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Old 11-01-2012, 09:36 PM   Top  -  End  -  #181
Tegu8788
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Default Re: The Colonization of Terenuri (OOC) - Part 2

I've submitted and gotten a subscription, and discovered how bad I was at actually building. Really off. I will be correcting things shortly.

Shular, what application did you use to get it into G-Drive? I tried exporting and importing and it was quite unhappy.
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Old 11-02-2012, 02:33 AM   Top  -  End  -  #182
Shular
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Default Re: The Colonization of Terenuri (OOC) - Part 2

If you're talking about the character sheet, I installed CutePDF, which allows me to print to a PDF file. So when I print my character, I use printer CutePDF, and save to my Google drive. Alternately, print to a normal folder, then upload to google as a pdf.
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Old 11-02-2012, 02:00 PM   Top  -  End  -  #183
Tegu8788
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Default Re: The Colonization of Terenuri (OOC) - Part 2

I'm an apple guy so CutePDF was a no go, but I did manage to save it. Didn't know about that option before. I tried uploading it but it was 5 GB. I'll try compressing it.

I've spent 2 surges to get to 38 HP, just over half his surges spent.


And is anyone else concerned about the traps we just meandered over?

And, because I want to tempt fate, Arcana for mental activity on the other side of the room. (1d20+8)[18]
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Old 11-02-2012, 02:32 PM   Top  -  End  -  #184
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Tegu - I'll give results and description of the room once I have confirmation that everyone's info is updated.
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Old 11-02-2012, 02:38 PM   Top  -  End  -  #185
Tegu8788
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Default Re: The Colonization of Terenuri (OOC) - Part 2

No problem. Updated Hallowhiem and Jirus. Will try and make them look better.
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Old 11-03-2012, 01:46 AM   Top  -  End  -  #186
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Things are back to normal for me. I'll try to get a post up later today.
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Old 11-04-2012, 11:00 AM   Top  -  End  -  #187
Shular
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Sorry. Throk is up to date. I believe the two healing surges plus the regen were sufficient to get him to full.

Edit: belay that. At the end of the fight, Throk would have been at the equivalent of a healing surge +7. (unless I missed something). Thus, he'd have needed to use 2 more surges to be close to full. I'm using someone else's computer at the moment, and can't open the map, but I'll update later today.
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Old 11-04-2012, 03:54 PM   Top  -  End  -  #188
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Thanks all. I'm at the office now finishing up all this paperwork with Hurricane Sandy, but I should be able to get something tonight.

We will be going into initiative, which is why i want to make sure I have everyone's stats right on the map/spreadsheet.
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Old 11-04-2012, 10:29 PM   Top  -  End  -  #189
Dimers
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Default Re: The Colonization of Terenuri (OOC) - Part 2

*boingie boingie* Luvs me some tactical play!
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Old 11-06-2012, 11:15 PM   Top  -  End  -  #190
Tegu8788
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Well I rolled some turds. Polished a bit, but turds none the less.

And what I said about Hal not running into the middle of things... RP demands the Paladin go help the tortured.

Maybe this battle he will play a bit smarter. Our first fight with the new striker, I look forward to seeing how this plays out.
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Old 11-08-2012, 07:37 AM   Top  -  End  -  #191
Dimers
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Default Re: The Colonization of Terenuri (OOC) - Part 2

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Originally Posted by Tegu8788 View Post
And what I said about Hal not running into the middle of things... RP demands the Paladin go help the tortured. Maybe this battle he will play a bit smarter.
If you want Hal to hang back, RP could include a crisis of courage, his faith and goodwill assailed by the knowledge of what happened ten minutes ago. It's an option. It may be more fun for you to play the ideal hero ... but as Roman has been showing me, sometimes acting bumbling and far from perfect has its moments too.

I have to say, having all the time I need to write my responses has given me more appreciation for the acting side of RPGs.
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Old 11-08-2012, 10:38 AM   Top  -  End  -  #192
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Default Re: The Colonization of Terenuri (OOC) - Part 2

I got him neurotic about proving himself to people that aren't even there, and failing to do something will giving me good RP because of that. He's trying to live up to what he thinks his uncle is, like a kid trying to be an adult without fully understanding what he's doing. Sort of Billy Baxton/Captain Marvel thing. If someone warns him not to do something he will take the advice, but it may not occur to him on his own.
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Old 11-08-2012, 01:57 PM   Top  -  End  -  #193
Dimers
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Dude. Nice and deep. I hadn't noticed the "prove himself to ghosts" thing outright, but it's totally there.
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Old 11-12-2012, 11:49 AM   Top  -  End  -  #194
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Default Re: The Colonization of Terenuri (OOC) - Part 2

give me a few hours and I'll give you something fun to do
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Old 11-12-2012, 11:52 AM   Top  -  End  -  #195
Tegu8788
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Default Re: The Colonization of Terenuri (OOC) - Part 2

DM says we have something fun coming up


Everybody, start counting healing surges...
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Old 11-14-2012, 09:55 AM   Top  -  End  -  #196
Dimers
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Aigh! I had a post all typed up and then the power died! (Somebody accidentally kicked the switch on the power strip. This concatenation of desks and filing cabinets is NOT well-thought-out.)
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Old 11-16-2012, 09:04 PM   Top  -  End  -  #197
Tegu8788
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Default Re: The Colonization of Terenuri (OOC) - Part 2

I accidentally stepped on my power brick's on/off button in the middle of an online term paper back in college. Not fun.

Still, a good post. 3 out of 4 gnomes down, let's see how it makes absolutely no difference.
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Old 11-17-2012, 01:41 PM   Top  -  End  -  #198
Dimers
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Default Re: The Colonization of Terenuri (OOC) - Part 2

For those of you in both games -- I'm not leaving Terenuri, only Athas. Sorry for any confusion.
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Old 11-17-2012, 09:51 PM   Top  -  End  -  #199
Tegu8788
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Sorry to see the dwarf go, but glad the eladrin is staying. Without our trusty controller, and the brains behind our operation, we would be in serious trouble.
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Old 11-19-2012, 03:19 PM   Top  -  End  -  #200
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Ravian - we will work Rilingfall out of the story in a graceful way. Thanks for playing.
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Old 11-19-2012, 06:51 PM   Top  -  End  -  #201
Tegu8788
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Hit them! Hit them now!

So, let's try and hit the energy field with a hunk of metal...

Or that dude's foot...
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Old 11-19-2012, 07:13 PM   Top  -  End  -  #202
Dimers
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Default Re: The Colonization of Terenuri (OOC) - Part 2

I'm rolling initiative. Except, y'know, we rolled it ahead of time. But yeah, trying to start a fight. I don't suppose we get a surprise round?
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Old 11-19-2012, 07:22 PM   Top  -  End  -  #203
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

No surprise round per se, but oddly Roman and Hal/Jirus are first in initiative.

Let me get it officially started, ok?

edit: started! Roman and Hallowhiem/Jirus to go first. NOTE: These creatures are insubstantial, which means they take 1/2 damage from all attacks, including those with ongoing damage.
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Last edited by Meltheim : 11-19-2012 at 07:29 PM.
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Old 11-19-2012, 11:29 PM   Top  -  End  -  #204
Dimers
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Default Re: The Colonization of Terenuri (OOC) - Part 2

The main map says the enemies have THP. It's going to be a little hard to keep the records straight because the spreadsheet doesn't seem to have a way to keep up with monster THP. (I'm not complaining -- it's awesome, regardless.) I reduced the THP listed on the map sheet and erased the damage dealt from the spreadsheet.
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Old 11-20-2012, 02:49 AM   Top  -  End  -  #205
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Yeah, I wasn't sure how to show it either. I think I will just track it like normal HP and have them get "healed" whenever they get more THP. Sound good?

Edit: Ok I'll say this - these guys can't technically get bloodied.
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Last edited by Meltheim : 11-20-2012 at 02:51 AM.
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Old 11-20-2012, 02:57 AM   Top  -  End  -  #206
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Ahh, forgot about a cool power these guys have ....

(1d20)[15]

Fell Taint Drone 2 takes no damage!
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Last edited by Meltheim : 11-20-2012 at 02:57 AM.
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Old 11-20-2012, 07:37 AM   Top  -  End  -  #207
Tegu8788
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Default Re: The Colonization of Terenuri (OOC) - Part 2

I'm gonna be a bit delayed with my attack, heading to work now, then back home for thanksgiving, then 4 hours back here for a busy black friday. I should be able to post before the weekend, if everything goes right and behaves.
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Old 11-20-2012, 11:38 AM   Top  -  End  -  #208
Meltheim
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Default Re: The Colonization of Terenuri (OOC) - Part 2

If you want to just "delay" you can, and we can let others go.
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Old 11-20-2012, 11:21 PM   Top  -  End  -  #209
Tegu8788
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Ok, I've arrived at my holiday destination after an extended day of work and traffic. I will post in the morning, but if someone wants to skip it and move on, curse Roman's target, Dirge it, and mark the next one in rotation. Flavor and my rolls will be up in under 10 hours if no one wants to skip ahead.

Edit: So, I doubt that hit, but there it is. Now, let Blinky, Pinky, Inky, and Clyde do their worst.
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Last edited by Tegu8788 : 11-21-2012 at 08:51 AM.
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Old 11-23-2012, 07:11 AM   Top  -  End  -  #210
Shular
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Default Re: The Colonization of Terenuri (OOC) - Part 2

Wait a minute, I think I messed up. Should the damage be halved before or after being applied to the temp hp?
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