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Old 09-29-2012, 01:28 PM   Top  -  End  -  #661
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC) II

The wall-scaling mechanism is just for this map. You won't usually be able to do that.
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Old 09-30-2012, 02:00 AM   Top  -  End  -  #662
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Default Re: Fire Emblem: Close Horizons (OOC) II

Alright. Seemed a little gimmicky.

final draft (so far)
Quote:
Callum(take Linia, C7)
Falcon(F6, vulnerary)
Durnock(D7,take Linia, deposit at D6)
Lloyd(E6, shove Paris)
Paris(attack Merc 18, E7)
Adele(F7)
Argoth(E11, attack Soldier 6)
Roland(attack Soldier 6, E8)
Oren(E9)
Wotan(J10, use Vulnerary)
Imeena(attack Mercenary 19, K11)
Linia drop, Argoth at E11, and four attack maneuvers.
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Old 09-30-2012, 03:30 AM   Top  -  End  -  #663
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Default Re: Fire Emblem: Close Horizons (OOC) II

Sucks that Adelle can't get a hit in, but I assume that'll change next round. It's a mess in there, anyhow.
Looks decent enough from here.
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Old 09-30-2012, 03:51 AM   Top  -  End  -  #664
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Default Re: Fire Emblem: Close Horizons (OOC) II

Seems to be as good as it gets for now.
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Old 09-30-2012, 03:57 PM   Top  -  End  -  #665
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Default Re: Fire Emblem: Close Horizons (OOC) II

Turn 17 is up, in which Imeena gives better than she gets.
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Old 09-30-2012, 06:56 PM   Top  -  End  -  #666
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Default Re: Fire Emblem: Close Horizons (OOC) II

Nicely done!

Our objectives; consolidate our hold on the Central sector by capturing the CT, and send some aid to Hugo up north, stat!

Preliminary plan for next turn;

Argoth to C-G13, offs Mercenary #7.

What happens when Imeena reached the CT? Does she capture it automatically, or does she have to spend a turn to use a Capture command on it?

If the former, Imeena to C-E15, and uses a Vulnerary. If the latter, Imeena to C-H11, and uses a Vulnerary.

Roland to C-E11, attacks Soldier #8, cantos back to C-E8.

Oren to C-D13, attacks Soldier #8.

Paris to C-E11, attacks Soldier #8, cantos back to C-E9. If Soldier #8 is already dead, Paris to C-E11, attacks Mercenary #18, cantos back to C-E9.

Adele to C-E11, attacks Swordsman #14 for the easy kill (hopefully).

Falcon to C-E10.

Lloyd to C-D11.

Callum to C-E7, takes a Vulnerary.

Wotan to C-I13.


How does this look?
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Old 09-30-2012, 07:11 PM   Top  -  End  -  #667
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Default Re: Fire Emblem: Close Horizons (OOC) II

I always seem to be behind in this thread, but for once I've arrived in time to make a contribution. Woo.

Argoth moves to CE13 and attacks Merc19. 83% chance to kill.

Oren moves to CE12 and attacks Soldier8 with his Iron Axe. 87% chance to do 13 twice, which would result in a kill.

Paris moves to CE11 and attacks Merc18. With support from Argoth, 82% chance to kill. Cantos back to CE9.

Adele moves to CE11 and attacks Swordsman14. 82% chance to kill.

Imeena moves to CD12 and uses a Vulnerary.

Falcon moves to CE7.

Callum uses a Vulnerary.

Wotan moves to CI13.

EDIT: Regarding Ascaloth's plan, Merc7 is still at 17HP. Argoth wouldn't get him down on his own. Because of this, I don't think Imeena can reach CE15 this turn.

Last edited by WhamBamSam : 09-30-2012 at 07:17 PM.
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Old 09-30-2012, 07:21 PM   Top  -  End  -  #668
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Default Re: Fire Emblem: Close Horizons (OOC) II

And if Imeena captures the tent, do Nina and Imeena move that turn or next turn.
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Old 09-30-2012, 07:24 PM   Top  -  End  -  #669
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC) II

Capturing can be done by any person, so long as no enemies are contesting (within 2 tiles of the tent). Capture takes a full action (so you can't trade, move, capture, for example) and that PC must end their turn on a CT tile (no canto-ing off, getting shoved off, rescued off, rescue staff'd off, etc).

Retuning PCs will spawn at the start of the next turn and can move then (I will place them).
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Old 09-30-2012, 07:25 PM   Top  -  End  -  #670
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

Derp. Didn't see Linia at C-E10.

I do want Oren to C-D13 to attack Soldier #8 though, because that puts him closer to the North sector, and to reaching Hugo to help him out with the Lance Cavalier.

However, if we have Adele move to kill Swordsman #14 first, I can do that even better by moving Oren to C-C12 to attack Soldier #8.

EDIT: Okay, so that means Argoth is in range to take the CT, if we can just take Mercenary #19 out of the equation first.

Would Roland to C-E12, attack Mercenary #19 and canto to C-D14 be enough to take out said Mercenary?

Last edited by Ascaloth : 09-30-2012 at 07:31 PM.
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Old 09-30-2012, 07:58 PM   Top  -  End  -  #671
Acanous
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Default Re: Fire Emblem: Close Horizons (OOC) II

@Ascaloth-
No, unless he crits. (5%) The merc will have 3 HP remaining.

Easy kill next round for anyone, though.

Also: Oren should have gained support with Roland, not with Paris. :p

Last edited by Acanous : 09-30-2012 at 08:00 PM.
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Old 09-30-2012, 08:18 PM   Top  -  End  -  #672
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

Hmmm, scratch that last one, then.

Can we shout at Linia to capture the CT for us?
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Old 09-30-2012, 08:30 PM   Top  -  End  -  #673
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC) II

I'm going to say no. Okay go ahead.

And I'll fix the supports thing.

Edit: fixed, I just mislabled

Last edited by Sairyu : 09-30-2012 at 08:32 PM.
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Old 09-30-2012, 08:36 PM   Top  -  End  -  #674
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Default Re: Fire Emblem: Close Horizons (OOC) II

"No damage."

Well, that was fun. Probably shouldn't have had him rest that long.

Unless I can somehow just hide inside the door again >.<
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Old 09-30-2012, 08:39 PM   Top  -  End  -  #675
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

Alright, then. We'll have to consolidate our hold on the plaza first, before bringing back our mage and healer.

Latest draft of the plan;



Argoth to C-E13, offs Mercenary #9.

Roland to C-E11, attacks Soldier #8, cantos back to C-E8.

Oren to C-D13, attacks Soldier #8. (As mentioned earlier, I want Oren as far North as possible.)

Paris to C-E11, attacks Soldier #8, cantos back to C-E9. If Soldier #8 is already dead, Paris to C-E11, attacks Mercenary #18, cantos back to C-E9.

Adele to C-E11, attacks Swordsman #14 for the easy kill (hopefully).

Falcon to C-E7.

Lloyd to C-D11. If Swordsman #14 is not dead yet, Lloyd waits.

Callum to C-F7, takes a Vulnerary.

Imeena to C-H11, and uses a Vulnerary

Wotan to C-I13.

Durnock sits on his rear end.


How does this look now?
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Old 09-30-2012, 08:46 PM   Top  -  End  -  #676
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Default Re: Fire Emblem: Close Horizons (OOC) II

Wait a minute. Can I kill his horse? Or kick it in the nads and run away?
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Old 09-30-2012, 09:11 PM   Top  -  End  -  #677
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Default Re: Fire Emblem: Close Horizons (OOC) II

Yay, a good turn for Imeena (weapon triangle, can I eat it?), and she's dipped below half health for the first time, in... forever I think. I guess that's not such a good thing since she's the lord, and if both ballistae hit the merc could finish her off but that didn't happen thankfully.

Since her sword only has 6 uses left, shouldn't Imeena have at least C rank swords (+ wexp from misses)?
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Last edited by Water_and_Wind : 09-30-2012 at 09:49 PM.
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Old 09-30-2012, 09:45 PM   Top  -  End  -  #678
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC) II

@Water_and_Wind
Doh. I also realize that I haven't been giving WEXP bonuses for fatal hits. Time to archive binge my own thread...

Edit: additional WEXP from misses and kills (current)
Character#Misses#Kills#Total
Imeena11819
Nina189
Lloyd156
Roland49(+5B)51*
Callum-1010
Paris5813
Wotan4610
Argoth628
Oren358
Durnock-22
Falcon-55
Adele--0
Hugo-22
*Ballistae give 4WEXP per shot (+3/per); Roland has 5B kills (+35) and 1B hit (+3) to add to his current total.

Otherwise, last turn was Imeena's first miss ever. The updated WEXP totals will be in the next update.

@Hydranova
Sadly, no. Hugo's going to have to tough it out for a while.

Last edited by Sairyu : 09-30-2012 at 10:55 PM.
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Old 09-30-2012, 10:49 PM   Top  -  End  -  #679
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Default Re: Fire Emblem: Close Horizons (OOC) II

Man, I've got more misses than any other active player...
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Old 09-30-2012, 10:56 PM   Top  -  End  -  #680
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I figured that's par for the course when it comes to Dark magic users.
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Old 09-30-2012, 11:23 PM   Top  -  End  -  #681
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Quote:
Originally Posted by Penguinator View Post
Man, I've got more misses than any other active player...
Quote:
Originally Posted by Ascaloth View Post
I figured that's par for the course when it comes to Dark magic users.
Hell I'm surprised Argoth does have more misses then you. I figured it'd maybe be the axe users, not him.
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Old 09-30-2012, 11:24 PM   Top  -  End  -  #682
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Default Re: Fire Emblem: Close Horizons (OOC) II

Doesn't help that Skill was one of her lowest initial stats.

That's why I stick with Monks.
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Old 09-30-2012, 11:30 PM   Top  -  End  -  #683
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Eh Anima's accurate enough for me, and Light has a.... power weakness, and is too damn heavy.
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Old 09-30-2012, 11:33 PM   Top  -  End  -  #684
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Quote:
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Eh Anima's accurate enough for me, and Light has a.... power weakness, and is too damn heavy.
Monks were always inherently cooler in my mind. Maybe 'cause you usually only get one monk and multiple mages. That, and they're more fun to sprite.

And depending on your version of anima magic, I was never big on the Thunder/Fire/Wind. Or mages in general. In fact, I don't think I've ever made a character who was a mage.

As for middleman accuracy, I usually go Knight for my melee fighters. Mercenaries are the only really great offensive sword users. Myrms don't have a ton of strength, and thieves are mostly utility units. (Except Jaffar. He's badass.) Even several of the sword-wielding lords lack Str. (At least, in my experience. Maybe they're usually stronger. Maybe.)
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Last edited by Penguinator : 09-30-2012 at 11:38 PM.
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Old 09-30-2012, 11:38 PM   Top  -  End  -  #685
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Monks were always inherently cooler in my mind. Maybe 'cause you usually only get one monk and multiple mages. That, and they're more fun to sprite.

As for middleman accuracy, I usually go Knight for my melee fighters. Mercenaries are the only really great offensive sword users.
I always thought that Shamans were the coolest. But Dark magic is so heavy, I swear it's secretly a cudgel.

For melee Mounted knights, of any class. Fliers, but Knights are too slow.


to your edit.

I've never had problems with Eirika's strength. Lyn and Eliwood not so much.

I tend to get lucky with my Swordmasters strength growth so they get to be useful.
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Last edited by Illven : 09-30-2012 at 11:41 PM.
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Old 09-30-2012, 11:42 PM   Top  -  End  -  #686
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Default Re: Fire Emblem: Close Horizons (OOC) II

To be fair, I think I've made... four Dark users, and three light users. (Dark-Lord Warren, Quarf, Tanya Nefale, and Paris Lightbringer. Light-Caalis, Hector, and Simeon)

I never much liked armored movement penalties, no. But to be fair, the best unit I ever played was Luc. His levels were always so boss. And he was a Thief. He should not have been that great.

@Edit@Edit:

I always liked Ephraim better, and didn't use Eirika a whole lot. Sure, she hit level 20, but I didn't use her much after promotion. My Eliwood is pretty terrible, and my Lyn is only passable. (Still haven't beaten the game, I just got Phoenix Wright: Ace Attorney, and it sucked me in)

I love Joshua, but his stats always ended up worse than I care to recall. But I never played Sacred Stones for statistics. It took me until last year to realize just how awful Garcia was. And Guy has less Str than Matthew in my run. That's just sad.
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Old 09-30-2012, 11:45 PM   Top  -  End  -  #687
Ascaloth
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I almost always train Myrmidons, simply because I heart Swordmasters. Hell, the latter practically defines Fire Emblem for me; it's rare to see an expy class in other games.

On the flip-side, Swordmasters usually get screwed in the end-game by S-ranked swords which are ill-suited for their use. On the plus side, they remain highly effective with mere Killing Edges; you usually hardly have to give them anything else aside from a Lancereaver.
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Old 09-30-2012, 11:48 PM   Top  -  End  -  #688
Illven
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Quote:
Originally Posted by Penguinator View Post
To be fair, I think I've made... four Dark users, and three light users. (Dark-Lord Warren, Quarf, Tanya Nefale, and Paris Lightbringer. Light-Caalis, Hector, and Simeon)

I never much liked armored movement penalties, no. But to be fair, the best unit I ever played was Luc. His levels were always so boss. And he was a Thief. He should not have been that great.

@Edit@Edit:

I always liked Ephraim better, and didn't use Eirika a whole lot. Sure, she hit level 20, but I didn't use her much after promotion. My Eliwood is pretty terrible, and my Lyn is only passable. (Still haven't beaten the game, I just got Phoenix Wright: Ace Attorney, and it sucked me in)

I love Joshua, but his stats always ended up worse than I care to recall. But I never played Sacred Stones for statistics. It took me until last year to realize just how awful Garcia was. And Guy has less Str than Matthew in my run. That's just sad.
You got really lucky with Luc, the only other character with near Luc's luck were Dealia? and Layla, and I know Ravena wished Layla's magic stat was higher.

Ephraim has never turned out like he's supposed to for me. A decent unit, but never a war-god.

My Guy had 22 Strength at the endgame... And was above average in everything.

Quote:
Originally Posted by Ascaloth View Post
I almost always train Myrmidons, simply because I heart Swordmasters. Hell, the latter practically defines Fire Emblem for me; it's rare to see an expy class in other games.

On the flip-side, Swordmasters usually get screwed in the end-game by S-ranked swords which are ill-suited for their use. On the plus side, they remain highly effective with mere Killing Edges; you usually hardly have to give them anything else aside from a Lancereaver.
Audhlma was always a nice fit for my Joshua.
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Old 09-30-2012, 11:53 PM   Top  -  End  -  #689
Ascaloth
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Quote:
Originally Posted by Illven View Post
Audhlma was always a nice fit for my Joshua.
1) No crit bonus.
2) 9 WGT to Joshua's 8 CON means he takes a SPD hit.

I mean hell, the only sword suitable for end-game Swordmasters was a Lord Weapon; either of Lyn's Katti swords.
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Old 09-30-2012, 11:57 PM   Top  -  End  -  #690
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Default Re: Fire Emblem: Close Horizons (OOC) II

I usually wind up ignoring light magic. It doesn't hit very hard and you can't rely on it critting with much regularity and I'd just rather have a staff user that's going to pick it up on the side on promotion. Anima's solid enough that it can carry you through most situations and Dark is just really strong with Luna and Nosferatu.

The sword lords erika/lyn/eliwood all have ~40% (45% for eliwood) STR growths, so their damage potential is pretty RNG-screwable. I tend not to use myrmidons either unless I'm building towards a certain goal (Durandal on Eliwood for the dragon or Lyn because she turned out great after the prologue) or they get some strong levels early on.

I prefer units that can either hold ground well (armored knights, pirates/warriors to a lesser extent) or cover ground very quickly (pegassus knights, wyvern knights). Mercenaries and archers are nice too as supportive units for a slow advance since they tend to turn out fantastically offensively and just chew through enemy units. I'm not a huge fan of cavalry, despite their usefulness, though. I'm sure I'd love them a lot more if they had the "canto-after-you-attack" version of canto that FE7/FE8 don't.

On another note, Florina always turns out terribly when I play. Always. I don't understand. She's supposed to be good, right?
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