Tegu, I'm a little confused by your actions. You know you can only curse a single target (nearest target), and can only do curse damage once/turn, yes? Or do you have a special ability/feat/item that allows you to curse multiple targets simultaneously. Also, presumably when you mentioned Rockcaller 1, you meant Guard 1, since you can't see the former and you entered your damage on the guard.
What actually would have happened, I think, is that you cursed Rockcaller 2, then used Echoing Dirge (+9 damage on that? I got you at +5 for cha, +1 for songblade, assuming you can use it as a warlock implement) on Rockcaller 2 and Guard 1, hitting Guard 1, but missing Rockcaller 2. Guard 1 doesn't get pushed:
Quote:
When you push a creature, each square you move it must place it farther away from you.
You also would not have dealt curse damage to him, because you could not curse him.
Thus, it would appear you still have a move or minor action available, if you have anything you can do with that (too bad the Rockcaller's adjacent to you). Do you still have your Majestic Word?
Edit: Also, I note in your "flavor text",
Quote:
Propping himself up with his shield arm, his eyes glare into the ashen faces.
That seems to suggest you didn't notice Roman stood you up (but not in a didn't show up for your date way), as well as gave you 5 thp.
Tegu, I'm a little confused by your actions. You know you can only curse a single target (nearest target), and can only do curse damage once/turn, yes? Or do you have a special ability/feat/item that allows you to curse multiple targets simultaneously. Also, presumably when you mentioned Rockcaller 1, you meant Guard 1, since you can't see the former and you entered your damage on the guard.
What actually would have happened, I think, is that you cursed Rockcaller 2, then used Echoing Dirge (+9 damage on that? I got you at +5 for cha, +1 for songblade, assuming you can use it as a warlock implement) on Rockcaller 2 and Guard 1, hitting Guard 1, but missing Rockcaller 2. Guard 1 doesn't get pushed:You also would not have dealt curse damage to him, because you could not curse him.
Shular, you are completely correct on all counts. I completely botched my own feature, nothing special to get extra cursing. The Bard MC was for the daily heal, and a heavy blade weapliment. When I posted I misidentified the gnomes, but I have corrected that on the tracker. I should fix the post as well. As for the math, I also misread by new feat and +1 from that that shouldn't be there, then 1/2 level +2. The last rules I saw said that if you could use an implement, you could use it for any implement power. As shown, I'm far from perfect, so if I've made other mistakes, please tell me.
Quote:
Originally Posted by Shular
Thus, it would appear you still have a move or minor action available, if you have anything you can do with that (too bad the Rockcaller's adjacent to you). Do you still have your Majestic Word?
Edit: Also, I note in your "flavor text", That seems to suggest you didn't notice Roman stood you up (but not in a didn't show up for your date way), as well as gave you 5 thp.
I read the tracker and missed having the stand up, so +2 to my attacks, that helps. And while I hate using a Daily in the first fight, I'm going to.
Heh, I only noticed it because warlock's my favorite class, and I'm very familiar with its working. So when I saw the double cursing with damage rolls, I got curious.
I recommend rolling the curse damage when you roll your attack damage, instead of when you place your curse on target, and only roll it once.
E.g.
Standard Action: Eldritch Blast at BBEG
Attack: (1d20+10)[30] vs Reflex
Hit: (1d10+8)[15] damage plus (1d6)[4] curse damage
Action Point: Another Eldritch Blast at BBEG
Attack: (1d20+10)[18] vs Reflex
Hit: (1d10+8)[17] plus curse damage rolled above if first attack misses.
Aw man, I messed up too. I was doing an inventory of what attacks I'd used, and noticed that Guard 1 had marked Throk...he couldn't shift unless he'd finished his shift adjacent to Guard 1. That means he would have stayed in J17, and Hal's position would have been different, and so on.
Sigh, sorry guys. I'll need to double check these things going forward.
I've updated. If I've made more mistakes, let me know.
Edit: Also, would it be possible to add a column to the combat tracker? Something to show current HP. I think, if possible, that could be a helpful way to keep track of how badly we are off.
He is still dominated, but he's not in "sleep" mode like before. I mean that the puppetmaster is actively controlling him, as opposed to putting him on standby while he shifts his focus to control the others.
Looks like Rilingfall's going now. Ravian's not really following the OOC thread (I PM'd him) but is still in the game, so I recommend including a bit more detail in the IC thread (instead of posting them here), and ensuring any errors in posts are corrected so there's no confusion.
Bah. Ravian PM'd me to say for Melt to go ahead and take his roll, since the site "ate his post". Whatever. First thing first. Rilingfall hasn't been rolling his saving throw for being slowed from passing the arch. So those first, before any action can be taken.
1st turn: Saving throw vs slow (1d20)[14]
2nd turn: Saving throw vs slow (1d20)[12]
Edit: Okay, so he'd have saved after his first turn.
Now let's look at his character to see what he can do.
Edit 2: I didn't realize Throk had an Amulet of Protection. I''ve updated his stats on the battlesheet, but will have to update the character sheet another time.
Well, that would explain why it looks so good. I may have to go ahead and bite the bullet to get that.
Now, in regards to the action I just took, I have two generalized thoughts.
One, I just summoned Jirus back from the Feywild after being killed by acid. I am unsure if any of that would still be on him, a simple body shake should clean it off. Second Jirus concern, does he still need a saving throw, or did banishment fix that? And lastly, RP wise, I imagine Jirus might have had something happen in the Feywild given it's treatment of the Feyladrin this fight.
Other question, the mass marking, does this include those inside the walls? I didn't put it into the tracker, waiting for a ruling.
And in the future, I will not have Hal jump into the middle of all the bad things. Is no good.
Yeah, probably not the best idea. Lol, did you notice that Throk backed out of the room? Sometimes pragmatism > heroism.
Remember as well, that neither Hal nor Throk would be considered "proper" defenders. You as a hybrid and me taking the strikerish Tempest option means that neither of us is really built for standing in the middle of a mass of enemies and taking their attacks. (Which would explain why we're both bloodied and Rilingfall is out of heals lol)
Especially now, with the reach weapon, Throk will be focusing on moving the enemy into more advantageous (for the party) positions, and then locking them down.
It's great to be back home. Not that I didn't enjoy seeing my brother and his family for the first time in three years, but ... I mean, just having access to a desktop computer with a mouse, a familiar browser and my bookmark library, that by itself is making me feel so much more 'at home', to say nothing of the food and the girlfriend kisses and the cool weather and the lack of persistent odor.
Meltheim, Roman would be concerned about the stonewalker waking back up since his unconsciousness isn't from damage. How much can I do with one standard and one minor action in terms of tying up or de-equipping the little bugger? (It'd take a move action to get to him.) Minor action mage hand could either get my rope into my hand or move away one unattended object ... It seems like a Nature check for knot-tying ought to take more than six seconds, but it keeps things simpler to just make it a standard action ...
__________________
Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun
I'll meta-game with you for a sec. Stonewalker is out for the count. If you want to do something for RP purposes you could (minor action, arcana check for mage-hand knotwork) but you don't NEED to for mechanics purposes.