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Old 09-23-2012, 12:03 AM   Top  -  End  -  #91
Hircine
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Hi everyone! Thanks for having me, Melthiem. I'm really looking forward to being apart of this adventure.

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Originally Posted by Meltheim View Post
The real issue now is that I have to try and draw a good goliath monk ....
I've seen some of your other work so I'm sure you'll come up with something great!
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EXACTLY 12 NOON.
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Old 09-23-2012, 08:12 AM   Top  -  End  -  #92
Shular
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Welcome, Hircine.

You've missed out on a lot of the RP stuff, but I'm sure we'll get a feel for your character as we work our way through the crawl.
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Old 09-24-2012, 02:24 PM   Top  -  End  -  #93
Shular
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Tegu, I'm a little confused by your actions. You know you can only curse a single target (nearest target), and can only do curse damage once/turn, yes? Or do you have a special ability/feat/item that allows you to curse multiple targets simultaneously. Also, presumably when you mentioned Rockcaller 1, you meant Guard 1, since you can't see the former and you entered your damage on the guard.

What actually would have happened, I think, is that you cursed Rockcaller 2, then used Echoing Dirge (+9 damage on that? I got you at +5 for cha, +1 for songblade, assuming you can use it as a warlock implement) on Rockcaller 2 and Guard 1, hitting Guard 1, but missing Rockcaller 2. Guard 1 doesn't get pushed:
Quote:
When you push a creature, each square you move it must place it farther away from you.
You also would not have dealt curse damage to him, because you could not curse him.

Thus, it would appear you still have a move or minor action available, if you have anything you can do with that (too bad the Rockcaller's adjacent to you). Do you still have your Majestic Word?

Edit: Also, I note in your "flavor text",
Quote:
Propping himself up with his shield arm, his eyes glare into the ashen faces.
That seems to suggest you didn't notice Roman stood you up (but not in a didn't show up for your date way), as well as gave you 5 thp.
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Old 09-24-2012, 03:50 PM   Top  -  End  -  #94
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

thanks Shular for pointing this out. I totally missed it when I was reading things over.

Tegu - please resolve your turn as soon as you can. I'll take my turn for the 2 Rockcallers once you're done
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Old 09-24-2012, 04:54 PM   Top  -  End  -  #95
Tegu8788
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Quote:
Originally Posted by Shular View Post
Tegu, I'm a little confused by your actions. You know you can only curse a single target (nearest target), and can only do curse damage once/turn, yes? Or do you have a special ability/feat/item that allows you to curse multiple targets simultaneously. Also, presumably when you mentioned Rockcaller 1, you meant Guard 1, since you can't see the former and you entered your damage on the guard.

What actually would have happened, I think, is that you cursed Rockcaller 2, then used Echoing Dirge (+9 damage on that? I got you at +5 for cha, +1 for songblade, assuming you can use it as a warlock implement) on Rockcaller 2 and Guard 1, hitting Guard 1, but missing Rockcaller 2. Guard 1 doesn't get pushed:You also would not have dealt curse damage to him, because you could not curse him.
Shular, you are completely correct on all counts. I completely botched my own feature, nothing special to get extra cursing. The Bard MC was for the daily heal, and a heavy blade weapliment. When I posted I misidentified the gnomes, but I have corrected that on the tracker. I should fix the post as well. As for the math, I also misread by new feat and +1 from that that shouldn't be there, then 1/2 level +2. The last rules I saw said that if you could use an implement, you could use it for any implement power. As shown, I'm far from perfect, so if I've made other mistakes, please tell me.

Quote:
Originally Posted by Shular View Post
Thus, it would appear you still have a move or minor action available, if you have anything you can do with that (too bad the Rockcaller's adjacent to you). Do you still have your Majestic Word?

Edit: Also, I note in your "flavor text", That seems to suggest you didn't notice Roman stood you up (but not in a didn't show up for your date way), as well as gave you 5 thp.
I read the tracker and missed having the stand up, so +2 to my attacks, that helps. And while I hate using a Daily in the first fight, I'm going to.
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Old 09-24-2012, 04:56 PM   Top  -  End  -  #96
Shular
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Heh, I only noticed it because warlock's my favorite class, and I'm very familiar with its working. So when I saw the double cursing with damage rolls, I got curious.

I recommend rolling the curse damage when you roll your attack damage, instead of when you place your curse on target, and only roll it once.

E.g.
Standard Action: Eldritch Blast at BBEG
Attack: (1d20+10)[30] vs Reflex
Hit: (1d10+8)[15] damage plus (1d6)[4] curse damage
Action Point: Another Eldritch Blast at BBEG
Attack: (1d20+10)[18] vs Reflex
Hit: (1d10+8)[17] plus curse damage rolled above if first attack misses.

Edit: Figures I'd crit in an example.
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Old 09-24-2012, 05:07 PM   Top  -  End  -  #97
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

I will let you save that crit for another day.

and yeah, in my ranger character i always threw in quarry as part of damage.
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Last edited by Meltheim : 09-24-2012 at 05:08 PM.
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Old 09-24-2012, 05:32 PM   Top  -  End  -  #98
Shular
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Aw man, I messed up too. I was doing an inventory of what attacks I'd used, and noticed that Guard 1 had marked Throk...he couldn't shift unless he'd finished his shift adjacent to Guard 1. That means he would have stayed in J17, and Hal's position would have been different, and so on.

Sigh, sorry guys. I'll need to double check these things going forward.
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Old 09-24-2012, 06:08 PM   Top  -  End  -  #99
Tegu8788
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Default Re: The Colonization of Terenuri (OOC) - Part 2

I'll adjust by posting accordingly, I think that will help reduce the number of mistakes in the future.
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Old 09-24-2012, 06:29 PM   Top  -  End  -  #100
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

It's alright, damage is done. When I see Tegu's update I'll make my turn.
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Old 09-24-2012, 06:35 PM   Top  -  End  -  #101
Tegu8788
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Default Re: The Colonization of Terenuri (OOC) - Part 2

I've updated. If I've made more mistakes, let me know.

Edit: Also, would it be possible to add a column to the combat tracker? Something to show current HP. I think, if possible, that could be a helpful way to keep track of how badly we are off.
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Old 09-25-2012, 02:20 AM   Top  -  End  -  #102
Shular
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Default Re: The Colonization of Terenuri (OOC) - Part 2

I would change

"This time, his eyes and posture give no indication that the puppetmaster has left." which suggests the gnome is still dominated

to

"This time, his eyes and posture give no indication that the puppetmaster is still in control".
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Old 09-25-2012, 12:41 PM   Top  -  End  -  #103
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

He is still dominated, but he's not in "sleep" mode like before. I mean that the puppetmaster is actively controlling him, as opposed to putting him on standby while he shifts his focus to control the others.
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Old 09-25-2012, 04:51 PM   Top  -  End  -  #104
Shular
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Ah. Gotcha.

K, it's Rilingfall's turn. I'm going to bed now. Hopefully when I wake up it will be my turn again.
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Old 09-26-2012, 12:46 AM   Top  -  End  -  #105
Shular
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Okay, I'm up and ...

disappointed. Nobody's gone.
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Old 09-26-2012, 08:29 AM   Top  -  End  -  #106
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Rilingfall's got 7 hours before I take his turn. Let's keep combat moving!
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Old 09-26-2012, 03:55 PM   Top  -  End  -  #107
Shular
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Looks like Rilingfall's going now. Ravian's not really following the OOC thread (I PM'd him) but is still in the game, so I recommend including a bit more detail in the IC thread (instead of posting them here), and ensuring any errors in posts are corrected so there's no confusion.
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Old 09-26-2012, 04:23 PM   Top  -  End  -  #108
Shular
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Bah. Ravian PM'd me to say for Melt to go ahead and take his roll, since the site "ate his post". Whatever. First thing first. Rilingfall hasn't been rolling his saving throw for being slowed from passing the arch. So those first, before any action can be taken.

1st turn: Saving throw vs slow (1d20)[14]
2nd turn: Saving throw vs slow (1d20)[12]

Edit: Okay, so he'd have saved after his first turn.

Now let's look at his character to see what he can do.
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Old 09-26-2012, 05:19 PM   Top  -  End  -  #109
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Thanks Shular. If you want to roll Hal's MBA that's fine too. Otherwise I can do it.
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Old 09-26-2012, 05:21 PM   Top  -  End  -  #110
Shular
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Go ahead. I wasn't sure if the guard still gave combat advantage.

Would have Directed the Strike with Throk, but his target would have cover, plus the guard is bloodied. May as well try to take him out.

Edit: For the record, here's the link to Rilingfall's charact done on the Character Builder, in case we have to keep taking his turns.

Rilingfall

Edit 2: I didn't realize Throk had an Amulet of Protection. I''ve updated his stats on the battlesheet, but will have to update the character sheet another time.
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Old 09-26-2012, 07:52 PM   Top  -  End  -  #111
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Thanks Shular, and thanks Tegu. I am trying to keep my games going as well. Finally finished with the barrage of inspections, so that's good.
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Old 09-26-2012, 08:05 PM   Top  -  End  -  #112
Tegu8788
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Shular, your character sheets are far more detailed than myth-weavers are. What are you using? The formatting is easier to follow.

Edit: And yes, we all got magic safety pins from the Queen.
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Old 09-26-2012, 09:28 PM   Top  -  End  -  #113
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Tegu, that's what the actual character builder looks like :)
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Old 09-27-2012, 09:29 PM   Top  -  End  -  #114
Tegu8788
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Well, that would explain why it looks so good. I may have to go ahead and bite the bullet to get that.

Now, in regards to the action I just took, I have two generalized thoughts.

One, I just summoned Jirus back from the Feywild after being killed by acid. I am unsure if any of that would still be on him, a simple body shake should clean it off. Second Jirus concern, does he still need a saving throw, or did banishment fix that? And lastly, RP wise, I imagine Jirus might have had something happen in the Feywild given it's treatment of the Feyladrin this fight.

Other question, the mass marking, does this include those inside the walls? I didn't put it into the tracker, waiting for a ruling.


And in the future, I will not have Hal jump into the middle of all the bad things. Is no good.
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Old 09-28-2012, 02:07 AM   Top  -  End  -  #115
Shular
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Yeah, probably not the best idea. Lol, did you notice that Throk backed out of the room? Sometimes pragmatism > heroism.

Remember as well, that neither Hal nor Throk would be considered "proper" defenders. You as a hybrid and me taking the strikerish Tempest option means that neither of us is really built for standing in the middle of a mass of enemies and taking their attacks. (Which would explain why we're both bloodied and Rilingfall is out of heals lol)

Especially now, with the reach weapon, Throk will be focusing on moving the enemy into more advantageous (for the party) positions, and then locking them down.
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Old 09-28-2012, 02:46 AM   Top  -  End  -  #116
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Jirus is summoned back and he melts into a puddle at your feet, NOOOOOOOOO you cry out in futility!

Or wait, he simply appears and is perfectly healthy as before, because he only exists in this plane at your will

Oh, and yes, Jirus saw things. I mean, he saw things, man. things that will turn your $hit white! as it were.
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Old 09-28-2012, 02:55 AM   Top  -  End  -  #117
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

I was writing about halloween on facebook and my computer autocorrected to discuss my "hallowhiem costume"

wtf....
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Old 09-28-2012, 11:56 AM   Top  -  End  -  #118
Tegu8788
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Auto-correction learns terms over time. I suppose you've written it enough that your computer recognizes it as a proper word now...

Feel free to describe how disturbed Jirus is.
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Old 09-29-2012, 10:24 PM   Top  -  End  -  #119
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Default Re: The Colonization of Terenuri (OOC) - Part 2

It's great to be back home. Not that I didn't enjoy seeing my brother and his family for the first time in three years, but ... I mean, just having access to a desktop computer with a mouse, a familiar browser and my bookmark library, that by itself is making me feel so much more 'at home', to say nothing of the food and the girlfriend kisses and the cool weather and the lack of persistent odor.

Meltheim, Roman would be concerned about the stonewalker waking back up since his unconsciousness isn't from damage. How much can I do with one standard and one minor action in terms of tying up or de-equipping the little bugger? (It'd take a move action to get to him.) Minor action mage hand could either get my rope into my hand or move away one unattended object ... It seems like a Nature check for knot-tying ought to take more than six seconds, but it keeps things simpler to just make it a standard action ...
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Old 10-01-2012, 01:27 PM   Top  -  End  -  #120
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Default Re: The Colonization of Terenuri (OOC) - Part 2

I'll meta-game with you for a sec. Stonewalker is out for the count. If you want to do something for RP purposes you could (minor action, arcana check for mage-hand knotwork) but you don't NEED to for mechanics purposes.
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