I don't know about asking for an affinity reassignment; poor support options aside, Wind does seem to suit Falcon's flighty personality best in many ways, and even ties in well to some of the unrevealed fluff I have in mind for him. At least, that's my interpretation of it.
Kasanip's latest post actually makes me think Madeline is suffering mild PTSD from her spat with Galer, actually.
Hurk.....I now realized how potentially screwed Hugo might be, if he's unlucky enough to break his slim sword before he can escape. On the other hand, don't houses provide some sort of sweet evade bonus?
[rant mode activated]Oren and Adele are both career soldiers and horrible pacifists*. Lloyd and Adele are both young, but stand on the opposite sides of the law. Madeline and Adele are two pious girls belonging to two dramatically different belief systems.
Once you have an example of your own character's traits, a secondary foil character, and an axis on which they differ, then you can begin to draw in auxilary characters and define your character in relation to larger social instances.
*(grizzled veteran/green footpad, state lackey/mercenary, old man/young woman; quite a dynamic pair)
The main problem with this is that people can up and leave, so once you think you have supports planned, it can go awry.
That's not to say that Paris has bad options for her. It's just that I miss Argoth being there.
No, Paris is (at this point) aiming for a support with Nina (super-polite/charismatic as a wet boot). She could easily get one with Madeline (Priestess for one religion/Cultist's daughter), and one with Falcon would be interesting. (Skirt-chaser/Has a contempt for people)
That being said, I find this conversation rather interesting.
__________________
Fire Emblem Spritesman Inna Playground - Let me know if you set up a game!
My opinion is that affinity and personality do not have to be related. Since your highest ranked supports will likely be with characters of similar affinities, character relationships will be more dynamic if the personalities are different.
EDIT: BTW, did I forget something about the exp system? Why does Falcon only have 49 EXP? 11 + 1 + 11 + 37 = 60 EXP in Turn VIII alone, I should think.
Rolling such a happy go lucky character was perhaps overly ambitious of me, but I'm going to try to take a more active role.
Regarding the current plan, I'm not so sure I like having Oren push that deep on his own. Between the two archers, the two balistae, and the cavalier he's going over there to fight, he could easily end up dead next turn. I'd say it's better to pull him back to help Wotan block the enemy from getting to Falcon. Honestly, I think they're both best staying where they are. Wotan will use a vulnerary, and we'll tank through another turn or two before making our plunge.
Other than that the plan looks okay.
Well. I guess I might as well demonstrate in detail why I think I may have screwed over Falcon's support options.
First, one of his defining character traits; a tendency towards skirt chasing behaviour. From this trait alone, one can expect him to be most eager in pursuing interactions with Madeline (chaste/hedonist + pacifist/bloody past), Paris (unsocial introvert/cheerful extrovert), and Nina (think she's cute/but she bats for the same team). The problem is, the first two don't exactly have the most compatible affinities with Falcon, and the third... isn't too bad, me and Illven are certainly going for it, but more for comedy than anything.
Then you have Adele (stick-up-the-arse soldier/ill-disciplined sellsword) which is "...yeah, no" in addition to incompatible affinities, and Imeena (city Bercan noble/plainsdweller), which is one of the few compatible affinities with Falcon, but it doesn't seem to me that they'll go in that direction, at least at this point. So, the party skirt chaser is kind of stuck, lol.
It's a similar story for his fellow brothers; Oren may have a history with Falcon (past comrades/but yin-and-yang) but his affinity isn't exactly compatible, it's pretty much the same story with Wotan (fellow lovers of alcohol and the fight), and in general, his skirt chaser character trait also causes him to be relatively isolated amongst the menfolk. Lloyd (fellow rogues/but differing personalities) and Roland (Osulian knight/Bercan swordsman but similar flightiness) may be good support options, but it's hard to get the latter to stay still for anything of the sort, and the former isn't much of a talker, which stymies things.
Frankly, if Falcon's skirt chasing ways are to end up with him pairing off with anybody, he has the highest chances to do it with Erinn Startouched of all people, when/if she does ever join the party. So you see, I'm kinda stuck at the moment.
Quote:
Originally Posted by WhamBamSam
Rolling such a happy go lucky character was perhaps overly ambitious of me, but I'm going to try to take a more active role.
Regarding the current plan, I'm not so sure I like having Oren push that deep on his own. Between the two archers, the two balistae, and the cavalier he's going over there to fight, he could easily end up dead next turn. I'd say it's better to pull him back to help Wotan block the enemy from getting to Falcon. Honestly, I think they're both best staying where they are. Wotan will use a vulnerary, and we'll tank through another turn or two before making our plunge.
Other than that the plan looks okay.
With regards to Wotan, I'll help you out. Just follow Falcon's lead, and I'm sure we'll have Wotan as chatty as he can get soon enough.
Maybe you can start things off by having Wotan ask Falcon how he's doing? The latter got pretty busted up last turn.
And for Oren, yeah, you have a point. Change of plans; Oren stays where he is and Waits.
Changing Falcon's affinity to Anima would solve your support woes. It is the affinity that gets you at least 2 points a turn with every girl, and good for supports with Oren and Wotan as well. Anima is also an affinity that does not correspond to any "obvious" personality type, so you have more leeway over the interpretation of the affinity, if that's important to you.
Problem with that is, it doesn't exactly give all the bonuses a good Myrmidon build would need. And as it is, there's plenty of Anima affinities in the party as it is; even if it will work well for supports, it's kind of a crock to have everyone gravitate to certain affinities simply because it works better mechanically. I know it's already kind of what's happening here, but I don't exactly want to do the same thing.
I guess I've just revealed myself to be one of those troublesome sorts who emphasise fluff above even crunch, huh? Sorry for all the sound and fury I've caused.
Affinities are pretty balanced, with Dark having the most subscribers. Anima is more or less in the middle. Of course, it doesn't help that Anima doesn't provide critical which I suppose is what you're looking for.
The character affinity list:
Spoiler
Imeena: Fire
Nina: Fire
Lloyd: Thunder
Roland: Wind
Callum: Dark
Argoth: Light
Wotan: Light
Paris: Dark
Madeline: Ice
Oren: Anima
Durnock: Dark
Adele: Anima
Hugo: Dark
Falcon: Wind
I do believe that ultimately the mechanics should serve to aid the fluff and roleplaying, not hinder it, so I would like to make a suggestion for this game, that is to change the minimum support gain per turn to 2, up from 1. This makes any pair of affinities a viable support option, rather than eliminating a number of possibilities from the get-go (80 turns adjacent for C-support?).
Water_and_Wind, what do you have in mind for the interactions between Falcon and Imeena? The way I see it, Imeena is probably the one woman in the party Falcon would actually be more inclined to respect as a natural leader and fellow swordsman, which will supplant his usual skirt chasing tendencies. The latter will probably not come into play, unless Imeena does something to encourage it.
Water_and_Wind, what do you have in mind for the interactions between Falcon and Imeena? The way I see it, Imeena is probably the one woman in the party Falcon would actually be more inclined to respect as a natural leader and fellow swordsman, which will supplant his usual skirt chasing tendencies. The latter will probably not come into play, unless Imeena does something to encourage it.
Imeena would, at this point, be most interested in learning Falcon's sword techniques, having witnessed a spectacular first impression (4 criticals? What are the chances...). She was raised with a very strict upbringing so she might be put off by his personality at first, but she will probably grow to admire his free spirited way of living which she lacks. And, going into hypotheticals here, if a dude goes after every girl except one, the one left out can't help but feel a little bit jealous, you know?
Look at it this way: Hugo's affinity is dark, while he is a very pious man. As I have absolutely no idea of what the affinities mean, I just use affinities as a stat mechanic. Ergo, as long as you remain oblivious, affinities =/= personality!
Heh, what do you know. Falcon's prospects for meaningful character interaction just got a lot brighter all of a sudden.
Sounds great, I look forward to seeing how Falcon and Imeena interact with each other. Incidentally, he will have a very pertinent question for her if/when they get their C support. Do you want to know it now so you can prepare a good response, or would you prefer to wing it just like Imeena would need to?
Frankly, if Falcon's skirt chasing ways are to end up with him pairing off with anybody, he has the highest chances to do it with Erinn Startouched of all people, when/if she does ever join the party. So you see, I'm kinda stuck at the moment.
And considering me and Nyna are planning an A support, and so far Erinn's the only bisexual girl, this is the only chance for Nina to get a romantic ending.
Actually, do we have any more bisexual or lesbians.
And considering me and Nyna are planning an A support, and so far Erinn's the only bisexual girl, this is the only chance for Nina to get a romantic ending.
@GrassyGnoll
Lance expert is okay, since Halberdier really doesn't gain anything else.
@Ascaloth
You could always play up slow supports as being due to culture clash. As a plainsdweller, Falcon's way of life is probably radically different from the rest of the group's, something that might not engender easy comraderie.
@Water_and_Wind
I'm actually okay with that suggestion. It makes the group far stronger (because unlimited supports are more achievable with the change), but I can deal with that. It also helps deal with the PC attrition rate that I'm getting, which is a plus.
I'll go over the character stat-blocks and see what entries need adjustment.
@Hydranova
Houses are +10% evade. They also provide HP regen (I know they don't in the GBA games, but they do here) at the standard rate of 10%/Turn.
And considering me and Nyna are planning an A support, and so far Erinn's the only bisexual girl, this is the only chance for Nina to get a romantic ending.
Actually, do we have any more bisexual or lesbians.
Madeline took the oath of chastity.
What about everyone else.
Do I have to make Fiona lesbian too just to make the love web even more complicated?
I'll like Durnock to have been dropped by Galer's Lance Cavalier #4 at C-I5 at the previous ally phase.
This is not doable. Cavalier (lance) #4 attacked and killed the enemy Cavalier (lance) #2 last round. This is important because Roland would have taken a pretty hefty amount of damage otherwise.
You can't, move-attack-canto-drop/pickup. If you'd like to change your actions, go ahead. Otherwise, the update will be up tomorrow evening.
This is not doable. Cavalier (lance) #4 attacked and killed the enemy Cavalier (lance) #2 last round. This is important because Roland would have taken a pretty hefty amount of damage otherwise.
You can't, move-attack-canto-drop/pickup. If you'd like to change your actions, go ahead. Otherwise, the update will be up tomorrow evening.
Derp, I always seem to miss these small details.
Very well, have the Lance Cavalier #4 drop Durnock at C-I3 at the next ally phase, or any available space should C-I3 be occupied by this time. Durnock can't take any action after being dropped, right? So that's how it is then.
EDIT: So to summarise everything;
Quote:
Originally Posted by Ascaloth
I'll like Durnock to have been dropped by Galer's Lance Cavalier #4 at C-I5 at the previous ally phase.
Paris moves to C-F1, drops Madeline at C-E1. I want to keep C-E2 clear so that Lenz has space to respawn.
Imeena to C-D5, offs Mage #1, cantos to C-E7. Sword Cavalier #6 is in position to strike our backline if we let him, so we have to make sure he doesn't.
Good show for Roland! Roland shoots at Archer #7.
Tactical retreat for Falcon. Falcon to C-M8, uses a Vulnerary.
Wotan equips Hand Axe, moves to C-M11 Waits at C-M10 to screen for Falcon against Archer #4 and Lance Cavalier , uses a Vulnerary.
Oren to C-N14, attacks Lance Cavalier #8.
Oren waits at C-N10.
I want Sword Cavalier #5 dead for what he did to Nina, but mostly for the fact that he can strike our weakened south flank.
Argoth to C-H6, attacks Sword Cavalier #5.
Callum to C-I7, attacks Sword Cavalier #5, and cantos to C-J6 to screen Roland against Sword Cavalier #5.
If Sword Cavalier #5 is not dead by then, Durnock attacks Sword Cavalier #5.
Pause the update if Sword Cavalier #5 dies at any point.
Lloyd to W-F11. He will shout to influence both Galer's Fighter #2 and Sword Cavalier #4; Fighter #2 to pass the Antitoxin to Sword Cavalier #4, and Sword Cavalier #4 to give Lloyd a ride to the frontlines, taking the Antitoxin with him.
I think that's about all for everyone. Suggestions?
Very well, have the Lance Cavalier #4 drop Durnock at C-I3 at the next ally phase, or any available space should C-I3 be occupied by this time. Durnock can't take any action after being dropped, right? So that's how it is then.