It's supposed to be OP. You'll need it all once bad things start to happen.
Also I do have a little table with some of the S ranked names in them, yes:
|World Crest||Tome (Anima)|
|The Esoterica||Tome (Anima)|
|Rubrum Mendax||Tome (Dark)|
A long blade empowered by the condensed heart of a storm, it shines a gentle blue on cloudless days and sparks with barely restrained energy when it rains. The sword lacks a cross-guard and a long chain is threaded through the pommel, trailing its wielder’s movements. The words, “life is ephemeral; grasp it with all of your strength”, run down the blade’s surface.
- 30/30 [7wt, 11mt, 90% hit, 20% crit] S
casts wind magic from afar (using MAG = STR)
A sword forged with iron from the bones of the world. Although simple and unassuming, it carries the weight of a mountain with it whenever it strikes. The sole vanity allowed to this weapon is a diamond of princely worth set in its pommel. The words, “duty weighs more heavily than any power”, are etched on the pommel about this diamond.
- 35/35 [11wt, 17mt, 85% hit, 10% crit] S
Forged in the heart of an ancient mountain, this spear was carved from a single block of diamond and blessed by the spirits of the earth. Every inch is covered by minute engravings and etchings so that it shines like a miniature sun when light hits it. It is a piece of art so magnificent that its enemies are struck insensate.
- 30/30 [14wt, 20mt, 90% hit, 10% crit] S
DEF and RES increases based on number of adjacent enemies
nullifies critical hits
A spear wreathed in a corona of flames which descended from the heavens hundreds of years in the past. It constantly burns with a quiet intensity, erupting into golden flames when swung. When it strikes an agent of the Dark, it emits a deafening roar that sends them to their knees.
- 30/30 [12wt, 18mt, 80% hit, 20% crit] S
inflicts burning 7
effective against monsters
A single bladed axe that was found buried in a demon’s skull. Holding it produces a feeling akin to grasping a naked razor. When it cuts, it produces constantly bleeding wounds that reopen even after magical healing. It never requires sharpening, even if it is never cleaned.
- 45/45 [15wt, 22mt, 70% hit, 5% crit] S
inflicts maim 3
prevents healing and restorative effects
The head of this weapon is shaped like a half moon. An incredible number of criss-crossed teeth are cut into its edge, making it gouge and tear whatever it strikes, leaving wounds that resemble nothing more than shark bites. It’s spilled so much blood that every bite it takes directly empowers its wielder.
- 20/20 [13wt, 17mt, 65% hit, 5% crit] S
50% of damage converted to HP
regains 1 durability per 10 points of overkill damage
A fragile-looking bow that rose from the depths of the sea, it is stylized to resemble corral and decorated nearly to the point of impracticality. However, it fires with all the fury of a wrathful god; blessed by the spirits of the sea, arrows fired from this bow fly unerringly, as though their targets were drawn to them by an unseen current.
- 20/20 [18wt, 15mt, 65% hit, 15% crit] S
maximum range increased to 9
hit% rises based on distance
A ghostly longbow engraved down its length with ancient runes, it draws power directly from the land, imbuing any fired arrows with the destructive impact of lightning. When on the move, it conjures turbulent winds about the wielder, partially obscuring them from view.
- 25/25 [8wt, 17mt, 85% hit, 5% crit] S
targets lowest defensive attribute
An ancient tome dating back to the War against the Dark; it details the natural laws governing earth and water. When invoked, it causes the earth to tear itself asunder and the heavens to weep torrents of shattered ice.
- 25/25 [11wt, 17mt, 80% hit, 25% crit] S
allows 2 consecutive hits
An ancient tome dating back to the War against the Dark; it details the natural laws governing fire and wind. When invoked, it swallows up all life in a destructive firestorm.
- 25/25 [7wt, 15mt, 90% hit, 15% crit] S
allows 2 consecutive hits
maximum range increased to 4
An ancient tome filled with swirling text that defies the human eye; staring at it for long enough gnaws at a person’s sanity. The magic within invokes akasha, the first element, allowing its wielder to impose their own reality onto nature; what can be done within is limited only by creativity.
- 20/20 [17wt, 5mt, 75% hit, 5% crit] S
MT increases based on MAG
An ancient tome bound in red leather; the text within seems to be a simplistic recounting of natural laws, though closer inspection reveals that all of the contained information is false! When read using a cipher, it details various behaviors and laws that appear to govern akasha, the first element. When invoked, it produces stable effects which mimic the behaviors of anima magic.
- 20/20 [10wt, 16mt, 90% hit, 15% crit] S
reverses the magic triangle
A thin book filled with innumerable pages; the text within is organized into symmetrical designs composed of rays and hard angles. It details the absolute truth and immutable nature of æther. When invoked, it transmutes matter into salt.
- 30/30 [12wt, 15mt, 95% hit, 25% crit] S
reverses the magic triangle
A thin book bound in bleached ivory; it cannot be opened. When invoked, it causes time to cease about the target.
- 25/25 [15wt, 15mt, 70% hit, 20% crit] S
bypasses dodge% derived from SPD
Stuff with PRF ratings (except for good old Nehilina) aren't on the table, since they're more 'personal' weapons.