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Old 09-12-2012, 04:04 AM   Top  -  End  -  #181
GrassyGnoll
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Default Re: Fire Emblem: Close Horizons (OOC) II

Patched: Gap in Wotan/Argoth wall closed (Wotan I6 -> J6)
Moved PC out of H7 (avoid Archer fire)

Quote:
Originally Posted by Ascaloth View Post
Oh. In that case, if we Rescue and then Take->Drop Linia this turn, she will untap in the upcomin Ally Phase anyway and be free to move.

In that case, GrassyGnoll's suggestions should work no problem.

EDIT: Reposting Grassy's modified plan, in the order it's supposed to happen.

Falcon to C-F5, shouts at Lenz and Linia that trouble's brewing down south and they should retreat for the moment

The holy lady knight Callum Rescues Linia, cantos to C-I6.

Wotan to C-J6, Take Linia, and deposit her at C-J7

Oren to C-J5, shouts the same thing at Lenz and Linia, equips Iron Axe, takes a Vulnerary.

Durnock to C-H6

Argoth to C-K7, shouts the same thing at Lenz and Linia, takes a Vulnerary.



Paris to C-E10, pulls Aramel onto her horse by his ear for being such a frakkin' holy idiot, and cantos to C-D7.

Roland to C-D6, takes Aramel from Paris and drops Aramel at C-C6, cantos to C-D5.

Madeline to C-E5, heals Roland.

Yeah, time to pull Adele out of there, she's not going to survive this. Adele to C-E7, and takes a Vulnerary.

Imeena attacks Archer #3, cantos to C-F7

Lloyd to C-E2.


So we're playing Hold The Line instead of All-out Retreat. This looks as good a setup as any.

Hopefully we'll have enough people in place to swarm Domni and finish him if Linia faces off against him.
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Old 09-12-2012, 04:09 AM   Top  -  End  -  #182
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Default Re: Fire Emblem: Close Horizons (OOC) II

@Kasanip,

I think Nina will stick with Paris in IC until either the latter or Madeline gets to a Command Tent.

@GrassyGnoll,

Thanks for catching all the small details I keep missing.


Incidentally, let's throw Kasanip's latest Fire Emblem sketch into the opening post.

Quote:
Originally Posted by Kasanip View Post
Sorry a slow response. Recently it was hard to draw. And I can't draw horse, so it was difficult.

Spoiler
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Old 09-12-2012, 09:12 AM   Top  -  End  -  #183
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Default Re: Fire Emblem: Close Horizons (OOC) II

speaking of small details,
Post 408 IC Sairyu:
Roland fires on Archer #4
Roland deals 13 damage – Archer #4 dies! Roland gains 30EXP – Roland reaches level 6! +1HP, +1STR, +1SKL, +1LCK!

and then in Ally phase...

Lenz attacks Archer #4
Lenz deals 11 damage – Archer #4 dies!

I assume Lenz hit Merc 14, seeing as he was right there, but it's funny to see anyhow :3
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Old 09-12-2012, 10:05 AM   Top  -  End  -  #184
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Default Re: Fire Emblem: Close Horizons (OOC) II

Is Paris ever going to get to fight anything?
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Old 09-12-2012, 10:16 AM   Top  -  End  -  #185
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

@Penguinator,

I'm trying. I don't like using Paris as a taxi and a rescue buoy, either.

Hell, I'm going to make it a point to keep her away from Argoth from now on. That way I can't use her as a taxi for the walking tin can even if I want to, which hopefully will translate into Paris doing more of the actual fighting.
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Old 09-12-2012, 10:53 AM   Top  -  End  -  #186
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Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Ascaloth View Post
@Penguinator,

I'm trying. I don't like using Paris as a taxi and a rescue buoy, either.

Hell, I'm going to make it a point to keep her away from Argoth from now on. That way I can't use her as a taxi for the walking tin can even if I want to, which hopefully will translate into Paris doing more of the actual fighting.
In fact we should be doing that anyway, since Argoth is gone, and thus they don't need to stick together for supports.

Also this reminded me of this.

http://awkwardzombie.com/
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Old 09-12-2012, 12:01 PM   Top  -  End  -  #187
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

Right. I tried playing with Irfanview for the first time, attempting to do Kasanip's request of putting Falcon's hat on Madeline.

Needless to say, I failed hilariously.

How do you do this sort of thing with Irfanview? I can't figure out how to maneuver the hat into the position I want.

Last edited by Ascaloth : 09-12-2012 at 12:07 PM.
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Old 09-12-2012, 12:13 PM   Top  -  End  -  #188
Water_and_Wind
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Default Re: Fire Emblem: Close Horizons (OOC) II

You don't. You use a program like paint or paint.net or photoshop or gimp to edit images. However, if you use paint, you can use IrfanView to save a transparent version of the image. Other more sophisticated programs don't need this step as they support transparent layers.
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Old 09-12-2012, 12:24 PM   Top  -  End  -  #189
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

So something like this?



Oh gosh, this looks so derpy. I fail as an image editor.
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Old 09-12-2012, 01:21 PM   Top  -  End  -  #190
Herpestidae
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Default Re: Fire Emblem: Close Horizons (OOC) II

That's because JPG is bad for spritework. Does all sorts of stuff to the colors, while PNG and GIF keeps the colors as-is.

Also, JPG can't have transparent backgrounds.



That's mine. I changed the shape of the hair a tad so it would fit better, but I'm still not too good with expressions yet, so she's still got the derpy smile and not a "what just landed on my head?" look.

Overall, there's some kind of disparity between the resolution of Falcon's hat vs. the resolution of Madeline's sprite.
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Old 09-12-2012, 01:25 PM   Top  -  End  -  #191
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Default Re: Fire Emblem: Close Horizons (OOC) II

I always assumed that was Kasanip's spriting style. She also played in 4is111/Niek's game and I remember her sprite looking different.
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Old 09-12-2012, 01:31 PM   Top  -  End  -  #192
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Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Illven View Post
I always assumed that was Kasanip's spriting style. She also played in 4is111/Niek's game and I remember her sprite looking different.
I think it's because of how she blends colors. Usual FE sprite hair has three or four colors in distinct zones, while she has a sort of 5-color cross-hatched scheme going on in some places (or maybe it was a problem with the download?). It's interesting, and the result looks good, but if everyone's gonna be swapping accessories like it's a slumber party, I can see it going awry.
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Last edited by Herpestidae : 09-12-2012 at 01:33 PM.
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Old 09-12-2012, 01:46 PM   Top  -  End  -  #193
Water_and_Wind
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Default Re: Fire Emblem: Close Horizons (OOC) II

There's no cross-hatching (dithering) going on in Madeline's sprite. The difference between her sprite and Falcon's hat is in the outlines and contrast. Madeline uses parts mostly from FE6 characters (Sophia) while Falcon is a recolour of FE8's Joshua. FE8 sprites have more contrast and darker outlines than the previous GBA games. FE7 uses the same outline colour as FE6 I believe, but the colour usage and contrast is generally better in FE7, the sprite artist's improvement in that regard is quite obvious upon closer inspection.

Colour issues aside, because the hat is not meant for characters not named Joshua, it's not going to fit the head of any other character perfectly without some serious modification. So I think these attempts look fine.
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Old 09-12-2012, 01:48 PM   Top  -  End  -  #194
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Default Re: Fire Emblem: Close Horizons (OOC) II

Started working on this before the previous post, but since Tyra is cobbled together from FE6 Characters as well, this goes well with it anyway.

So I did a thing. Note that this is just an analysis of Kasanip's style, not necessarily a criticism.



_____________________________________



Overall, if we assume my sprite is your average Fire Emblem sprite, there's some distinct differences in how things are colored. Pretty much all of Tyra's coloring is the same as another color within the palate, except with the lightness value changed, while in many places, such as the eyes, Madeline has changes in hue and saturation. Tyra has a more blended look to her, I guess, which is why there really isn't any problem with her wearing Falcon's hat. Besides the fact that it clashes with her gown.


Luckily, such things can be fixed with a touch of magic!
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Last edited by Herpestidae : 09-12-2012 at 02:16 PM.
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Old 09-12-2012, 02:07 PM   Top  -  End  -  #195
Water_and_Wind
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Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Herpestidae View Post
Overall, if we assume my sprite is your average Fire Emblem sprite, there's some distinct differences in how things are colored. Pretty much all of Tyra's coloring is the same as another color within the palate, except with the lightness value changed, while in many places, such as the eyes, Madeline has changes in hue and saturation. Tyra has a more blended look to her, I guess, which is why there really isn't any problem with her wearing Falcon's hat. Besides the fact that it clashes with her gown.
But Madeline is much closer to an average Fire Emblem sprite than Tyra. Tyra has a very low amount of contrast, as you said most of her clothes have the same hue and saturation. And you've also changed the outline colour to be a darker version of the inner colours, further reducing the contrast. This should actually make the hat stand out more on Tyra than on Madeline.

The real issues here are colour contrast between the hat and the character (Tyra's magenta is a better match for Falcon's red than Madeline's lilac) and the position of the head (Tyra and Falcon are neutral/slightly leaning back, Madeline is leaning forward).
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Old 09-12-2012, 02:38 PM   Top  -  End  -  #196
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Default Re: Fire Emblem: Close Horizons (OOC) II

*spriter talk*


...


sprite

vs.

headcanon
Spoiler


Lost in translation, I know
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Old 09-12-2012, 02:58 PM   Top  -  End  -  #197
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC) II

It's alright GrassyGnoll, I do sprites too and I have no clue what they're talking about either.
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Old 09-12-2012, 03:56 PM   Top  -  End  -  #198
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Default Re: Fire Emblem: Close Horizons (OOC) II

Now you done gone and got me interested in this kind of thing, so here's a color comparison of the Red Knights in the three games.

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Old 09-12-2012, 06:27 PM   Top  -  End  -  #199
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Default Re: Fire Emblem: Close Horizons (OOC) II

Hmm....unless I can somehow go back inside the house and use it as an indestructable fortress, I'm thinking I should use a vulnerary.


Strategists, your opinions?
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Old 09-12-2012, 06:40 PM   Top  -  End  -  #200
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Default Re: Fire Emblem: Close Horizons (OOC) II

(is completely lost in spriting talk)

I really should leave things to the experts.



@Hydranova,

Oh, certainly. That's what I'd do if we were in control of Hugo.

As it is, Sairyu's still got Hugo under the thrall of AI ally syndrome. So yeah.
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Old 09-12-2012, 07:35 PM   Top  -  End  -  #201
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Default Re: Fire Emblem: Close Horizons (OOC) II

Ooh, I'm actually at a table, with time...

Let's get the mouse out!
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Old 09-12-2012, 08:19 PM   Top  -  End  -  #202
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Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Ascaloth View Post
(is completely lost in spriting talk)

I really should leave things to the experts.



@Hydranova,

Oh, certainly. That's what I'd do if we were in control of Hugo.

As it is, Sairyu's still got Hugo under the thrall of AI ally syndrome. So yeah.
URK!

Well, he can still charge at them after using a vulnerary...right? Right?
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Old 09-12-2012, 10:39 PM   Top  -  End  -  #203
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Default Re: Fire Emblem: Close Horizons (OOC) II

Naw, Hugo's playing it safe. If I had him under Ally-AI syndrome he'd have been attacking every round and would be dead/KO'd. He's in a bad position now just because I rolled a crit (almost) right off the bat and killed the far less-threatening enemy swordsman.
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Old 09-13-2012, 01:34 AM   Top  -  End  -  #204
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Default Re: Fire Emblem: Close Horizons (OOC) II



I changed the hat a little to fit the head better.
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Old 09-13-2012, 01:47 AM   Top  -  End  -  #205
Ascaloth
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Well, that looks like the best version of Madeline-with-Hat so far. Perhaps it's usable in the IC thread now.
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Old 09-13-2012, 07:03 AM   Top  -  End  -  #206
Kasanip
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Default Re: Fire Emblem: Close Horizons (OOC) II

I'm sorry for confusion. It seems a strange discussion and many people's kindness was used by accident. Thank you everyone who made such a gift for me with the hat and sprite of Madeline.

My post was meant to say "It seems Ascaloth is desiring to see a picture of Madeline with Falcon's hat."


About [Spriting], I don't know technical vocabulary to talk about such a thing. Probably it can be said the sprites of course cannot be used in video game. I don't really know about sprites, so it is better to ask expert like Water_and_Wind.

Spoiler
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Old 09-13-2012, 07:10 AM   Top  -  End  -  #207
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

@Kasanip,

Oh! You meant you thought I wanted to see an avatar of Madeline wearing Falcon's hat.

Actually, I was just setting things up for Falcon's first conversation with Madeline. But sure, seeing the actual thing is certainly a bonus.

And... oh, dear. That picture of Madeline is seriously cute. I think I died.
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Old 09-13-2012, 07:18 AM   Top  -  End  -  #208
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

Bump post to make this damn forum update with my damn post.
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Old 09-13-2012, 09:00 AM   Top  -  End  -  #209
Kasanip
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Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Ascaloth View Post
@Kasanip,

Oh! You meant you thought I wanted to see an avatar of Madeline wearing Falcon's hat.

Actually, I was just setting things up for Falcon's first conversation with Madeline. But sure, seeing the actual thing is certainly a bonus.

And... oh, dear. That picture of Madeline is seriously cute. I think I died.
Sorry, yes comment was meant to be a joke. Because kindly Ascaloth is to post my sketches.
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Old 09-13-2012, 09:35 AM   Top  -  End  -  #210
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) II

It's always worthwhile to share your talents whenever I can, Kasanip.
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