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Old 09-24-2012, 04:40 AM   Top  -  End  -  #541
Kasanip
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Default Re: Fire Emblem: Close Horizons (OOC) II

Sorry it is long, many replies were written.

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Old 09-24-2012, 05:14 AM   Top  -  End  -  #542
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Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Kasanip View Post
Sorry it is long, many replies were written.

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Kasanip, good to meet you too and hope you are well rested now.

Thank you so much for the information regarding the latest fire emblem, I am really, really looking forward to it now .

Please, do keep your fortune teller ability, Mortimer just went from the role play in the thread and the character background. He than extrapolated doing educated guesses. However, he cannot predict the future.

As to why it isn't working: Perhaps there is a reason why her fortune telling isn't working right now? Maybe the five spirits are too much in turmoil to provide sound advise? Maybe Madeleine has been misreading their signals? etc... Generally role playing an medium/oracle/prophet requires some co-operation with the Game Master and maybe it would be best if you discuss this with Sairyu (sorry to burden you further Sairyu)

Lastly we are very, very glad for your presence in this game. Life happens and is more important than a thread. It's more than ok to take leave from it (so long as you give an estimate of how long you will be away etc)

All the best,

R.P.
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Old 09-24-2012, 06:47 AM   Top  -  End  -  #543
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Default Re: Fire Emblem: Close Horizons (OOC) II

@RP: Numbers and letters for the purpose of axis numbering, too large for placing over units.



@Acanous: Imeena should be dead even on total average stats as her posted growth rates are before the Lord bonus is applied.
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Old 09-24-2012, 07:00 AM   Top  -  End  -  #544
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Default Re: Fire Emblem: Close Horizons (OOC) II

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Originally Posted by Water_and_Wind View Post
@RP: Numbers and letters for the purpose of axis numbering, too large for placing over units.



@Acanous: Imeena should be dead even on total average stats as her posted growth rates are before the Lord bonus is applied.
Thank you!

Actually we should comply all this information in one post so that others can do it as well if they want to.
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Last edited by Rising Phoenix : 09-24-2012 at 07:05 AM.
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Old 09-24-2012, 07:35 AM   Top  -  End  -  #545
Acanous
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Default Re: Fire Emblem: Close Horizons (OOC) II

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Originally Posted by Water_and_Wind View Post
@Acanous: Imeena should be dead even on total average stats as her posted growth rates are before the Lord bonus is applied.
Wow, in that case, yeah. Imeena is dead even, she's only differing on WHICH stats have increased.

That's kinda scary, actually. XD
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Old 09-24-2012, 10:30 AM   Top  -  End  -  #546
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC) II

@Kasanip
Ah, I didn't mean that the five spirits worshiped in Nalban spiritualism are only fire-air-water-earth-void elemental expies. Your earlier assessment of spirits venerated as deities (of varying presence and power) is correct. I only based aspects of the five most major ones on that 4+1-element cycle.

I think that the error came because I'm more familiar with the wood/metal/fire/water/earth and classic fire/air/earth/water+ether cycles and wikipedia told me that Japan had something similar (replacing ether with void). It was an unresearched assumption. :'I

Please continue on with the original interpretation.

Otherwise, the language of the Nalban church... just go with what you're comfortable writing. As far as I've writen it and am concerned, there's no importance of which language we use for the Nalban church; all of the language/culture bleed will still exist anyways.

Tell me if I missed addressing something, I'm writing this response in a bit of a hurry. Apologies in advance.

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Old 09-24-2012, 11:07 AM   Top  -  End  -  #547
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Default Re: Fire Emblem: Close Horizons (OOC) II

I must thank the good people of this thread for pointing me in the direction of those map-making tools.
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Old 09-24-2012, 12:36 PM   Top  -  End  -  #548
AncientSpark
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Default Re: Fire Emblem: Close Horizons (OOC) II

Hm, that map editor...I might have to mess around with it some time. It would definitely lessen the load if I ever decide to make a new Fire Emblem game.
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Old 09-24-2012, 03:41 PM   Top  -  End  -  #549
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Default Re: Fire Emblem: Close Horizons (OOC) II

Yayyy, another vulnerary!


I wonder how Hugo's series of battles looked to the family from their perspective. I mean, he just left three corpses in their yard.
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Old 09-24-2012, 05:53 PM   Top  -  End  -  #550
Rising Phoenix
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Default Re: Fire Emblem: Close Horizons (OOC) II

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Yayyy, another vulnerary!


I wonder how Hugo's series of battles looked to the family from their perspective. I mean, he just left three corpses in their yard.


"Everyone is scarred except for the daughter... See those eyes? Yes, you just gave birth to a psychopath..."

In other news I've been going a bit overboard with the national descriptions... I probably should make a map instead...

Edit: Also Lloyd's sprite seems to have vanished from IC thread for me at least.
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Last edited by Rising Phoenix : 09-24-2012 at 06:09 PM.
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Old 09-24-2012, 07:48 PM   Top  -  End  -  #551
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC) II

@Nohbdy
Yup, the timeline so far is 2 days.

@Rising Phoenix
From the map? He should still be on C-G6.

@Hydranova
I'm sure that they're overlooking that, seeing as how he saved their lives and all.
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Old 09-24-2012, 08:02 PM   Top  -  End  -  #552
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

@Grassy,

Hmmm, I don't understand half of what Adele says, much less recognise which pun it was.
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Old 09-24-2012, 08:05 PM   Top  -  End  -  #553
GrassyGnoll
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Default Re: Fire Emblem: Close Horizons (OOC) II

Well, the Spanglish is my lame attempt at medieval peasant canting. There's the lingua franca of Hirothi Common (English, functionally), but until a standardized education system comes into place, most regions will develop dialects mostly unintelligible to each other.

Falcon can of course take a parting shot. The direction of Adele's post is that she is now steaming off on her march to the front, after she brusquely snatches whatever supplies are handed to her. I probably won't post before the next update, so feel free to twist it off.

Edit: I also really like how Sairyu's RP update made a dramatic impression against our comedic relief. Very nice pacing
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Old 09-24-2012, 08:06 PM   Top  -  End  -  #554
Rising Phoenix
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Default Re: Fire Emblem: Close Horizons (OOC) II

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Originally Posted by Ascaloth View Post
@Grassy,

Hmmm, I don't understand half of what Adele says, much less recognise which pun it was.
I think the word is 'pavo'. Pavo is used as the scientific genus names for Peacocks... (aka Pavo cristatus, the Indian Peacock). Edit: Or you could just read Grassy's post and ignore this one :P

@Sairyu: It was the actual IC talk. Though they appear to be back now.
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Last edited by Rising Phoenix : 09-24-2012 at 08:09 PM.
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Old 09-24-2012, 08:09 PM   Top  -  End  -  #555
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Default Re: Fire Emblem: Close Horizons (OOC) II

@Grassy,

Gotcha. I'll think up a suitable repartee.

@RP,

Thanks!
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Old 09-25-2012, 09:58 AM   Top  -  End  -  #556
Rising Phoenix
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Default Re: Fire Emblem: Close Horizons (OOC) II

Okay folks... there will be velociraptor/biped lizard riders in my game (at least I plan too).

To make them different than horse riders I am thinking of giving them a leap ability. This allows them to jump over one tile of impassable terrain so long as there's a free tile that can be occupied on the other side of the one they jump (ever wish you could charge that pesky mage/cleric/ archer hiding behind a wall of soldiers? ). This ability can be used once per player phase (so be careful when you use it, you do not want to be in the middle of an enemy battalion for one round). To balance this they will have one less move than traditional horse riders. Does this sound balanced or should I remove the canto ability as well?
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Old 09-25-2012, 10:03 AM   Top  -  End  -  #557
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Default Re: Fire Emblem: Close Horizons (OOC) II

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Originally Posted by Rising Phoenix View Post
Okay folks... there will be velociraptor/biped lizard riders in my game (at least I plan too).

To make them different than horse riders I am thinking of giving them a leap ability. This allows them to jump over one tile of impassable terrain so long as there's a free tile that can be occupied on the other side of the one they jump (ever wish you could charge that pesky mage/cleric/ archer hiding behind a wall of soldiers? ). This ability can be used once per player phase (so be careful when you use it, you do not want to be in the middle of an enemy battalion for one round). To balance this they will have one less move than traditional horse riders. Does this sound balanced or should I remove the canto ability as well?
Jumping over enemies might be too powerful on standard units. Imagine how hard it would be for the players to protect their healers and stuff. Jumping over walls, buildings, cliffs, etc, would be fine, but units would be op.
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Old 09-25-2012, 10:09 AM   Top  -  End  -  #558
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

Try adding Attack of Opportunity rules in there.

Also...



"Tha' stick-in-the-mud Oren is even quieter than usual..."

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Old 09-25-2012, 10:23 AM   Top  -  End  -  #559
ZeltArruin
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Default Re: Fire Emblem: Close Horizons (OOC) II

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Try adding Attack of Opportunity rules in there.

Also...



"Tha' stick-in-the-mud Oren is even quieter than usual..."



"No one can keep up with how much you talk, Falcon."
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Old 09-25-2012, 10:27 AM   Top  -  End  -  #560
Rising Phoenix
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Default Re: Fire Emblem: Close Horizons (OOC) II

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Originally Posted by ZeltArruin View Post
Jumping over enemies might be too powerful on standard units. Imagine how hard it would be for the players to protect their healers and stuff. Jumping over walls, buildings, cliffs, etc, would be fine, but units would be op.
A good point (though fliers can do the same with all their movement...). So how about they are able to jump once per player phase over 1 tile impassable terrain or 1 terrain that inhibits movement (collumns, forests, hills etc?)? Is that better for a 1-tile movement penalty?

They will be treated as cavaliers apart from that. I am also thinking that instead of gaining the use of an additional weapon upon promotion they can instead leap twice in the same player phase.

Edit:

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Last edited by Rising Phoenix : 09-25-2012 at 10:30 AM.
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Old 09-25-2012, 10:39 AM   Top  -  End  -  #561
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"Well there may be a fight to win, but talkin' be a free action, mate!"
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Old 09-25-2012, 10:45 AM   Top  -  End  -  #562
Rising Phoenix
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"Well there may be a fight to win, but talkin' be a free action, mate!"


"Fair enough... Since we are breaking the fourth wall as we are: I never understood why blue units always go before red ones which always go before green ones. Also why is the world as a flat as a pancake?"
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Old 09-25-2012, 12:40 PM   Top  -  End  -  #563
ZeltArruin
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Originally Posted by Rising Phoenix View Post
A good point (though fliers can do the same with all their movement...). So how about they are able to jump once per player phase over 1 tile impassable terrain or 1 terrain that inhibits movement (collumns, forests, hills etc?)? Is that better for a 1-tile movement penalty?

They will be treated as cavaliers apart from that. I am also thinking that instead of gaining the use of an additional weapon upon promotion they can instead leap twice in the same player phase.
Right, that's my logic too, if fliers can do it, temporarily doing it on a ground unit for a slight penalty seems fair.
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Old 09-25-2012, 03:34 PM   Top  -  End  -  #564
GrassyGnoll
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Default Re: Fire Emblem: Close Horizons (OOC) II

Belay Adele's move. I rechecked the Fighter's moves and he's a heavy hitter.

Don't move Adele until I make an edit into this post.

Shuffling Adele/Paris/Argoth moves below to account for Fighter 11's presence.

Quote:
Argoth to C-E11, take Vulnerary

----
(after Lloyd/Falcon/Callum's turn)

Adele to C-E9, shove Aramel

Paris to C-E8, take Vulnerary
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Last edited by GrassyGnoll : 09-25-2012 at 03:42 PM.
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Old 09-25-2012, 05:12 PM   Top  -  End  -  #565
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC) II

You can't push Aramel to E7 because Lloyd is there.

Also, you can't trade twice (two different people) on one turn.
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Old 09-25-2012, 05:28 PM   Top  -  End  -  #566
GrassyGnoll
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[delay] Lloyd's turn and have him lift the Vulnerary off Aramel from C-E6 (I hope Lloyd would get XP as this is technically a 'steal' action)

Edit: Composite

Quote:
Falcon attacks Archer 6

Callum to C-H7, rescues Falcon, canto to C-F6

Oren to C-F5, takes Falcon, drop at C-E5

Roland attack Archer 18, canto to C-C6

Durnock to C-D6, trade Vulnerary to Adele

Argoth to C-E11, use Vulnerary

Adele to C-E9, shove Aramel

Paris to C-E8, use Vulnerary

Lloyd to C-E6, 'trades' Vulnerary off of Aramel

Wotan to C-M13, attack Soldier 1

Imeena to C-L12, attack Soldier 1, canto to C-L13
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Last edited by GrassyGnoll : 09-25-2012 at 06:00 PM.
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Old 09-25-2012, 06:04 PM   Top  -  End  -  #567
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC) II

Wotan crit'd and killed enemy Soldier #1. Do you want Imeena to attack Soldier #2?
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Old 09-25-2012, 06:12 PM   Top  -  End  -  #568
GrassyGnoll
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Default Re: Fire Emblem: Close Horizons (OOC) II

Let Imeena nick Swordsman 15 before canto'ing into position.
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Old 09-25-2012, 07:09 PM   Top  -  End  -  #569
Rising Phoenix
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Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by ZeltArruin View Post
Right, that's my logic too, if fliers can do it, temporarily doing it on a ground unit for a slight penalty seems fair.
Ok I'll make it so, and like every other custom creation I will keep the right to veto/remove it later should it prove problematic.

Anyway, back to work.
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Old 09-25-2012, 10:20 PM   Top  -  End  -  #570
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

@ZeltArruin,

I... have no idea how to respond to your latest Oren post, given Falcon has already jumped down from the wall and is being helped by Lloyd. Heh.

EDIT: Actually, you know what I think would work with Oren and Falcon? A manzai routine.


Last edited by Ascaloth : 09-25-2012 at 10:23 PM.
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