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Old 09-22-2012, 08:05 PM   Top  -  End  -  #151
Amphetryon
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

He's good, bad, and ugly, all in one.
Quote:
Originally Posted by Dustie
Dustie, The Thri-Kreen With No Name

Bloodbath Bill stumbled into the old barn, desperate eyes glancing around the wide enclosure as he stumbled into one of the old stalls lining the sides. The hay was damp, and smelled musty- that was normal, that was fine. Grasping his broken arm, he collapsed against the side of the stall. When did this go wrong? The stickup went off without a hitch; he and his posse had made off like the bandits they were. They had enough money to last for at least another three months; quite a feat, given their standard living.

And then, out of nowhere, as they were getting back to the hideout, it struck. Bill didn't know what it was- no one there did. It was all a blur. A mass of limbs and a jacket had burst out of the underbrush, lightning fast, and got Billy, before incapacitating Mighty Nelson within seconds. There was no hesitation after that- they ran. Bill got hit a half dozen times in the arm- it was broken for sure, but he got away. The others- the others weren't so lucky. It got them. It got all of them. He lost it- he knew he did. His breathing had slowed by now, and the pain had faded into a dull throb. He could get away- start anew. Maybe fall in with Black Heart Jones' gang- they had worked together in the past, and maybe- *snap*

Bill eyes darted up at the noise. It was here. It was following him. Taking up the rusted shovel leaning on the wall, he crept up to the door- maybe he could get a jump on it, and then-

A rasping, insectile voice appeared from behind him, causing him to jump. "Bloodbath Bill, your days as an outlaw are over."


The Build
Spoiler


The Legend
Spoiler


Adaptations
Spoiler


Recommended Equipment:
Spoiler


Sources: SRD, Expanded Psionics Handbook, Tome of Battle, Magic of Incarnum, Fiend Folio (for the Grappling Tentacle).
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Old 09-22-2012, 08:08 PM   Top  -  End  -  #152
Amphetryon
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

What do you call him? 'I can't say.'

Quote:
Originally Posted by Unspeakable
Familiar Legends
Spoiler


Sixteentoes "Unspeakable" Componentgaurder

Lawful Evil Old Tibbit Ghost (Partial Savage Progression) LA+4/Ranger 6/Justiciar 10

Introduction
Spoiler


The Build
Spoiler


Early Strategy (ECL 5)
Spoiler


Ranger strategy (ECL 10)
Spoiler


Snapshot of numbers (ECL 13)
Spoiler


Justiciar strategy (ECL 15)
Spoiler


Advanced Justiciar strategy (ECL 20)
Spoiler


No-jokes compliance
Spoiler


Sources outside Core
Spoiler
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Old 09-22-2012, 08:10 PM   Top  -  End  -  #153
Amphetryon
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

Does he cast Fist?

Quote:
Originally Posted by Zaroff
Zaroff

The Build
Spoiler


Log
Spoiler


Sources Used
Spoiler
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Old 09-22-2012, 08:13 PM   Top  -  End  -  #154
Amphetryon
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

I present Br'er Breagar Bearclaw. Say that 10 times fast.

Quote:
Originally Posted by Sheriff Breagar Bearclaw
Sheriff Breagar Bearclaw

Breagar, the half orc justiciar,
once thought that his mark's tale was fishier
Than a whore's alleged prayer,
So he became bear,
And grappled them 'til they were squishier.



Male LN Half-Orc, Half-Orc Paragon 3 / Human Paragon 3 / Swordsage 2 / Crimson Scourge 1 / Justiciar 10 / Bear Warrior 1

The Build:
Spoiler


Maneuvers and Stances:
Spoiler


Ability Scores:
Spoiler


Skill Modifiers:
Spoiler


Build Notes/Adaptation:
Spoiler


Recommended magic items:
Spoiler


Sources:
Spoiler


In finest of IC tradition,
I end with this short supposition.
Life's fun as a bear,
And this is my prayer:
That judges enjoy this submission.
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Old 09-22-2012, 08:16 PM   Top  -  End  -  #155
Amphetryon
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

Finds clientele in dive bars. Get it?
Quote:
Bilblibliip
Hunter of the tides,
I will end your life!
"Mourn your fallen brave,
Sleep in a sunken grave."

Feel the deadly fin,
My nets drag you in.
Bloodstained sand, and gore,
All that's left upon the shore!

Empty eyes, never blinking,
Armored scales, but never sinking
Puddle jumper, the Coastal Runner
Call me the Tide Hunter!

Gliding through the depths,
Gliding to your death,
Upon the shore I rise
Hold my flippers to the skies!

Image
Spoiler


Bilblibliip
LN Kuo-toan Ranger 5 / Justiciar 10
STR 18 (increments due to level go here) DEX 14 CON 16 INT 14 WIS 14 CHA 8

Background
Spoiler


Build
Spoiler


ECL 6
Spoiler


ECL 10
Spoiler


ECL 15
Spoiler


ECL 20
Spoiler


Sweetspots
Spoiler


Magic item support
Spoiler


Sources
Spoiler
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Old 09-22-2012, 08:19 PM   Top  -  End  -  #156
Amphetryon
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

Claw of the Cult of the Dragon Below.

Quote:
Originally Posted by Ximen Bao
Nocturnal assemblies took place; thereat the conspirators cemented their alliance with the blood of human victims...

-Eliphas Levi, the History of Magic

Since the dawn of civilization - human or otherwise - there have been those who revere the Dragon Below, seeking to placate the forces of darkness through sacrifice and devotion.

-History of Eberron, p230




Quote:
Prelude
Spoiler


Ximen Bao, Claw of the Dragon Below
Spoiler


The Way of the Dragon
Spoiler


Interlude
Spoiler


The Justice of the Dragon Below
Spoiler


Beyond Khyber
Spoiler


Fugue
Spoiler
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Old 09-22-2012, 08:21 PM   Top  -  End  -  #157
Amphetryon
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

Armin Long, long arm of the law.

Quote:
Originally Posted by Armin Long
Armin Long

"With faith, all criminals are within reach of the Law."

Build:

Spoiler



Stat Array:
Spoiler


Tactics and abilities:
Spoiler


Story:
Spoiler


Sources

Spoiler
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Old 09-22-2012, 08:31 PM   Top  -  End  -  #158
Amphetryon
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

"Son," she said. "Have I got a little story for you." - Pearl Jam

Part 1:
Quote:
Originally Posted by Alive
Alive

The Build
Spoiler


Spells per day
Spoiler


Milestones
Level 5
Spoiler


Level 10
Spoiler


Level 15
Spoiler
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Old 09-22-2012, 08:32 PM   Top  -  End  -  #159
Amphetryon
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

And now, Part 2:
Quote:
Level 20
Spoiler




Bring 'em back, Alive

Or:

The Sheriff and the Succubus
Spoiler


Sources
Spoiler
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Old 09-22-2012, 08:37 PM   Top  -  End  -  #160
Amphetryon
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

That's the last of them, folks. Ready, set, JUDGE!

Incidentally, the weird dangling spoiler bit in Alive's build is now fix'd. Apologies to the author for the fact that the build doesn't precisely match her/his intended appearance; ya wrote more than a mere post could contain.
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Old 09-22-2012, 08:57 PM   Top  -  End  -  #161
Piggy Knowles
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

Awesome!

Things I expected to see a LOT more of: Totemist, Factotum and PsyWar or Ardent. Only one Totemist and no Factotums/Ardents/PsyWars makes me very surprised!

I really, really, really wanted to make a Necrocarnate work. The idea of incapacitating foes and bringing them home to convert into essentia later just seemed too cool.

Unfortunately, I just couldn't make a decent one. Incarnates would be unable to qualify, because of alignment restrictions (Necrocarnate requires evil, Justiciar requires lawful, and Incarnates can be one or the other but not both). Totemist could work, but I worried about originality points for using Totemist, and anyhow there would be a bunch of wasted feats and abilities because Totemists don't get any necrocarnate soulmelds.

I was very close to submitting a Soulborn 8/Necrocarnate 2/Justiciar 10, just because I knew I'd get some cool points for submitting an IC build with 8 levels of Soulborn. The plan was to make it a synad, with the fluff that one of my three minds, the one I considered my soul, had disappeared, and I had to track down enemies, bring them back to my lair, and absorb their soul to try to find the one that was missing.

Crunch was that it used Psycarnum Infusion to max out either Girallon Arms (via Shape Soulmeld) or Sailor's Bracers for high grapple checks or high use rope checks, and.... that was about it. I couldn't even do both at once, since both soulmelds took up the arms slot for me. With only two soulmelds and one bind, there was really not much I could do. Those two soulmelds could be maxed out, sure, but that was where I was left.

It was such a cool concept and had some neat components to it, but in the end, it just wasn't very good.

I also thought about doing a PsyWar 5/Justiciar 10/Flayerspawn Psychic 5, with all of the Illithid Grapple feats, but it didn't really work out. PsyWar 5/Flayerspawn Psychic 5 didn't have sufficient BAB to enter Justiciar. PsyWar 6/Flayerspawn 4 did, just barely, but I had some feat troubles regardless. I did manage to get a PsyWar 10/Justiciar 10 build together that had all four Illithid Grapple feats by level 20, but it lost some oomph without Flayerspawn Psychic (since it lost the free Mind Blast), and I was again worried about getting hammered in originality with PsyWar.

Anyhow, I'm pretty happy with the build I submitted, even though I still kind of wish I'd found a way to make that synad Soulborn more powerful.
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Old 09-22-2012, 10:14 PM   Top  -  End  -  #162
Darkcouch
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

Lots of great builds this time around. I was working on a Martial Rogue 4/Warblade or Swordsage 4/Duraakash 2/Justicar 10 TWFer, but didn't have time to write up the fluff.
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Old 09-22-2012, 11:43 PM   Top  -  End  -  #163
OMG PONIES
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

Interesting crop this time around, and something I may be able to judge. The build I didn't have time to submit was a Factotum 8/Justiciar 10/Exemplar 2. The main gig was a combination of Martial Study (Sudden Leap), Improved Hogtie, Cunning Surge, and Death Blow. I'd be able to leap in, initiate a grapple, hog tie, and get off two nonlethal attacks against a helpless opponent. Then, Cunning Surge/Death Blow with a Quick Drawn scythe would allow a death attack with a Fort DC of (42+8d4) thanks to the scythe's high crit multiplier and maxed Knowledge Devotion.

Exemplar provided a competence bonus and the ability to take 10 on Knowledge checks as well as Use Rope, so I could consistently hit a 40+ on Use Rope. However, all the attention paid to the above meant my initial grapple checks were lacking, and the "criminal who hunts other criminals" fluff just came across very "Boondock Saints."
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Old 09-23-2012, 12:01 AM   Top  -  End  -  #164
Kuulvheysoon
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

Quote:
Originally Posted by OMG PONIES View Post
Interesting crop this time around, and something I may be able to judge. The build I didn't have time to submit was a Factotum 8/Justiciar 10/Exemplar 2. The main gig was a combination of Martial Study (Sudden Leap), Improved Hogtie, Cunning Surge, and Death Blow. I'd be able to leap in, initiate a grapple, hog tie, and get off two nonlethal attacks against a helpless opponent. Then, Cunning Surge/Death Blow with a Quick Drawn scythe would allow a death attack with a Fort DC of (42+8d4) thanks to the scythe's high crit multiplier and maxed Knowledge Devotion.

Exemplar provided a competence bonus and the ability to take 10 on Knowledge checks as well as Use Rope, so I could consistently hit a 40+ on Use Rope. However, all the attention paid to the above meant my initial grapple checks were lacking, and the "criminal who hunts other criminals" fluff just came across very "Boondock Saints."
Well.... That just blows my idea out of the water.

My idea was a kalashtar Rogue 2/Lurk 8 (tracker archetype)/Justiciar 10 with Able Learner to maximize my Use Rope checks. Taking Deaden Blow as my first level power, he was going to function as a pseudo-Justiciar starting at about 4th level, psychic-reforming out Deaden Blow after I entered Justiciar.

Apparently, I would have gotten decent Originality points - I see no other kalashtar, and I'm really not surprised to not see another Lurk.

Fluff-wise, she specialized in hunting down Inspired Agents (and quori-possessed humans) with her Atavist (soulknife) lover. Work completely swamped me in the last week and a half, however, so I didn't get the chance to refine it as much as I liked, and I never even started formatting the damned thing.
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Old 09-23-2012, 12:02 AM   Top  -  End  -  #165
ThiagoMartell
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

I think this is the ideal number of contestants. Pretty cool!
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Old 09-23-2012, 12:10 AM   Top  -  End  -  #166
Narsis
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

didnt have time to submit but would you believe i was working on an old west Thri-Kreen Totemist bounty hunter? Dustie is so close to what I was working on it's just scary.
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Old 09-23-2012, 01:09 AM   Top  -  End  -  #167
Venger
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

Quote:
Originally Posted by Narsis View Post
didnt have time to submit but would you believe i was working on an old west Thri-Kreen Totemist bounty hunter? Dustie is so close to what I was working on it's just scary.
after shadow sentinel, it's a matter of public record that two contestants CAN submit the same exact level by level build.

plus ardent dilettante had 2 VoP ghost prostitutes, so that was weird too.
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Old 09-23-2012, 01:25 AM   Top  -  End  -  #168
Kuulvheysoon
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

Quote:
Originally Posted by Venger View Post
after shadow sentinel, it's a matter of public record that two contestants CAN submit the same exact level by level build.

plus ardent dilettante had 2 VoP ghost prostitutes, so that was weird too.
And if I remember that correctly, 'twas you and I, friend.

Although I had it Duskblade 5/Abjurant champion 5/Shadow Sentinel 10, while the other one was Duskblade 5/Shadow Sentinel 10/Abjurant Champion 5. Mine maintained a full caster level throughout the entire build, while Sue was stuck with CL 5 until 20th level.
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Old 09-23-2012, 02:31 AM   Top  -  End  -  #169
eggs
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

Interesting stuff. I was expecting to see Subduing Strike and sneak attack in most of the builds; I'm really surprised not to see it once.

Last edited by eggs : 09-23-2012 at 02:32 AM.
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Old 09-23-2012, 06:17 AM   Top  -  End  -  #170
Amphetryon
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

I thought we'd see more Crimson Scourge this time around, myself.
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Old 09-23-2012, 09:40 AM   Top  -  End  -  #171
The Dark Fiddler
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

Oh gosh this whole judging thing takes up a lot of time and mental energies. I've judged up to Zaroff, who I'll be starting on later today, after a break. In the meantime, have my judging criteria:

Spoiler
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Old 09-23-2012, 10:07 AM   Top  -  End  -  #172
Piggy Knowles
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

Quote:
Originally Posted by OMG PONIES View Post
Interesting crop this time around, and something I may be able to judge. The build I didn't have time to submit was a Factotum 8/Justiciar 10/Exemplar 2. The main gig was a combination of Martial Study (Sudden Leap), Improved Hogtie, Cunning Surge, and Death Blow. I'd be able to leap in, initiate a grapple, hog tie, and get off two nonlethal attacks against a helpless opponent. Then, Cunning Surge/Death Blow with a Quick Drawn scythe would allow a death attack with a Fort DC of (42+8d4) thanks to the scythe's high crit multiplier and maxed
Huh... Very nice, and that actually gives me another trick to add to a (non-IC) build I've been working on! Too bad it wasn't finished; I would have liked to see it in its entirety.
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Old 09-23-2012, 10:45 AM   Top  -  End  -  #173
mattie_p
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

I guess it is table time for the entries, hyperlinked for ease of judging:

NameRaceBuild
Doril ShadowbaneCentaurPaladin 1/Shadow Striker 3/Justiciar 10
DustieThri-KreenTotemist 4/Swordsage 2/Justiciar 10
Sixteentoes "Unspeakable" ComponentgaurderGhost TibbitRanger 6/Justiciar 10
ZaroffHumanRanger 4/Monk 2/Fighter 1/Fist of the Forest 3/Justiciar 10
Sheriff Breagar BearclawHalf OrcHalf-Orc Paragon 3/Human Paragon 3/Swordsage 2/Crimson Scourge 1/Justiciar 10/Bear Warrior 1
BilblibliipKuo-toanRanger 5/Justiciar 10
Ximen BaoLesser DrowDuskblade 3/Cleric 1/Master of Shrouds 6/Justiciar 10
Armin LongHumanCleric 1/Human Paragon 3/Church Inquisitor 6/Justiciar 10
AliveHuman?Wildshape Ranger 5/Nature's Warrior 4/Justiciar 10/Exemplar 1
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Old 09-23-2012, 11:33 AM   Top  -  End  -  #174
eggs
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

My own terrible idea that I'm kind of relieved not to see was a pair of Dvati twins with Tracker Lurk 8/Monk 2 entry to mix one's Expanded, Grip of Ironed, Yuan-Ti-grafted grapple with the other's Nonlethal+Sneak Attack shredding. I was kind of surprised when I couldn't think of a single Spaghetti Western with a brother/twin-based conceit to nod heavily toward.
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Old 09-23-2012, 12:43 PM   Top  -  End  -  #175
Piggy Knowles
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

Because I can't stop myself from toying around with new builds, even though the contest is closed, here's one I was thinking about while doing cleaning the house...

Warforged, Ardent 3/Totemist 2/Landforged Walker 5/Justiciar 10

Use Skilled City Dweller to make Gather Info a class skill for the Totemist.

FEATS:
1. Totemist1- Ironwood Body
2. Ardent1-
3. Totemist2- Practiced Manifester (Ardent)
4. Ardent2-
5. Ardent3-
6. Landforged Walker1- Track
7. Landforged Walker2-
8. Landforged Walker3-
9. Landforged Walker4- Skill Focus (Gather Information)
10. Landforged Walker5-
11. Justiciar1-
12. Justiciar2- Improved Grapple, Psycarnum Infusion
13. Justiciar3-
14. Justiciar4-
15. Justiciar5- Psionic Meditation
16. Justiciar6-
17. Justiciar7-
18. Justiciar8- Shape Soulmeld (Sailor's Bracers)
19. Justiciar9-
20. Justiciar10-

MANTLES: Law, Natural World, Freedom

Landforged Walker would give me all sorts of fun plant forms. Octopus tree in particular sounds fun, with crazy grappling and a ton of attacks to deal crippling strike damage from. That said, treant might be the more reasonable option, since a treant should still have most necessary body slots for shaping soulmelds.

Bind Girallon Arms to the totem chakra. Shape Sailor's Bracers to arms, and Sphinx Claws to hands.

Turn into a huge treant to smash things with (or octopus tree, if for some insane reason your DM decides that an octopus tree can shape soulmelds to the arms and hands chakras). Keep your essentia in Sphinx Claws for the boost to Strength checks. Manifest grip of iron (Law mantle), expend focus to max out Girallon Arms' grapple check via Psycarnum Infusion, and have a truly ridiculous grapple modifier. Next round, use a move action to refocus, use Psycarnum Infusion again to max out Sailor's Bracers, and hog-tie them.

A little too similar to Jael Filius from the Pistis Sophia round for me to be willing to submit, but it could be a fun option.
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Old 09-23-2012, 02:59 PM   Top  -  End  -  #176
mattie_p
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

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Originally Posted by Piggy Knowles View Post
Because I can't stop myself from toying around with new builds, even though the contest is closed, here's one I was thinking about while doing cleaning the house...

Warforged, Ardent 3/Totemist 2/Landforged Walker 5/Justiciar 10

A little too similar to Jael Filius from the Pistis Sophia round for me to be willing to submit, but it could be a fun option.
Interesting idea, but as you say, the hint of plagiarization in these contests is enough to turn off some judges. Honestly I thought I'd see more totemist in this round, since they make such fine grapplers. And really surprised at no expansion focused psionic characters.
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Nah, the material component of that spell is a Mindraped Ice Assassin of a Rudimentary Intelligence Shadesteel Golem with a Craft Contingent Shapechange on it. Not worth the trouble.
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Old 09-23-2012, 03:53 PM   Top  -  End  -  #177
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

Brain hurts. Tired. No more reading.

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I have a feeling that I'll need to come back and fix something, but I'll do that if and when it becomes necessary. Here's hoping that I didn't get too rambly near the end of it.
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Old 09-23-2012, 04:22 PM   Top  -  End  -  #178
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

If I was going to guess, and I am, I'd say that the kuo-toa's name is probably pronounced blip - plip - plé - ip.
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Old 09-23-2012, 05:39 PM   Top  -  End  -  #179
DMofDarkness
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

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Brain hurts. Tired. No more reading.

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IIRC, the Psionic Thri-Kreen from the XPH (The version with 2 LA, unlike the 1 LA version in the MM3) had a +30 racial bonus to jump. For some reason, though, they're not in the SRD...

[EDIT]Odd question: Maneuvers (obviously) aren't listed in the special actions you can use in a grapple. Can you still perform them in a grapple? And can you still sneak attack someone in a grapple if someone is flanking your opponent?
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Last edited by DMofDarkness : 09-23-2012 at 05:57 PM.
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Old 09-23-2012, 05:48 PM   Top  -  End  -  #180
Piggy Knowles
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Default Re: Iron Chef Optimization Challenge in the Playground XXXVII

Expanded Psionics Handbook, p214, under Special Qualities.

Quote:
Originally Posted by Expanded Psionics Handbook
Leap (Ex): A thri-kreen is a natural jumper. It has a +30 racial bonus on Jump checks.
Why this is in the Special Qualities section, rather than in the Racial Skills section (where they put, for instance, the +4 bonus to Hide checks in sandy settings), is anybody's guess.

Last edited by Piggy Knowles : 09-23-2012 at 06:06 PM. Reason: Missing close-paren.
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