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Old 09-11-2012, 07:11 PM   Top  -  End  -  #31
white rider
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PaladinGuy
 
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Default Re: Mage guild game [Pathfinder, Recruiting]

Did you approve my homebrew request?

Quote:
Guiding philosophy: To excite and normalize the study, practice, and/or existence of magic in an attempt to enhance productivity and life style of everyone.

Some of the tenets would be:
Increase existence of non harmful magical items.
Increase existence of good and moral magic users.
Increase existence of protective and productive magics.

I would imagine the guilds alignment would be NG or some type of good.
What do you guys think?
This... is kinda different from what I was thinking, but I guess I could roll with that.
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Old 09-11-2012, 07:27 PM   Top  -  End  -  #32
Iron Victory
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Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by Sleepy Shade View Post
A couple of guild Ideas
Spoiler


I'm think of playing a Half orc witch. Will begin creating once Big 16 are posted.
I like The True Eye. Playing a group policing the other guilds could be fun. Maybe the reason we've lost our prestige is we botched a raid or something.
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Old 09-11-2012, 08:02 PM   Top  -  End  -  #33
white rider
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Default Re: Mage guild game [Pathfinder, Recruiting]

The true eye sounds fun to me, along with the hidden kings. I could play a counterspelling-based caster, so long as I know what spells the rogue mage would use...
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Old 09-11-2012, 08:35 PM   Top  -  End  -  #34
Ghost49X
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Default Re: Mage guild game [Pathfinder, Recruiting]

Just wondering,
are there any forbidden magics?
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Old 09-11-2012, 10:34 PM   Top  -  End  -  #35
Arkwright
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Default Re: Mage guild game [Pathfinder, Recruiting]

Hullo,

After reading through all of this I would like to post my extreme interest in being a part of your game.

I recently created and would like to play as a Tiefling Magus who uses a whip.

I am still brainstorming some character ideas, but if you would like a sample I can give some previous characters i've created to get an idea of how I write.

Also, relating to the True Eye guild, how about a secretive guild made of members of other guilds who have grown disenfranchised with how guilds of run- maybe they think the leaders treat their subjects too carelessly- and try to keep control of things and stop their respective guilds from going too far? I will admit I am basing a great deal of this concept on the Shadow Lodge and Grandmaster Torch.
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Old 09-11-2012, 10:41 PM   Top  -  End  -  #36
Iron Victory
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Default Re: Mage guild game [Pathfinder, Recruiting]

@Arkwright
I like that idea a lot. It would allow a greater diversity of characters if we can be renegades from other guilds.
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Old 09-11-2012, 10:55 PM   Top  -  End  -  #37
Arkwright
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Default Re: Mage guild game [Pathfinder, Recruiting]

Thats actually one of two options-

We could either have left the other guilds and formed our own, OR we could still be part of them and just secretly a part of this one. It would mean that we would still be getting missions, intelligence and the like from the guilds and making us ideally placed to stop the guildmasters from going too out of control. I admit I do prefer the second option, but the first could also be good.

Oh and I refuse to join a guild called Fairy Tail :)
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Old 09-11-2012, 10:57 PM   Top  -  End  -  #38
Thundercracker
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Default Re: Mage guild game [Pathfinder, Recruiting]

Re: the NG magic regulating guild:
Sure it sounds all well and good, but as we all know, power corrupts, so there are probably some bad eggs in there, maybe some LE people abusing their position to further their own agenda. I'm a fan of this idea.

Regarding the other guilds, I'm actually in favor of Hidden Kings, it opens a lot of possibilities for inter-guild intrigue, and it's nice to see an organization grow due to the actions of the PCs. Inner eye isn't bad, but it means the primary opponents will be more or less limited to other spellcasters, and the guild itself seems fairly limiting as far as the scope of what the PCs will be allowed to do.
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Old 09-11-2012, 11:02 PM   Top  -  End  -  #39
Ghost49X
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Default Re: Mage guild game [Pathfinder, Recruiting]

Just wondering how oppressive this guild society is?

If we were going to play renegades how about hunted down outcasts from different guilds that united and formed a guild in an attempt to find allies vs the world that hates them? This would fit in a darker version of the above world.
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Old 09-12-2012, 12:55 AM   Top  -  End  -  #40
ThiagoMartell
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Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by Arkwright View Post
Thats actually one of two options-

We could either have left the other guilds and formed our own, OR we could still be part of them and just secretly a part of this one. It would mean that we would still be getting missions, intelligence and the like from the guilds and making us ideally placed to stop the guildmasters from going too out of control. I admit I do prefer the second option, but the first could also be good.

Oh and I refuse to join a guild called Fairy Tail :)
Being on two guilds at the same time is not possible - there is an arcane mark of membership on all guild members. The only way this could be possible is if the second guild is not official, but that would be a very different game, since you would simply be criminals.

Quote:
Originally Posted by Ghost49X View Post
Just wondering how oppressive this guild society is?
Not much, but it depends on the guild.

Quote:
Originally Posted by Ghost49X View Post
If we were going to play renegades how about hunted down outcasts from different guilds that united and formed a guild in an attempt to find allies vs the world that hates them? This would fit in a darker version of the above world.
That sounds a bit too dark. Outcasts from other guilds banding together are a fine concept, but magic X-men is not really what I'm shooting for here.

Quote:
Originally Posted by white rider View Post
Did you approve my homebrew request?
Didn't like it, sorry.

I like the Hidden Kings idea. True Eye doesn't really work, because that is a job performed by either the original guild (in case of rogues) or council agents.
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Old 09-12-2012, 02:57 AM   Top  -  End  -  #41
Elbeyon
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Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by Sleepy Shade View Post
The Hidden Kings
Motto: Everyone has the potential for greatness.
Description:A small guild that has fallen on hard times due to lack of membership. Welcomes everyone and is not discriminant about species. Focuses on developing magic users power.
Since the guild accepts evil and good alike I imagine its governing body could look something like this. An appointed triad, one good leader, one neutral and one evil. They might not like each other on a personal level, but they do work together and try to run the guild smoothly as possible.

Thoughts?
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Old 09-12-2012, 04:42 AM   Top  -  End  -  #42
A.P.Carry
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Default Re: Mage guild game [Pathfinder, Recruiting]

I'm sure there's quite a few players already but it was stated that there was no upper limit of players as of yet. I'm really interested to roll something up if there is room.
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Old 09-12-2012, 07:06 AM   Top  -  End  -  #43
Burnheart
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Default Re: Mage guild game [Pathfinder, Recruiting]

So have we settled on The Hidden Kings idea for the guild? That works for me. Possibly thinking of a necromancer, depending on how Necromancy functions, is it inheriently Eviltm damning your soul to hell by useing it? or is casting a Necromancy spell neutral like every other spell?
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Burnheart, thanks to you, everyday reality is just a little less desirable. Until this happens, I am just this much more insane.
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Old 09-12-2012, 08:02 AM   Top  -  End  -  #44
Arkwright
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Default Re: Mage guild game [Pathfinder, Recruiting]

Okay, I just finished a backstory for this build; looking over it i've realized that it actually freaky dark particularly compared to what I normally write, but I think I could still be able to play it well.

Some names etc may be unsuitable for the setting, but they can be easily tweaked.

Spoiler
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Old 09-12-2012, 10:55 AM   Top  -  End  -  #45
Thattaman
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Default Re: Mage guild game [Pathfinder, Recruiting]

Are we all part of the same guild or can we pick a guild?
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Old 09-12-2012, 11:03 AM   Top  -  End  -  #46
Elbeyon
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Default Re: Interest check - mage guild game

Quote:
Originally Posted by ThiagoMartell View Post
The idea was to have everyone on the same guild, actually.
Posted somewhere on page one.
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Old 09-12-2012, 03:25 PM   Top  -  End  -  #47
Thattaman
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Default Re: Mage guild game [Pathfinder, Recruiting]

I've thought up a concept and I as wondering if it would be acceptable.

How about a LE shadow illusionist who calls himself the Shadow Assasain. He basically works as a hired assasin for whichever guild we're doing, by using his illusions. For example invite someone somewhere who wants to kill me, cast invisibilty on himself and the mirror image, when he attacks the image use his cool dagger to stab him in the back, so as to kill him.
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Old 09-12-2012, 03:31 PM   Top  -  End  -  #48
Elbeyon
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Default Re: Mage guild game [Pathfinder, Recruiting]

Erm, when you say invite do you mean invite them to the guild?

If so that seems like a bad idea. If one of the major tenets is that you invite everyone, well killing people you invite might send the wrong message.

Edit: Even if it's not a tenent still seems like a bad idea D:.

Last edited by Elbeyon : 09-12-2012 at 03:33 PM.
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Old 09-12-2012, 05:44 PM   Top  -  End  -  #49
Sleepy Shade
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Default Re: Mage guild game [Pathfinder, Recruiting]

I like the Idea of three guild masters each with a different alignment.
Spoiler



@Arkwright
Dark is an understment.
From how I'm reading this is she Chaotic good? If she is. She is DARK Chaotic Good. Well played.
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Old 09-12-2012, 05:55 PM   Top  -  End  -  #50
MasterofFates
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Default Re: Mage guild game [Pathfinder, Recruiting]

@Arkwright

That is an excellent backstory. I'm afraid mine isn't quite so detailed. I'll post it in a few hours, probably. My internet's down, so I've been sitting in an alleyway, using the wifi from the cafe next door on my iPod (I daren't bring my laptop). I should have everything up by Friday night.
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Quote:
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Master I think you are a psychotic genius

Avatar by Cuthalion

Playing:
Spoiler



Avatars:
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Old 09-12-2012, 05:58 PM   Top  -  End  -  #51
Iron Victory
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Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by Sleepy Shade View Post
I like the Idea of three guild masters each with a different alignment.
Spoiler
That seems like a cool idea. Alternatively, members of the party could each be a "Master" of one facet of the guild. We could rule as a council.
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Last edited by Iron Victory : 09-12-2012 at 05:59 PM.
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Old 09-12-2012, 06:07 PM   Top  -  End  -  #52
MasterofFates
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Default Re: Mage guild game [Pathfinder, Recruiting]

Fates likes this idea.

"Nervantes, Master of Alchemy." Got a nice ring to it.
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Master I think you are a psychotic genius

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Playing:
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Old 09-12-2012, 06:12 PM   Top  -  End  -  #53
Arkwright
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Join Date: Jun 2012
Default Re: Mage guild game [Pathfinder, Recruiting]

@Master&Sleepy
I started writing her mostly wanting to use her as a baddie for a game I GM, so I wrote two endings- one of her being 'good' one of her being 'bad'. I think I focused a little too much on 'bad'..... Anyway, she is Chaotic Good, yes.

Hmm if you're interested, here's the 'bad' ending. This is the one that eventually leads her to running a gang called the Tail Takers in Cheliax which my group has run into.

Spoiler


@Else-
Hidden Kings does sound good.

@Iron Victory-
I'm not sure if I would like playing as someone in charge, not sure i'm skilled enough at PBP to do that well, I think I would prefer to just be one of the adventurer-members.
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Old 09-12-2012, 06:37 PM   Top  -  End  -  #54
Ghost49X
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Default Re: Mage guild game [Pathfinder, Recruiting]

just wondering what level we would be, if we're going to be running a guild we'd have to be considerably higher level than what I thought we'd be.
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Old 09-12-2012, 06:44 PM   Top  -  End  -  #55
MasterofFates
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Default Re: Mage guild game [Pathfinder, Recruiting]

We're sixth level (is nobody reading the 16?). With a guild our size, that should be fine.
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Old 09-12-2012, 09:37 PM   Top  -  End  -  #56
MasterofFates
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Default Re: Mage guild game [Pathfinder, Recruiting]

Is it alright if I treat my starting potions, poisons, etc, as being made by me, and thus, cost less?
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Old 09-12-2012, 10:53 PM   Top  -  End  -  #57
JustPlayItLoud
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Default Re: Mage guild game [Pathfinder, Recruiting]

I think some of us didn't realize the 16 had been posted. At least I didn't see any notification that it was up. I gotta check that out.
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Old 09-12-2012, 11:13 PM   Top  -  End  -  #58
ThiagoMartell
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Default Re: Mage guild game [Pathfinder, Recruiting]

I like the idea of the three masters, each with a different alignment. However, I don't want you guys to be running the guild per se, at least in the beginning. I think we have more potential stories when we consider that anyone could reach the top. But you guys would be among the best mages in the guild, that's a given.
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Old 09-12-2012, 11:21 PM   Top  -  End  -  #59
Arkwright
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Default Re: Mage guild game [Pathfinder, Recruiting]

The idea of three masters with different alignments provoked a funny idea from my mind- what if each post had been taken by someone who was evil and was pretending to be good/neutral? Better yet, if none of them realize that they all aren't true to their job alignments and carry on happily plotting evil deeds and scheming while all the while each keeps pretending to be non-evil?

I just find that amusing.

Hopefully there still would be guild members who were better or more experienced than us, though? Hopefully?
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Old 09-12-2012, 11:51 PM   Top  -  End  -  #60
ThiagoMartell
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Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by Arkwright View Post
The idea of three masters with different alignments provoked a funny idea from my mind- what if each post had been taken by someone who was evil and was pretending to be good/neutral? Better yet, if none of them realize that they all aren't true to their job alignments and carry on happily plotting evil deeds and scheming while all the while each keeps pretending to be non-evil?

I just find that amusing.

Hopefully there still would be guild members who were better or more experienced than us, though? Hopefully?
Probably just the masters. We'll have a few other mages at around the same level of skill (say, 1 level above, 1 level below, something like that), though. This way you guys are the "go to" mages in the guild, which creates more story opportunities.
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