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Old 09-07-2012, 09:53 PM   Top  -  End  -  #31
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

Yeah, Madeline will drop at C-E1 like I mentioned.
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Old 09-07-2012, 09:54 PM   Top  -  End  -  #32
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Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Illven View Post
Promotion is a fan term for what Fire emblem officially calls Class change.

Mage knight specifically is from Fire emblem 8 The sacred stones.

They are mounted and wield Anima magic and Staves.
Thank you for explaining!


What game will we use for Class Change?
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Old 09-07-2012, 10:05 PM   Top  -  End  -  #33
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Default Re: Fire Emblem: Close Horizons (OOC) II

We're using a loose version of the FE8 job-change/promotion system.

What I mean by that I'm allowing custom promotions, though they must (of course) be cleared with me first.

Since we're still far from promotions, I'm willing to take suggestions if you'd like something else/different.
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Old 09-07-2012, 10:08 PM   Top  -  End  -  #34
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The dual-choice promotion system from FE8 Sacred Stones I expect, Kasanip. Maybe with a bit of a twist; like, for example, Roland can change from Mounted Knight to bow-wielding Paladin when he Promotes, as long as he can write a good enough fluff for it.

So Madeline can Promote to an undead-slaying Bishop or a horse-riding Valkyrie, I'd expect. Hell, I suppose you can turn Madeline into a Ragnaid-carrying Nalban Medic or even a full-blown Valkyria, if you can craft a story good enough to convince Sairyu.

EDIT: Okay, put up the next Falcon post. I'm really waiting on ZeltArruin and WhamBamSam at this point.

And yes, I went there.

Last edited by Ascaloth : 09-07-2012 at 10:39 PM.
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Old 09-07-2012, 10:38 PM   Top  -  End  -  #35
Illven
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Quote:
Originally Posted by Ascaloth View Post
The dual-choice promotion system from FE8 Sacred Stones I expect, Kasanip. Maybe with a bit of a twist; like, for example, Roland can change from Mounted Knight to bow-wielding Paladin when he Promotes, as long as he can write a good enough fluff for it.

So Madeline can Promote to an undead-slaying Bishop or a horse-riding Valkyrie, I'd expect. Hell, I suppose you can turn Madeline into a Ragnaid-carrying Nalban Medic or even a full-blown Valkyria, if you can craft a story good enough to convince Sairyu.

EDIT: Okay, put up the next Falcon post.

And yes, I went there.
That actually brings up a good point. Sairyu are we ever going to fight monsters? Otherwise Bishop gets nerfed.
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Old 09-07-2012, 10:41 PM   Top  -  End  -  #36
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Default Re: Fire Emblem: Close Horizons (OOC) II

Here's Imeena's sheet. It would be interesting to promote into a mounted swordmaster type or a FE4/5 female paladin (sword/staff), but not decided yet. How would a physical/magical using class work anyway?


Name: Imeena Kubravarain
Class: Mounted Knight (Swords)
Gender: Female
Affinity: Fire
Spoiler
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Old 09-07-2012, 10:43 PM   Top  -  End  -  #37
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Default Re: Fire Emblem: Close Horizons (OOC) II

I guess if I could promote into a Light-user, it would be interesting... I hadn't really thought about it.
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Old 09-07-2012, 10:53 PM   Top  -  End  -  #38
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I'd ask for the complete magic triangle instead of staves, but Nina's really too light for dark magic. (Plus staves are useful)
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Old 09-07-2012, 11:09 PM   Top  -  End  -  #39
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Okay then, while everyone is here, let's consolidate the latest plan.

I'll like Durnock to have been dropped by Galer's Lance Cavalier #4 at C-I5 at the previous ally phase.

Paris moves to C-F1, drops Madeline at C-E1. I want to keep C-E2 clear so that Lenz has space to respawn.

Imeena to C-D5, offs Mage #1, cantos to C-E7. Sword Cavalier #6 is in position to strike our backline if we let him, so we have to make sure he doesn't.

Good show for Roland! Roland shoots at Archer #7.

Tactical retreat for Falcon. Falcon to C-M8, uses a Vulnerary.

Wotan equips Hand Axe, moves to C-M11 to screen for Falcon against Archer #4 and Lance Cavalier , uses a Vulnerary.

Oren to C-N14, attacks Lance Cavalier #8.

I want Sword Cavalier #5 dead for what he did to Nina, but mostly for the fact that he can strike our weakened south flank.

Argoth to C-H6, attacks Sword Cavalier #5.

Callum to C-I7, attacks Sword Cavalier #5, and cantos to C-J6 to screen Roland against Sword Cavalier #5.

If Sword Cavalier #5 is not dead by then, Durnock attacks Sword Cavalier #5.

Pause the update if Sword Cavalier #5 dies at any point.

Lloyd to W-F11. He will shout to influence both Galer's Fighter #2 and Sword Cavalier #4; Fighter #2 to pass the Antitoxin to Sword Cavalier #4, and Sword Cavalier #4 to give Lloyd a ride to the frontlines, taking the Antitoxin with him.

I think that's about all for everyone. Suggestions?
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Old 09-07-2012, 11:26 PM   Top  -  End  -  #40
Illven
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Quote:
Originally Posted by Ascaloth View Post
Okay then, while everyone is here, let's consolidate the latest plan.

I'll like Durnock to have been dropped by Galer's Lance Cavalier #4 at C-I5 at the previous ally phase.

Paris moves to C-F1, drops Madeline at C-E1. I want to keep C-E2 clear so that Lenz has space to respawn.

Imeena to C-D5, offs Mage #1, cantos to C-E7. Sword Cavalier #6 is in position to strike our backline if we let him, so we have to make sure he doesn't.

Good show for Roland! Roland shoots at Archer #7.

Tactical retreat for Falcon. Falcon to C-M8, uses a Vulnerary.

Wotan equips Hand Axe, moves to C-M11 to screen for Falcon against Archer #4 and Lance Cavalier , uses a Vulnerary.

Oren to C-N14, attacks Lance Cavalier #8.

I want Sword Cavalier #5 dead for what he did to Nina, but mostly for the fact that he can strike our weakened south flank.

Argoth to C-H6, attacks Sword Cavalier #5.

Callum to C-I7, attacks Sword Cavalier #5, and cantos to C-J6 to screen Roland against Sword Cavalier #5.

If Sword Cavalier #5 is not dead by then, Durnock attacks Sword Cavalier #5.

Pause the update if Sword Cavalier #5 dies at any point.

Lloyd to W-F11. He will shout to influence both Galer's Fighter #2 and Sword Cavalier #4; Fighter #2 to pass the Antitoxin to Sword Cavalier #4, and Sword Cavalier #4 to give Lloyd a ride to the frontlines, taking the Antitoxin with him.

I think that's about all for everyone. Suggestions?
Looks fine to me.


And the only thing I could see Nina changing for promotion. Is getting the Dancer/Bard ability. But that would either be op. Or I'd probably not like what I'd have to give up for it.
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Old 09-08-2012, 12:04 AM   Top  -  End  -  #41
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC) II

@Illven
Yes. There will be monsters.

As for the dance/sing turn+ mechanism, I'd make you give up staves for it.
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Old 09-08-2012, 12:31 AM   Top  -  End  -  #42
Illven
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@Illven
Yes. There will be monsters.

As for the dance/sing turn+ mechanism, I'd make you give up staves for it.
So Nina would have Anima, Light, and Staves?

I think then it depends on how many staffs the party has.
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Old 09-08-2012, 12:37 AM   Top  -  End  -  #43
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Default Re: Fire Emblem: Close Horizons (OOC) II

Yeesh, I need to reply to Falcon....I'll do it tomorrow...tis late.
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Old 09-08-2012, 12:54 AM   Top  -  End  -  #44
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Default Re: Fire Emblem: Close Horizons (OOC) II

Reposting my character.

Name: Wotan
Class: Pirate
Age: 25
Gender: Male
Affinity: Light
Items: Vulnerary, Iron Axe

Base Stats
Spoiler


Growths
Spoiler


Appearance
Spoiler


Backstory
Spoiler


For the record, a standard Berserker promotion is fine for me.
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Old 09-08-2012, 12:59 AM   Top  -  End  -  #45
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

*kicks WhamBamSam for his mute Wotan*

EDIT: BTW, did I forget something about the exp system? Why does Falcon only have 49 EXP? 11 + 1 + 11 + 37 = 60 EXP in Turn VIII alone, I should think.

Last edited by Ascaloth : 09-08-2012 at 01:11 AM.
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Old 09-08-2012, 01:24 AM   Top  -  End  -  #46
Sairyu
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It's been fixed.
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Old 09-08-2012, 01:53 AM   Top  -  End  -  #47
Kasanip
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Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Sairyu View Post
We're using a loose version of the FE8 job-change/promotion system.

What I mean by that I'm allowing custom promotions, though they must (of course) be cleared with me first.

Since we're still far from promotions, I'm willing to take suggestions if you'd like something else/different.
Ok, I will think about this.

Quote:
Originally Posted by Ascaloth View Post
The dual-choice promotion system from FE8 Sacred Stones I expect, Kasanip. Maybe with a bit of a twist; like, for example, Roland can change from Mounted Knight to bow-wielding Paladin when he Promotes, as long as he can write a good enough fluff for it.

So Madeline can Promote to an undead-slaying Bishop or a horse-riding Valkyrie, I'd expect.
It is a problem because both [Bishop] and [Valkyrie] strategy is very different.

Sister and Troubadour characters are difficult to strategically use [Positioning] and offer many useful tactics, such as Sleep or Rescue or Warp or Mshield or HP Restoration. Such a way it is [Anticipation Mitigation] or [Response Mitigation]. Because such a role is also is [save from mistakes of a poor commander], or [recovery from unknown event], it is important class.

Promotion for such a class is to give a different role.

For Madeline who is a pacifist, I am not sure what will be chosen.

Quote:
Hell, I suppose you can turn Madeline into a Ragnaid-carrying Nalban Medic or even a full-blown Valkyria, if you can craft a story good enough to convince Sairyu.
It isn't fitting for a Fire Emblem game. Such a picture was just joke.



Of the game, is Nina with Paris with Imeena and Madeline now? I don't know if I should make a post.
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Old 09-08-2012, 02:20 AM   Top  -  End  -  #48
Water_and_Wind
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Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Kasanip View Post
Of the game, is Nina with Paris with Imeena and Madeline now? I don't know if I should make a post.
Don't let small things like unit location dissuade you from posting ! But good question, are both Nina and Madeline riding on Paris' horse right now?
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Old 09-08-2012, 02:21 AM   Top  -  End  -  #49
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC) II

Yup, they're both on Paris' horse.

If you don't want to pick up attacking magic, we can trade it for something like 'Staff Range +2', 'Staves affect a 3-tile cone instead of just one tile', or something else along those lines.
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Old 09-08-2012, 02:36 AM   Top  -  End  -  #50
Ascaloth
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Quote:
Originally Posted by Sairyu View Post
Yup, they're both on Paris' horse.

If you don't want to pick up attacking magic, we can trade it for something like 'Staff Range +2', 'Staves affect a 3-tile cone instead of just one tile', or something else along those lines.
So instead of gaining light magic, Madeline will promote from a staff bot to a super staff bot?

That's... interesting. Might well be different enough to warrant a new class name altogether.
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Old 09-08-2012, 02:41 AM   Top  -  End  -  #51
GrassyGnoll
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Default Re: Fire Emblem: Close Horizons (OOC) II

Looking at the Halberdier promotion... Adele doesn't really gain anything except a 'Pierce' ability. I was thinking of picking up a soldier with a 'shout' refresh ability. Or a second axis on the weapon triangle...

Halberdier (Pierce/Luna)
Sergeant (bard ability)
Hero (+weapon triangle)

Hell, I'd pick Halberdier for a Wrath/Vantage combo instead of Luna .

Quote:
Originally Posted by Kasanip View Post
Of Support Conversations, of course it isn't decided. Probably it is better to be decided in story. But Madeline is very kind, so it is probably easy to talk to her. Being a cleric, important role is tactic and position, so to make support conversation is difficult in this kind of system. I prefer [Kakusei System] style, but it can't be helped.
How does the [Kakusei] style of support work? Just curious.

I think Adele will be pretty easy to gain support with. She won't attack on every turn, and probably end up the last one moving to either cover a breach or rescue another character.

Your comment on how Support Conversations are still undecided got me thinking...

[rant mode activated]

As you are all aware, the Fire Emblem series employs loads and loads of characters in each of their casts. Our duties as role-players is to puzzle out our cast calculus to organize our party into geodesic cliques determined by their our roles, motifs and affinities.

For example, Adele's optimal supports are: Oren, Lloyd, Madeline. Each of these characters serves as an immediate foil and handle for additional interaction. Though Adele might not have so much as a C support with half of the characters for most of this game, she can relate to more distant characters via her primary foils.

Oren and Adele are both career soldiers and horrible pacifists*. Lloyd and Adele are both young, but stand on the opposite sides of the law. Madeline and Adele are two pious girls belonging to two dramatically different belief systems.

Once you have an example of your own character's traits, a secondary foil character, and an axis on which they differ, then you can begin to draw in auxilary characters and define your character in relation to larger social instances.

*(grizzled veteran/green footpad, state lackey/mercenary, old man/young woman; quite a dynamic pair)
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Old 09-08-2012, 03:31 AM   Top  -  End  -  #52
Sairyu
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Kakusei System is the one where you gain support based on actions you take (I think). So, things like attacking the same enemy and healing your ally would improve your support with them, rather than ending the round next to them. It's a a more dynamic system but I feel that it's more effort than I want to deal with with supports.

As for skills like Aura/Luna/Pierce/Flare, we're not using any of that. I've finally read up on them, but I don't feel like it's good design to introduce more randomness into the game*. I mean, I don't think you guys want to suddenly start seeing def/res-nulling skills on enemies, right?

For the record, Swordmasters and Berserkers will gain +10% crit on class-change (rather than an absurd 30%), stacking with the normal +5% myrmidon bonus (15% total, a la FE7+).



*It's the same argument for not throwing random SoD spells against a 3E D&D party; ultimately I can always have another monster with a disintigrate on its fingertips right around the corner, but the PCs are really only going to make so many saves.
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Old 09-08-2012, 06:26 AM   Top  -  End  -  #53
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Default Re: Fire Emblem: Close Horizons (OOC) II

How's Lance Expert for a single-weapon class ability? It feels like a 5 STR/~15 SKL trade-off to me (15 crit = 30 SKL minus hit%).
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Old 09-08-2012, 06:52 AM   Top  -  End  -  #54
Acanous
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Name: Roland Valent
Age: 22
Gender: Male
Class: Mounted Knight (Bow)
Affinity: Wind
Starting Items: Iron Bow, vulnerary
Description:
Spoiler


Edit to add stats at lv 5
StatValueGrowthLv5
HP1870%21
Str655%8
Skl760%10
Spd540%7
Lck540%9
Def420%4
Res420%4

StatValue
Con8
Mov7

Backstory:
Spoiler

-------

If Cavalier 5 is not dead by the end of that barrage, Roland should probably kill him. It is unlikely that he'll survive it, but in the words of my esteemed compatriot, that cavalier needs to ****ing Die.
Aside from that highly improbable event, the rest looks cool :3

Oh! FE PoR and Radiant Dawn, Paladins could use bows (Astrid) and Knights that promoted TO Paladins could select bows as their new weapon choice.
Don't know if that'll influence the judgement any, but that's what I was figuring on.

Last edited by Acanous : 09-08-2012 at 08:21 AM.
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Old 09-08-2012, 06:58 AM   Top  -  End  -  #55
Kasanip
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Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Water_and_Wind View Post
Don't let small things like unit location dissuade you from posting ! But good question, are both Nina and Madeline riding on Paris' horse right now?
Ok, I will try to make a new post soon.

Quote:
Originally Posted by Sairyu View Post
Yup, they're both on Paris' horse.

If you don't want to pick up attacking magic, we can trade it for something like 'Staff Range +2'
Thank you for being open to new ideas.
Probably a skill shouldn't be designed such a way that makes [item] useless, so 'Staff Range +2' is probably not good. I will try to think of something.

Quote:
'Staves affect a 3-tile cone instead of just one tile', or something else along those lines.
What is the difference of Staves and Staff? I'm not sure what this suggestion's meaning is.

Quote:
Originally Posted by GrassyGnoll View Post

Spoiler
Sorry, post that was asked about is from old OOC, it was accidentally copied with player character sheet.
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Old 09-08-2012, 07:20 AM   Top  -  End  -  #56
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Kasanip View Post
What is the difference of Staves and Staff? I'm not sure what this suggestion's meaning is.
The first is plural, the second is singular. In short, one is called a Staff, two or more are called Staves.


Come to think of it, how was the amount of support points gained between affinities decided? I've looked around, and realised that the actual Fire Emblem games had support gains tailored to individual characters; in other words, nothing like the set list we're using here.

I'm asking this, because I'm starting to get the feeling I may have screwed Falcon over by giving him the Wind affinity. That kind of limits his viable support choices, and -almost even worse - will mean he gains support rather slowly with most of the female party members. Given the skirt-chaser fluff he has, eh.
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Old 09-08-2012, 08:27 AM   Top  -  End  -  #57
Acanous
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Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Ascaloth View Post
The first is plural, the second is singular. In short, one is called a Staff, two or more are called Staves.


Come to think of it, how was the amount of support points gained between affinities decided? I've looked around, and realised that the actual Fire Emblem games had support gains tailored to individual characters; in other words, nothing like the set list we're using here.

I'm asking this, because I'm starting to get the feeling I may have screwed Falcon over by giving him the Wind affinity. That kind of limits his viable support choices, and -almost even worse - will mean he gains support rather slowly with most of the female party members. Given the skirt-chaser fluff he has, eh.
Falcon and roland are the only ones with Wind Affinity, yes?

They are rather similar, both are pumping crit and dodge (Or at least dodge over def) so it makes a weird sort of sense.

As for the ladies, it seems the character type is light hearted and lucky, but doesn't settle down easilly. Totally skirt chasers.
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Old 09-08-2012, 08:34 AM   Top  -  End  -  #58
Herpestidae
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Default Re: Fire Emblem: Close Horizons (OOC) II

Mmaybe Madeline can get the dancer/bard abilities on promotion?
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Old 09-08-2012, 08:37 AM   Top  -  End  -  #59
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

Roland hasn't done anything that makes me think 'skirt-chaser' yet so far, though.

Well, the 'doesn't settle down easily' thing is a good point, but even so you'd think Wind-affinity guys would be more charismatic than their support gain lists would indicate. I was actually wondering whether I could have Falcon and Madeline recreate a variant on Joshua-Natasha sometime back, but in this game with this list, that'll be my single worst choice since it'll take forever.

On another note, it has just occurred to me that my Falcon posts are easily some of the goriest in the entire IC thread, by far. Are you guys fine with that, or should I tone it down a little?
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Old 09-08-2012, 08:53 AM   Top  -  End  -  #60
Water_and_Wind
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Default Re: Fire Emblem: Close Horizons (OOC) II

Since you still don't have any supports, you could ask for an affinity reassignment and maybe it might just be granted. And personally, I have no problem with this level of gore.

I'm not sure I understand Kasanip's latest IC post. Does that mean Madeline hates Imeena now or what?
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