I like it. The system is easy to grasp and for the most part I didn't need to look back on the rules to figure anything out. The intro adventure was also very good, gave us lots of opportunities for each of us to do things while still tying it to the overall story (political envoys from the griffon kingdom and all that) I say keep up the good work.
And on to Soot's lesson learned
Spoiler
*Ahem*
Dear Princess Celestia,
Today I learned that you shouldn't take your anger out on your friends when things don't work out the way you planned, especially when it isn't even their fault. You shouldn't let your anger get the better of you or else it can drive away those you care about.
Your faithful subject, Soot.
P.S.- just a little note of appreciation for whoever reviews the applications for the royal guard. They are doing a great job and should not tighten their standards one bit. I hope that all of Equestria will one day see guards of the caliber I witnessed today.
__________________ DMing: Glare of the Crimson Sun, a 4e Dark Sun campaign OOC IC Map
Well, here are my impressions: It feels very character-based, much more free-form roleplay than D&D. This is a good thing; I feel freer with my actions, both in describing the environment and in what I do. It's more a collaborative fanfic than it is a game.
As we play, I think I'm coming to understand how DB reacts the more I play him. Fun fact for you: he dislikes small enclosed spaces. Not quite claustrophobic, but borderline; if you put him in a space where he can't move around as freely as he likes, he'll begin sweating, maybe a bit of hyperventilation.
Dear Princess Celestia Journal
Spoiler
Well, today I bid Canterlot farewell. It was an interesting city; I got to peruse the royal library, and made some interesting advances into the changeling invasion of three months ago. It was a bit difficult, but I even got to talk to the top medical pony of Celestia's School for Gifted Unicorns. (A bit odd, that; you'd think a ruler that combines the best aspects of all races would have a school that's a bit more inclusive. Then again, we have the Commander Hurricane military academy, so...)
Ran into the three most interesting ponies today at the train station; some griffon ambassador was there, so the trains were all shut down. While I waited for the trainsponies to get things settled, I talked with these three other ponies: two earth and a unicorn.
Then, there was a bit of darkness that I haven't figured out yet. I want to say that it was magical, because a sparkler didn't do much to dispel the darkness. In the confusion, two baby foals disappeared: a pegasus colt and a unicorn filly.
Much as I'd like to take the credit for finding them, I'm afraid that would be lying. (And Dad always hated liars. Probably still does.) No, the credit goes to this obnoxious, bossy earth stallion named Crown Cork. Man, he curls my feathers.
But, at the same time, he helped to get the job done. We all worked together to get the job done. I couldn't have gotten into the ambassador's room to check for the foals if that unicorn foal, Soot, hadn't stolen my bits and distracted the guards. I wouldn't have known to look in the next room over if one of the ambassador's aides hadn't used magic (ugh) to show the pegasus' passage through the wall.
They needed me, too. If it hadn't been for me, they could never have caught the little guy; he evaded two of Equestria's finest, which makes a sad statement about the level of athleticism required to become a solar guard.
Only by working together could we do what needed to be done. Truth be told, I'm actually feeling somewhat connected to this odd group; maybe there's something to this whole friendship and teamwork business.
In any case, it bears investigation.
Signing off,
DB.
__________________
Allons-y!
"Everything I see is total, unblemished reality...Except for the flying carrots. Those are probably fake." ~Trixie
I second what Balmas said. This feels much closer to collaborative storytelling than most RPGs I play in. I'm also liking the roleplaying parts, it's interesting to think about how Grease reacts differently or similarly to how I would, depending on the situation.
Now, I just have to figure out what Grease learned.
Dear Princess Celestia Brush Stroke
Spoiler
I'm sorry that I couldn't make it to Ponyville today. I tried as hard as I could to get there in time for dinner, but I hit delay after delay trying to get out of the house, and then once I finally did, it turned out that the train was delayed!
I hope the dinner went well for all of you, and you didn't worry about me too much. I had my own little dinner with a small group of younger ponies on the train. It sounds a bit odd, I'll grant you that, but I can explain. A pair of foals went missing at the train station, and we had to work together a bit to get them back. They really are an interesting bunch, and spending time with them reminded me of a few humbling lessons. Like, for instance, remembering that just because a plan is risky, doesn't necessarily mean that it won't work out alright in the end.
I'll see you soon,
Your loving sister,
Grease Spot
I second what Balmas said. This feels much closer to collaborative storytelling than most RPGs I play in. I'm also liking the roleplaying parts, it's interesting to think about how Grease reacts differently or similarly to how I would, depending on the situation.
Now, I just have to figure out what Grease learned.
Dear Princess Celestia Brush Stroke
Spoiler
I'm sorry that I couldn't make it to Ponyville today. I tried as hard as I could to get there in time for dinner, but I hit delay after delay trying to get out of the house, and then once I finally did, it turned out that the train was delayed!
I hope the dinner went well for all of you, and you didn't worry about me too much. I had my own little dinner with a small group of younger ponies on the train. It sounds a bit odd, I'll grant you that, but I can explain. A pair of foals went missing at the train station, and we had to work together a bit to get them back. They really are an interesting bunch, and spending time with them reminded me of a few humbling lessons. Like, for instance, remembering that just because a plan is risky, doesn't necessarily mean that it won't work out alright in the end.
I'll see you soon,
Your loving sister,
Grease Spot
That's as much the group of people and the play by post format as the game system. Although having a specific narrative function and mechanics that are doing things, not just combat, is pretty slick.
Woot, well we're off to an officially good start then! (See, see why I spent a whole month on character generation?!!? They said I was mad, MAD I TELL YOU!! MWAHAHAHAHAa --- *coughs*)
Oh yes ... all three of those lesson letters qualify for the extra XP and make pretty good reading to boot!
Woot, well we're off to an officially good start then! (See, see why I spent a whole month on character generation?!!? They said I was mad, MAD I TELL YOU!! MWAHAHAHAHAa --- *coughs*)
Oh yes ... all three of those lesson letters qualify for the extra XP and make pretty good reading to boot!
Pretty much what's been said. This feels like one of my Free-Form games, only with a few added rules here and there. And I'm loving it so far. Crown Cork is certainly a hoot to play, though I vastly underestimated how stuck-up he is. Pride was certainly the right choice of word. But the fun part is that it's not the sort of upper-class snootiness that I'm used to. Unfortunately, it's super late, and I can't put it into words right now. >.<
Anyhow, I'll get a letter to Celestia up tomorrow. Too worn out now. Feel free to move on with the game proper, as I don't think that one point of XP is going to change much of anything relevant.
__________________
Quote:
Originally Posted by Eakin
We're like the weeping angels from Doctor Who, except with cuddling and friendship instead of horrible death. Don't look away.
Woot, well we're off to an officially good start then! (See, see why I spent a whole month on character generation?!!? They said I was mad, MAD I TELL YOU!! MWAHAHAHAHAa --- *coughs*)
Oh, you're still mad, but it's okay; you're a fun madman... changeling... thing.
__________________
Allons-y!
"Everything I see is total, unblemished reality...Except for the flying carrots. Those are probably fake." ~Trixie
Interesting. Each of our dreams shows more about our ponies values than they've actually said in game.
Also interesting is that our respective post length doubles or triples when given free reign to describe the environment and other ponies' reactions.
Makes sense, considering that when you're doing normal RP you can't do much until you know how your actions resolve.
Personally, I really enjoyed writing the dream scene, because I got to play with dream logic. Like how the machine Grease was working on was totally nondescript, and Berry Punch was in Canterlot for some reason, and Ponyville was way closer to Canterlot than it should have been. All those little things that don't quite make sense when you think about it later.
Minor clarification to DB's last post, Balmas. The mind check related to the triangular rock, not the second set of landmarks (the speckled potential rocks/buildings)
I'll be generous and give you a partial success on the roll, allowing DB to notice that the triangular rock is a building of some kind.
For clarity, I'll lay it out -rotating clockwise.
Direction one: large triangular building (near distance), chasm (mid distance)
Direction two: speckled potential rocks or buildings (mid), blue shimmer (far)
Uh, isn't Dive Bomb supposed to wait until Crown is clear of the cloud? I was just having him move away, then see if the cloud would follow him that whole distance, and then start running.
__________________
Quote:
Originally Posted by Eakin
We're like the weeping angels from Doctor Who, except with cuddling and friendship instead of horrible death. Don't look away.
There's no check involved in dropping a bit of metal on a cloud, at least while it's not really doing anything
Ok, so the cloud has been disturbed with Cork still under it? Excellent
Hee, given Cork is his character, I'll let Amish have the opportunity to say he bolts out from under it, or if he's fine with the cloud popping a little early.
Let me know what you want Amish and I'll type up the next bit?
So, do we want to play it as is, or act with the edited order of events?
Quote:
Originally Posted by Balmas
Dive Bomb nodded, and flared his wings to jump up. Reveling in the freedom of the third dimension, he rapidly remembered his due attention and focused on the uniting (coupling?) of miasma and coupling. By the Princesses, is he... humming? This pony is... He resisted the urge to facehoof, painful as it would be with the coupling there.
Just in case you want to stick it in your post again.
__________________
Allons-y!
"Everything I see is total, unblemished reality...Except for the flying carrots. Those are probably fake." ~Trixie
I'd say I'm alright with it, 'it' being that Dive Bomb goofs up and drops the coupling early. Our characters aren't half the powergamers we are, and under the circumstances, mistakes and confusion are likely to happen.
If Cork does hear magical disturbances, he may start bolting anyway, so he may not be completely doomed.
__________________
Quote:
Originally Posted by Eakin
We're like the weeping angels from Doctor Who, except with cuddling and friendship instead of horrible death. Don't look away.