Finding Players (Recruitment)Look for players for chatroom, play-by-post, or even real-life games here. Threads will expire after 3 months, so be sure to move important information to your OOC thread.
LGBTAitP grows some teeth! [Werewolf:the Forsaken]; Closed - Sorry!
This thread is where we're going to bring the discussion of the W:tF game we're tentatively putting together.
Chances are I won't be the Storyteller, but if we can't seem to find someone else, I'll consider it.
Now, this game, as well as where and when it might be held are still up in the air. And, even though the idea was started in the LGBTAitP thread, we won't turn anyone away, even if you've never joined us there before. What kind of people would we be otherwise? Be warned, however, that we're wanting to keep the numbers low, and we've already got several people interested.
Here's what we've got for the 16 so far:
BIG 16!:
Spoiler
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
The game system is obviously the New World of Darkness - Werewolf: the Forsaken.
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
There's a chance that many of the characters will be LGBTA+, but this is not a requirement. Other than that, no real varient.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
We were originally thinking of a smaller pack, so no more than six players. However, there's an idea floating around (no idea who came up with it <_< >_>) about doing two packs in one city, putting the total number of possible players up to, maybe, twelve?
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
This has yet to be decided. It will be up to the ST, as long as everyone can still participate.
5. What is the characters' starting status (i.e. experience level)?
Chances are it's going to be 0 XP, but this is WoD, so a slight XP curve based on character background won't be too overwhelming.
6. How much gold or other starting funds will the characters begin with?
Gold? This! Is! NWoD!
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
I assume that all auspices and tribes will be open. Otherwise, profession/nationality/sexual identity is completely open!
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
This is a werewolf game, so...you're a werewolf . Other splats may be considered if the ST feels like it, but it's probably best to stick to one. Especially if SiuiS ends up as our ST.
9. By what method should Players generate their attributes/ability scores and Hit Points?
Standard nWoD - W:tF character generation.
10. Does your game use alignment? What are your restrictions, if so?
NWoD uses virtues and vices, and they should probably be take into account. Unless you don't care about getting your Willpower back .
11. Do you allow multi-classing, or have any particular rules in regards to it?
What are these "classes" you speak of?
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
That will be up to the ST, and determined by the gaming medium we end up using.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
I myself will vote for using some of the varient rules from Armory: Reloaded, but this will, ultimately, be up to the ST.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
I personally feel every character should have at least twenty pages written about their history, but whoever ends up as our ST might feel differently .
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
Once again, up to the ST, but I will cast my vote for in-depth story, character driven, with middling combat (as was mentioned below, WoD doesn't have a combat mechanic, it has a murder mechanic).
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
We'll be restricted to whatever books the ST can get his/her hands on, which will probably mean just the NWoD core book and the W:tF core book.
CURRENT PARTICIPANTS!:
Our current list of interested parties are (now in alphabetical order!):
Player
Time Zone
Active Period
Absol197
GMT -7 (d)
20:00 - 06:00
Arachu
GMT -5 (d)
15:00+
Celtic_D&Der
Heliomance
GMT
Keveak
GMT +2 (d)
Maugan Ra
GMT
Mynxae
GMT +10
SiuiS
GMT -8
???
Socratov
GMT +2
This puts up at 5 players, with me as ST. I'll be linking the created characters in a bit, too, so we can find them when needed!
FOR WEREWOLF NEWBIES (AND FANS):
I've mentioned this a couple of times, but this actual Werewolf: the Forsaken game is not only a very good way to get familiar with the setting, but is also a tremendouly good read in its own right. I've been sharing it with my friends and family, most of whom have never played (nor want to play) an RPG (After I edited it for grammatical cosistency) as a novel I found online, and they love it! I'm leaving it here in case you want to check it out!
HOUSERULES:
Spoiler
1. Rapid Healing: Increases a werewolf's bashing/turn and lethal/essence healing to equal their Primal Urge. Makes elder werewolves seem appropriately epic and unkillable, and makes that 8*dots price seem a little more worth it.
2. Critical Hits: This is one I made up myself, but it works well, and makes the previous rule a little less broken: when an attack deals more damage than your size, all the extra damage is increased by one damage type. So a size 5 human who takes 6 bashing damage instead takes 1 lethal and 5 bashing; taking 6 lethal would become 1 aggravated and 5 lethal, and taking 6 aggravated would become one grevious and 5 aggravated.
This also adds a fourth damage category: grevious. You're still dead at all aggravated, but you can be hurt even worse than that. Normal humans can't heal grevious, werewolves need a month to do so. It usually represents permanent damage to a human: missing limbs, ruined organs - the kind of stuff you really don't want to have happen.
3. Deadly Rage: When in Death Rage, a werewolf always all-out attacks (+2 dice to your attack, no Defense), and only takes 1 damage from bashing attacks.
4. Extended Rage: Instead of automatically exiting Gauru when you run out of time, you can choose to remain in that form, with the risk of slipping into Death Rage. If you choose to stay (or exit and then re-enter the form)Make a Resolve + Composure -2 roll, and add the successes as extra turns. Every time you run out of time in the scene, you roll again with a cumulative -1. When you fail, you go Death Rage. Gives you a bit more power, at the expense of risking Death Rage, which seems like a very Werewolf-type thing. A personal variant is that I make your Gauru turns based on Composure instead of Stamina, because I think you should be physically able to be in Gauru as long as you want, but you need high stamina mentally to resist the overwhelming Rage of that form.
5. Animal Instincts: Animals use the higher of their Dexterity or Wits for Defense. An Uratha in Gauru, Urshul, or Urhan form can better tap into their animal instinct, and do the same.
6. Supernatural Strength: The normal rule from Armory: Reloaded is that you get the 9-again rule on Strength-based rolls in the Dalu and Urshul forms, and the 8-again rule in Gauru. I normally just shorten that to getting 9-again in Gauru.
7. Gifts You've Earned: As long as you have a starting Renown at 2 dots or higher, you can learn 2-dot Gifts instead of needing to learn the 1-dot Gifts first.
8. No Primal Urge from Merit Dots: It skews XP - it is crazy expensive, more than the dots you gave up. Getting three dots of merit costs 9 XP, getting from PU 1 to 2 costs what, 10? Primal urge is also one of the best stats. It's boring.
The best fix is stolen from Mage: the Awakening. Whenever one of the People interacts with specifically werewolf/spirit magic stuff, they gain a point of magic XP, which can only be spent on primal urge. Coming to know shadow, and how rites and spirits work, deepens your connection to your spiritual self.
9. Sleep does not restore Willpower: This is mostly to avoid fifteen minute workdays, to cop a phrase from D&D. If the only way to get back willpower is through achievement, or by being hindered by your virtue and vice, they become important parts of the game, rather than their current use as only fluff stats with occasional application.
10. Stacking Skill Specialties: You can buy skill specialties up to a +3 bonus on relevant rolls. The cost is 2 times the level, instead of the normal flat 3.
11. Advanced Primal Urge: Your Essence/turn is equal to your Primal Urge from PU 1-8, then as normal for Primal Urge 9-10.
VOTES! FOR DEMOCRACY!:
Here's how the votes on various issues stand. Because we currently have 6 participants, anything with 4 votes or more one way or the other is decided:
Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken] (possibly ST needed)
Right. I forgot there is a The Sixteen around these parts~
Well now. I'd like to run a game, actually, but! I picked up the book for WW:tF literally three hours ago (instead of going to bed), and tat I don't know the setting, or even the rules, well enough to confidently step forward.
That said, I'm trying to compile quickly. I will enter discourse with the dreaded Thanqol beast, to wrest ST secrets from its trollish hide. Pray for my safe return!
Also I'll talk to some less esoteric friends. Practical advice sound like a good idea.
Off the bat though, we should probably figure out what is drawing everyone to Werewolf in the first place. Mine comes from somethin mentioned in another thread. Let me go find it...
Here we are.
Quote:
Originally Posted by Fouredged Sword
Start with a werewolf game if you like the look of the system. It is a straightforward theme and it's more likely to mesh well with the hack and slash mentality most players have coming out of DnD.
Things to keep in mind while running werewolf. Everything the players do effects the shadow. How they do things is as important as anything else. They need to develop empathy for strange ideas and find friends in weird places. They must earn a grudging respect from everyone else, as nobody really likes the fact they exist.
The double layers, of intention and execution being as important as the end result is a fascinating thing for me. Of course, that's from the player perspective. From a ST perspective it woul be easier to correct if I goof, I suppose.
Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken] (possibly ST needed)
I'd like to join (if convenient), but for me the same applies, I don't even have the books yet (although I seem to be able to procure them in one way or the other) and need to familiarize myself with the system. (at least generally nice people who actually do adhere to the public's definition of normal even if they don't care if they do are welcome right?)
__________________ "Where do promiscious fillies go?" - Awesome Tyrion Ponytar by Elemental
Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken] (possibly ST needed)
Ooh, a werewolf game? Well, count me in. Preferably as a player.
I still remember my last game, where my Shadow Lord Ahroun (so, ruthless front line warrior type) ended up Beta. The Alpha was an enthusiastic little puppy street urchin who had no idea what was going on half the time. The odd situation transpired because, during the dramatic stare down of asserting authority, someone threw a slice of beef jerky between us. And my character blinked in surprise and looked away, laughing.
Turns out, in a hall full of Werewolves, that counts as giving up.
Said shadow lord then ended up getting very attached to the cute little puppy. Because there was just something adorable about this bumbling innocent being followed around by a giant, pitch black monstrous wolf thing.
__________________
"Not trusting me might be the smartest decision you made since getting off of your horse."
Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken] (possibly ST needed)
The basic rules are quick and clean. You have stats, 1-5, and skills, 1-5, and sometimes modifiers from tools and such. You add them together; this is your dice pool, the number of ten-sided dice you use. You roll all of those dice, and a single success out of any of them means you win. Five successes means you get a critical success. Penalties directly reduce your dice number, bonuses increase it. Opposing someone can either have a penalty equal to their defense, or be an opposed roll to see who wins.
When rolling dice, 1-7 doesn't matter. 8, 9 and 10 are a success. A 10 also let's you roll another die, and keep the first success. So if you roll really well, it is entirely possible to get more successes than you had dice!
Climbing a wall: you have athletics 2, and strength (or dexterity, whichever) 3. That is five. But the storyteller says its really slick, and crumbly, and the handholds are likely to give out underneath you; -2. That's (2+3-2)=3 dice. If any of those three dice roll an 8, 9 or 10 you climb the wall. If they all come up 7 or less you fall on your bum.
But wait! You tell the ST you want to use your backpack, by slinging it over the top and anchoring yourself. It's hefty enough, so that's a +1. You also had a bit of a run toget here, and want to use that run to help you get over. After thinking, that's another +1 or so. So you have five dice, improving your odds.
Critical failures can only happen when you try something and have almost no chance at all. If the penalty on a roll is enough that you hit zero or less dice, you roll a chance die; a single d10. A ten is a success, and let's you rol again as usual. A one on the chance die is a catastrophic failure; you break your arm on the wall when you jump, you shoot your friend, you slip instead of stopping, you drop your weapon, or the girl you're talking to dumps her martini on your head and lights you on fire.
Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken] (possibly ST needed)
If I am not too late, I would be delighted to join for a game among the twisted creatures that occupy this World of Darkness. As a child of the moon, it is my duty to guard what Father Wolf left behind, after all.
By which I mean; I would really like to be able to play Werewolf with the wonderful people of LGBTAitp! Can I? Puuhlease? :3
As for what draws me to it. I played oWoD with an amazing Storyteller a few years back, starting with Werewolf: The Apocalypse. It was an amazing adventure and the setting of the World of Darkness is really enjoyable to me. Particularly because I like mysteries, horror and the many mythologies shrouded in them. ^_^
I have the core book for nWoD, but I have only played a little of it and none of Werewolf: the Forsaken. I hope I can still contribute to an amazing game, however.
Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken] (possibly ST needed)
Quote:
Originally Posted by Socratov
so basically like exalted (altough I need to play that one as well)?
anyway, I seem to have 'procured' the PDF of the basic player rulebook, do I need any other?
Very like Exalted, as they are made by the same company.
The new World of Darkness core book and the Werewolf: the Forsaken core book are the only two that are absolutely needed.
Okay, it looks like the interested parties are:
--Absol197 (me!)
--SiuiS
--Maugan Ra
--Keveak
--Socratov
--Bianca (Arachu; she's also expressed interest, so until we hear otherwise, we'll assume she's still interested).
That comes out to 5 players if someone in the current group decides to ST, or 6 players if someone else wants to. Which is probably the max, seeing as we wanted to keep the pack smaller-ish.
Do we want to close recruiting already? Or leave it open to one more, plus any from drop-outs?
Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken] (possibly ST needed)
Quote:
Originally Posted by Socratov
so basically like exalted (altough I need to play that one as well)?
anyway, I seem to have 'procured' the PDF of the basic player rulebook, do I need any other?
Absol speaks true about their common origins, but I do not believe that they are much similar beyond the mechanics. From what I hear, you can battle deities in Exalted. :3
In World of Darkness? The things in the sewer shadows that left a trail of blood were the experienced Hunter was? It is hiding from the lower parts of the food chain.
If we need a Storyteller, I might be able to do it. I am a bit green at it, but would be delighted to try.
Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken] (possibly ST needed)
See, I would volunteer as ST, but the majority of my experience lies with the Old World of Darkness, which has entirely different clans and, indeed, cosmology for the Werewolves.
Still, I believe Siuis mentioned being willing to run this, which would be rather fun. I shall have to, uh, acquire the rulebook in a totally legal fashion and check how the setting has changed.
(Just remember, people - looking animals, especially wolves, in the eye is considered a challenge. You probably don't want that...)
__________________
"Not trusting me might be the smartest decision you made since getting off of your horse."
Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken] (possibly ST needed)
Quote:
Originally Posted by Keveak
Absol speaks true about their common origins, but I do not believe that they are much similar beyond the mechanics. From what I hear, you can battle deities in Exalted. :3
In World of Darkness? The things in the sewer shadows that left a trail of blood were the experienced Hunter was? It is hiding from the lower parts of the food chain.
If we need a Storyteller, I might be able to do it. I am a bit green at it, but would be delighted to try.
Oh yeah. Exalted and the World of Darkness are distinctly different settings and themes. In Exalted, for example, the sun is actually a giant battleship. It can transform into a mecha, and knows martial arts. Regular deities aren't even a challenge compared to that (a starting character could take an average deity).
World of Darkness... Not so much. Like, at all. Werewolves get some pretty cool powers and are extremely resilient on a relative scale, but even so, the food chain is still in force, and they are nowhere near the top.
__________________
"Not trusting me might be the smartest decision you made since getting off of your horse."
Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken] (possibly ST needed)
it seems that acquiring the rulebooks has been complete (no details will be given, so no PB's pls). I'll try and get a grip on the system and maybe start trying to set up a character :D
A few questions though (i know the 16 will come later, but still, this is my first PbP game and I'd liek to iron out the creases asap), when will be played, and how/where? I live in GMT+1 (amsterdam, paris etc.) timezone, and I can imagine that to keep the game fluid it would be nice to know when the activity will be peaking...
__________________ "Where do promiscious fillies go?" - Awesome Tyrion Ponytar by Elemental
Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken] (possibly ST needed)
I'm interested!
I've played a fair amount of WoD before, though never Werewolf. I've been in campaigns of mortals, Mage, and hangeling, and several Changeling oneshots.
__________________
Quotebox
Spoiler
Quote:
Originally Posted by shadow_archmagi
You know, I think gods are the exception to the rule that "I built you a shrine" is creepy.
Quote:
Originally Posted by hotel_papa
I maintain that until I see a movie trailer where Patrick Stewart introduces himself as Mordenkainen, there never was and never will be a D&D movie.
Quote:
Originally Posted by dixieboy
I am unable to respond due to the awesomness of seducing a god, sorry
Quote:
Originally Posted by Kalirren
The only person in the past two pages who has known what (s)he has been talking about is Heliomance.
Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken] (possibly ST needed)
Quote:
Originally Posted by Keveak
If I am not too late, I would be delighted to join for a game among the twisted creatures that occupy this World of Darkness. As a child of the moon, it is my duty to guard what Father Wolf left behind, after all.
By which I mean; I would really like to be able to play Werewolf with the wonderful people of LGBTAitp! Can I? Puuhlease? :3
As for what draws me to it. I played oWoD with an amazing Storyteller a few years back, starting with Werewolf: The Apocalypse. It was an amazing adventure and the setting of the World of Darkness is really enjoyable to me. Particularly because I like mysteries, horror and the many mythologies shrouded in them. ^_^
I have the core book for nWoD, but I have only played a little of it and none of Werewolf: the Forsaken. I hope I can still contribute to an amazing game, however.
You can't play. You're too cheerful to play WoD.
Quote:
Originally Posted by Maugan Ra
Oh yeah. Exalted and the World of Darkness are distinctly different settings and themes. In Exalted, for example, the sun is actually a giant battleship. It can transform into a mecha, and knows martial arts. Regular deities aren't even a challenge compared to that (a starting character could take an average deity).
I think he meant real life style deities, as in, the Celestial Incarnae, not the guy tasked by Heaven to watch over a small port city.
Anyway, I would love to play this... if I had the books. Which, between Exalted 3e, a new computer, and Guild Wars 2, isn't happening.
Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken] (possibly ST needed)
Okay, I'm gonna be the record-keeper here until we get a confirmed ST who can take over. I'll be editing the OP soon to reflect changes, and anything major will appear there under RAINBOW headings. Because I like rainbows .
I also had a thought: we seem to be getting a lot of interest, but we had originally planned on a smaller game. Well, instead of leaving people out, we could "split the party," as it were, and do two separate packs in the same city. It wouldn't (necessarily) be one of those PvP type games, just two packs, that are as cordial or antagonistic as their interactions make them to be (which, with the Uratha, is likely to lean more towards antagonistic, but still).
And, as two separate packs, they wouldn't be interacting too closely either. Obviously, this idea would require a very skilled ST, so we might not go with it afterall - I wouldn't want to throw poor SiuiS into that if she doesn't want to. Just a thought as to a way to include more people. Because we don't like to exclude people, now do we?
Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken] (possibly ST needed)
I think, first, a general sound off of both time zone and active points within that timeline are in order.
Mysel', I live in what is suppose to be GMT -8 (depending on daylight savings?), so it's about 17:35 for me at the time I this posting. I am most active from 00:00 to about 03:00 every day, and able to be on starting around 13:00 or so, Monday through Thursday.
Second, I might be able to co-ST with Keveak. Having someone more experienced than I to a degree would be a grand crutch. That being said... I am inherently selfish, and want to play. So however else this unfolds, I'll be okay with ;D
Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken] (possibly ST needed)
Quote:
Originally Posted by Arachu
I don't follow your logic.
WoD is a grim world, full of monsters hidden by a masquerade. Anyone who deals with such monsters walks a line between life, and death. The monsters themselves struggle between humanity, and savage power.
Therefore, it is impossible to have a bright and cheery outlook unless your sanity is questionable at best.
Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken] (possibly ST needed)
Quote:
Originally Posted by SiuiS
I think, first, a general sound off of both time zone and active points within that timeline are in order.
Mysel', I live in what is suppose to be GMT -8 (depending on daylight savings?), so it's about 17:35 for me at the time I this posting. I am most active from 00:00 to about 03:00 every day, and able to be on starting around 13:00 or so, Monday through Thursday.
Second, I might be able to co-ST with Keveak. Having someone more experienced than I to a degree would be a grand crutch. That being said... I am inherently selfish, and want to play. So however else this unfolds, I'll be okay with ;D
A grand idea! I'm GMT -7 (also depending on daylight savings), and am available from 13:00 to 19:00 local (so 20:00 to 06:00 GMT) Monday through Friday, with much greater availability on weekends.
As for your previous idea about saying why we're drawn to Werewolf. First, Werewolf is my favorite WoD setting; I love the spirituality that is inherent in it, the weird and uncanny nature of the spirit world, as well as the animistic and animalistic feel of the setting.
Plus, I've always loved werewolves . They've been my favorite kind of monster since, well, ever!
Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken] (possibly ST needed)
I, personally, use GMT with none of these fancy modifications. That makes it about 4am here. A legacy from being a student would apparently be my inability to stick to a reasonable sleeping schedule...
__________________
"Not trusting me might be the smartest decision you made since getting off of your horse."
Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken] (possibly ST needed)
I'm GMT-5 during DST. I should be available most of the time, especially after noon (7:00 GMT). I may randomly go to my cousin's house on weekends, but probably for one night (I'll try to say something when I do).
Quote:
Originally Posted by Jade Dragon
WoD is a grim world, full of monsters hidden by a masquerade. Anyone who deals with such monsters walks a line between life, and death. The monsters themselves struggle between humanity, and savage power.
Therefore, it is impossible to have a bright and cheery outlook unless your sanity is questionable at best.
But it was mostly tongue-in-cheek.
Oh. *Is glad she didn't get too worked-up*
Still, don't see how being the werewolf equivalent of the Joker hurts. X3
Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken] (possibly ST needed)
So, we have a lot of timezones here, maybe it's an idea to put the respective timezones after the names of people in the list in the OP. That would make it easier to devise a schedule for playing later. (posting this at 9am local time with daylightsavings).
I must say after doing some recon I think this system may be more awesome then 3.5 :p. it lacks a bit of abundancy of choices it has, but the flavor and ease in character creation is imo much easier and (i guess) much more balanced...
Another question, once our characters will be made how will the information pertaining them be shared? Should we generate sheets somewhere and send/share them with the ST or shoudl we only provide a (fitting) description and keep the details to ourselves?
__________________ "Where do promiscious fillies go?" - Awesome Tyrion Ponytar by Elemental
Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken] (possibly ST needed)
Balance is so-so. If you want a broken character, you can have one pretty easy out the gate. The best fixes I've heard tell of are;
No raising your power stat switch merit dots at creation (primal urge in this case)
No fighting styles
The first is because having primal Urge 3 at the start is the best mechanical choice, but then you're a homeless bum with no job and nothing particularly interesting about you. The second prevents one character from winning every fight ever.
I also second the time zone with names idea. And for character sheets, I prefer to use text. The math is pretty light, and it easier to load up. Given the collaborative nature of the storytelling system, it's in the player's best interests to have everything up front. That way, the ST can just look at the numbers and tell you you notice something, for example, or a particularly bad liar could note that the other player is easily decieved, and do a better job than normal.
My play by post experience is limited to the three games I've plate in the last six monts though, one of which was aborted. There may be benefits to keeping mum I'm not aware of.
Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken] (possibly ST needed)
For a werewolf game, you might as well have the character sheets up publically. There's not usually a benefit to keeping the details hidden. Something like Vampire, where every possible advantage you hold in the great political game is important, sure. Less so in Werewolf.
__________________
"Not trusting me might be the smartest decision you made since getting off of your horse."
Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken] (possibly ST needed)
Quote:
Originally Posted by Jade Dragon
You can't play. You're too cheerful to play WoD.
That might very well seem the case, but I promise you I will do my best to fit my demeanour to the appropriate mood. I know fully well that cheer is naught but short-lived optimism in the World of Darkness. I merely prefer to be a source of optimism in this world.
It tends to attract more people to me, which is nice when I get hungry. ^_^
Quote:
Originally Posted by SiuiS
I think, first, a general sound off of both time zone and active points within that timeline are in order.
Mysel', I live in what is suppose to be GMT -8 (depending on daylight savings?), so it's about 17:35 for me at the time I this posting. I am most active from 00:00 to about 03:00 every day, and able to be on starting around 13:00 or so, Monday through Thursday.
Second, I might be able to co-ST with Keveak. Having someone more experienced than I to a degree would be a grand crutch. That being said... I am inherently selfish, and want to play. So however else this unfolds, I'll be okay with ;D
I live in GMT+2 (Believe Daylight Saving Time affects that too) and am usually online from 16:00 to 21:00 on Weekdays and most of the day on Weekends. Homework and sleep schedule changes might affect it, but I have nothing that should keep me from changing a bit around.
I do not know if I really count as more experienced. I have never tried Storytelling for a World of Darkness game and I have only been in a few nWoD games, both of which ended quite before anything obviously supernatural happened. But thanks for the trust, I would be honoured to co-storytell with you. ^_^
Quote:
Originally Posted by Jade Dragon
WoD is a grim world, full of monsters hidden by a masquerade. Anyone who deals with such monsters walks a line between life, and death. The monsters themselves struggle between humanity, and savage power.
Therefore, it is impossible to have a bright and cheery outlook unless your sanity is questionable at best.
But it was mostly tongue-in-cheek.
I have questioned my own sanity before, but I shall try to restrain myself from playing characters delving too deeply in madness. I find them quite fun and interesting to write, but I fully understand how it can clash with a game's style. But who knows, maybe a mental hospital would fit perfectly for the background of a character for this game, only time will tell. ^_~
I will, however, applaud that description of the setting. Quite well done.
Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken] (possibly ST needed)
I also use GMT with no fancy modifications. As for what drew me to Werewolf, mostly just the fact that it's a WoD setting I haven't played yet. Also that the game is mostly full of my LGBTA buddies, and who doesn't want to play a genderqueer werewolf?
__________________
Quotebox
Spoiler
Quote:
Originally Posted by shadow_archmagi
You know, I think gods are the exception to the rule that "I built you a shrine" is creepy.
Quote:
Originally Posted by hotel_papa
I maintain that until I see a movie trailer where Patrick Stewart introduces himself as Mordenkainen, there never was and never will be a D&D movie.
Quote:
Originally Posted by dixieboy
I am unable to respond due to the awesomness of seducing a god, sorry
Quote:
Originally Posted by Kalirren
The only person in the past two pages who has known what (s)he has been talking about is Heliomance.
Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken] (possibly ST needed)
Well, I happened to wander in here after seeing the thread go up for recruiting, rather than because of any real connection to the LGBTAitP thread. Presumably that isn't part of the selection criteria for players. And if it is, I shall fight my way in with a sharpened stick anyway, because it is a werewolf game, and I dearly wish to be involved.
I am told that most people cap the enthusiasm before the 'stab competitors with sharp sticks' phase, but I am clearly not most people.
__________________
"Not trusting me might be the smartest decision you made since getting off of your horse."
Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken] (possibly ST needed)
Quote:
Originally Posted by Mynxae
How was I forgotten in the list of those interested? >.> I expressed interest at least twice in the LGBTAitP thread
EDIT: Also, I'm GMT+10.
You were remembered! You were just labeled as, "Somebody I probably forgot!" ...That doesn't really help, does it? I'm sorry. You're in there now!
Quote:
Originally Posted by Socratov
So, we have a lot of timezones here, maybe it's an idea to put the respective timezones after the names of people in the list in the OP. That would make it easier to devise a schedule for playing later. (posting this at 9am local time with daylightsavings).
It is done! Help me fill in the rest of the chart, peoples!
Quote:
Originally Posted by Socratov
I must say after doing some recon I think this system may be more awesome then 3.5 :p. it lacks a bit of abundancy of choices it has, but the flavor and ease in character creation is imo much easier and (i guess) much more balanced...
It is indeed an awesome system! And don't let others get you down on fighting styles: especially for werewolves, they don't add all that much power. At least, not more than your innate ability to transform into a horse-sized wolf with giant teeth and claws gives you!
Quote:
Originally Posted by Socratov
Another question, once our characters will be made how will the information pertaining them be shared? Should we generate sheets somewhere and send/share them with the ST or shoudl we only provide a (fitting) description and keep the details to ourselves?
Up in the air, but I don't think sharing our numbers with the others would be too bad, unless your character purposefully goes out of his/her/hir way to hide their abilities. In a pack, you usually know what the others are capable of (unlike in, say, a coterie).
Quote:
Originally Posted by Maugan Ra
Well, I happened to wander in here after seeing the thread go up for recruiting, rather than because of any real connection to the LGBTAitP thread. Presumably that isn't part of the selection criteria for players. And if it is, I shall fight my way in with a sharpened stick anyway, because it is a werewolf game, and I dearly wish to be involved.
I am told that most people cap the enthusiasm before the 'stab competitors with sharp sticks' phase, but I am clearly not most people.
It is definitely not a requirement, it was just that we filled up with a lot of players before this thread even existed. But you are welcome anyways! Now we just need to find a way to make everybody fit...