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Guiding philosophy: To excite and normalize the study, practice, and/or existence of magic in an attempt to enhance productivity and life style of everyone.
Some of the tenets would be:
Increase existence of non harmful magical items.
Increase existence of good and moral magic users.
Increase existence of protective and productive magics.
I would imagine the guilds alignment would be NG or some type of good.
What do you guys think?
This... is kinda different from what I was thinking, but I guess I could roll with that.
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My wifi is down. It should be back up by the 22nd. Sorry, snowy, morcy, drack, hat, etc.
Guild.1.
The Savage Bane.
Motto: No Monster too big, no vermin too small, we slay them all.
Description:More of a monster hunters guild than a mage's guild. Has recently attained Guild status.Members are usually very combat oriented.
Guild.2.
Factotum
Motto: Take pride in the contract.
Description:A diverse group that take pride in doing their job well. A reputation of never breaking contracts.
Guild.3.
Joker's Wild
Motto: Be Amazed.
Description: Is often associated with jesters and bards. Members are often found in High society.Members are also known to be unusually lucky and deadly.
Guild.3.
The Hidden Kings
Motto: Everyone has the potential for greatness.
Description:A small guild that has fallen on hard times due to lack of membership. Welcomes everyone and is not discriminant about species. Focuses on developing magic users power.
Guild.4.
The Golden Rat
Motto: Everything a treasure to someone.
Description:A guild that focuses on illusions and recovering treasures from disaster. A very wealthy guild.
Guild.5.
The True Eye
Motto: Magic is fallible.
Description: A group that is known for hunting rogue wizards and outlaws. All members train not only to use magic but to counter and disable spell casters. Joining is a heavily regulated affair and is started by a personal invitation.
I'm think of playing a Half orc witch. Will begin creating once Big 16 are posted.
I like The True Eye. Playing a group policing the other guilds could be fun. Maybe the reason we've lost our prestige is we botched a raid or something.
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Avatar by the fabulous Kid Kris.
The true eye sounds fun to me, along with the hidden kings. I could play a counterspelling-based caster, so long as I know what spells the rogue mage would use...
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My wifi is down. It should be back up by the 22nd. Sorry, snowy, morcy, drack, hat, etc.
After reading through all of this I would like to post my extreme interest in being a part of your game.
I recently created and would like to play as a Tiefling Magus who uses a whip.
I am still brainstorming some character ideas, but if you would like a sample I can give some previous characters i've created to get an idea of how I write.
Also, relating to the True Eye guild, how about a secretive guild made of members of other guilds who have grown disenfranchised with how guilds of run- maybe they think the leaders treat their subjects too carelessly- and try to keep control of things and stop their respective guilds from going too far? I will admit I am basing a great deal of this concept on the Shadow Lodge and Grandmaster Torch.
We could either have left the other guilds and formed our own, OR we could still be part of them and just secretly a part of this one. It would mean that we would still be getting missions, intelligence and the like from the guilds and making us ideally placed to stop the guildmasters from going too out of control. I admit I do prefer the second option, but the first could also be good.
Oh and I refuse to join a guild called Fairy Tail :)
Re: the NG magic regulating guild:
Sure it sounds all well and good, but as we all know, power corrupts, so there are probably some bad eggs in there, maybe some LE people abusing their position to further their own agenda. I'm a fan of this idea.
Regarding the other guilds, I'm actually in favor of Hidden Kings, it opens a lot of possibilities for inter-guild intrigue, and it's nice to see an organization grow due to the actions of the PCs. Inner eye isn't bad, but it means the primary opponents will be more or less limited to other spellcasters, and the guild itself seems fairly limiting as far as the scope of what the PCs will be allowed to do.
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TC for short
Malcolm Reynolds avatar by Strawberries
Just wondering how oppressive this guild society is?
If we were going to play renegades how about hunted down outcasts from different guilds that united and formed a guild in an attempt to find allies vs the world that hates them? This would fit in a darker version of the above world.
We could either have left the other guilds and formed our own, OR we could still be part of them and just secretly a part of this one. It would mean that we would still be getting missions, intelligence and the like from the guilds and making us ideally placed to stop the guildmasters from going too out of control. I admit I do prefer the second option, but the first could also be good.
Oh and I refuse to join a guild called Fairy Tail :)
Being on two guilds at the same time is not possible - there is an arcane mark of membership on all guild members. The only way this could be possible is if the second guild is not official, but that would be a very different game, since you would simply be criminals.
Quote:
Originally Posted by Ghost49X
Just wondering how oppressive this guild society is?
Not much, but it depends on the guild.
Quote:
Originally Posted by Ghost49X
If we were going to play renegades how about hunted down outcasts from different guilds that united and formed a guild in an attempt to find allies vs the world that hates them? This would fit in a darker version of the above world.
That sounds a bit too dark. Outcasts from other guilds banding together are a fine concept, but magic X-men is not really what I'm shooting for here.
Quote:
Originally Posted by white rider
Did you approve my homebrew request?
Didn't like it, sorry.
I like the Hidden Kings idea. True Eye doesn't really work, because that is a job performed by either the original guild (in case of rogues) or council agents.
The Hidden Kings
Motto: Everyone has the potential for greatness.
Description:A small guild that has fallen on hard times due to lack of membership. Welcomes everyone and is not discriminant about species. Focuses on developing magic users power.
Since the guild accepts evil and good alike I imagine its governing body could look something like this. An appointed triad, one good leader, one neutral and one evil. They might not like each other on a personal level, but they do work together and try to run the guild smoothly as possible.
I'm sure there's quite a few players already but it was stated that there was no upper limit of players as of yet. I'm really interested to roll something up if there is room.
So have we settled on The Hidden Kings idea for the guild? That works for me. Possibly thinking of a necromancer, depending on how Necromancy functions, is it inheriently Eviltm damning your soul to hell by useing it? or is casting a Necromancy spell neutral like every other spell?
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Quote:
Originally Posted by flabort
Burnheart, thanks to you, everyday reality is just a little less desirable. Until this happens, I am just this much more insane.
Okay, I just finished a backstory for this build; looking over it i've realized that it actually freaky dark particularly compared to what I normally write, but I think I could still be able to play it well.
Some names etc may be unsuitable for the setting, but they can be easily tweaked.
Spoiler
Demons run when a good man goes to war.
So what happens when that good man's child is demon touched?
Elara Kore was born into one of the few ancestral families of Aasimar; a people who hid their celestial ancestry for their own protection, but nonetheless lived as good and holy a life as could be. Many members of the family chose to devote themselves to the life of a paladin, existing as a righteous warrior against the hellkind.
Elara's father, Boronius Kore, was patriarch of the family and a respected, powerful man, old but still as strong as fit as when he fought his battles not so long ago. For the sake of his family, he removed his weapon from his sheathe and placed it on his mantlepiece, vowing to never again take it up.
For ten seconds, Elara Kore's life was happiness and joy. She painlessly slid into the world with a happy gurgle, and looked up into the brightly smiling face of her proud father. Until he noticed that not one but two cords were attached to her.
One was a small, vestigial, but unmistakable tail.
Slowly the child began to cry as the ashen-faced father screamed at the ashen-faced mother, a furious storm of blame and guilt and shame. When it had abated, the father did not hesitate. He took his blade from the mantlepiece and struck that tiny tail from the child, eliciting a scream the sound of which he had not heard since his last battle. The child was wrapped up, and brought outside to be presented to the beaming family and showered with praise and congratulations as she writhed and screamed and her father's smile grew ever more frozen, and so did his soul inside.
Slowly, Elara grew up. To the rest of her family, she was the rarely seen, favoured daughter of the great patriarch war hero, Boronius- though sadly she had not inherited his strength.
In the private of their home, Elara's life was a special hell. Locked in a tiny closet in the basement for the tiniest misdeed or hint of non-aasimar behaviour, Boronius beat her with a rod that sparked lightning, taken from the torture-rooms of Cheliax as a long-lost trophy. Until its magic sparked something within Elara, releasing a storm of sparks from her that blew off the closet door.
After that, he simply beat her with a whip.
With every year Elara grew more intelligent, more fearful, and weaker due to constant malnourishment. Long ago exiled to her bedroom and maids by Boronius, her mother drank her way to forgetfulness each night and morn, no help to her daughter.
One day, her father seized on an idea and took the family to Cheliax in secret, to see a demon priest who claimed to be able to expel the demon within Elara. The priest chanted and fed her potions and forced her to breathe from choking-thing pots of smog and fire, scorching her inside and out until she finally fell to the altar, catatonic. Pronouncing her cured, she was given to her father and taken to their quarters for the night.
Behind those eyelids, her pupils dilated and shrunk and glowed and darkened- strange chemicals fought and pulsed within her, finally passing from her as the clock struck midnight, leaving her mind and twisting thoughts… reforged.
Slowly, the child- hardly a child, a woman of sixteen, though in her father's eyes always that same tailed baby- arose from her bed, a cloud of darkness rising with her. Silently, calmly, she strode through it and out the door, and into the night of Cheliax.
Tieflings are not held in high esteem in Cheliax. Hated and feared even more than is usual for demonspawn, they were herded and collected and locked up hundreds of a time in great slave pens scattered across the city, bound by arm, leg, tail and horn, their only relief their days of servitude to their Chelaxian masters.
They were helpless before the onslaught of Elara's arcane lightning shining so beautifully terrible in her left hand, her father's whip catching the firelight along its edges.
Boronius, his sleeping mind hearing a sound, awoke, and turned around, the first smile in so so long springing to his lips as he expected to see a cured aasimar daughter, rising to meet him with light in his eyes.
Instead, he saw Elara, drenched in tiefling blood- the rosy red of the vein, the magisterial burgundy of the arteries clothing her body, her wild eyes staring up at her father. Slowly, she held out a hand to her father.
Tightly clasped within it were nearly five-and-ten-score of tiefling tails.
It took nearly fifteen minutes for Boronius to reassert himself into something resembling a person. A quarter of the clock spent, father and daughter staring at each other, one in desperate hope of approval, another just looking blankly at what his seed and hand had created.
"My… my daughter…" he breathed, the words coming forth so slowly. "What have you done?"
Just as ponderously, just as slowly, she responded. "I… I did it for you, father… the demon's tails, here, to bury mine away… I… I just hated them so much, hated being one of them, filthy stinking dying DYING BLOOD BURNING EATING creatures who ran so fast so fast who screamed who screamed trapped where they were locked up CAPTURED IMPRISONED CAUGHT TORMENTED and father father I… I just had to END them…"
And then a nameless dread filled Boronius, as he backed away and his mind filled with horror, shaking and clawing at his cheeks and neck and eye and body, pressing himself against the wall.
"You… you are not my daughter… I knew it I KNEW IT!" He roared out, pain and shame mingling with her screams. "YOU CANNOT BE! I WOULD NOT DO THIS ONE OF MY BLOOD COULD NOT DO THIS!"
And with that, Elara's mind imploded into darkness.
"Not your daughter…" echoed slowly through the emptiness of her consciousness as she shook and breathed as her father cowered before her.
Slowly, her head rose and she looked him straight in the eyes, her gaze piercing through the shields of pride and victory that guarded his innermost being.
"Not your daughter."
She spoke quietly, suddenly calmly, as if stating a fact.
With each scream, cry, howl, either and all she raised the tails and brought them down on her father as a whip, sparks from her free hand travelling across them as they bit deep into her father's skin, golden-yellow blood flowing freely as both father and daughter bellowed their pain into the night.
When finally the energy left her, Elara stopped. She dropped the tails, splaying them across the bloody pulp that was her father, and slowly walked out.
While it would be pleasant to think that Cheliax was thrown into an uproar at the night of slaughter for their slaves, that they renounced their ways and were truly horrified at the carnage, in truth life continued as normal, the carnage eventually just a slight reduction at the end of a balance sheet.
Elara Kore wandered the city and the land of Cheliax, eventually managing to forge some shell of something resembling sanity from the pain and hatred of that night. She spent her nights under the stars, training with the lightning and magic that she called to her palm and the string of tails she collected from her infrequent visits to the cities, striking at boulders with both. Her growing skills with the whip and the lightning within were matched by the growing expansion of her ruthless intellect, finally unchained and free to guide her.
Slowly, she developed an identity, and a goal.
Her father was wrong. Tieflings were not monsters or evil. Evil was what happened when one person was bound to another, slave to master. It brought things from people. Turned them.
Bonds from soul to soul were important. They could bring out the best they had to bring out the best they had to bring out something other than what came out of his pain and anger and… everything. Bonds had to be treasured. Bonds had to be protected.
And she had to atone for what her father had made.
Slowly and steadily she arose, wrapped her father's whip up and attached it to her belt. It would remind her. To keep control. To never be a master.
To not be his daughter.
I've thought up a concept and I as wondering if it would be acceptable.
How about a LE shadow illusionist who calls himself the Shadow Assasain. He basically works as a hired assasin for whichever guild we're doing, by using his illusions. For example invite someone somewhere who wants to kill me, cast invisibilty on himself and the mirror image, when he attacks the image use his cool dagger to stab him in the back, so as to kill him.
I like the Idea of three guild masters each with a different alignment.
Spoiler
The Lawful evil one is in charge of Finance and has a large base of contacts to get jobs from.
The Neutral one handles the paper work and isn't above smudging the papers for gold or for the right reason. Has friends in other guilds that send jobs his way once in awhile.
The Chaotic good one is the face of the guild and regularly trains people. He usually has a job or two.
@Arkwright
Dark is an understment.
From how I'm reading this is she Chaotic good? If she is. She is DARK Chaotic Good. Well played.
That is an excellent backstory. I'm afraid mine isn't quite so detailed. I'll post it in a few hours, probably. My internet's down, so I've been sitting in an alleyway, using the wifi from the cafe next door on my iPod (I daren't bring my laptop). I should have everything up by Friday night.
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Quote:
Originally Posted by inuyasha
Master I think you are a psychotic genius
Avatar by Cuthalion
Playing:
Spoiler
Malthos the Seer, the vengeful, power-hungry, somewhat self-loathing Shaman- "World's Largest Dungeon"
Claudius Derkin, the Beguiler who's at best quite silly and at worst downright insane- "The Burden of Fire"
I like the Idea of three guild masters each with a different alignment.
Spoiler
The Lawful evil one is in charge of Finance and has a large base of contacts to get jobs from.
The Neutral one handles the paper work and isn't above smudging the papers for gold or for the right reason. Has friends in other guilds that send jobs his way once in awhile.
The Chaotic good one is the face of the guild and regularly trains people. He usually has a job or two.
That seems like a cool idea. Alternatively, members of the party could each be a "Master" of one facet of the guild. We could rule as a council.
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Avatar by the fabulous Kid Kris.
Last edited by Iron Victory : 09-12-2012 at 05:59 PM.
"Nervantes, Master of Alchemy." Got a nice ring to it.
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Quote:
Originally Posted by inuyasha
Master I think you are a psychotic genius
Avatar by Cuthalion
Playing:
Spoiler
Malthos the Seer, the vengeful, power-hungry, somewhat self-loathing Shaman- "World's Largest Dungeon"
Claudius Derkin, the Beguiler who's at best quite silly and at worst downright insane- "The Burden of Fire"
@Master&Sleepy
I started writing her mostly wanting to use her as a baddie for a game I GM, so I wrote two endings- one of her being 'good' one of her being 'bad'. I think I focused a little too much on 'bad'..... Anyway, she is Chaotic Good, yes.
Hmm if you're interested, here's the 'bad' ending. This is the one that eventually leads her to running a gang called the Tail Takers in Cheliax which my group has run into.
Spoiler
Tieflings were the creatures of pain. Everywhere they went, they invited hatred and anger, but what was most insidious about them was how they inspired people to hate each other. That was of course their nature; scarred by hell, they were destined to carry it with them and use the powers to convince people to make their own ones. Of course. And every tiefling slain ooh with their own tails yes yes so that they know that I know what we what they are so that they know I ended them would mean one ounce less pain in the world. One ounce more love. One more daughter who was loved by her father.
And then, eventually, when all the tieflings were gone ooh and I have all their tails don't forget that then everything will be happy. And my father will come back from fighting the tieflings and smile and hug me and love me.
Elara rocked back in forth in the darkness and smiled into nothingness.
And love me.
@Else-
Hidden Kings does sound good.
@Iron Victory-
I'm not sure if I would like playing as someone in charge, not sure i'm skilled enough at PBP to do that well, I think I would prefer to just be one of the adventurer-members.
We're sixth level (is nobody reading the 16?). With a guild our size, that should be fine.
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Quote:
Originally Posted by inuyasha
Master I think you are a psychotic genius
Avatar by Cuthalion
Playing:
Spoiler
Malthos the Seer, the vengeful, power-hungry, somewhat self-loathing Shaman- "World's Largest Dungeon"
Claudius Derkin, the Beguiler who's at best quite silly and at worst downright insane- "The Burden of Fire"
Is it alright if I treat my starting potions, poisons, etc, as being made by me, and thus, cost less?
__________________
Quote:
Originally Posted by inuyasha
Master I think you are a psychotic genius
Avatar by Cuthalion
Playing:
Spoiler
Malthos the Seer, the vengeful, power-hungry, somewhat self-loathing Shaman- "World's Largest Dungeon"
Claudius Derkin, the Beguiler who's at best quite silly and at worst downright insane- "The Burden of Fire"
I like the idea of the three masters, each with a different alignment. However, I don't want you guys to be running the guild per se, at least in the beginning. I think we have more potential stories when we consider that anyone could reach the top. But you guys would be among the best mages in the guild, that's a given.
The idea of three masters with different alignments provoked a funny idea from my mind- what if each post had been taken by someone who was evil and was pretending to be good/neutral? Better yet, if none of them realize that they all aren't true to their job alignments and carry on happily plotting evil deeds and scheming while all the while each keeps pretending to be non-evil?
I just find that amusing.
Hopefully there still would be guild members who were better or more experienced than us, though? Hopefully?
The idea of three masters with different alignments provoked a funny idea from my mind- what if each post had been taken by someone who was evil and was pretending to be good/neutral? Better yet, if none of them realize that they all aren't true to their job alignments and carry on happily plotting evil deeds and scheming while all the while each keeps pretending to be non-evil?
I just find that amusing.
Hopefully there still would be guild members who were better or more experienced than us, though? Hopefully?
Probably just the masters. We'll have a few other mages at around the same level of skill (say, 1 level above, 1 level below, something like that), though. This way you guys are the "go to" mages in the guild, which creates more story opportunities.