Nah, it doesn't matter. Falcon's conclusions are pure guesswork, so none of it is intended to reflect what actually is the case.
And I think it's fine if you go ahead with the next post. I had Falcon assume that Madeline was out cold while he was talking. Not like he would have done anything different even if Madeline was still awake.
Sorry it was a confusion. I wanted to say the meaning that, such a reason is also unknown to me. Sorry, it was trying to be the small joke. Because it was missed some days, probably the suggestion of Ascaloth at such a time cannot be used now, I think.
Quote:
Originally Posted by Rising Phoenix
Ohaiyo Kasanip-san (it's 'san' when you are referring to someone you are not on familiar terms with right?)! Genki?
Ahem excuse my terrible Japanese, it's just bits and pieces I've picked up from anime.
Not entirely sure what you mean by the above, but you can post as often as you want to roleplay so long as you try to minimize double posts. Scrap that, now I know.
Hello, it is nice to meet you again Rising Phoenix. I am tired, thank you. And you?
Quote:
Originally Posted by Sairyu
The suggested back-group was that the Church of Nalba went and gave Madeline some funds to go hire a bodyguard since she'd be travelling cross-border and that she then hired Oren. Why? Only Madeline knows.
I figured that you might want to develop it from that skeleton yourselves based on how the general tone of Madeline and Oren interactions wound up being.
Maybe Madeline knows, but Kasanip hasn't decided. Of [personal history] for Madeline, it wasn't expected such a thing. Actually it has not been thought about. Just was written poorly by me at such a time. How Madeline talked about such a thing in IC must be reviewed by me because maybe is wrong.
Quote:
Originally Posted by Ascaloth
Kasanip, you can have Madeline wake up about now if you want.
Sorry, I will try to make a post after situation of IC thread can be understood. To respond of OOC was too slow for me.
Quote:
Originally Posted by Ascaloth
Second, Kasanip has had Madeline recite prayers in Japanese, and I've had Falcon say a couple of words in the same, assuming that it is at the very least an obscure dialect of Berca in the setting. What is the actual status of languages in the continent though? Does everyone use the same language in this continent with Madeline's prayers being made in a ritual language exclusive to the Nalban Church like Latin IRL? Or does each country have its own language, and everyone is just using a common language to communicate, with Madeline's prayers being the first and only example we've seen so far of a region-specific language? For that matter, what IS the name of Madeline's prayer language? I'm assuming it's NOT "Japanese".
Third question. This one has persisted throughout FE history, and it has had many different answers between the games. Therefore, it's well worth asking the question again, but if you're intending to keep it a secret plot point for the time being, you don't have to answer it now.
Sorry, it was because lazy and not desire to make such a translate since probably boring for most players. Actually I did not think it would create such a problem for Sairyu and players. If it is troublesome it can be ignored. To read later post of Sairyu, it seems to write it was my mistake.
Quote:
Originally Posted by ZeltArruin
I figure Oren took the job because he knows how mercenaries can be, flighty, unreliable, etc, and didn't want to see Madeline end up dead due to shoddy sell-swords/axes/lances. So he took the job, with out saying as much to Madeline, of course. That and being in his late thirties gives him plenty of experience to bring to the table, I guess.
Probably it should be talked about together if it becomes a problem.
Quote:
Originally Posted by Rising Phoenix
So I've been investigating Fire Emblem: Awakening and the tactics look very, very interesting... Have I mentioned that I will be getting a 3DS just for this one game?
I dunno about the story (Perhaps Kasanip can give us an opinion?), but everything else looks good (minus the enemies... I'd rather not fight amorphous blobs)
Yes, tactics are very different from before Fire Emblem games.
Actually, one reason to not offer tactic advice for this game is I became used to Kakusei system.
About story, I like it very much. To become [tactician character], it became emotional connect to the story. To make difficult decision sometimes, I very much enjoyed it. Character support is very good. Class Change system is very good.
But [Lunatic Mode] is difficult. If it is played Classic style, I want to make such a warning. In such a mode Kasanip must became [Thief] class for sometime because of accident. Such a roleplay was amusing and sad for me.
Quote:
Originally Posted by Herpestidae
Is that the one where you make your own unit and stuff? Because even though I don't really like the DS sprites, I want it for that alone. Some part for me thought that "Tactician" stuff from FE7 was a gimmick to sucker players in, but the other part if me was rightly suckered in and enjoyed being talked to by the characters.
To say, it is more complex than such a part. If it is like to roleplay, Kakusei is better game.
Quote:
Originally Posted by Rising Phoenix
You can also make your own unit in two fire emblems: 12 and 13. IMO the sprites of 13 are way better than 11s and 12s they are much more anime like.
The one thing I am a bit cautious about is that there are literally dozes of DLC characters...
Edit: Actually the art of 13 is anime...
It is because of anniversary. But it is very nostalgic. and to make [new game] play interesting too. Many types of play can be done. Always art of game is to change because change the artist. Actually a nostalgic style is missed. But nostalgic feeling to see such DLC characters, too.
Quote:
Originally Posted by Ascaloth
Out of curiosity, here's a categorisation of party members by nationality, just as a point of interest. Retired characters are marked in red, while future members will be marked in green.
Putting aside the 3 enigmas, the current party make-up is dominated by Hirothi, who weigh in at 5 members, and may reach a total of 8. Bercans and Farins weigh in at 3 members each, but the Bercans may find their ranks boosted to twice that number by incoming recruits.
In conclusion, the Farins are woefully under-represented currently, as I have been suspecting.
Madeline is a half. She is from [Berca + Farin]. Probably style of play somehow became [Berca]-style. Before to read Saiyru's language post, my imagination was different of the meaning, I think.
Quote:
Originally Posted by Rising Phoenix
Spoiler
No worries :).
Can someone please make his eyes so that his not radioactive all the time at please?
Quote:
Originally Posted by Hydranova View Post
Ooh ooh! Hugo next, please!
"It would be unfair to analyze a man we've just met, but if you insist I'll give it a go. Hugo is a person that, until recently, nearly had most of the things he ever wished for. He spent half his life getting there and now... he lost everything...violently...... Ahem... this includes most of his social circle and- more importantly- his entire family. This is an extremely traumatic experience that has left him extremely unstable. Coupled with the fact that his discipline in martial arts can make him on focus on one aspect (and there only is one aspect dominating his life right now) and that he has nothing left to lose this makes him extremely dangerous. This was noticed a bit too late by those that brought him to his state." The doctor takes a breath and moment to gather his thoughts. "The question now is: Did he do the right thing? By his grief standards most definitely. Asking him to forgive so soon (if there ever will be enough time) is... plain wrong. However, from a more neutral perspective (aka us), perhaps not so. He has done an extremely selfish act that not only has, ultimately, prolonged the cycle of violence (we are at war though...), but has also pushed the healing process back and put his life at more risk by attracting more attention to himself...
So what should we do? For now, leave him alone he is not reasonable right now. Later, however, extending friendship will be welcome (humans are social animals)... oh...and..." he takes on a mischievous grin "If any of our ladies would like to 'befriend' him in other ways, that would boost his confidence and healing process as well . He is a fine specimen and he has already raised a family proving that he is a good long term partner if your personality types are compatible... huh? Why is everyone all of a sudden looking at me shocked? Oh right... my bad... but I was just stating the facts... and come on... some of you do go after the brooding, scarred types... Oh yes... I know..."
Wow.. that was a lot more than I was expecting to write. Anyway, Hugo and Mortimer would make for interesting support conversations... On one side you have a young man, largely inexperienced in romance, who wishes to heal the world. On the other hand you have someone who had a full filling relationship, lost everything and is now extremely bitter... Oh and they both have dark affinity...
I think maybe [fortune teller] ability of Madeline should be erased from story mode, but keep [oracle] ability for roleplay and story. I cannot match such a post, and to have failed to do such a thing until now.
Quote:
The five elements in Japanese philosophy are Air-Fire-Earth-Water and Void.
The Fire Emblem is a lost relic.
There are... many implications, and one very large one.
To be honest, it wasn't though that such a meaning for me. Such a style isn't worshiped. To say, it was thought Sairyu's description of [spirit] was to use in a different meaning like [deity]. I can change prayers of Madeline, since until now to be very different meaning.
Quote:
Originally Posted by Ascaloth
@Kasanip,
おやすみなさい、カサちゃん。
(Good night, Kasanip.)
Thank you! You too.
Quote:
@Kasanip
That is one long walk, but congratulations, you move at least four times faster than a medieval army at regular marching speed!
Thank you!
Quote:
Sounds fun I don't think I've ever ran more than 10 miles for an event. Although I'm not strictly a marathon runner (I mostly play jiu jitsu, wrestle and jog).
Thank you!
Sorry, was tired so it isn't used kilometers was forgotten. I don't know about how many miles.
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Kasanip's Sketchbook 2 Thread
It is difficult to speak English, please excuse mistakes kindly m(_ _)m Because of study, it is forum vacation until 24/06/2013
Hello, it is nice to meet you again Rising Phoenix. I am tired, thank you. And you?
Yes, tactics are very different from before Fire Emblem games.
Actually, one reason to not offer tactic advice for this game is I became used to Kakusei system.
About story, I like it very much. To become [tactician character], it became emotional connect to the story. To make difficult decision sometimes, I very much enjoyed it. Character support is very good. Class Change system is very good.
But [Lunatic Mode] is difficult. If it is played Classic style, I want to make such a warning. In such a mode Kasanip must became [Thief] class for sometime because of accident. Such a roleplay was amusing and sad for me.
To say, it is more complex than such a part. If it is like to roleplay, Kakusei is better game.
It is because of anniversary. But it is very nostalgic. and to make [new game] play interesting too. Many types of play can be done. Always art of game is to change because change the artist. Actually a nostalgic style is missed. But nostalgic feeling to see such DLC characters, too.
I think maybe [fortune teller] ability of Madeline should be erased from story mode, but keep [oracle] ability for roleplay and story. I cannot match such a post, and to have failed to do such a thing until now.
To be honest, it wasn't though that such a meaning for me. Such a style isn't worshiped. To say, it was thought Sairyu's description of [spirit] was to use in a different meaning like [deity]. I can change prayers of Madeline, since until now to be very different meaning.
Kasanip, good to meet you too and hope you are well rested now.
Thank you so much for the information regarding the latest fire emblem, I am really, really looking forward to it now .
Please, do keep your fortune teller ability, Mortimer just went from the role play in the thread and the character background. He than extrapolated doing educated guesses. However, he cannot predict the future.
As to why it isn't working: Perhaps there is a reason why her fortune telling isn't working right now? Maybe the five spirits are too much in turmoil to provide sound advise? Maybe Madeleine has been misreading their signals? etc... Generally role playing an medium/oracle/prophet requires some co-operation with the Game Master and maybe it would be best if you discuss this with Sairyu (sorry to burden you further Sairyu)
Lastly we are very, very glad for your presence in this game. Life happens and is more important than a thread. It's more than ok to take leave from it (so long as you give an estimate of how long you will be away etc)
All the best,
R.P.
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Awesome FE sprites done by Penguinator
@Kasanip
Ah, I didn't mean that the five spirits worshiped in Nalban spiritualism are only fire-air-water-earth-void elemental expies. Your earlier assessment of spirits venerated as deities (of varying presence and power) is correct. I only based aspects of the five most major ones on that 4+1-element cycle.
I think that the error came because I'm more familiar with the wood/metal/fire/water/earth and classic fire/air/earth/water+ether cycles and wikipedia told me that Japan had something similar (replacing ether with void). It was an unresearched assumption. :'I
Please continue on with the original interpretation.
Otherwise, the language of the Nalban church... just go with what you're comfortable writing. As far as I've writen it and am concerned, there's no importance of which language we use for the Nalban church; all of the language/culture bleed will still exist anyways.
Tell me if I missed addressing something, I'm writing this response in a bit of a hurry. Apologies in advance.
@Rising Phoenix
I prefer thinking of it as an investment in [Rising Phoenix Ltd.] :'9
Hm, that map editor...I might have to mess around with it some time. It would definitely lessen the load if I ever decide to make a new Fire Emblem game.
Well, the Spanglish is my lame attempt at medieval peasant canting. There's the lingua franca of Hirothi Common (English, functionally), but until a standardized education system comes into place, most regions will develop dialects mostly unintelligible to each other.
Falcon can of course take a parting shot. The direction of Adele's post is that she is now steaming off on her march to the front, after she brusquely snatches whatever supplies are handed to her. I probably won't post before the next update, so feel free to twist it off.
Edit: I also really like how Sairyu's RP update made a dramatic impression against our comedic relief. Very nice pacing
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"Repeat to yourself; it's just RP, I should really just relax" ~the mantra
Hmmm, I don't understand half of what Adele says, much less recognise which pun it was.
I think the word is 'pavo'. Pavo is used as the scientific genus names for Peacocks... (aka Pavo cristatus, the Indian Peacock). Edit: Or you could just read Grassy's post and ignore this one :P
@Sairyu: It was the actual IC talk. Though they appear to be back now.
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Awesome FE sprites done by Penguinator
Okay folks... there will be velociraptor/biped lizard riders in my game (at least I plan too).
To make them different than horse riders I am thinking of giving them a leap ability. This allows them to jump over one tile of impassable terrain so long as there's a free tile that can be occupied on the other side of the one they jump (ever wish you could charge that pesky mage/cleric/ archer hiding behind a wall of soldiers? ). This ability can be used once per player phase (so be careful when you use it, you do not want to be in the middle of an enemy battalion for one round). To balance this they will have one less move than traditional horse riders. Does this sound balanced or should I remove the canto ability as well?
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Awesome FE sprites done by Penguinator
Okay folks... there will be velociraptor/biped lizard riders in my game (at least I plan too).
To make them different than horse riders I am thinking of giving them a leap ability. This allows them to jump over one tile of impassable terrain so long as there's a free tile that can be occupied on the other side of the one they jump (ever wish you could charge that pesky mage/cleric/ archer hiding behind a wall of soldiers? ). This ability can be used once per player phase (so be careful when you use it, you do not want to be in the middle of an enemy battalion for one round). To balance this they will have one less move than traditional horse riders. Does this sound balanced or should I remove the canto ability as well?
Jumping over enemies might be too powerful on standard units. Imagine how hard it would be for the players to protect their healers and stuff. Jumping over walls, buildings, cliffs, etc, would be fine, but units would be op.
Jumping over enemies might be too powerful on standard units. Imagine how hard it would be for the players to protect their healers and stuff. Jumping over walls, buildings, cliffs, etc, would be fine, but units would be op.
A good point (though fliers can do the same with all their movement...). So how about they are able to jump once per player phase over 1 tile impassable terrain or 1 terrain that inhibits movement (collumns, forests, hills etc?)? Is that better for a 1-tile movement penalty?
They will be treated as cavaliers apart from that. I am also thinking that instead of gaining the use of an additional weapon upon promotion they can instead leap twice in the same player phase.
Edit:
"Aye, he is quite the social butterfly..."
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Awesome FE sprites done by Penguinator
"Well there may be a fight to win, but talkin' be a free action, mate!"
"Fair enough... Since we are breaking the fourth wall as we are: I never understood why blue units always go before red ones which always go before green ones. Also why is the world as a flat as a pancake?"
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Awesome FE sprites done by Penguinator
A good point (though fliers can do the same with all their movement...). So how about they are able to jump once per player phase over 1 tile impassable terrain or 1 terrain that inhibits movement (collumns, forests, hills etc?)? Is that better for a 1-tile movement penalty?
They will be treated as cavaliers apart from that. I am also thinking that instead of gaining the use of an additional weapon upon promotion they can instead leap twice in the same player phase.
Right, that's my logic too, if fliers can do it, temporarily doing it on a ground unit for a slight penalty seems fair.