It's not back yet, but let's go with this for now:
Acidic Fire - level 5
Power (Consumable • Acid, Fire): Standard Action. Make
an attack: Area burst 1 within 10; +8 vs. Reflex; 1d6 fire
damage, and ongoing 2 acid damage (save ends).
A proper use of schadenfreude, I'm impressed. And I'll take you up on that offer, work got crazy busy for no apparent reason, and I got swept away.
Those bombs look nice. I would recommend that those of us without ranged powers get them, Roman already has plenty of ranged options, and something for the rest of us to use before we get into melee would be nice.
How would you describe Lo-Kag's look? I mean, I have eyes/skin/beard figured out, but I don't know about the color of your robes or anything. I was thinking dark grey, if that works, but maybe with some sky blue accents?
First run at Lo-Kag's design. Hircine - let me know what I should add/change/etc (and keep in mind that the character will be less than 1" x 1" on the combat map)
OOC note for Roman: deliberately stepping back to let Hal talk with the big guy. That's who he addressed, and anyway, Tegu likes writing that kind of thing. I don't mind it myself, but if someone else gets more enjoyment out of it ... Anyway, I've got the time to post these days, but that doesn't mean I should fill up everyone's bandwidth with Roman.
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Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun
Hal's got the charisma to pull it off, and I'm trying to make his ambassador title mean something. However, I can pull out some epic fails with a roller, so Hal will rely on those with the big brains to cover him when he screws up. He's not the guy with the plan, he's just the guy that explains it to others.
I opened the map to see whether Meltheim had somehow depicted the change in lighting, and my first thought was "Holy crap! We're being attacked by an owlbear!"
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Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun
You have heard this noise before. In fact, something like it woke you from your mediatation just minutes earlier. This is the scream of a gnome being tortured. Your experience in the upper level of Traps lets you believe that the gnome is only about 200 feet away from you, in a chamber that you thought was unused. It is definitely not coming from the room with the 4 unconscious gnomes, however.
The dimming lights also are also familiar to you - this occurs whenever one of the shadar-kai slip from the Shadowfell into the natural world.
Take care all of you in the area of Sandy. I'm implementing Emergency Preparedness Plans for 8 of my company's facilities in the NY/NJ/PA/CT.
I will probably be a bit busy today, but I will try to get an IC post in later.
I just wanted to pop in here to let you know that the noise is coming from further down that hallway you all had just begun to explore, and that Lo-Kag is leading you in that direction, NOT back to the room where the 4 gnomes were placed. You can still investigate that room, but Lo-Kag is not running in that direction
Roman's stats are fine. Throk would have healed some, even without use of surges -- if he was supposed to have regen only while bloodied, he'd be at 24 before surges, and he'd be full-up if there's no limitation.
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Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun