2012, 02:42 PM   Top  -  End  -  #187
Lateral
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Lix, which attacks to which eagle? You can kill only one of them- whichever one takes two arrows.
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Old 09-27-2012, 03:24 PM   Top  -  End  -  #188
Lix Lorn
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The first and the third to one target, the second attack to the other eagle. Forgot to say in the post, but had thought about it xD
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Old 09-27-2012, 03:41 PM   Top  -  End  -  #189
Lateral
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North eagle or south eagle?
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Old 09-27-2012, 06:08 PM   Top  -  End  -  #190
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Uh. South.
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Old 09-28-2012, 04:54 PM   Top  -  End  -  #191
Postmodernist
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So we've killed the oozes, yeah? What's left? Should we expect a map update?
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Old 09-28-2012, 05:02 PM   Top  -  End  -  #192
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There's still an eagle and two other summons, I think.
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Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.

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Greenman by Bradakhan/Autumn Greenman by Sgt. Pepper
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Old 09-28-2012, 06:45 PM   Top  -  End  -  #193
Lateral
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Originally Posted by Postmodernist View Post
So we've killed the oozes, yeah? What's left? Should we expect a map update?
Given that the only enemies left have very obvious positions (two Huge north and south of Ek'ann, and one eagle north of 'Teia) and that by the end of this round, I think that most of them will be dead, I think I'm just going to wait for this round to end and use that time to work on the next map area.
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Old 09-28-2012, 06:50 PM   Top  -  End  -  #194
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Guessing those two other summoned creatures are outsiders. Knowledge (the planes) to identify: (1d20+17)[21]. Same if undead, elemental, aberration, or ooze;+5 if magical beasts; +7 if animal, giant, fey, monstrous humanoid, vermin, or plant.
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Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.

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Old 09-28-2012, 07:22 PM   Top  -  End  -  #195
Lateral
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They're fiendish vipers.
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Old 09-29-2012, 09:34 AM   Top  -  End  -  #196
Lateral
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(1d20+6)[12]
(1d6+4)[9]
(1d20+4)[16]

(1d20+15)[21]
(10d6+2)[39]
(1d20+6)[18]

(1d20+6)[19]
(1d6+4)[10]
(1d20+15)[31]

(1d20+7)[12]
(1d6+4)[5]

(1d20+7)[21]
(1d6+4)[7]

(1d20+7)[23]
(1d6+4)[6]
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Last edited by Lateral : 09-29-2012 at 09:36 AM.
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Old 09-29-2012, 04:39 PM   Top  -  End  -  #197
Postmodernist
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So the last thing is just a giant celestial eagle? Easy to drop, I imagine. We should have kept the summoning ooze alive as an infinite monster/XP machine.
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Old 09-29-2012, 05:33 PM   Top  -  End  -  #198
Lateral
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Quote:
Originally Posted by Postmodernist View Post
So the last thing is just a giant celestial eagle? Easy to drop, I imagine. We should have kept the summoning ooze alive as an infinite monster/XP machine.
It's got a HD cap per day. More importantly, summons do not provide XP.

Also, then I would have had it summon a balor and see what you guys would do about that.
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Last edited by Lateral : 09-29-2012 at 05:35 PM.
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Old 09-29-2012, 06:20 PM   Top  -  End  -  #199
Jeff the Green
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Hey, Lateral, it would help if you'd label what the rolls are for and what exactly the monsters are doing. It makes it almost impossible to use immediate actions like Wall of Blades without knowing what each attack does.

Wall of Blades on the more damaging of the two attacks: (1d20+15)[25]

Edit: Here's an example of how I do it.
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Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.

Spoiler

Greenman by Bradakhan/Autumn Greenman by Sgt. Pepper

Last edited by Jeff the Green : 09-29-2012 at 07:17 PM.
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Old 09-29-2012, 07:28 PM   Top  -  End  -  #200
Lateral
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Quote:
Originally Posted by Jeff the Green View Post
Hey, Lateral, it would help if you'd label what the rolls are for and what exactly the monsters are doing.
I do that on purpose, in order to make sure you guys don't know exactly which monsters put out what amounts of damage at what attack bonus.

Quote:
It makes it almost impossible to use immediate actions like Wall of Blades without knowing what each attack does.
I can specify the damage for each individual attack rather than adding them up, if you'd prefer. Your Wall of Blades prevents four damage, so you take only three damage. Again, this is after your DR.
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Old 09-29-2012, 07:30 PM   Top  -  End  -  #201
Jeff the Green
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Quote:
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I do that on purpose, in order to make sure you guys don't know exactly which monsters put out what amounts of damage at what attack bonus.
Except that's something we should be able to know. We can tell how skilled or clumsy a combatant is and how much an individual wound hurts us, and we can recognize a bull rush or a trip or other combat maneuvers. Moreover, a lot of abilities assume you have that knowledge and are essentially useless without it.
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Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.

Spoiler

Greenman by Bradakhan/Autumn Greenman by Sgt. Pepper

Last edited by Jeff the Green : 09-29-2012 at 07:30 PM.
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Old 09-29-2012, 07:35 PM   Top  -  End  -  #202
Lateral
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Quote:
Originally Posted by Jeff the Green View Post
Except that's something we should be able to know. We can tell how skilled or clumsy a combatant is and how much an individual wound hurts us, and we can recognize a bull rush or a trip or other combat maneuvers. Moreover, a lot of abilities assume you have that knowledge and are essentially useless without it.
Hmm, I suppose you're right. Okay, I'll specify from now on unless it's something your characters shouldn't know about.
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Old 09-29-2012, 07:39 PM   Top  -  End  -  #203
Lateral
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And here's its save:
(1d20+5)[17]

(It seems silly to use that, though, considering that Deep Slumber has a one-round casting time. Why not let someone else just kill it?)
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Old 09-29-2012, 07:41 PM   Top  -  End  -  #204
Jeff the Green
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It does? *checks* It does.

I'll let someone just whack it, then, if that's okay.
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Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.

Spoiler

Greenman by Bradakhan/Autumn Greenman by Sgt. Pepper
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Old 09-29-2012, 07:43 PM   Top  -  End  -  #205
Lateral
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Cool with me.

In fact, to save time, I'll just have Arapim do it.
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Old 09-29-2012, 07:47 PM   Top  -  End  -  #206
Postmodernist
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Quote:
Originally Posted by Lateral View Post
It's got a HD cap per day. More importantly, summons do not provide XP.

Also, then I would have had it summon a balor and see what you guys would do about that.
I was being facetious. As for the balor, I say we go for diplomacy rolls and make friends.

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Hmm, I suppose you're right. Okay, I'll specify from now on unless it's something your characters shouldn't know about.
I approve of this development enormously.
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Old 09-29-2012, 07:48 PM   Top  -  End  -  #207
Lateral
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This is Arapim, jumping to reach the eagle which just so happens to be 15 feet up. Jump DC 28.

(1d20+16)[26]

Edit: Tch, no go. Postmodernist, wanna take a swing?
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Last edited by Lateral : 09-29-2012 at 07:49 PM.
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Old 09-29-2012, 07:49 PM   Top  -  End  -  #208
Postmodernist
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Ek'ann can charge it, since Arapim seems to have missed the DC.
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Old 09-30-2012, 01:09 PM   Top  -  End  -  #209
Postmodernist
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So let's check out the loot. Usual procedure should be something like Arapim searches, we get a detect magic going, etc. We may need to figure out our plans for identification, etc.

What's the general loot stash look like, Lateral?
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Old 09-30-2012, 01:11 PM   Top  -  End  -  #210
Jeff the Green
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So, what do you mean "in a net"? I imagined it hanging from the ceiling, but I just realized that's probably not justified.
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Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.

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Greenman by Bradakhan/Autumn Greenman by Sgt. Pepper
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