I always seem to be behind in this thread, but for once I've arrived in time to make a contribution. Woo.
Argoth moves to CE13 and attacks Merc19. 83% chance to kill.
Oren moves to CE12 and attacks Soldier8 with his Iron Axe. 87% chance to do 13 twice, which would result in a kill.
Paris moves to CE11 and attacks Merc18. With support from Argoth, 82% chance to kill. Cantos back to CE9.
Adele moves to CE11 and attacks Swordsman14. 82% chance to kill.
Imeena moves to CD12 and uses a Vulnerary.
Falcon moves to CE7.
Callum uses a Vulnerary.
Wotan moves to CI13.
EDIT: Regarding Ascaloth's plan, Merc7 is still at 17HP. Argoth wouldn't get him down on his own. Because of this, I don't think Imeena can reach CE15 this turn.
Last edited by WhamBamSam : 09-30-2012 at 07:17 PM.
Capturing can be done by any person, so long as no enemies are contesting (within 2 tiles of the tent). Capture takes a full action (so you can't trade, move, capture, for example) and that PC must end their turn on a CT tile (no canto-ing off, getting shoved off, rescued off, rescue staff'd off, etc).
Retuning PCs will spawn at the start of the next turn and can move then (I will place them).
I do want Oren to C-D13 to attack Soldier #8 though, because that puts him closer to the North sector, and to reaching Hugo to help him out with the Lance Cavalier.
However, if we have Adele move to kill Swordsman #14 first, I can do that even better by moving Oren to C-C12 to attack Soldier #8.
EDIT: Okay, so that means Argoth is in range to take the CT, if we can just take Mercenary #19 out of the equation first.
Would Roland to C-E12, attack Mercenary #19 and canto to C-D14 be enough to take out said Mercenary?
Yay, a good turn for Imeena (weapon triangle, can I eat it?), and she's dipped below half health for the first time, in... forever I think. I guess that's not such a good thing since she's the lord, and if both ballistae hit the merc could finish her off but that didn't happen thankfully.
Since her sword only has 6 uses left, shouldn't Imeena have at least C rank swords (+ wexp from misses)?
Eh Anima's accurate enough for me, and Light has a.... power weakness, and is too damn heavy.
Monks were always inherently cooler in my mind. Maybe 'cause you usually only get one monk and multiple mages. That, and they're more fun to sprite.
And depending on your version of anima magic, I was never big on the Thunder/Fire/Wind. Or mages in general. In fact, I don't think I've ever made a character who was a mage.
As for middleman accuracy, I usually go Knight for my melee fighters. Mercenaries are the only really great offensive sword users. Myrms don't have a ton of strength, and thieves are mostly utility units. (Except Jaffar. He's badass.) Even several of the sword-wielding lords lack Str. (At least, in my experience. Maybe they're usually stronger. Maybe.)
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To be fair, I think I've made... four Dark users, and three light users. (Dark-Lord Warren, Quarf, Tanya Nefale, and Paris Lightbringer. Light-Caalis, Hector, and Simeon)
I never much liked armored movement penalties, no. But to be fair, the best unit I ever played was Luc. His levels were always so boss. And he was a Thief. He should not have been that great.
@Edit@Edit:
I always liked Ephraim better, and didn't use Eirika a whole lot. Sure, she hit level 20, but I didn't use her much after promotion. My Eliwood is pretty terrible, and my Lyn is only passable. (Still haven't beaten the game, I just got Phoenix Wright: Ace Attorney, and it sucked me in)
I love Joshua, but his stats always ended up worse than I care to recall. But I never played Sacred Stones for statistics. It took me until last year to realize just how awful Garcia was. And Guy has less Str than Matthew in my run. That's just sad.
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I almost always train Myrmidons, simply because I heart Swordmasters. Hell, the latter practically defines Fire Emblem for me; it's rare to see an expy class in other games.
On the flip-side, Swordmasters usually get screwed in the end-game by S-ranked swords which are ill-suited for their use. On the plus side, they remain highly effective with mere Killing Edges; you usually hardly have to give them anything else aside from a Lancereaver.
To be fair, I think I've made... four Dark users, and three light users. (Dark-Lord Warren, Quarf, Tanya Nefale, and Paris Lightbringer. Light-Caalis, Hector, and Simeon)
I never much liked armored movement penalties, no. But to be fair, the best unit I ever played was Luc. His levels were always so boss. And he was a Thief. He should not have been that great.
@Edit@Edit:
I always liked Ephraim better, and didn't use Eirika a whole lot. Sure, she hit level 20, but I didn't use her much after promotion. My Eliwood is pretty terrible, and my Lyn is only passable. (Still haven't beaten the game, I just got Phoenix Wright: Ace Attorney, and it sucked me in)
I love Joshua, but his stats always ended up worse than I care to recall. But I never played Sacred Stones for statistics. It took me until last year to realize just how awful Garcia was. And Guy has less Str than Matthew in my run. That's just sad.
You got really lucky with Luc, the only other character with near Luc's luck were Dealia? and Layla, and I know Ravena wished Layla's magic stat was higher.
Ephraim has never turned out like he's supposed to for me. A decent unit, but never a war-god.
My Guy had 22 Strength at the endgame... And was above average in everything.
Quote:
Originally Posted by Ascaloth
I almost always train Myrmidons, simply because I heart Swordmasters. Hell, the latter practically defines Fire Emblem for me; it's rare to see an expy class in other games.
On the flip-side, Swordmasters usually get screwed in the end-game by S-ranked swords which are ill-suited for their use. On the plus side, they remain highly effective with mere Killing Edges; you usually hardly have to give them anything else aside from a Lancereaver.
I usually wind up ignoring light magic. It doesn't hit very hard and you can't rely on it critting with much regularity and I'd just rather have a staff user that's going to pick it up on the side on promotion. Anima's solid enough that it can carry you through most situations and Dark is just really strong with Luna and Nosferatu.
The sword lords erika/lyn/eliwood all have ~40% (45% for eliwood) STR growths, so their damage potential is pretty RNG-screwable. I tend not to use myrmidons either unless I'm building towards a certain goal (Durandal on Eliwood for the dragon or Lyn because she turned out great after the prologue) or they get some strong levels early on.
I prefer units that can either hold ground well (armored knights, pirates/warriors to a lesser extent) or cover ground very quickly (pegassus knights, wyvern knights). Mercenaries and archers are nice too as supportive units for a slow advance since they tend to turn out fantastically offensively and just chew through enemy units. I'm not a huge fan of cavalry, despite their usefulness, though. I'm sure I'd love them a lot more if they had the "canto-after-you-attack" version of canto that FE7/FE8 don't.
On another note, Florina always turns out terribly when I play. Always. I don't understand. She's supposed to be good, right?