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Re: Iron Chef Optimization Challenge in the Playground XXXVII
Quote:
Originally Posted by only1doug
Edit: My build has now been submitted, and I have that "I could of done it all very differently" feeling... like entering the class with the correct BAB...
Well, the contest isn't over yet; I'm sure you can still submit revisions, no?
Re: Iron Chef Optimization Challenge in the Playground XXXVII
So I was working on skills today and found a problem. I fixed that problem and broke them in a different way. Now I can fix that but found a problem with feats....
So much to do, so little time.
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Quote:
Originally Posted by Kazyan
Nah, the material component of that spell is a Mindraped Ice Assassin of a Rudimentary Intelligence Shadesteel Golem with a Craft Contingent Shapechange on it. Not worth the trouble.
Spoiler
Characters: Grath - Southern Comfort Campaign
Prizes: Eglath - 2nd Place Iron Chef XXXII
Work on my homebrew system, CRE8, is still marching slowly onwards. I think I can see the light at the end of the tunnel -- an Alpha release -- in the distance now. Read my Design Goals here.
Re: Iron Chef Optimization Challenge in the Playground XXXVII
Because this is bugging the heck out of me;
Does the Justiciar have every Knowledge skill on its skill list? There's no errata for it, and it lists "Knowledge" on the skill list, instead of "Knowledge [X]".
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Re: Iron Chef Optimization Challenge in the Playground XXXVII
Quote:
Originally Posted by Menteith
Because this is bugging the heck out of me;
Does the Justiciar have every Knowledge skill on its skill list? There's no errata for it, and it lists "Knowledge" on the skill list, instead of "Knowledge [X]".
In the absence of errata, that's what it gets. I could see a judge taking exception to any Knowledge that didn't formally exist prior to Complete Warrior's 1st printing, though.
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Re: Iron Chef Optimization Challenge in the Playground XXXVII
Build is done, just need some notes and fluff.
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Quote:
Originally Posted by Kazyan
Nah, the material component of that spell is a Mindraped Ice Assassin of a Rudimentary Intelligence Shadesteel Golem with a Craft Contingent Shapechange on it. Not worth the trouble.
Spoiler
Characters: Grath - Southern Comfort Campaign
Prizes: Eglath - 2nd Place Iron Chef XXXII
Re: Iron Chef Optimization Challenge in the Playground XXXVII
And... submission sent. Good luck to all competitors.
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Quote:
Originally Posted by Kazyan
Nah, the material component of that spell is a Mindraped Ice Assassin of a Rudimentary Intelligence Shadesteel Golem with a Craft Contingent Shapechange on it. Not worth the trouble.
Spoiler
Characters: Grath - Southern Comfort Campaign
Prizes: Eglath - 2nd Place Iron Chef XXXII
Re: Iron Chef Optimization Challenge in the Playground XXXVII
Alas, back-to-university has prevented me from competing.
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Illumian Dread Necromancer Lich avatar by Tinymushroom.
Quote:
Originally Posted by Bloodgruve
Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
Re: Iron Chef Optimization Challenge in the Playground XXXVII
Geez, we've got contestants dropping like flys here. There're still at least two contestants left, right?
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Praise I've received
Spoiler
Quote:
Originally Posted by ThiagoMartell
Kelb, recently it looks like you're the Avatar of Reason in these forums, man.
Quote:
Originally Posted by LTwerewolf
[...] bringing Kelb in on your side in a rules fight is like bringing Mike Tyson in on your side to fight a toddler. You can, but it's such massive overkill.
Re: Iron Chef Optimization Challenge in the Playground XXXVII
I'm still hoping to enter... I've got my tables done and my fluff written. Now I just need to do the build explanation, and barring any craziness I should have plenty of time tomorrow.
Re: Iron Chef Optimization Challenge in the Playground XXXVII
Still refining my build, flitting and flavoring. Should be done by the 6th.
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Re: Iron Chef Optimization Challenge in the Playground XXXVII
Quote:
Originally Posted by Uhtred
Still refining my build, flitting and flavoring. Should be done by the 6th.
Quote:
Originally Posted by Amphetryon
Cooking Time: Contestants will have until 11:59PM GMT on Saturday, September 22th, 2012 to create their builds and PM them to the Chairman, Amphetryon. Builds will then be posted simultaneously, to avoid copying.
You actually have about 7 hours or so to get it in.
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Quote:
Originally Posted by Kazyan
Nah, the material component of that spell is a Mindraped Ice Assassin of a Rudimentary Intelligence Shadesteel Golem with a Craft Contingent Shapechange on it. Not worth the trouble.
Spoiler
Characters: Grath - Southern Comfort Campaign
Prizes: Eglath - 2nd Place Iron Chef XXXII
Re: Iron Chef Optimization Challenge in the Playground XXXVII
Quote:
Originally Posted by Piggy Knowles
Entry is in with hours to spare. Good luck, all!
If you wait until the last minute, it only takes a minute to do, right?
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Quote:
Originally Posted by Kazyan
Nah, the material component of that spell is a Mindraped Ice Assassin of a Rudimentary Intelligence Shadesteel Golem with a Craft Contingent Shapechange on it. Not worth the trouble.
Spoiler
Characters: Grath - Southern Comfort Campaign
Prizes: Eglath - 2nd Place Iron Chef XXXII
Re: Iron Chef Optimization Challenge in the Playground XXXVII
I hope everyone enjoys mine as well. I think you will, but obviously cannot be sure until I get some feedback...
Even with a (possibly) smaller crowd, looks to be a good competition.
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Quote:
Originally Posted by Kazyan
Nah, the material component of that spell is a Mindraped Ice Assassin of a Rudimentary Intelligence Shadesteel Golem with a Craft Contingent Shapechange on it. Not worth the trouble.
Spoiler
Characters: Grath - Southern Comfort Campaign
Prizes: Eglath - 2nd Place Iron Chef XXXII
Re: Iron Chef Optimization Challenge in the Playground XXXVII
Now (that I can stop fighting with connectivity issues, blargh) it's time for the reveal! Please refrain from posting in this thread until after I've given the all clear. Thanks.
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Re: Iron Chef Optimization Challenge in the Playground XXXVII
A striking Paladin against evil.
Quote:
Originally Posted by Doril Shadowbane
Doril Shadowbane, Champion of Pelor
Foreword
Spoiler
I am proud to present Doril Shadowbane: Centaur, Paladin, Shadowstriker and Justicar. He fights for Pelor and Justice, bringing down evildoers where ever he finds them and dragging them back to Justice where Practical.
The Story
Spoiler
During his long adolescence Doril was inquisitive and curious but felt that something was missing from his life, something important, something holy.
A roaming Cleric spoke of the glories of Pelor to the curious and Doril was enlightened, now he realised what was missing, Pelor's shining light was calling him and he had been unable to hear the call but now he had seen the light.
Doril Dedicated Himself to Pelor and the defeat of Evil, he soon learned of a dedicate group of Pelorites who hunted Undead and other evildoers and he quickly joined their order, Bringing Pelors Light to the darkest domains.
Whilst Travelling Doril conversed with many of similar inclination, A former Ranger called Sharshek told him of the Justicar's People dedicated to finding criminals and returning them to the scene of their crimes to face Justice,
The concept appealed to Doril, publicly punishing a crime helps to encourage peoples belief in the system of laws and order.
ECL9 Shadowstriker
Doril is dedicated to destroying Undead and hunting Evil, his Luminous weapon can receive Sun's blessing 3/day (powered by smite evil), at this stage Doril will be using a two-handed weapon for better damage against his opponents
Doril Shadowbane L7 (ECL9)
Spoiler
Lawful Good Centaur 4/ Paladin 1/ Shadowstriker 2
Large Monsterous Humanoid
HD: 4d8+3d10+21 (59hp)
Initative: +1
Speed: ?? (50' base modified by Heavy armour: 35' perhaps?)
AC 22, Touch 11, Flat footed 21
Base Attack/Grapple: +7/+19
Attack: Greatsword +14/+9 melee (3d6+10/19-20) or Javelin +8 ranged (1d8+7/×2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Smite Evil, Luminous Weapon, Sun's Blessing
Special Qualities: Darkvision 60 ft, Aura of Good, Detect Evil, Badge of Office, Good Devotion, Track.
Saves: Fort +9, Ref +5, Will +10
Abilities: Str 25, Dex 12, Con 16, Int 12, Wis 16, Cha 14
Skills: Survival +10, Listen +10, Gather Info +10, Knowledge (religion) +4, Search +4
Feats: Track Good Devotion, Skill Focus: Gather Information
Equipment:
Spoiler
This example provides only mundane Equipment, Wealth By level should give Doril significantly improved abilities.
Luminous Weapon: 3/day for 10 rounds: weapon glows with light (as spell) and deals an additional 4 points of damage to evil or undead creatures.
Sun's Blessing: 1/day: Luminous weapon increases to Daylight and deals 1d6 fire damage for 2 rounds.
Smite evil: 2/day: Can also be sacrificed to gain extra uses of Sun's Blessing.
ECL15 Justicar
Doril has hunted down many criminals and returned them to trial, he has now Learned the Hogtie Technique.
Doril will either use Massive force (two handed weapon) for opponents that he wishes to destroy or when he wishes to capture he will use Manacles and enhance their abilities with Luminous weapon.
If Doril sucessfully hits an opponent with a light weapon (such as manacles) he can initiate a grapple as a free action.
Doril Shadowbane L13 (ECL15)
Spoiler
Lawful Good Centaur 4/ Paladin 1/ Shadowstriker 3/ Justicar 5
Large Monsterous Humanoid
HD: 4d8+9d10+39 (110hp)
Initative: +1
Speed: ?? (50' base modified by Heavy armour: 35' perhaps?)
AC 22, Touch 11, Flat footed 21
Base Attack/Grapple: +13/+29
Attack: Greatsword +21/+16/+11 melee (3d6+12/19-20) or Javelin +8 ranged (1d8+8/×2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Smite Evil, Luminous Weapon, Sun's Blessing, Surge of Piety, Bring em back alive, Non lethal strike (2d6), Crippling Strike, Scorpion Grasp, HogTie.
Special Qualities: Darkvision 60 ft, Aura of Good, Detect Evil, Badge of Office, Good Devotion, Track, Street Savvy +2
Saves: Fort +10, Ref +7, Will +14
Abilities: Str 27, Dex 12, Con 16, Int 12, Wis 16, Cha 14
Skills: Survival +17, Listen +17, Gather Info +19 (+21), Knowledge (religion) +5, Search +6
Feats: Track, Good Devotion, Skill Focus: Gather Information, EWP (manacles), Improved Unarmed Strike, Improved Grapple, Scorpion Grasp
Equipment:
Spoiler
This example provides only mundane Equipment, Wealth By level should give Doril significantly improved abilities.
Luminous Weapon: 3/day for 10 rounds: weapon glows with light (as spell) and deals an additional 6 points of damage to evil or undead creatures.
Sun's Blessing: 1/day: Luminous weapon increases to Daylight and deals 1d6 fire damage for 3 rounds.
Smite evil: 2/day: Can also be sacrificed to gain extra uses of Sun's Blessing or increase effect of Surge of Piety.
Surge of Piety: Any undead that touches Doril is shaken for 1 round or until it is no longer in physical contact with him even if it normally cannot be affected by this condition. 1/day as a full round action Doril may channel a burst of positive energy that functions as a consecrate spell and deals 1d8 positive energy damage to all undead within 30' (no save). This damage may be increased by 1d8 for each smite evil attempt that Doril sacrifices.
ECL20 Master Justicar
Doril has Improved his Hogtie Technique so that he can approach a person and almost instantly have them in chains. as before he can initiate a grapple as a free action after a successful hit with a light weapon (such as his free unarmed attack from a snap kick)
This attack technique could look like this: Weapon attack (two handed weapon)- using non lethal strike, snap kick with non lethal strike, Scorpions grasp into a grapple, Improved Hogtie (quickdrawing Manacles).
Doril Shadowbane L18 (ECL20)
Spoiler
Lawful Good Centaur 4/ Paladin 1/ Shadowstriker 3/Justicar 10
Large Monsterous Humanoid
HD: 4d8+13d10+60 (153hp)
Initative: +1
Speed: ?? (50' base modified by Heavy armour: 35' perhaps?)
AC 22, Touch 11, Flat footed 21
Base Attack/Grapple: +18/+35
Attack: Greatsword +21/+16/+11 melee (3d6+12/19-20) or Javelin +8 ranged (1d8+8/×2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Smite Evil, Luminous Weapon, Sun's Blessing, Surge of Piety, Bring em back alive, Non lethal strike (4d6), Crippling Strike, Scorpion Grasp, Improved HogTie, Snap Kick
Special Qualities: Darkvision 60 ft, Aura of Good, Detect Evil, Badge of Office, Good Devotion, Track, Street Savvy +2
Saves: Fort +12, Ref +9, Will +17
Abilities: Str 29, Dex 12, Con 16, Int 12, Wis 16, Cha 14
Skills: Survival +24, Listen +24, Gather Info +26 (+32), Knowledge (religion) +11, Search +6
Feats: Track, Good Devotion, Skill Focus: Gather Information, EWP (manacles), Improved Unarmed Strike, Improved Grapple, Scorpion Grasp
Equipment:
Spoiler
This example provides only mundane Equipment, Wealth By level should give Doril significantly improved abilities.
Luminous Weapon: 3/day for 10 rounds: weapon glows with light (as spell) and deals an additional 6 points of damage to evil or undead creatures.
Sun's Blessing: 1/day: Luminous weapon increases to Daylight and deals 1d6 fire damage for 3 rounds.
Smite evil: 2/day: Can also be sacrificed to gain extra uses of Sun's Blessing or increase effect of Surge of Piety.
Surge of Piety: Any undead that touches Doril is shaken for 1 round or until it is no longer in physical contact with him even if it normally cannot be affected by this condition. 1/day as a full round action Doril may channel a burst of positive energy that functions as a consecrate spell and deals 1d8 positive energy damage to all undead within 30' (no save). This damage may be increased by 1d8 for each smite evil attempt that Doril sacrifices.
Sources
Spoiler
Centaur as a playable Race MM or From the SRD Monsterous Humanoid levels from the SRD
Good Devotion feat from Complete Champion
Shadowstriker Class from Complete Champion
Scorpion Grasp Feat from Sandstorm
Snap Kick Feat from Tome of Battle
Other Notes
Spoiler
If allowed LA buyoff Doril should take more levels in Paladin (specifically allowed by both PRCs) to finish the 20 level build.
A note on Use rope skill: Use rope skill is a trap for Doril, he gains no benefit by using it instead of his Grapple check. At Level 20 his Maximum use rope skill is 21 ranks + 1 int modifier, his grapple check would be BAB (+18) + size modifier (+4) + Improved Grapple (+4) + Strength modifier (+9 without magical items).
Equipment:
Stat Boosting Items:
Doril Would mainly benefit from Strength boosts with minor benefits from Wisdom or Charisma boost items when convenient.
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