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Old 09-27-2012, 06:20 PM   Top  -  End  -  #631
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

We're going with Grassy's plan at Post #612, I think.
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Old 09-27-2012, 07:39 PM   Top  -  End  -  #632
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Default Re: Fire Emblem: Close Horizons (OOC) II

Post #612 is the ticket.

This round was really frustrating, because I always felt one unit away from making a definitive play; and that past E10 was a dead zone (ballista + canto). I'm a little more happy with the final draft with a Callum/Argoth bulkhead because of their canto + high-DEF properties.

Now to see where the chips fall...
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Old 09-27-2012, 08:40 PM   Top  -  End  -  #633
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Default Re: Fire Emblem: Close Horizons (OOC) II

Alrighty. I'll update tomorrow night then.
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Old 09-27-2012, 11:43 PM   Top  -  End  -  #634
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Default Re: Fire Emblem: Close Horizons (OOC) II

I wait with baited breath. This update is probably the one that'll make or break our assault.
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Old 09-28-2012, 03:47 AM   Top  -  End  -  #635
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Default Re: Fire Emblem: Close Horizons (OOC) II

Recruitment thread is up folks. Go post there, you know you want to.
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Old 09-28-2012, 04:45 AM   Top  -  End  -  #636
Acanous
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Default Re: Fire Emblem: Close Horizons (OOC) II

Woo, second post!
...And probably 3rd or 4th intro'd after the main troupe!

You know, I poke my friends about playing Forum Emblem, but they seem to think the barrier to entry is too high.
Complaints, in order, as follow:

-You need to learn a new, Percent based system
-Character Creation does not gueruntee your later build
-you need to get a sprite done
-the "DM" player's workload is astronomical
-you get to sit and watch as your character's actions are narrated to you by the group's tacticians, until you're experienced enough to actually contribute.
-Death is permanent

So it doesn't really appeal to the wider community, who are used to D20, and more individual-driven play.

Makes me wonder if maybe we should put up a guide.
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Old 09-28-2012, 05:11 AM   Top  -  End  -  #637
Rising Phoenix
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Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Acanous View Post
Woo, second post!
...And probably 3rd or 4th intro'd after the main troupe!

You know, I poke my friends about playing Forum Emblem, but they seem to think the barrier to entry is too high.
Complaints, in order, as follow:

-You need to learn a new, Percent based system
-Character Creation does not gueruntee your later build
-you need to get a sprite done
-the "DM" player's workload is astronomical
-you get to sit and watch as your character's actions are narrated to you by the group's tacticians, until you're experienced enough to actually contribute.
-Death is permanent

So it doesn't really appeal to the wider community, who are used to D20, and more individual-driven play.

Makes me wonder if maybe we should put up a guide.
Being a GM, any GM, is a lot of work. As for some of the reservations above. I'd agree, but I am a role-player more than a tactician so I don't care that much. I do appreciate it if my character happens to turn out awesome.
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Last edited by Rising Phoenix : 09-28-2012 at 07:54 AM.
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Old 09-28-2012, 06:33 AM   Top  -  End  -  #638
Acanous
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Default Re: Fire Emblem: Close Horizons (OOC) II

I wanna learn how to make rom hacks like that. T'would be sweet indeed.
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Old 09-28-2012, 07:27 AM   Top  -  End  -  #639
Acanous
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Default Re: Fire Emblem: Close Horizons (OOC) II

pretty sure forum rules forbid me from disclosing which Rom's I have and have not played.
I liked Path Of Radiance/Radiant Dawn, Titania and Brom were my juggernaughts, despite Titania being a Jeigan.

I remember there's this one map in Radiant Dawn, where you're defending a castle. Enemies spawn from three points- a southern stairwell, a courtyard, and an alleyway. I walked Brom down the stairwell while Harr played gank-the-mage, and Titania took the other two by herself, holding at this one choke.

Was one silly fight, but sometimes you just get good rolls like that.
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Old 09-28-2012, 08:55 AM   Top  -  End  -  #640
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Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Acanous View Post
-you get to sit and watch as your character's actions are narrated to you by the group's tacticians, until you're experienced enough to actually contribute.
And by the time people expect you to contribute, you don't feel like it any more.

Then you usually end up just doing it again in another game.
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Old 09-28-2012, 04:38 PM   Top  -  End  -  #641
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC) II

Turn 16 is up.

Highlight of the update: 1% Enemy Soldier crit.
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Old 09-28-2012, 05:05 PM   Top  -  End  -  #642
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Default Re: Fire Emblem: Close Horizons (OOC) II

Sairyu that scared me!
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Old 09-28-2012, 07:30 PM   Top  -  End  -  #643
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Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Sairyu View Post
Turn 16 is up.

Highlight of the update: 1% Enemy Soldier crit.
>> 1~ percent chance crit
>> that could have been Adele
>> as soon as one draft ago

[tw: epilepsy]
Spoiler


>> 1 HP vulnerary
>> 1 HP survival

Spoiler


And for everyone tied up in the supply-chain or incapacitated...

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Old 09-28-2012, 07:34 PM   Top  -  End  -  #644
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC) II

Ballista #6 fires on Callum
Cavalier (lance) #11 attacks Callum

After those two had hit, I was pretty sure I could get an incap off if I'd done:

Mercenary #18 attacks Callum
Soldier #8 rescues Mercenary #18
Soldier #6 attacks Callum (incap)

But then I figured that doing that would be pretty mean. I mean, enemies are still dumb; just not suicidal anymore.
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Old 09-28-2012, 07:56 PM   Top  -  End  -  #645
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Quote:
Originally Posted by Sairyu View Post
Ballista #6 fires on Callum
Cavalier (lance) #11 attacks Callum

After those two had hit, I was pretty sure I could get an incap off if I'd done:

Mercenary #18 attacks Callum
Soldier #8 rescues Mercenary #18
Soldier #6 attacks Callum (incap)

But then I figured that doing that would be pretty mean. I mean, enemies are still dumb; just not suicidal anymore.
Yeah, that.... seems a little meta-gamey also.
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Old 09-28-2012, 08:31 PM   Top  -  End  -  #646
Acanous
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Default Re: Fire Emblem: Close Horizons (OOC) II

You know, if this luck streak keeps up 4 more levels, Roland's going to be immune to criticals from anyone without a "Slayer" or "Killer" weapon.

Not that it matters, he dies just fine due to low spd/def. But it's fun just the same.
Edit: Also, dang but Callum's gotta be trollfaceing the enemy right there.

Last edited by Acanous : 09-28-2012 at 08:39 PM.
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Old 09-28-2012, 09:26 PM   Top  -  End  -  #647
GrassyGnoll
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Default Re: Fire Emblem: Close Horizons (OOC) II

>> pretty mean
>> Sairyu hard

[tw: epilepsy]
Spoiler


Anyway, prelim plan

Quote:
Callum to E11, take Linia & deposit at E10, canto to D7

Argoth shoves Soldier 8

Adele to D12, attack Swordsman 15

Durnock to E8, shove Oren

Paris to E11, attack Mercenary 18, canto to E9

Roland to E11, attack Soldier 7, canto to E10

Oren to E11, attack Soldier 6

Wotan to J15, take Vulnerary

Imeena to I13, attack Mercenary 19, canto to K11


Lloyd & Falcon werk it
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Old 09-28-2012, 10:34 PM   Top  -  End  -  #648
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

Callum can't deposit Linia at E10, Adele is already there.

Can we shove an enemy?

Falcon should use that last Vulnerary while at it.

Last edited by Ascaloth : 09-28-2012 at 10:35 PM.
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Old 09-28-2012, 10:52 PM   Top  -  End  -  #649
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC) II

You cannot shove enemies unless you want to see that used against you in the future.
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Old 09-28-2012, 11:17 PM   Top  -  End  -  #650
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

Right... let's not risk that, should we? The game's Sairyu Hard enough as it is.

Here's my own plan;

Callum gets the hell outta Dodge to C-D7, and takes a Vulnerary.

Argoth attacks Mercenary #18.

Oren Shoves Adele to C-E11.

Paris to C-E10, attacks whichever number the Soldier at C-D11 is, cantos back to C-E7.

Durnock backs off to C-D7, I'll need his space at C-E8.

Roland to C-E10, attacks the Soldier at C-D11, cantos back to C-E8.

Now the question is, does the Soldier at C-D11 die?

If the Soldier at C-D11 dies, Adele to C-D11, Waits. If he's not yet dead, Adele to C-E11 and attacks the Soldier at C-D11.

Falcon to C-E9, uses up that last Vulnerary.

Lloyd to C-E10.

Wotan to C-J10, takes a Vulnerary.

Imeena to C-I13, attacks Mercenary #9, cantos back to C-K11.


How does this look?
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Old 09-28-2012, 11:28 PM   Top  -  End  -  #651
Nohbdy
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Default Re: Fire Emblem: Close Horizons (OOC) II

Well, unless Paris or Roland crits soldier 6, then Adele is going to attack soldier 6 (his heath is at 4 after the first two). Also Callum and Durnock are both on D7, so have Durnock go to D6. I wonder how fast this would go if the soldiers would just attack Argoth, considering he only takes 1 damage or 0 damage from pretty much everything around him. Other than that, looks good.
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Old 09-28-2012, 11:31 PM   Top  -  End  -  #652
GrassyGnoll
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Default Re: Fire Emblem: Close Horizons (OOC) II

Shove my prelim plan, it sucks.

digest
Quote:
Callum takes Linia, canto to D7

[E11 space free, focus down Merc 18 (Paris/Roland); clear E11]

Oren to E11, attack Soldier 6

Argoth rescues Oren

Adele to E11

-

Wotan to J15, take Vulnerary

Imeena to I13, attack Mercenary 19, canto to K11
Edit: This idea also sucks. When I'm sober enough to write/review, I'll chip in.

I approve of Wotan to C-J10

the real digest
Quote:
Callum takes Linia, retreats to D7

Argoth attacks Merc 18

Paris attacks Merc 18, canto to E8

Adele to E11

Roland to E10, attack Soldier 6 can then suicide against Adele, leave E10 open for Linia

Durnock (take & deposit), Falcon (vulnerary), Lloyd, Roland, Oren (wait) do stuff

Roland rescues Lloyd or Falcon and joins the south flank??
Unfortunately, Soldiers 6-8 have us stalled by their inability to commit suicide like mindless FE mooks. So in the meantime we have to chip away at their foundations and wait for our allies to sweep in from the south. This particularly puts Hugo on the skids, because he is about to either die to a Lance Cavalier or EAT UP ADELE'S EZ EXP

Edit: Adele runs another 1.5% fatality risk on account of her own critical rate this time... still, acceptable...
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Last edited by GrassyGnoll : 09-29-2012 at 12:41 AM.
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Old 09-28-2012, 11:42 PM   Top  -  End  -  #653
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

Why Wotan to C-J15? Putting him at C-J10 will allow him to enjoy the meat shield provided by Galer's Lance Cavalier #6 too, and if we put Imeena all the way to C-K10, they get support points too.

Also, if you Rescue Oren, that means we have no axe to deal with all the lances next Turn.
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Old 09-29-2012, 01:48 AM   Top  -  End  -  #654
Acanous
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Default Re: Fire Emblem: Close Horizons (OOC) II

If you wanted Roland going south, you shouldn't have adjusted his Canto North :p
As it stands, I'm thinking...

Callum to D-7, eat a Vulnerary.

We need to make a hole. Fighter 8, Merc 18, or Fighter 6. Pick one, it has to die. Two or more is better.
Fighter 6 is the optimal choice, he's already hurt.
Imeena to I-13, start working on Soldier 2.
Wotan noms a Vulnerary. There's enough room that we should punch through south flank on the Ally phase.

The rest is just a bloody mess of a puzzle.
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Old 09-29-2012, 01:53 AM   Top  -  End  -  #655
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

Can I make a suggestion?

Let's try to get rid of Soldier #2 and Mercenary #9.

When the coast is clear, have Falcon try the wall jump again.

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Old 09-29-2012, 02:17 AM   Top  -  End  -  #656
Water_and_Wind
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Default Re: Fire Emblem: Close Horizons (OOC) II

Bolded by me:
Quote:
Originally Posted by Acanous View Post
Woo, second post!
...And probably 3rd or 4th intro'd after the main troupe!

You know, I poke my friends about playing Forum Emblem, but they seem to think the barrier to entry is too high.
Complaints, in order, as follow:

-You need to learn a new, Percent based system
-Character Creation does not gueruntee your later build
-you need to get a sprite done
-the "DM" player's workload is astronomical
-you get to sit and watch as your character's actions are narrated to you by the group's tacticians, until you're experienced enough to actually contribute.

-Death is permanent

So it doesn't really appeal to the wider community, who are used to D20, and more individual-driven play.

Makes me wonder if maybe we should put up a guide.
I started an Excel calculator. Pretty simple stuff, choose two units and their weapons, and it displays the MT, HIT and CRIT values. The idea is to compile a suite of tools to ease the DMs' and strategists' workload. If there's interest in this sort of thing, please say so.
https://dl.dropbox.com/u/1262287/FE/BattleCalc.xlsx
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Old 09-29-2012, 02:33 AM   Top  -  End  -  #657
GrassyGnoll
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Default Re: Fire Emblem: Close Horizons (OOC) II

Adjusting Roland & Durnock's moves are my two biggest regrets over the last round.

So now it's Adele's turn at the breach... or I could whip up a plan with Roland/Paris canto-attacking and Argoth retreating 1-tile... but then I have once and for all forsaken Adele's EXP Swordsman 14/15 to the insatiable Hugo-bot.

And that's without a tactician score

If the ballista was our party's stumbling block to date, this chokepoint is my meatgrinder mishap.

draft turtle (0% fatality version)
Quote:
Callum(take Linia, C7)
Falcon(F6, vulnerary)
Durnock(D7,take Linia, deposit at D6)
Lloyd(E6, shove Paris)
Paris(attack Merc 18, E7)
Adele(F7)
Argoth(E11, attack Soldier 6)
Roland(attack Soldier 6, E8)
Oren(E9)
Wotan(J10, use Vulnerary)
Imeena(attack Mercenary 19, K11)
The biggest change-up I made was taking Adele out of the equation She was getting in the way and I didn't want to admit it. I was content to let her clog the trench; looking for a clean shot to level 2, but that's costing moves and time.

I'll drum up an IC post to portray my disappointment.
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Last edited by GrassyGnoll : 09-29-2012 at 03:31 AM.
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Old 09-29-2012, 02:56 AM   Top  -  End  -  #658
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

Well, I did recommend the flanking maneuver. >_>

Frankly, I still don't understand why we're coddling Linia, when she has the largest combat power of the whole group currently stuck at the choke. I'd really rather we put her down now, and let her rip through the enemies for us.

Last edited by Ascaloth : 09-29-2012 at 02:58 AM.
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Old 09-29-2012, 03:36 AM   Top  -  End  -  #659
Acanous
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Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Water_and_Wind View Post
Bolded by me:


I started an Excel calculator. Pretty simple stuff, choose two units and their weapons, and it displays the MT, HIT and CRIT values. The idea is to compile a suite of tools to ease the DMs' and strategists' workload. If there's interest in this sort of thing, please say so.
https://dl.dropbox.com/u/1262287/FE/BattleCalc.xlsx
That's pretty keen. With the prior links to spritesheets, and the downloads for that mapmaking program, we could compile quite a toolbox.
I'm trying to get up the gumption to go make a Fire Emblem guide like the various DnD guides on the forum, to store it all for easy access.
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Old 09-29-2012, 01:08 PM   Top  -  End  -  #660
Hydranova
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Default Re: Fire Emblem: Close Horizons (OOC) II

Hmm....since we've already scaled walls, what are rules for clambering over houses and their lawns?
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