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Old 09-17-2012, 12:37 PM   Top  -  End  -  #61
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Default Re: The Colonization of Terenuri (OOC) - Part 2

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Originally Posted by Meltheim View Post
Tegu - is Jirus going to run around back and jump over the acid?
In the interest of keeping things moving, I'll point out that Tegu's already had Jirus make the atheletics check and moved him on the map. Just a matter of you adjudicating the results of the check.
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Old 09-17-2012, 12:43 PM   Top  -  End  -  #62
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Default Re: The Colonization of Terenuri (OOC) - Part 2

d'oh! I missed that :)
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Old 09-18-2012, 11:11 AM   Top  -  End  -  #63
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Sorry all, ended up having 4 inspections yesterday (of the 6 hour variety) that I had to manage. I will get the next round of combat going asap.
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Old 09-18-2012, 12:25 PM   Top  -  End  -  #64
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Default Re: The Colonization of Terenuri (OOC) - Part 2

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Sorry all, ended up having 4 inspections yesterday (of the 6 hour variety)
Ylg. Glrpt. (insert other choked sounds here)

And I thought I was having a rough time. Stomach bug's got nothin' on that.

EDIT: I don't get paid for having a stomach bug, though.
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Old 09-18-2012, 12:27 PM   Top  -  End  -  #65
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Default Re: The Colonization of Terenuri (OOC) - Part 2

heh, and I'm on my 3rd of the day so far (and it's only 10:30 here in California).

Ok, so I posted Jirus' actions with the acid and all that. I'll post the 2 Rockcaller turns once I can find their statblock (the ones from the MM are like level 13 so I have to delevel them )
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Old 09-18-2012, 02:19 PM   Top  -  End  -  #66
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Um ... I have never rolled back to back crits on the same person before. So sorry Shular.

Feel free to let Rilingfall go first (and heal you!) so that Throk can have a chance at a turn.

Tegu - also Jirus has been knocked below 0 - not sure how that works though.
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Last edited by Meltheim : 09-18-2012 at 02:28 PM.
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Old 09-18-2012, 02:37 PM   Top  -  End  -  #67
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Um ... if he's actually at -12 hp, he's not dead. He can keep getting beat up until -22.

In which case, I strongly suggest letting Rilingfall go first

EDIT: Also, that burst2 could have hit Roman as well, if it was aimed the same place (K17) or farther left. Assuming K17, Roman gets cover, for -2 to attack rolls. This doesn't target Fortitude or AC, so it doesn't trigger Roman's "mental constitution" item.
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Old 09-18-2012, 02:40 PM   Top  -  End  -  #68
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Default Re: The Colonization of Terenuri (OOC) - Part 2

heh, ok. I changed status to "KO'd"

and srsly, I'm just going to assume that Rilingfall will throw a heal toward Throk. If I don't see one in the next 8 hours I will do it automagically.
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Last edited by Meltheim : 09-18-2012 at 03:08 PM.
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Old 09-18-2012, 02:57 PM   Top  -  End  -  #69
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Default Re: The Colonization of Terenuri (OOC) - Part 2

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Um ... if he's actually at -12 hp, he's not dead. He can keep getting beat up until -22.

In which case, I strongly suggest letting Rilingfall go first

EDIT: Also, that burst2 could have hit Roman as well, if it was aimed the same place (K17) or farther left. Assuming K17, Roman gets cover, for -2 to attack rolls. This doesn't target Fortitude or AC, so it doesn't trigger Roman's "mental constitution" item.
I revised to actually be K 16. It was meant to only include those in the room.
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Old 09-18-2012, 04:37 PM   Top  -  End  -  #70
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Melt, did you tell Tegu what the result of his roll for going under the arch was?

Want me to roll Hal's attack? Looking at his sheet, I come up with Virtuous Strike: +11 to hit (Cha +5, Lvl +2, Prof +3, Feat +1), but not certain if he has an enhancement bonus, Damage: 1d8+5 (again, not certain if he'd have enhancement bonus).

Edit: Apparently he has a Harmonic Songblade. That's a +1 weapon, yes? (Also, Tegu, you don't add your Level/2 to damage rolls, only to attack rolls.)

I want to wait for Hal's attack: if he kills #2, then that would affect (effect?) what Throk does.

Edit 2: Also, Hal is prone and bloodied himself, it looks like. We may need to bid a hasty retreat here.
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Old 09-18-2012, 06:32 PM   Top  -  End  -  #71
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Default Re: The Colonization of Terenuri (OOC) - Part 2

7 damage from Hal, Guard 2 is still standing
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Old 09-18-2012, 06:38 PM   Top  -  End  -  #72
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Default Re: The Colonization of Terenuri (OOC) - Part 2

With the +1 weapon, Hal's attack is +12 to hit, 1d8+6 damage. (So 1 extra point.)

I'll update the map, then take my turn.
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Old 09-18-2012, 10:14 PM   Top  -  End  -  #73
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Crap. I just posted this big ol' combat turn for Roman, then realized it's not his turn yet. Deeeeeeleted.
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Old 09-19-2012, 12:01 PM   Top  -  End  -  #74
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Default Re: The Colonization of Terenuri (OOC) - Part 2

nice hits Throk! Liking that chain?

I'm on my 3rd inspection of the day, so I'll try to post the next episode of gnome death squad: elite fighting force later today.
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Old 09-20-2012, 12:46 PM   Top  -  End  -  #75
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Alright, had another 3 inspections but they're all done and I finally took my turn.

It might be confusing, so here's what happened.

Hal was pulled closer to Guard 1, but the attack didn't hit. The attacks on Roman and Rilingfall were also misses, so nobody actually took damage this round.

Hal is prone, bloodied, and next to Guard 1. Sounds like a perfect position for him to be in.

It is now Hal and Roman's turn.
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Old 09-20-2012, 01:59 PM   Top  -  End  -  #76
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Just to double check, is "Stone Call" a melee attack, area attack, or ranged? It would have a penalty instead of bonus if it were ranged, and no modifier if an area (if I'm reading the description of Prone correctly).
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Old 09-20-2012, 02:51 PM   Top  -  End  -  #77
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Ohhh! Good point! It is ranged, so it misses. Hal is back in his spot prone and bloodied
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Old 09-20-2012, 03:03 PM   Top  -  End  -  #78
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Lol, not to mention that Throk marked him, so that's another -2
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Old 09-21-2012, 10:44 AM   Top  -  End  -  #79
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Dimers - I'll rule JUST THIS ONCE that you can stand him up instead of sliding him.
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Old 09-21-2012, 03:26 PM   Top  -  End  -  #80
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Nice turn Roman. Biological warfare
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Old 09-21-2012, 07:47 PM   Top  -  End  -  #81
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Um! Right! It certainly is possible to have a burst2 effect instead of a burst1! I definitely thought about that before acting, yessiree!

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Nice turn Roman. Biological warfare
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Dimers - I'll rule JUST THIS ONCE that you can stand him up instead of sliding him.
Thanks on both counts.
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Old 09-21-2012, 08:32 PM   Top  -  End  -  #82
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Major apologizes. A few crazy day at work, followed by a dying phone, then a family issue 200 miles from my computer, but I'm finally back, and caught up on what I've missed.

Hal will start playing more strikery for now. Just have to decide whether it's better to spent a minor to curse a target, or a minor and surge to recall Jirus.


And as an earthbender, I am hurt at just how effectively my element is being used against us.
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Old 09-21-2012, 08:40 PM   Top  -  End  -  #83
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Default Re: The Colonization of Terenuri (OOC) - Part 2

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Um! Right! It certainly is possible to have a burst2 effect instead of a burst1! I definitely thought about that before acting, yessiree!




Thanks on both counts.
I originally thought of doing Burst 1, but Burst 2 had so much more fun attached to it!
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Old 09-21-2012, 09:22 PM   Top  -  End  -  #84
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Major apologizes. A few crazy day at work, followed by a dying phone, then a family issue 200 miles from my computer, but I'm finally back ...
I've missed ya! And I don't mean that my attack roll was less than your AC.
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Old 09-21-2012, 10:03 PM   Top  -  End  -  #85
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Default Re: The Colonization of Terenuri (OOC) - Part 2

So, while nobody can replace Arillius/Ja'qar, I think I have found another player/character for the game.

You guys might have seen Hircine around the forums - I've played with him in my favorite PbP game (aside from this one) and he brings a lot to the table. He will be playing Lo-Kag Rockhide, Goliath Monk, and I'll be working with him to bring Lo-Kag into the story over the next week.

In the meantime, Hircine - feel free to pop in and meet the team.
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Old 09-21-2012, 10:09 PM   Top  -  End  -  #86
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Tegu - you can't target Rockcaller 1 from where you are. Based on your actions, it looks like you meant to target Guard 1. If that's the case (it's still a hit) then we can apply damage/movement to Guard 1.

edit: nevermind, you got it :)
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Old 09-21-2012, 10:22 PM   Top  -  End  -  #87
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Yes, yes I did. My eyes are clearly not working as well as I'd like tonight. I missed the little pick and lack of halo.

Taking a quick look at our newest striker of the month, one thing I can notice is the languages. Common and Giant. I'm assuming that will be Elvish and Giant, so that we can talk to him.

A giant monk. This will be interesting. Huge guy using a knife. This I will enjoy imagining.

Despite my absence, allow me to be the first to welcome you to our merry gang. We're trying to not die. Come along for the ride.

Edit: Also, just tallied up Hal's health. He's at 9 HP. Maybe I should have dealt with that first. Whoops. It could be worse. While prone. Hmmm. That move seems less impressive now.
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Old 09-21-2012, 11:14 PM   Top  -  End  -  #88
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Default Re: The Colonization of Terenuri (OOC) - Part 2

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Edit: Also, just tallied up Hal's health. He's at 9 HP. Maybe I should have dealt with that first. Whoops. It could be worse. While prone. Hmmm. That move seems less impressive now.
If it helps any, Roman just stood you up and gave you 5 temp HP ...

EDIT: it's hard to remember to adjust everything on the map tab and stats tab while describing everything and correcting errors on the IC and OOC threads. Or maybe I'm just playing too darn complicated.

I'm really glad I can take thirty minutes to decide on an action in PbP, unlike tabletop. I get to use so many more toys this way.
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Old 09-21-2012, 11:34 PM   Top  -  End  -  #89
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Default Re: The Colonization of Terenuri (OOC) - Part 2

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You guys might have seen Hircine around the forums - I've played with him in my favorite PbP game (aside from this one) and he brings a lot to the table. He will be playing Lo-Kag Rockhide, Goliath Monk, and I'll be working with him to bring Lo-Kag into the story over the next week.

In the meantime, Hircine - feel free to pop in and meet the team.
"HI, HIRCINE!" [/twelvesteps]
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Old 09-22-2012, 12:27 AM   Top  -  End  -  #90
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Default Re: The Colonization of Terenuri (OOC) - Part 2

The real issue now is that I have to try and draw a good goliath monk ....
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