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Old 09-26-2012, 08:42 PM   Top  -  End  -  #601
Illven
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Default Re: Fire Emblem: Close Horizons (OOC) II

Hey Rising Phoenix. How serious do you intend for your game to be? Because I have two characters I want to use but one's for comedy, one's for serious.
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Old 09-26-2012, 09:10 PM   Top  -  End  -  #602
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Default Re: Fire Emblem: Close Horizons (OOC) II

Hmm... I may have a character concept...
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Old 09-26-2012, 10:14 PM   Top  -  End  -  #603
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Default Re: Fire Emblem: Close Horizons (OOC) II

@Grassy,

Even if you have Wotan take a Vulnerary, putting Wotan at J12 potentially puts him in range of Soldier #2, Archer #6, a choice between 3 swords and 2 lances if Soldier #2 commits suicide on Wotan and frees up C-I12, as well as two Ballistae. You sure you want to do that?

@Rising Phoenix,

Count me interested! I'd prefer to come up with a character concept to fit the setting though, so the sooner you release it, the quicker I can come up with one.
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Old 09-26-2012, 10:56 PM   Top  -  End  -  #604
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Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Ascaloth View Post
@Grassy,

Even if you have Wotan take a Vulnerary, putting Wotan at J12 potentially puts him in range of Soldier #2, Archer #6, a choice between 3 swords and 2 lances if Soldier #2 commits suicide on Wotan and frees up C-I12, as well as two Ballistae. You sure you want to do that?
Wotan can't ORKO Soldier #2 (oops, unless he crits [2%] ) And if the ally Cavaliers finish him off, we can move Wotan before the Swordsman and Mercenaries move in.

substitute:

Imeena to L13, rescue S Cavalier 5, canto to K13

Wotan to J13, take S Cavalier 5, deposit at J12

Get 'em mooks!
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Old 09-26-2012, 11:09 PM   Top  -  End  -  #605
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

@Grassy,

Sairyu Hard Mode, remember? If the two Ballistae range on Wotan (and you know they will), and they both hit, it only takes Swordsman #14 to GTFO and leave C-H13 free for Archer #6 to go there and take out his last remaining HP.
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Old 09-26-2012, 11:25 PM   Top  -  End  -  #606
GrassyGnoll
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Default Re: Fire Emblem: Close Horizons (OOC) II

Archer 6 will be dead by the beginning of the enemy phase (Roland's turn).

There is an inescapable percent chance of fatality for either Oren/Adele this round depending on who fills the gap at E11. The chance for fatality is contingent on Mercenary 18 getting a critical. knock on wood
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Old 09-26-2012, 11:32 PM   Top  -  End  -  #607
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

Ah. Perhaps we should ask for an update pause if Roland misses Archer #6.

We should probably go with Adele. She has a marginally better DEF than Oren, and has weapon triangle advantage over Mercenary #18, which should further cut down on his critical chances.

The trade-off, of course, is that she'll be less efficient at taking out the Soldiers than Oren would have been, but hey. Better to play safe in this game.
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Old 09-26-2012, 11:47 PM   Top  -  End  -  #608
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC) II

So what I'm getting out of this conversation is that I need to add tactician ratings to make you guys want to hurry up and to not spend those otherwise useful stat-booster items. You guys would like that, right?

@Illven
Update on HHM: about halfway through Chapter 31. It took me 12 turns to finish HHM Cog of Destiny. No really difficult moments, though the constant reinforcement spam was a bit irritating; they're not even dangerous, but there's a lot of them and it's a "KILL ALL X" map instead of a "SEIZE THRONE" one.

If I ever play that map again, I think I'll try doing the Pegasus Knights' Tri-Attack on Lloyd to see if it penetrates his Iron Rune's anti-crit function. If it works it'll be a hilariously cheesy way of getting through this level.

Also for the FE: Random Fights draft, you get one more pick for the first round.
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Old 09-26-2012, 11:55 PM   Top  -  End  -  #609
Rising Phoenix
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Default Re: Fire Emblem: Close Horizons (OOC) II

Illven:

The tone of the campaign is serious high fantasy. That said some comedy relief is welcome so long as it doesn't go overboard and fits the current mood of the game.

I am also going to try to make it sandboxy save for the first few chapters. A number of things will be happening in the world and it many cases it will be up to you guys to decide if you want to get involved in these or not. Things will progress regardless of wether you choose to get involved or not.

After the first few maps (Planning for map 3 atm) the party will acquire a giant nautilus which will carry them around the world (aka: a living ship). In addition to having rooms, there will be a cargo room/shop area, smithy, magic shop etc. You will have the option to recruit NPCs to man these and these people may be able to get/make you items and money. I haven't worked out how these will work though yet.

There will also be a very a special room, but that's a secret for now.

I also do realize that I may be setting the bar too high here and that I may have to simplify things a bit. Also remember that I won't have the time to run this thing properly until the end of November.

In any case I will post the background in this thread in a couple of hours.
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Last edited by Rising Phoenix : 09-26-2012 at 11:59 PM.
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Old 09-27-2012, 12:00 AM   Top  -  End  -  #610
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

lol, we've managed to cheese Sairyu off with our feet-dragging.
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Old 09-27-2012, 12:07 AM   Top  -  End  -  #611
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC) II

@Ascaloth
I'm just having fun teasing you guys. :'9

@Rising Phoenix
Sounds like Suikoden.

Also, a lot like what I'm doing. If you want to talk about NPC services sometime, send me a PM and I'll tell you what I've got (and what I don't have but have planned).

I think that I'll wait until the background info comes up before commiting to a character concept though.



... Will the secret room involve mushrooms?

Edit: Hehe, is there gonna be Luca Blight fight expy?

Last edited by Sairyu : 09-27-2012 at 12:09 AM.
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Old 09-27-2012, 12:21 AM   Top  -  End  -  #612
GrassyGnoll
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Default Re: Fire Emblem: Close Horizons (OOC) II

Ugh, Callum may be the only fatality% proof wall. If he drinks a Vulnerary.

And for certainty's sake, on Sairyu hard, it's worth it. We lose the Linia nuke for next round, which is a plus or minus depending on how your XP stands at the moment.

Draft 2-cubed
Quote:
Argoth to E12, rescue Linia

Paris to E11, rescue Aramel, canto to C-E7

Adele to E10

Callum to E11, take Vulnerary

Roland to H7, attacks Archer #6, canto to G7

Imeena to L13, rescue S Cavalier 5, canto to K13

Wotan to J13, take S Cavalier 5, deposit at J12

Durnock to E8

Oren to E9

Falcon to E6, takes a Vulnerary

Lloyd to F7
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Last edited by GrassyGnoll : 09-27-2012 at 12:30 AM.
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Old 09-27-2012, 12:26 AM   Top  -  End  -  #613
Rising Phoenix
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Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Sairyu View Post
@Rising Phoenix
Sounds like Suikoden.

Also, a lot like what I'm doing. If you want to talk about NPC services sometime, send me a PM and I'll tell you what I've got (and what I don't have but have planned).

I think that I'll wait until the background info comes up before commiting to a character concept though.

... Will the secret room involve mushrooms?

Edit: Hehe, is there gonna be Luca Blight fight expy?
Thanks Sairyu.

As for the room: Why yes, you will have mushrooms that make you big and small and see cheshire cats and smoking catterpillars...

I don't know who/what Luca Blight fight exp is though
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Old 09-27-2012, 12:38 AM   Top  -  End  -  #614
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC) II

@Rising Phoenix
http://www.1up.com/do/blogEntry?bId=7989604

A true boss fight.

@GrassyGnoll
The Total Current Party EXP is: 4511

Hugo is level 3 (when he joins up), which will add 200 to the above value.

Subtracting Argoth (298) and Durnock (222), that's 4191.

Average exp is currently: 4511/13 = 347 (level 4)
Average exp after Hugo joins is: 4711/14 = 336 (level 4)
Average exp on removing Argoth/Durnock is: 363 (pre Hugo); 349.4 (post Hugo)
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Old 09-27-2012, 12:42 AM   Top  -  End  -  #615
Illven
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Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Sairyu View Post
So what I'm getting out of this conversation is that I need to add tactician ratings to make you guys want to hurry up and to not spend those otherwise useful stat-booster items. You guys would like that, right?

@Illven
Update on HHM: about halfway through Chapter 31. It took me 12 turns to finish HHM Cog of Destiny. No really difficult moments, though the constant reinforcement spam was a bit irritating; they're not even dangerous, but there's a lot of them and it's a "KILL ALL X" map instead of a "SEIZE THRONE" one.

If I ever play that map again, I think I'll try doing the Pegasus Knights' Tri-Attack on Lloyd to see if it penetrates his Iron Rune's anti-crit function. If it works it'll be a hilariously cheesy way of getting through this level.

Also for the FE: Random Fights draft, you get one more pick for the first round.
All the mages scare me.....

And my second pick is Bergliot

Quote:
Originally Posted by Rising Phoenix View Post
Illven:

The tone of the campaign is serious high fantasy. That said some comedy relief is welcome so long as it doesn't go overboard and fits the current mood of the game.

I am also going to try to make it sandboxy save for the first few chapters. A number of things will be happening in the world and it many cases it will be up to you guys to decide if you want to get involved in these or not. Things will progress regardless of wether you choose to get involved or not.

After the first few maps (Planning for map 3 atm) the party will acquire a giant nautilus which will carry them around the world (aka: a living ship). In addition to having rooms, there will be a cargo room/shop area, smithy, magic shop etc. You will have the option to recruit NPCs to man these and these people may be able to get/make you items and money. I haven't worked out how these will work though yet.

There will also be a very a special room, but that's a secret for now.

I also do realize that I may be setting the bar too high here and that I may have to simplify things a bit. Also remember that I won't have the time to run this thing properly until the end of November.

In any case I will post the background in this thread in a couple of hours.
How would a pun-shouting swordfighter go. (Think Elan but smarter and as a female)
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Old 09-27-2012, 12:43 AM   Top  -  End  -  #616
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

@Grassy,

Have Wotan go to K12 instead of J13 in the event that Roland fails to kill Archer #6, and I'm good with the current plan.
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Old 09-27-2012, 12:47 AM   Top  -  End  -  #617
GrassyGnoll
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Default Re: Fire Emblem: Close Horizons (OOC) II

Roland has a sure shot on Archer 6 (OHKO; 106/101% after authority).
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Last edited by GrassyGnoll : 09-27-2012 at 12:47 AM.
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Old 09-27-2012, 12:49 AM   Top  -  End  -  #618
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

Ah, okay.

Then let's go with the latest plan as is.
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Old 09-27-2012, 12:56 AM   Top  -  End  -  #619
Acanous
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Default Re: Fire Emblem: Close Horizons (OOC) II

Roland can't miss Archer 6. 117% Acc - 11% Dodge=106% Hit.

Unless I'm doing it wrong.
He also can't fail to kill. 9STR+6MT-3Def= 12 damage, and Archer 6 only has 9 HP.

Now, why you moving Roland up one instead of west one? I origionally pitched the West move to keep him in range of hopping on that Ballista if we needed it. I assume you've got him going north to get through the gap next turn?

It's cool either way, but that's the reason I was having him go west. I *Believe* Roland could range on Ballista 9. If he got the first shot off, he'd drop the archer on the second. With the closed doors, the enemies can't get someone back on that ballista and it'd support Lenz.

Edit: Authority adds that avo to everyone? I thought it was just to the command unit. Huh, good to know.
still, 101% :3

Last edited by Acanous : 09-27-2012 at 01:01 AM.
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Old 09-27-2012, 01:05 AM   Top  -  End  -  #620
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

Roland's really racking up the kill count this Map.

BTW, I just remembered that Adele mentioned something about having Galer join us to parley with Calem when she made her entrance. Assuming any of Galer's horses survive by the time we take the Central CT, should we Influence one of them to cannonball west all the way back to pass the message to Galer that he should move up?

Last edited by Ascaloth : 09-27-2012 at 01:05 AM.
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Old 09-27-2012, 01:11 AM   Top  -  End  -  #621
GrassyGnoll
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Default Re: Fire Emblem: Close Horizons (OOC) II

I'm keeping Roland around to feather the Soldier 6-8 wall. He can set up a kill for Oren, or clear up loose ends. Clearing the courtyard before reinforcements arrive or trap Hugo is the priority.
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Old 09-27-2012, 01:16 AM   Top  -  End  -  #622
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

I suppose we can always drop Ballista #9 afterward.

And if Captain Deathwish wishes to seek his death... well, let him. I already tried to dissuade him, but eh.
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Old 09-27-2012, 02:21 AM   Top  -  End  -  #623
Acanous
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Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Ascaloth View Post
Roland's really racking up the kill count this Map.
Yeah. Normally I'd hang back, not be greedy, and take things more slowly, but this is an infinate-reinforcement map, there's extra ammo everywhere in the form of ballistas, and said ballistae give ridiculous map control.

It all adds up to mean if Roland's not attacking something, I'm doing something wrong.

It's a welcome reprieve for our coffers, though, not burning through at least *One* weapon reserve.

Last edited by Acanous : 09-27-2012 at 02:21 AM.
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Old 09-27-2012, 04:21 AM   Top  -  End  -  #624
Rising Phoenix
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Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Illven View Post
How would a pun-shouting swordfighter go. (Think Elan but smarter and as a female)
That really isn't enough information to rely. Is she going to be annoying naive at times? Will she grow past it? What's her past? What's her family like?

Anyway. Here's the background of the setting. I have not proof read it and it kinda just torrented out of my head and sometimes I was writting whilst fatigued. So excuse bad grammar/things that don't make sense. Fire your questions away in any case .

Spoiler
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Last edited by Rising Phoenix : 09-27-2012 at 04:33 AM.
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Old 09-27-2012, 04:37 AM   Top  -  End  -  #625
Kasanip
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Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Rising Phoenix View Post
Please, do keep your fortune teller ability, Mortimer just went from the role play in the thread and the character background. He than extrapolated doing educated guesses. However, he cannot predict the future.
I don't know if I can do this kind of action reliably. It was a fun idea, but speed of this game is too fast for me to write a comment like the style of Mortimer for most time, I think.

Quote:
As to why it isn't working: Perhaps there is a reason why her fortune telling isn't working right now? Maybe the five spirits are too much in turmoil to provide sound advise? Maybe Madeleine has been misreading their signals? etc...
I think there is confusion of [oracle] and [fortune telling] by Rising Phoenix. Of Madeline's [oracle] character type, it is no problem. Of course without purification such a talk cannot happen. So it was written such an ability was lost to Madeline when to help soldiers in tent earlier. Also it is why such an ability wouldn't be so useful for now was advised to Imeena at beginning of fight.

Quote:
Generally role playing an medium/oracle/prophet requires some co-operation with the Game Master and maybe it would be best if you discuss this with Sairyu (sorry to burden you further Sairyu)
Yes, I think so. However for most situations it isn't so hard of [oracle] play-style I think. I don't think there has been a problem with Sairyu about this. Of course we can talk about such a thing too.

Quote:
Lastly we are very, very glad for your presence in this game. Life happens and is more important than a thread. It's more than ok to take leave from it (so long as you give an estimate of how long you will be away etc)
Thank you! Sorry, I will try to continue to read ooc and ic some more before a post is made.
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Old 09-27-2012, 05:12 AM   Top  -  End  -  #626
Rising Phoenix
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Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Kasanip View Post
I don't know if I can do this kind of action reliably. It was a fun idea, but speed of this game is too fast for me to write a comment like the style of Mortimer for most time, I think.



I think there is confusion of [oracle] and [fortune telling] by Rising Phoenix. Of Madeline's [oracle] character type, it is no problem. Of course without purification such a talk cannot happen. So it was written such an ability was lost to Madeline when to help soldiers in tent earlier. Also it is why such an ability wouldn't be so useful for now was advised to Imeena at beginning of fight.



Yes, I think so. However for most situations it isn't so hard of [oracle] play-style I think. I don't think there has been a problem with Sairyu about this. Of course we can talk about such a thing too.



Thank you! Sorry, I will try to continue to read ooc and ic some more before a post is made.
You are welcome Kasanip, please do not feel sorry for being too busy in real life.

And trust me the current bout of postings is because I got some precious free time... which today all but evaporated.

Folks I will be at a conference for the next three days so I may not be online as much.

Edit: Any quick ways for statting mooks? I guess that as the game progresses I am going to accumulate more and more stat sheets to which I can just add a couple of stat points as level ups, but for now it is rather tedious.

Edit 2: Chapter one is ready... but I won't be launching the game until the end of November,
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Last edited by Rising Phoenix : 09-27-2012 at 09:43 AM.
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Old 09-27-2012, 10:51 AM   Top  -  End  -  #627
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Default Re: Fire Emblem: Close Horizons (OOC) II

Stating mooks is pretty easy, actually. Here's a real quick example in Excel.

https://dl.dropbox.com/u/1262287/FE/MookGenerator.xlsx

You may as well set up a recruitment thread, if you have the backstory and stuff done, to avoid derailing this thread further.
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Old 09-27-2012, 02:39 PM   Top  -  End  -  #628
Illven
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Default Re: Fire Emblem: Close Horizons (OOC) II

Well now I'm thinking a Azurite that was turned by humans. And eats up tales of heroism and is trying to emulate a dashing swordswoman as much as possible.

The devotion to duty even explains the fact that she's straight, but still tries to seduce female villains.

It may be the worst part of the job, but so help me seducing female villains is in my job description, so seduce I shall.


So will that fit, or should I go with my other idea.



Have fun at your conference.
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Old 09-27-2012, 05:16 PM   Top  -  End  -  #629
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC) II

What's the final plan that you guys are going to go with? I can't seem to find one that y'all agree on.
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Old 09-27-2012, 05:35 PM   Top  -  End  -  #630
Rising Phoenix
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Join Date: Nov 2008
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Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Water_and_Wind View Post
Stating mooks is pretty easy, actually. Here's a real quick example in Excel.

https://dl.dropbox.com/u/1262287/FE/MookGenerator.xlsx

You may as well set up a recruitment thread, if you have the backstory and stuff done, to avoid derailing this thread further.
Thanks for this.

I will start the thread when I am back.

I'll answer the questions later too.

R.P.

Edit: Ilven that can work, if you would like to play such a character. I will send pms later when I am not so busy.
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Last edited by Rising Phoenix : 09-27-2012 at 05:38 PM.
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