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Old 09-03-2012, 07:55 PM   Top  -  End  -  #1
Meltheim
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Default The Colonization of Terenuri (OOC) - Part 2

Welcome to part 2 of the OOC thread.

Here is the party:

PlayerOriginRoleCharacterRace/ClassSpeech Color
ShularAnduriDefenderThrokHalf-Orc FighterDark Red
DimersAnduriControllerRomanEladrin Wizard (Invoker)MediumTurquoise
Tegu8788AnduriUtilityHallowhiemHuman Paladin/Warlock (Bard)SeaGreen
RavianAnduriLeaderRilingfall StardawnEladrin WarlordRoyalBlue
HircineTerenuriStrikerLo-KagGoliath MonkGreen


IC thread can be found here: IC
Part 1 can be found here.

Combat Map/Region Info can be found here: Map

Calendar for the world can be found here: Calendar

Timeline of Events:
Spoiler
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Last edited by Meltheim : 05-15-2013 at 09:41 PM.
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Old 09-03-2012, 08:09 PM   Top  -  End  -  #2
Tegu8788
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Congrats? Is this a milestone for PbP games?
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Old 09-03-2012, 09:32 PM   Top  -  End  -  #3
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

I've been in one game that got to page 2 on the IC side, but it died about 3 weeks later. We chatter too much for it to be a huge win on the OOC side. I think I am responsible for half the posts in that last thread

edit: The real issue I have is that my imgur site is running out of room. It can only hold 200 images before I have to start paying for it
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Last edited by Meltheim : 09-03-2012 at 09:32 PM.
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Old 09-04-2012, 04:12 AM   Top  -  End  -  #4
Dimers
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Default Re: The Colonization of Terenuri (OOC) - Part 2

I wouldn't be averse to chipping in. Lord knows I benefit from your artwork!

EDIT: Your signature still links to the original OOC thread.

EDIT EDIT:
Quote:
Originally Posted by Tegu8788 View Post
Congrats? Is this a milestone for PbP games?
Yeah, do we each get an extra action point now?
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Last edited by Dimers : 09-04-2012 at 04:15 AM.
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Old 09-04-2012, 07:07 AM   Top  -  End  -  #5
Shular
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Quote:
Originally Posted by Dimers View Post
Yeah, do we each get an extra action point now?
Yes, but only for the forums. So you get a free edit of an existing post, or you may post twice in a row.
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Old 09-04-2012, 07:08 AM   Top  -  End  -  #6
Shular
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Default Re: The Colonization of Terenuri (OOC) - Part 2

I'll save mine for a special occasion.

Wait a minute...

Doh!
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Old 09-04-2012, 10:44 AM   Top  -  End  -  #7
Dimers
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Quote:
Originally Posted by Shular View Post
I'll save mine for a special occasion.

Wait a minute...

Doh!
*snerk* Clearly this is an unoptimized Post-agon Path.
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Old 09-04-2012, 02:29 PM   Top  -  End  -  #8
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Alright, map updated with your view of the new room. Anyone who wants to enter the room should roll me a D20.
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Old 09-04-2012, 02:40 PM   Top  -  End  -  #9
Tegu8788
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Hal will be the last, he has to get his shield out of the current door before he can go through the next one.
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Old 09-04-2012, 05:00 PM   Top  -  End  -  #10
Dimers
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Note to self:

Spoiler
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Old 09-04-2012, 05:21 PM   Top  -  End  -  #11
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

What are you all doing with the gnome?
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Old 09-04-2012, 05:33 PM   Top  -  End  -  #12
Tegu8788
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Default Re: The Colonization of Terenuri (OOC) - Part 2

I second Dimers self notation.
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Old 09-04-2012, 06:40 PM   Top  -  End  -  #13
Dimers
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Default Re: The Colonization of Terenuri (OOC) - Part 2

The motion carries. Uh, assuming we can find a wedge or spike or something.
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Old 09-04-2012, 06:53 PM   Top  -  End  -  #14
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Anyone have a climber's kit?
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Old 09-05-2012, 01:31 AM   Top  -  End  -  #15
Shular
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Throk does, but he may need the pitons for, I dunno, climbing?
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Old 09-05-2012, 03:55 AM   Top  -  End  -  #16
Dimers
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Ja'qar's sheet lists a climber's kit too.
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Old 09-05-2012, 12:41 PM   Top  -  End  -  #17
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

If you use the piton from your kit the kit will reduce the benefit to +1 only
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Old 09-06-2012, 12:49 PM   Top  -  End  -  #18
Dimers
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Default Re: The Colonization of Terenuri (OOC) - Part 2

When Roman has seen the gnomes long enough to make a guess, I'd like an Insight roll to "sense outside influence" (DC 25 + the level of the effect). Do they want to murderize because they're mind flayer thralls, or just because we're in Traps without being gnomes ourselves?
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Old 09-06-2012, 01:06 PM   Top  -  End  -  #19
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

roll insight for Roman: (1d20+10)[29]

edit: Alright! You definitely sense an outside influence - they appear to be enthralled.
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Last edited by Meltheim : 09-06-2012 at 01:07 PM.
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Old 09-06-2012, 04:24 PM   Top  -  End  -  #20
Tegu8788
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Default Re: The Colonization of Terenuri (OOC) - Part 2

So, here are some rolls. I've moved Hal and Jirus to where I want them to be.

Hal under the doorway: (1d20)[6]
Jirus under the doorway: (1d20)[7]
Heal to give a saving throw: (1d20+8)[10]
Arcana to determine if enthrallment can be broken: (1d20+10)[17]
Diplomacy to confuse the gnomes if enthrallment can't be broken: (1d20+12)[25]
Diplomacy to help the gnomes break enthrallment if it can be broken: (1d20+12)[15]

Oy, those rolls aren't very good. Drat. I suspect that Hal is going to be feeling the full weight of his armor for a bit.
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Last edited by Tegu8788 : 09-06-2012 at 04:26 PM.
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Old 09-06-2012, 04:46 PM   Top  -  End  -  #21
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Hal and Jirus are both taking ongoing 5 damage (save ends). Don't make your first save until your first turn of combat, however.
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Old 09-06-2012, 04:59 PM   Top  -  End  -  #22
Tegu8788
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Oh kark. I do believe there will be some Virtuous Striking for a few rounds.
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Old 09-06-2012, 09:42 PM   Top  -  End  -  #23
Dimers
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Quote:
Originally Posted by Tegu8788 View Post
Oy, those rolls aren't very good. Drat. I suspect that Hal is going to be feeling the full weight of his armor for a bit.
Wow. What have you done to anger the dice gods? Six rolls and your best was a 13.

Well ... maybe you got all the bad ones out of the way, and it'll be Crit City during combat.
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Old 09-06-2012, 09:58 PM   Top  -  End  -  #24
Tegu8788
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Default Re: The Colonization of Terenuri (OOC) - Part 2

I entertain the dice gods. I crit when the roll doesn't matter, or like in one of my other games, they get reconned away. My grasp on large number theory doesn't stop me getting quite peeved at things. Nor does my knowledge of how "random" computers actually are.
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Old 09-06-2012, 09:58 PM   Top  -  End  -  #25
Dimers
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Default Re: The Colonization of Terenuri (OOC) - Part 2

*looks back at IC Page 16*

Hmm. They have 'glimmering eyes'. Darn. I was hoping the glowy eyes was a visual signal of enthrallment.

Man, I really should have taken that skill power that lets you count creatures inside a certain radius. After Traps, Roman might be paranoid enough to require retraining. Probably not, but ... there was that "tell me about your character's family" thing a while back ... who knows what could be in store for us? Never trust a smiling GM.
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Old 09-07-2012, 01:45 AM   Top  -  End  -  #26
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

RE: the eyes - they all glow (all of these gnomes have glowing eyes) but these particular gnomes have the cool spiral effects like in a cartoon.

Here they are in (slightly) larger format for you.








OH, and I just talked to Arillius - he's got some RL stuff taking up his time right now and he said he hopes to be back on Monday. I will put Ja'qar at the bottom of the initiative and hopefully he will be back by the time his turn comes around. If not, I'll just take his turn for him.

Also, I will be completely out of touch on Saturday because it's my daughter's 2nd birthday and we're throwing a huge party for her. I mean, how could you resist this kid?

Spoiler
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Old 09-07-2012, 04:44 AM   Top  -  End  -  #27
Dimers
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Default Re: The Colonization of Terenuri (OOC) - Part 2

D'awwww!
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Old 09-07-2012, 05:36 AM   Top  -  End  -  #28
Tegu8788
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Not I. Go have fun.
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Old 09-07-2012, 11:01 AM   Top  -  End  -  #29
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

I need updated stats for Rilingfall.
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Old 09-07-2012, 11:23 AM   Top  -  End  -  #30
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Alright, Throk and Rilingfall have first go.

PC Group 1 - Throk, Rilingfall

Enemy Group 1 - Tainted Guard 1, Tainted Guard 2, Tainted Stonewalker 1

PC Group 2 - Hal/Jirus, Roman, Ja'qar

Enemy Group 2 - Tainted Rockcaller 1, Tainted Rockcaller 2
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