Well then, do we want everyone to do past tense then? I've been doing present because it seems to be the RP convention, but sometimes past tense flows more smoothly.
Also, Amish, I get the feeling that I'm going to enjoy every post you make in this RP. Every single one. No pressure.
The ironic thing is you've beaten to me to the skill rolls, I haven't even deployed my first challenge for you all yet. XD
Well, truth be told, there was a heart based challenge if any of you bothered asking that poor teller what was causing the delays, but since he has run off for therapy you all get to discover it as a surprise
The ironic thing is you've beaten to me to the skill rolls, I haven't even deployed my first challenge for you all yet. XD
Well, truth be told, there was a heart based challenge if any of you bothered asking that poor teller what was causing the delays, but since he has run off for therapy you all get to discover it as a surprise
Rule 1 of GMing, the PCs never do what you expect them to. Well, surprises are fun.
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One Tin Pony avatar by Balmas
Last edited by One Tin Soldier : 10-11-2012 at 12:11 AM.
Ive got a bad feeling that I'm going to be repeatedly taught an object lesson in this. Ill breathe easier when i get you all off the train again.
To tell the truth, I kind of debated whether Dive Bomb should offer his services as a courier for Cork, fetching the papers he needs. I decided it would be out of character for him, and that you probably wouldn't appreciate splitting the party before it's even formed.
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Allons-y!
"Everything I see is total, unblemished reality...Except for the flying carrots. Those are probably fake." ~Trixie
To tell the truth, I kind of debated whether Dive Bomb should offer his services as a courier for Cork, fetching the papers he needs. I decided it would be out of character for him, and that you probably wouldn't appreciate splitting the party before it's even formed.
Yeah, I appreciate the thought. One of the nightmares I have with four characters is the risk of splitting the party gets much higher
Also, I'd really hate to have to use the old "canterlot airspace is currently closed too" schtick. XD
Ugh, this'll be easier when I get you off the train. The railroading part of the story should literally end there.
Also, I'd really hate to have to use the old "canterlot airspace is currently closed too" schtick. XD
Ugh, this'll be easier when I get you off the train. The railroading part of the story should literally end there.
Who cares about Canterlot airspace? He just knows better than to go flying off on a fool's errand in the middle of a snowstorm. (At least, I assume it's snowing. Maybe that's just my idealized perception of Hearth's Warming Eve.)
Also, I don't think there's been any railroading at all. We've all been playing fairly nice, grouping up. The hard part will be giving us a motivation to stay together.
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Allons-y!
"Everything I see is total, unblemished reality...Except for the flying carrots. Those are probably fake." ~Trixie
I'm a little worried that my heart challenges are a bit too subtle at the moment. Generally, I will ask for the roll only at a critical juncture of a conversation so that you can take the time to roleplay the initial part of the conversation to get a feel for the difficulty and any modifiers.
I'll throw you a bone here. There's a heart based check possible to appeal to the door guards to let you through. It will be hard though, as they are on duty, but there are some modifiers you can set up depending on how you play it.
(hint; make sure you read their dialogue closely.)
I'm a little worried that my heart challenges are a bit too subtle at the moment. Generally, I will ask for the roll only at a critical juncture of a conversation so that you can take the time to roleplay the initial part of the conversation to get a feel for the difficulty and any modifiers.
I'll throw you a bone here. There's a heart based check possible to appeal to the door guards to let you through. It will be hard though, as they are on duty, but there are some modifiers you can set up depending on how you play it.
(hint; make sure you read their dialogue closely.)
Doh. Now I realize what has to be asked, and how to get a positive modifier, but I can't because it would be out of character to do so. Curse you and your month of character-building. And curse my habitual avoidance of metagaming.
The guards said, "No foals passed this way." So, either the foals went a different way, or somepony else passed this way.
"No admittance, except on guard business." So, we can come in if it's on guard business. If only we had a guard there to help us...
Also, I just now realized that Dive Bomb and Crown Cork are opposites in many ways: Reserved vs. melodramatic, Shy vs. Bossy, Self-made vs. Inheritor... about the only thing that would draw them together is the fact that they both have father issues.
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Allons-y!
"Everything I see is total, unblemished reality...Except for the flying carrots. Those are probably fake." ~Trixie
The problem here is Soot also would be out of character in assuming the law enforcement would work with her on anything, and so would prefer something a little more creative.
My first thought was actually to throw them into confusion with Light's Out, but that seemed like it would cause too much commotion and be harder to play off.
__________________ DMing: Glare of the Crimson Sun, a 4e Dark Sun campaign OOC IC Map
Sorry for delay guys. A bit too much going on for me to post via phone. Will have to wait till I get home and can consult/compare stuff more easily.
Edit, okay done.
The way I reckon this stuff works in practice.
Generally casting a spell requires a skill check, DC is commensurate with the difficulty of the spell (10 for easy up to 20 for hard or higher, at difficulty 3 - Soot's spell is probably a DC 15 check to cast successfully)
Once cast, using the spell in such a way as to evade NPC's results in a separate sneak check. As this check is now for "dodging running guards while invisible" as opposed to "losing alert guards while visible with no cover", the DC is much lower than normal. No modifier was added to Soot's sneak roll, which is body based.
For dodging a PC, it's an opposed check, but rather than adding a modifier for Soot, the invisibility makes it harder for DB to spot her (counting as a superior tool/disguise on her part).
Anywhoo, long story short. She's gone and led two guards away on a merry chase. Definitely not the way I expected this challenge to be overcome! ^^
NB: Based on my reading of conditional tasks, only some spell usage requires a seperate "use" check. If you just wanted to shoot a fireball, for instance, it would only need the one check to cast and fire as the task is "shoot a fireball"
For this one, it is "become invisible, if this works, then dodge guards" thus requiring two checks.