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Old 09-17-2012, 08:18 AM   Top  -  End  -  #151
Socratov
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Default Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken]

Quote:
Originally Posted by SiuiS View Post
Ouch
You're going on the list of wolves who get armor first XD
Did you know they make bullet proof business suits? I'm totally looking into those if I go the organized crime route.someone distract him! Defense only applies to the first few attacks!
Ooooh, I like that... A lot... For IRL even...
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Ooh, bummer on the hiatus. Sorry to hear that. Though I guess I benefit, but still.



Hm. I dunno. Beat up on a wolf enough, and he can't heal anymore. Once he's all bashing, essence will actually damage you. And if he has mixed bashing and lethal, instead of 'downgrading' a point of lethal damage into bashing, the lethal heals and he takes two bashing. That's brutal.
It would definitely be in our best interests to help her build up a dice pool big enough for dramatic successes - imagine the look on an anshega's face when instead of downgrading a lethal wound, it just gains a couple bruises?
Indeed, this is a great gift since you can essentially lock down casters (at least the ones who use essence), especially if you boost occult, wits and honor a lot, then you can achieve those exceptional successes, good bye healing, good bye casting, good bye wolfie...
Quote:


I was gonna wait for the locale before filling in those blanks
What? It's only cheating if I get caught >_>



The player's guide. It also has rules on pack tactics, which are specialized applications of the team work rules, and a bunch of stuff I'm not sure needs to be special tactics. I know one o them, good Samaritan, was a tactic I planne to use to make Socratov look good. Having official rules makes it seem like you can't do them without meeting the requirements...

I'll grb them off my computer real quick, then he's to bed. That means more bad formatting though, I am afraid.

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Huh. Reading that, seeing that not every member has to put points into pack tactics, that may be where my last merit dot goes.
nice! you're planning on becoming the pack's general?
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Old 09-17-2012, 09:38 AM   Top  -  End  -  #152
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Default Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken]; 1-2 players welcome!

Quote:
Originally Posted by SiuiS View Post
Ouch
You're going on the list of wolves who get armor first XD
Did you know they make bullet proof business suits? I'm totally looking into those if I go the organized crime route.someone distract him! Defense only applies to the first few attacks!
Will your pack have enough money to afford something like that? From what I can see, the highest resources dots anyone has is 2...

Quote:
Originally Posted by SiuiS View Post
Hm. I dunno. Beat up on a wolf enough, and he can't heal anymore. Once he's all bashing, essence will actually damage you. And if he has mixed bashing and lethal, instead of 'downgrading' a point of lethal damage into bashing, the lethal heals and he takes two bashing. That's brutal.
It would definitely be in our best interests to help her build up a dice pool big enough for dramatic successes - imagine the look on an anshega's face when instead of downgrading a lethal wound, it just gains a couple bruises?
When you heal lethal, it doesn't downgrade, it's actually fully healed. So spending an essence to heal would heal 1+ lethal, and leave a basing in its place. You are right, though, that once his Health boxes are full enough, any essence spent will wrap over into Lethal territory. So that's useful. Basically, it doesn't really hinder healing too much, but it makes gift use something he definitely has to think about. But with advanced healing, a single bashing is no longer a full turn's worth of healing...

Quote:
Originally Posted by SiuiS View Post
I was gonna wait for the locale before filling in those blanks
What? It's only cheating if I get caught >_>
Well, you got caught . Actually, though, I was wanting to do a quick rundown of each character's past in PM with everybody, so we can iron out details like that, see what you know that you might not want to share, and stuff like that. So get in touch, and we can do that!

Quote:
Originally Posted by SiuiS View Post
The player's guide. It also has rules on pack tactics, which are specialized applications of the team work rules, and a bunch of stuff I'm not sure needs to be special tactics. I know one o them, good Samaritan, was a tactic I planne to use to make Socratov look good. Having official rules makes it seem like you can't do them without meeting the requirements...

I'll grb them off my computer real quick, then he's to bed. That means more bad formatting though, I am afraid.

Spoiler


Huh. Reading that, seeing that not every member has to put points into pack tactics, that may be where my last merit dot goes.
Those look neat. Mr. Shopping definitely gives all packs the three-dot version of Pack Affinity for free, minus the wound penalties thing.

Quote:
Originally Posted by Heliomance View Post
Excellent, thank you! I'll take option 2, and start actually building this chickadee then!

Question: At what point does the campaign actually start? How much is likely to have happened to us already?
We're going to be starting at the ungin where you all get shoved together as a pack. You've Changed, obviously, but you probably haven't been indoctrinated into your tribe yet. That may happen at ungin, or it may happen later, if no elder is available to initiate you (there isn't a local elder of every tribe, so you may have to wait until one wanders in/can be summoned). It really depends on how recent of a Change you are. If you were born only a few days ago, perhaps the only thing you've done is get over your shell shock, and learn how to transform. You were probably taken in by a local pack for the interim (assuming, of course, your character would accept that, although she might not actually have had a lot of choice, depending on whose turf she was on when she Changed, and whether the local pack was already on to the fact that she was going to change soon).

If you've just changed, you probably don't have any Renown yet, which means no Gifts. You'd need to visit one of the Lunes of your Choir to get your first Renown and Gift (your auspice one), and then, if you had time between then and now, you might have gotten a second gift just from doing random things. Your tribe Renown and gift, as well as your third Renown, would most likely come at your initiation.

Rituals though, if you have any (which you likely do) you could have learned at any time. The small ones could probably have been taught to you in a couple hours, if you've been Changed for more than a couple of days.


Okay, so a couple of things. First, Keveak! Could you vote on Houserules (you can abstain from any or all of them, I just need to know).

Second, I've noticed that people seem to keep forgetting that you get a free skill specialty from your auspice skills. So, add that!

Third, I forgot a Houserule I normally use. I forgot what book it's from, but it's:
Stacking Skill Specialties: You can buy skill specialties up to +3 dice. Your starting specialties can also be stacked, up to that maximum.

I'ma add it to the OP, for voting. I will hold off on casting my vote until I get some idea as to how you people react to the idea >_> <_< .
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Old 09-17-2012, 11:10 AM   Top  -  End  -  #153
Heliomance
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Default Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken]; 1-2 players welcome!

How much XP does it cost to increase the rank of a speciality? Flat cost, or escalating?
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Old 09-17-2012, 11:19 AM   Top  -  End  -  #154
Absol197
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Default Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken]; 1-2 players welcome!

Quote:
Originally Posted by Heliomance View Post
How much XP does it cost to increase the rank of a speciality? Flat cost, or escalating?
That's...a good question! Let me look up my notes from the last time I used this rule.

Okay, it looks like it was a rising cost, but the base was lowered to 2 per dot (for specialties, not skills in general).

Which makes sense to me: it's easier to become more skilled in a specific area than it is to become more skilled in an entire field.
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Old 09-17-2012, 11:24 AM   Top  -  End  -  #155
Heliomance
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Default Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken]; 1-2 players welcome!

Also, I forget - are we putting essence expenditure per turn back on par with the other supernatural creatures? As in, one essence per turn per dot of PU?
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Old 09-17-2012, 11:28 AM   Top  -  End  -  #156
Absol197
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Default Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken]; 1-2 players welcome!

Quote:
Originally Posted by Heliomance View Post
Also, I forget - are we putting essence expenditure per turn back on par with the other supernatural creatures? As in, one essence per turn per dot of PU?
I don't think we ever agreed to it officially. If you'd like to put it up for consideration, I'll put it in the OP.
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Old 09-17-2012, 12:13 PM   Top  -  End  -  #157
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Yeah, put it up for discussion.
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Old 09-17-2012, 12:18 PM   Top  -  End  -  #158
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smile Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken]; 1-2 players welcome!

Quote:
Originally Posted by SiuiS View Post
*Kamau

Male Storm Lord Cahalith
"..."

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Like it, but I am a bit confused about the merits. According to Werewolf: The Forsaken, we have seven points to spend in merits. Am I misreading when it looks like you have only spent 3? ^_^'

Really like your descriptions, they are quite intriguing.

Quote:
Originally Posted by Absol197 View Post
Okay, so a couple of things. First, Keveak! Could you vote on Houserules (you can abstain from any or all of them, I just need to know).

Second, I've noticed that people seem to keep forgetting that you get a free skill specialty from your auspice skills. So, add that!
I do not feel I have the experience to make a good decision on most, but I shall vote for the few I do. ^_^

1: A yes from me. Healing being based on Primal Urge seems like a good idea, particularly since it adds a measure of power to Elders.

9: A no from me. I agree with the core book, Willpower is your ability to overcome short-term challenges and loss of it equals exhaustion. Sleep will restore your mental fortitude in the vast majority of cases.
I do not object to nightmares disrupting it or traumatising losses being harder to overcome, however.

I noticed the extra speciality, I spend it on First-Aid. :3
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Old 09-17-2012, 01:11 PM   Top  -  End  -  #159
Absol197
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Default Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken]; 1-2 players welcome!

Quote:
Originally Posted by Heliomance View Post
Yeah, put it up for discussion.
Tis Done! I assumed you were voting "Yes" to it, because you suggested it. If not, I'll change your vote.

Quote:
Originally Posted by Keveak View Post
Like it, but I am a bit confused about the merits. According to Werewolf: The Forsaken, we have seven points to spend in merits. Am I misreading when it looks like you have only spent 3? ^_^'
That's because SiuiS spent 3 of his Merit points on Primal Urge 2 (I think...you did, right?), and another on a merit that he hasn't written in yet.

Socratov also spent merit points on other stuff: he bought two new rituals with two of his merit points.

Yeah, those are the two other things you can spend your CC merit points on. Just so's you know!

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Originally Posted by Keveak View Post
I do not feel I have the experience to make a good decision on most, but I shall vote for the few I do. ^_^

1: A yes from me. Healing being based on Primal Urge seems like a good idea, particularly since it adds a measure of power to Elders.

9: A no from me. I agree with the core book, Willpower is your ability to overcome short-term challenges and loss of it equals exhaustion. Sleep will restore your mental fortitude in the vast majority of cases.
I do not object to nightmares disrupting it or traumatising losses being harder to overcome, however.
Your votes have been logged! Because of them, we have most of our rules decided on! Except the new two; are your votes the same (basically, abstain from everything) on those, or do you have an opinion one way or the other?

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I noticed the extra speciality, I spend it on First-Aid. :3
Well, good then. At least one person got it right! When will we be given a look-see at your character?
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Old 09-17-2012, 01:50 PM   Top  -  End  -  #160
Keveak
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smile Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken]; 1-2 players welcome!

Quote:
Originally Posted by Absol197 View Post
Your votes have been logged! Because of them, we have most of our rules decided on! Except the new two; are your votes the same (basically, abstain from everything) on those, or do you have an opinion one way or the other?
Afraid so, most balancing issues seem much more apparent through gameplay. Since I have not experienced Gameplay with the Forsaken, I would be even more crazy with my votes than usual. :3

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Originally Posted by Absol197 View Post
Well, good then. At least one person got it right! When will we be given a look-see at your character?
Probably tomorrow or the day after. I am mostly done with the mechanics, but I need to write down the fluff when I have time to do it. ^_^'

By the way, any sources for flaws not in the core book? The backstory may warrant some, but I am not sure where to look.
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Old 09-17-2012, 02:34 PM   Top  -  End  -  #161
SiuiS
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Default Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken]; 1-2 players welcome!

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Originally Posted by Socratov View Post
Ooooh, I like that... A lot... For IRL even... Indeed, this is a great gift since you can essentially lock down casters (at least the ones who use essence), especially if you boost occult, wits and honor a lot, then you can achieve those exceptional successes, good bye healing, good bye casting, good bye wolfie...

nice! you're planning on becoming the pack's general?
Yeah, those were really neat back when I was working towards a PMC.

And I don't know, really. I just gravitate towards group cohesion. It's also better optimization wise; wishbone adds two successes to the second wolf's attack. Not dice, successes. In order to get that normally, I would have to drop five dots on Fang & Talon, and then it only helps me and not my allies. If its me and, say, a hypothetical Heliomance who is really bad at physical combat because of shaman stereotypes, then we could either equalize our pools (5 STR, 3 brawl, 2 jaws for me, 2 STR, 1 brawl, 2 jaws and 2 successes for them) or go for the throat, with the first wolf doing a bit of damage and me comin in with ten dice and free successes and tearing of their arm.

Besides, if I can't trust my pack, who can I trust?

Quote:
Originally Posted by Absol197 View Post
Will your pack have enough money to afford something like that? From what I can see, the highest resources dots anyone has is 2...
Yes, but it would leave us hurting. between our resources, and my eventual underworld contacts we could get ahold of them. And take them as spoils from our ruined foes.

Quote:
When you heal lethal, it doesn't downgrade, it's actually fully healed. So spending an essence to heal would heal 1+ lethal, and leave a basing in its place. You are right, though, that once his Health boxes are full enough, any essence spent will wrap over into Lethal territory. So that's useful. Basically, it doesn't really hinder healing too much, but it makes gift use something he definitely has to think about. But with advanced healing, a single bashing is no longer a full turn's worth of healing...
Right, with your house rule yes. Perhaps just increase the bashing? Stronger essence tears through the body when poisoned.

Quote:
Well, you got caught . Actually, though, I was wanting to do a quick rundown of each character's past in PM with everybody, so we can iron out details like that, see what you know that you might not want to share, and stuff like that. So get in touch, and we can do that!
Aye, though I'd have no problem doing this in-thread. I'll work out the details and shoot them to you anyway.

Quote:
Those look neat. Mr. Shopping definitely gives all packs the three-dot version of Pack Affinity for free, minus the wound penalties thing.
Thinking about this, I don't know. Yin is inscrutable, and yet Bastian easily comes across. I think it's simpler than that. With access to scent, and with a broad-spectrum equalization of body language through instinct and spiritual homogeny, combined with the bonus on inter-pack social rolls... A wolf with composure of 3 is inscrutable to a human with wits 3, but normal to a wolf with wits 3. If the wolf with composure 3 wants to communicate, it's like they are both speaking the same patois, and fluency would be a matter of expression.

That's also why Kamau has such high expression, and a body language specialty. Silent communication of a sort, even with the herd, even if just simple communication.

Quote:
We're going to be starting at the ungin where you all get shoved together as a pack. You've Changed, obviously, but you probably haven't been indoctrinated into your tribe yet. That may happen at ungin, or it may happen later, if no elder is available to initiate you (there isn't a local elder of every tribe, so you may have to wait until one wanders in/can be summoned). It really depends on how recent of a Change you are. If you were born only a few days ago, perhaps the only thing you've done is get over your shell shock, and learn how to transform. You were probably taken in by a local pack for the interim (assuming, of course, your character would accept that, although she might not actually have had a lot of choice, depending on whose turf she was on when she Changed, and whether the local pack was already on to the fact that she was going to change soon)
*nod* Kamau had his first change in another pack's territory, and was chased out. He's been a ghost since, until a traveller of some sort met him about a week or so later, to do a better job explaining. Takin him in, taking him to Ungin.

Quote:
Second, I've noticed that people seem to keep forgetting that you get a free skill specialty from your auspice skills. So, add that!
Free specialty in expression was the first one I did
I'm not sure whether to enhance expression, or add a brawl specialty for Gauru. One is an inhuman ability to get a point across, the other reflects his desired crazy boost in Gauru.
(P.S. - as story teller you can make executive decisions looks like everyone accepted stacked specialties with no fuss)

Quote:
Originally Posted by Heliomance View Post
Yeah, put it up for discussion.
I'm good either way. I think that with regeneration equal to primal urge, we don't need to worry about normalized essence expenditure, but we will see.

Quote:
Originally Posted by Keveak View Post
Like it, but I am a bit confused about the merits. According to Werewolf: The Forsaken, we have seven points to spend in merits. Am I misreading when it looks like you have only spent 3? ^_^'

Really like your descriptions, they are quite intriguing.
Thank you! And yes, Kamau is as yet incomplete. His merits will either go towards increased Primal Urge, Pack Tactics, a Totem, or some combination. I also need to finish skills and equipment.

EDIT FLAWS
There are a couple scattered around. Do a search on google for flaws werewolf the forsaken. There's bad regeneration, a crippling ailment from regenerating too fast and having something set wrong, silver allergy, "Hollywood syndrome" (movie symptoms of lycanthropy, like hairy hands, unibrow, underbite, pentacle on your palms, pinky as long as your ring finger, etc), being a lone wolf, and being human focused and having trouble connecting to your wolf heritage can all be found in Rage: the Forsaken Player's Guide.

Nightmares comes from Changeling: the Lost, and interacts with changelings all being lucid dreamers (lucid dreaming is a 2 dot merit for other characters). Dreams have intensity (wits+resolve), and if the intensity is higher than your resolve, it's a nightmare - a brutal one, because it's so intense. Nightmare prevents WP recovery, or actually costs WP if wits+resolve roll is a dramatic success.

Finally, I prefer to use mild derangements as flaws. The definite mechanical effect makes it easier for me to work with because I've been playing D&D for decades.
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Old 09-17-2012, 02:46 PM   Top  -  End  -  #162
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Change my vote to an abstain on the essence normalisation, if you would be so kind. I haven't delved into the mechanics and balance of Werewolf to know how much of a difference it makes. Presumably, there are very few abilities that require more than one essence, unlike in, say, Changeling, where only being able to spend one glamour per turn makes you very weak.
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Old 09-17-2012, 02:54 PM   Top  -  End  -  #163
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Change my vote to an abstain on the essence normalisation, if you would be so kind. I haven't delved into the mechanics and balance of Werewolf to know how much of a difference it makes. Presumably, there are very few abilities that require more than one essence, unlike in, say, Changeling, where only being able to spend one glamour per turn makes you very weak.
Essence expenditure comes out in high end rituals. Healing rites for example, or hunting rites. For gifts or fetishes, I think the most I've seen is 2; usually an expensive gift requires willpower.
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Old 09-17-2012, 03:52 PM   Top  -  End  -  #164
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Character sheet slowly taking shape here.
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Old 09-17-2012, 08:06 PM   Top  -  End  -  #165
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Background

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...that ended up longer than I was planning. I kinda started writing and didn't stop. Oops.
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Old 09-18-2012, 06:12 AM   Top  -  End  -  #166
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Default Re: LGBTAitP grows some teeth! [Werewolf:the Forsaken]; 1-2 players welcome!

For my character it doesn't really matter since I can only use essence for healing, which is limited any way...
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Old 09-18-2012, 06:41 AM   Top  -  End  -  #167
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Originally Posted by Heliomance View Post
Change my vote to an abstain on the essence normalisation, if you would be so kind. I haven't delved into the mechanics and balance of Werewolf to know how much of a difference it makes. Presumably, there are very few abilities that require more than one essence, unlike in, say, Changeling, where only being able to spend one glamour per turn makes you very weak.
It shall be so changed! And you're correct - the only Gifts that require more than one Essence at a time are 5-dot gifts, if I remember correctly, when it's quite likley you'll have enough Primal Urge to pay for it. Other things that cost multiple Essence (such as the Rite of Healing, like SiuiS mentioned) are on a time-scale where it's your total Essence reserves that are important, not your Essence/turn.

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Originally Posted by SiuiS View Post
Essence expenditure comes out in high end rituals. Healing rites for example, or hunting rites. For gifts or fetishes, I think the most I've seen is 2; usually an expensive gift requires willpower.
'Tis true!

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...that ended up longer than I was planning. I kinda started writing and didn't stop. Oops.
There is absolutely nothing wrong with getting carried away with writing (says the writer ). Especially if it's that good! I must say, Luci had a very, uh, lucid Change.

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Originally Posted by Socratov View Post
For my character it doesn't really matter since I can only use essence for healing, which is limited any way...
Oh, how wrong you are! Even with no Gifts or Rites that require it, you have the following things you can spend Essence on:
--Healing, as you know;
--Fast transformation - change to any form as a reflexive action, without rolling;
--Quick Cross - cross the Gauntlet (at a locus, of course) in 1 turn without rolling;
--Awaken a sleeping Locus; technically a part of the rite that puts loci to sleep, but if you happen across such a locus, you can use Essence to wake it up;
--Bargain with a Spirit; Spirits often require Essence in payment for services, information, or just to behave themselves. As Elodoth, your job is to negotiate with them, so you'll likely be spending a lot of Essence on this.
--Activate a Fetish; You can activate a fetish without a roll by spending an Essence.
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Old 09-18-2012, 06:45 AM   Top  -  End  -  #168
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Originally Posted by Absol197 View Post
It shall be so changed! And you're correct - the only Gifts that require more than one Essence at a time are 5-dot gifts, if I remember correctly, when it's quite likley you'll have enough Primal Urge to pay for it. Other things that cost multiple Essence (such as the Rite of Healing, like SiuiS mentioned) are on a time-scale where it's your total Essence reserves that are important, not your Essence/turn.



'Tis true!



There is absolutely nothing wrong with getting carried away with writing (says the writer ). Especially if it's that good! I must say, Luci had a very, uh, lucid Change.



Oh, how wrong you are! Even with no Gifts or Rites that require it, you have the following things you can spend Essence on:
--Healing, as you know;
--Fast transformation - change to any form as a reflexive action, without rolling;
--Quick Cross - cross the Gauntlet (at a locus, of course) in 1 turn without rolling;
--Awaken a sleeping Locus; technically a part of the rite that puts loci to sleep, but if you happen across such a locus, you can use Essence to wake it up;
--Bargain with a Spirit; Spirits often require Essence in payment for services, information, or just to behave themselves. As Elodoth, your job is to negotiate with them, so you'll likely be spending a lot of Essence on this.
--Activate a Fetish; You can activate a fetish without a roll by spending an Essence.
count me in favor of spending more essence then PU in a turn
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Old 09-18-2012, 01:09 PM   Top  -  End  -  #169
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count me in favor of spending more essence then PU in a turn
Your vote shall be logged!

In other news, I was searching online and I found a document that had every gift list from every book, and a useable description of how they work. So, that means that all those gifts are now available, both to you, and to me!
>:) Mwahahaha!

I also stumbled once again across the stats of my favorite canon NPC:

Red Sticks
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Old 09-18-2012, 01:13 PM   Top  -  End  -  #170
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Ah. Memo. Do. Not. Challenge.
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Old 09-18-2012, 03:23 PM   Top  -  End  -  #171
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Originally Posted by Absol197 View Post
Your vote shall be logged!

In other news, I was searching online and I found a document that had every gift list from every book, and a useable description of how they work. So, that means that all those gifts are now available, both to you, and to me!
>:) Mwahahaha!

I also stumbled once again across the stats of my favorite canon NPC:

Red Sticks
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****ing hel. Can we do a cross-splat game? I feel the urge to play a Thyrsus Mage. >_>
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Old 09-18-2012, 07:34 PM   Top  -  End  -  #172
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****ing hel. Can we do a cross-splat game? I feel the urge to play a Thyrsus Mage. >_>
Uuuuhhh, no. Sorry, I don't want to deal with that at the moment. Plus, if you start branching off into other splats, other people will want to do so, and suddenly it's not the same game anymore, and I have to do a lot more work.

Additionally, now that I have access to all the Gifts that have every been printed, I have expanded the Tribe and Auspice Affinity gift lists. If you want to know what specific gifts do, let me know!

Auspices
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Tribes
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Old 09-18-2012, 08:02 PM   Top  -  End  -  #173
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I'm sure I came across a third set of moon-affiliated gifts, but for the life of me I can't remember which book they were in.
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Old 09-18-2012, 10:05 PM   Top  -  End  -  #174
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Uuuuhhh, no. Sorry, I don't want to deal with that at the moment. Plus, if you start branching off into other splats, other people will want to do so, and suddenly it's not the same game anymore, and I have to do a lot more work.
I was jus joking about the power discrepancy, silly.
Although there is a big difference between "has power that could, in theory, affect Red Sticks" (a beginning Thyrsus) and "has a chance of not dying immediately" (just under Archmaster, and requires successfully fraying his attributes to the point of normalcy). Red sticks is a big honkin' scary mother.

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Additionally, now that I have access to all the Gifts that have every been printed, I have expanded the Tribe and Auspice Affinity gift lists. If you want to know what specific gifts do, let me know!
Ironically, changes nothing for me. Although I'd like to know what books Dreamer's Moon is from.

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I'm sure I came across a third set of moon-affiliated gifts, but for the life of me I can't remember which book they were in.
The second set comes from one of the last few books, in the last five printed. We could check the last few and see if they came out afterward?
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Old 09-19-2012, 04:31 AM   Top  -  End  -  #175
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Here we go! Not actually moon gifts, but they have the same clause about only the relevant auspice can learn them. From Signs of the Moon, with have the Irraka's Gifts of Cunning, the Ithaeur's Gifts of Wisdom, the Elodoth's Gifts of Honour, the Cahalith's Gifts of Glory and the Rahu's Gifts of Purity.
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Old 09-19-2012, 05:58 AM   Top  -  End  -  #176
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I was jus joking about the power discrepancy, silly.
Although there is a big difference between "has power that could, in theory, affect Red Sticks" (a beginning Thyrsus) and "has a chance of not dying immediately" (just under Archmaster, and requires successfully fraying his attributes to the point of normalcy). Red sticks is a big honkin' scary mother.
Oh, sorry. My sarcasm detection software must not be working properly. I should probably update that to version 3.7. Anyone know how much that costs, these days? Is there a good patch for my current version?

And, of course, fraying his attributes won't work especially well. The only way to get a sympathetic bead on him is to, well, find him in his den. Red Sticks isn't his actual name, it's just what people call him. His original human name and Uratha deed name have been lost; you can get a piece of fur or anything, because he's out and about so rarely. That means hacking away at him from some safe location isn't going to work, so you have to go find him personally.

And, of course, to get to him you first have to get through his spirit guardians and the packs of Predator Kings that guard his dens. Which means he'll likely hear the ruckus, and now you've got Red Sticks stalking you. I don't care how great your magic is, when he dives on you in Primal Form swinging around a possible Strength of 43 (!!!) dealing straight aggravated damage, your head is going flying.

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Ironically, changes nothing for me. Although I'd like to know what books Dreamer's Moon is from.
Lore of the Forsaken, like Heliomance's Witch's Moon gifts.

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Here we go! Not actually moon gifts, but they have the same clause about only the relevant auspice can learn them. From Signs of the Moon, with have the Irraka's Gifts of Cunning, the Ithaeur's Gifts of Wisdom, the Elodoth's Gifts of Honour, the Cahalith's Gifts of Glory and the Rahu's Gifts of Purity.
Well, share! And depending on how they work, I might rule that the Gifts of Purity can also be learned by the Pure.
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Old 09-19-2012, 06:13 AM   Top  -  End  -  #177
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Oh no, no sympathy. I figured I would have in in sight lines for this hypothetical working. Seeing him isn't the hard part, no matter how well he hides. It's, as you said, being stalked by Red Sticks. Watching a meter doesn't make you safe after all. Knocking his strength down to "only" eight in primal form isn't exactly comforting.

Gifts of glory, hm? Might be worthwhile. Will give it a look-see, soonly. Polish out the majority of history, maybe switch some gifts, add merits and specialties. Then good to go. Have several ideas for equipment patterns. Know that a beginning character isn't likely to have everything I can think of, so I need to finalize the hazy edges Of his personality. Think I want to lean towards a hefty padlock on a thick chain as an eventual klaive, though.

Oh, and is klaive just a generic term for a fetish which operates as a weapon, now? I mean they weren't too defined in the apocalypse (just long blades weapons of silver) but now there's an axe, a sword, some knives, a mace...
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Old 09-19-2012, 07:28 AM   Top  -  End  -  #178
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Oh no, no sympathy. I figured I would have in in sight lines for this hypothetical working. Seeing him isn't the hard part, no matter how well he hides. It's, as you said, being stalked by Red Sticks. Watching a meter doesn't make you safe after all. Knocking his strength down to "only" eight in primal form isn't exactly comforting.
It's that 5-dot strength Gift that's the real kicker: +3 Strength for every Essence spent. He can spend 10 Essence per turn. Ouch. Plus, in Primal Form, he heals lethal damage at the same rate normal Werewolves heal bashing. He'll just suck up any damage you manage to hit him with.

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Gifts of glory, hm? Might be worthwhile. Will give it a look-see, soonly. Polish out the majority of history, maybe switch some gifts, add merits and specialties. Then good to go. Have several ideas for equipment patterns. Know that a beginning character isn't likely to have everything I can think of, so I need to finalize the hazy edges Of his personality. Think I want to lean towards a hefty padlock on a thick chain as an eventual klaive, though.

Oh, and is klaive just a generic term for a fetish which operates as a weapon, now? I mean they weren't too defined in the apocalypse (just long blades weapons of silver) but now there's an axe, a sword, some knives, a mace...
Sounds neat! And yes, a Klaive is any Fetish designed to be used as a weapon.

All right, I've got most of the city planned out. I basically just waiting on characters to be finished, and then we can get started. So, characters y'all!
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Old 09-19-2012, 03:56 PM   Top  -  End  -  #179
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Probably tomorrow or the day after. I am mostly done with the mechanics, but I need to write down the fluff when I have time to do it. ^_^'

By the way, any sources for flaws not in the core book? The backstory may warrant some, but I am not sure where to look.
Really really sorry that I have to postpone it, but I am much busier than expected. I most certainly will post the sheet itself tomorrow, but the backstory will unfortunately not be done until at least late Thursday. Big sorries. m(_ _)m

On the plus side, it will have pictures! ^_^
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Old 09-19-2012, 05:38 PM   Top  -  End  -  #180
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It's that 5-dot strength Gift that's the real kicker: +3 Strength for every Essence spent. He can spend 10 Essence per turn. Ouch. Plus, in Primal Form, he heals lethal damage at the same rate normal Werewolves heal bashing. He'll just suck up any damage you manage to hit him with.
Well, there are two ways it would go. Either the Mage is a person, and wouldn't get involved/wouldn't care/wouldn't see him coming and get murdered; or the Mage is optimized. But that's just as bad, because why would a Mage that invested in winning care about the weird spirit hippies? The hisil is small-time to such a guy.

Which is unfortunate, because that means the odd mate who actually cares about how spirits work with reality has no support from his brethren. The awakened Don't even know the spirits by the same names, and when they ask what the spirits call themselves te answer is an uncaring shrug. Who cares? Spirits are tools.

Being able to actually do stuff with the shadow denizens is part of the appeal of werewolf, actually.


Oh, and on that note something that took me a moment to grok.
Spirits are listed as rank 1-10. That's actually a dirty lie! Spirits are ranked 1-5, and rank 5 is "Minor God". The gafflings are ranks 1 and 2; those are pets or food. Ranks 3 and 4 are jagglings, and are either allies, enemies, or "Poor Ripheart. He never stood a chance...".

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All right, I've got most of the city planned out. I basically just waiting on characters to be finished, and then we can get started. So, characters y'all!
City where? Which city? And then, my planning shall be COMPLETE! MUAHAHAHAHAHA!

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Kamau
Updated history and added a bit of personality to description. History also have me some ideas on where to focus with his remaining merits.

Also oops I'm th last poster, I'd better just edit this in then >.<
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