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Old 09-08-2012, 07:27 PM   Top  -  End  -  #1
ThiagoMartell
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Default Mage guild game [Pathfinder, Recruiting]

I have a homebrew setting where magic is closely monitored and you have to register yourself with a mage guild. If you don't register, you're considered an outlaw. Most guilds try to get a monopoly on some aspect of magic (for example, the Wayfarer guild monopolizes transportation magic and the Stargazers have a monopoly on divinations). Churches count as guilds for registration purposes. Oh, and spells/powers above 6th level are very rare (as in, artifact rare) in this setting.

The idea was that all characters would be members of a mage guild, dealing with various jobs, intrigue and the like. It would be more character focused, with some combat to keep things interesting and jobs as diverse as possible. I like the idea of a mage guild because we could potentially have a lot of players without people stepping oncho each other toes... it might even help to keep up the pace.

I have a terrible record with pbp, I always end up giving up on stuff, but I think I might make this work.

The 16
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About Guilds
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About the continent of Rubia
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About the Guild
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Submissions So Far Last Time This Was Updated:
PlayerCharacterRaceClass
Sleepy ShadeAlexandria HallowmenHalf-orcWitch
ThattamanJacob DrexHumanSorcerer (Shadow)
ElbeyonImesah TuralAasimarWizard
BlazinvireSeryn ElurielelfMonk Sorcerer
JustPlayItLoudAlain LaChancehalf-elfWitch
MasteroffatesNervantes VIElfAlchemist (Vivisectionist)
DuduNaomi NeandresshumanWizard (Enchantress)
ArkwrightLyle RihannsuTieflingMagus(Fiend Flayer)

Last edited by ThiagoMartell : 10-15-2012 at 11:33 PM.
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Old 09-08-2012, 11:08 PM   Top  -  End  -  #2
Sleepy Shade
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Default Re: Interest check - mage guild game

This sounds like a lot of fun.
I have to ask though were would Binders fit in to this society are they a guild like any other or are they outlaw magic users/rebels.
I'm definitely interested.
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Old 09-08-2012, 11:28 PM   Top  -  End  -  #3
Tsumeken
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Default Re: Interest check - mage guild game

Sounds intresting, how would guilds interact though in terms of characters? I doubt all of us would belong to the same guild/magical pursuit.
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Old 09-08-2012, 11:46 PM   Top  -  End  -  #4
Iron Victory
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Default Re: Interest check - mage guild game

I would be interested if this is Pathfinder.
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Old 09-09-2012, 08:53 AM   Top  -  End  -  #5
Ghost49X
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Default Re: Interest check - mage guild game

What system? I'd love to try a duskblade or a spellthief (3.5), should the system be Pathfinder, then a magnus, or maybe something else...

Then again just about any system is possible from a revised M&M to WOD
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Old 09-09-2012, 09:29 AM   Top  -  End  -  #6
ThiagoMartell
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Default Re: Interest check - mage guild game

Quote:
Originally Posted by Sleepy Shade View Post
This sounds like a lot of fun.
I have to ask though were would Binders fit in to this society are they a guild like any other or are they outlaw magic users/rebels.
I'm definitely interested.
Binders need to be registered, though some guilds won't have them.

Quote:
Originally Posted by Tsumeken View Post
Sounds intresting, how would guilds interact though in terms of characters? I doubt all of us would belong to the same guild/magical pursuit.
The idea was to have everyone on the same guild, actually.

Quote:
Originally Posted by Iron Victory View Post
I would be interested if this is Pathfinder.
I wanted 3.5 at first, but Pathfinder is a lot easier for me because with the d20pfsrd I can read all the content at work. Pathfinder it is, then.

Quote:
Originally Posted by Ghost49X View Post
What system? I'd love to try a duskblade or a spellthief (3.5), should the system be Pathfinder, then a magnus, or maybe something else...

Then again just about any system is possible from a revised M&M to WOD
It is Pathfinder, but I'd allow 3.5 stuff on a case-by-case basis.

Last edited by ThiagoMartell : 09-09-2012 at 09:30 AM.
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Old 09-09-2012, 11:01 AM   Top  -  End  -  #7
Sleepy Shade
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Default Re: Interest check - mage guild game

A couple of questions
Whats our starting level in the game? Are we just beginning or have we been in the guild for awhile?
What are the different guilds? You mentioned a few but what are the major ones?
what is the history and reputation of the Guild we are joining?
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Old 09-09-2012, 12:15 PM   Top  -  End  -  #8
Ghost49X
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Default Re: Interest check - mage guild game

I'll probably play a hybrid caster/melee or caster/stealth class depending on what roles other players take, Alternately I could go Abjurer or Anti-magic caster. I'll be more specific when I see what other people are doing,
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Old 09-09-2012, 12:41 PM   Top  -  End  -  #9
Elbeyon
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Default Re: Interest check - mage guild game

Interested.

I've always wanted to play in a game like this. Might even be a bit Cliché but wanting to play a wizard and his familiar, each trying in their own way to improve the world with magic.
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Old 09-09-2012, 02:17 PM   Top  -  End  -  #10
Burnheart
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Default Re: Interest check - mage guild game

I'm interested, since you want us to all be in the same guild could you post us descriptions of the different ones? Then perhaps we could vote for which one we're all interested in, unless you have a specific guild in mind for this game. You might also want to edit the thread title to say this is a pathfinder game.
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Old 09-09-2012, 03:51 PM   Top  -  End  -  #11
shugyosha
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Default Re: Interest check - mage guild game

Posting interest.
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Old 09-09-2012, 06:26 PM   Top  -  End  -  #12
AShadowofLife
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Default Re: Interest check - mage guild game

Posting interest, pending the 16.
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Old 09-10-2012, 03:29 AM   Top  -  End  -  #13
Thundercracker
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Default Re: Interest check - mage guild game

Where do warlocks fit in?
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Old 09-10-2012, 04:06 AM   Top  -  End  -  #14
javcs
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Default Re: Interest check - mage guild game

Interested, pending the 16.
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Old 09-10-2012, 03:34 PM   Top  -  End  -  #15
tigerusthegreat
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Default Re: Interest check - mage guild game

Interested...are you intending to allow Tome of Battle, and if so, what would some of the magic-like effects be considered magic for purposes of registration? (I can't see an evoker's guild allowing guys who can use maneuvers that deal fire damage to not be registered, but its your setting)
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Old 09-10-2012, 05:24 PM   Top  -  End  -  #16
white rider
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Default Re: Interest check - mage guild game

Posting interest as a Spellweaver, pending 16, of course.
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Old 09-10-2012, 07:36 PM   Top  -  End  -  #17
MasterofFates
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Default Re: Interest check - mage guild game

Pathfinder, eh? Pity, I was looking forward to some strictly 3.5 stuff. Still, I've always wanted to try out alchemist. Perhaps a human or elf alchemist who acts zealously loyal to the guild, but secretly sells his potions and elixirs in the black market.
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Old 09-10-2012, 08:45 PM   Top  -  End  -  #18
JustPlayItLoud
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Default Re: Interest check - mage guild game

This kind of sounds interesting. If we're doing Pathfinder...hmm. I think maybe a half-elf bonded with that picks hexes intended to help deal with *ahem* rogue mages.

16?
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Old 09-10-2012, 09:13 PM   Top  -  End  -  #19
Ghost49X
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Default Re: Interest check - mage guild game

speaking of the abjurer, last game I played with an abjurer the DM had allowed the school buff to be spell resistance as oppose to an elemental ward, would this be allowed here? It would fit the abjurer as a more anti-magic caster than having a weak damage resist buff, the amount of SR would be up to the DM but I'd recommend it scale with level. (DM may also impose a channeling requirement if he wants to)
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Old 09-10-2012, 09:29 PM   Top  -  End  -  #20
Dragonus45
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Default Re: Interest check - mage guild game

Posting to show interest one the 16 are up.
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Old 09-10-2012, 09:48 PM   Top  -  End  -  #21
BananaPhone
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Default Re: Interest check - mage guild game

Interested, pending 16.
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Old 09-11-2012, 01:39 AM   Top  -  End  -  #22
ThiagoMartell
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Default Re: Interest check - mage guild game

Quote:
Originally Posted by Sleepy Shade View Post
A couple of questions
OK, let's see
Quote:
Originally Posted by Sleepy Shade View Post
Whats our starting level in the game?
I'm thinking between 5 and 8, not sure yet.
Quote:
Originally Posted by Sleepy Shade View Post
Are we just beginning or have we been in the guild for awhile?
That would depend on the character.
Quote:
Originally Posted by Sleepy Shade View Post
What are the different guilds? You mentioned a few but what are the major ones?
The major guilds are the Red Avengers (bodyguards, warding magic), the Transcendent Order (transformation magic, grafts), the Stargazers (divination magic) and the Wayfarers (teleporting). I'll have a more complete list soon-ish.
Quote:
Originally Posted by Sleepy Shade View Post
what is the history and reputation of the Guild we are joining?
My first idea is that it is a guild that always great once, but had lost prestige and is trying to win it's back into the Mage Council with the new generation of mages.

Quote:
Originally Posted by Burnheart View Post
I'm interested, since you want us to all be in the same guild could you post us descriptions of the different ones? Then perhaps we could vote for which one we're all interested in, unless you have a specific guild in mind for this game. You might also want to edit the thread title to say this is a pathfinder game.
That could be interesting, but my idea was to start with a simple concept of the guild (the one I described before) and work with you guys to fill out the details.

Quote:
Originally Posted by Thundercracker View Post
Where do warlocks fit in?
Warlocks need to register in guilds as well. Warlocks being warlocks, many of them go rogue, though.

Quote:
Originally Posted by tigerusthegreat View Post
Interested...are you intending to allow Tome of Battle, and if so, what would some of the magic-like effects be considered magic for purposes of registration? (I can't see an evoker's guild allowing guys who can use maneuvers that deal fire damage to not be registered, but its your setting)
If you can use supernatural maneuvers, you need to register on a guild as well.

Quote:
Originally Posted by Ghost49X View Post
speaking of the abjurer, last game I played with an abjurer the DM had allowed the school buff to be spell resistance as oppose to an elemental ward, would this be allowed here? It would fit the abjurer as a more anti-magic caster than having a weak damage resist buff, the amount of SR would be up to the DM but I'd recommend it scale with level. (DM may also impose a channeling requirement if he wants to)
That sounds a bit too strong, specially in a magic-heavy game.

Well, it looks like there is enough interest, I'll cook a 16.
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Old 09-11-2012, 02:07 AM   Top  -  End  -  #23
Thundercracker
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Default Re: Interest check - mage guild game

Interested then, pending 16.
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Old 09-11-2012, 06:19 AM   Top  -  End  -  #24
Elbeyon
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Default Re: Mage guild game [Pathfinder, Recruiting]

Another question about the guild.

Should we pick from one of the major guilds in the big 16 and flesh out the details? Or are you looking for an entirely custom creation.
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Old 09-11-2012, 06:22 AM   Top  -  End  -  #25
ThiagoMartell
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Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by Elbeyon View Post
Another question about the guild.

Should we pick from one of the major guilds in the big 16 and flesh out the details? Or are you looking for an entirely custom creation.
Definitely not one of those major guilds, no.
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Old 09-11-2012, 06:49 AM   Top  -  End  -  #26
Elbeyon
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Default Re: Mage guild game [Pathfinder, Recruiting]

Yeah I thought so.

Here's an idea for a guild.

Guiding philosophy: To excite and normalize the study, practice, and/or existence of magic in an attempt to enhance productivity and life style of everyone.

Some of the tenets would be:
Increase existence of non harmful magical items.
Increase existence of good and moral magic users.
Increase existence of protective and productive magics.

I would imagine the guilds alignment would be NG or some type of good.
What do you guys think?

Last edited by Elbeyon : 09-11-2012 at 07:24 AM.
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Old 09-11-2012, 10:58 AM   Top  -  End  -  #27
Thattaman
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Default Re: Mage guild game [Pathfinder, Recruiting]

Posting interest as either an illusionist wizard or a magus.
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Old 09-11-2012, 11:01 AM   Top  -  End  -  #28
Athaleon
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Default Re: Mage guild game [Pathfinder, Recruiting]

Posting interest, leaning towards summoner.
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Old 09-11-2012, 01:59 PM   Top  -  End  -  #29
Angstrom
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Default Re: Mage guild game [Pathfinder, Recruiting]

Would you allow Beguilers from 3.5? How about the Ultimate Magus PrC?
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Old 09-11-2012, 06:50 PM   Top  -  End  -  #30
Sleepy Shade
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Default Re: Mage guild game [Pathfinder, Recruiting]

A couple of guild Ideas
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I'm think of playing a Half orc witch. Will begin creating once Big 16 are posted.
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