Ah, that makes sense. So before I amend my post, I just want to be clear - are Visage et all at Sijan (Underworld) side, in which case there's no need to modify things, or are they outside another city, in which case I'll see about meeting Chandor and Syrencia instead?
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"Not trusting me might be the smartest decision you made since getting off of your horse."
Ah, whoops. Sorry for the misunderstanding. Well, I've edited out the wrong post and added another one properly explaining where she is, then.
I'm working on the basis that since Gift was looking around Sijan for anyone else traveling the way she wanted, discovering rumors of Syrenica shouldn't be too difficult. If not for her, then the scouts. And she's a curious individual - even if she doesn't overhear where the Infernal is headed, someone so out of place is worth investigating.
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"Not trusting me might be the smartest decision you made since getting off of your horse."
I'd like to clarify that Gift usually wears a headband or something to keep the Caste mark concealed, at least when she's out in creation. Still, for the purposes of this little meeting, it'd likely be exposed. Just so we don't have to go through the whole dance of identification etc.
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"Not trusting me might be the smartest decision you made since getting off of your horse."
Geh, I'm sorry for a lack of posting. My router died, and with four family members with computers and two of them with ... more important than mine... means I get small windows to do things. Well Friday I will have a new router. So things will go back to normal. ^^
Well, until Myllinnia gets her router access back, Gift was having a small discussion with the Guild man who was escorting her. Only he has yet to reply.
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"Not trusting me might be the smartest decision you made since getting off of your horse."
sorry about that, I was waiting for members of my team to post since I was the last one to say something, THEN i went out of country for about for a tournament, I am back and ready as ever :D!
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Spoiler
memoral moments in my rp career as a Slayer in exalted.
1) Got thrown towards a tidal wave by a solar, a lunar, and a wind elemental to save a village.
2)Has managed to avoid almost every conflict the Gm has placed through negotiations and some amazing charisma rolls
3) managed to beat the demon of games in a game of monopoly (best rolls I've ever gotten)
4) Managed to speak to a fire behemoth via interpretive dance.
You know what I just realised? There wasn't actually a need to go all the way across the world. There are spells in the lowest circle of Necromancy to move instantly between Creation and the Underworld, and you can even take people with you.
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"Not trusting me might be the smartest decision you made since getting off of your horse."