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Finding Players (Recruitment) Look for players for chatroom, play-by-post, or even real-life games here. Threads will expire after 3 months, so be sure to move important information to your OOC thread.

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Old 09-19-2012, 10:25 AM   Top  -  End  -  #121
ThiagoMartell
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Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by Thattaman View Post
I guessed that this would be a very political game, so that's why my evil character isn't just some guy who likes to kill (although he does trather like it). Also GM can the person Jacob Drex be quite famous, you know a political power who just disappeared a few years ago.
Hm, we could do something like that. Like he was a powerful aristocrat but shunned that part of his life or something?
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Old 09-19-2012, 10:28 AM   Top  -  End  -  #122
Dudu
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Default Re: Mage guild game [Pathfinder, Recruiting]

How the profession skill works here?

I'm also thinking in putting some political power, but as a manipulative woman she's got sort off a "behind the curtains" power instead of real leadership.

I was thinking in making her a consort, something similar to Emma Frost.
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Old 09-19-2012, 09:42 PM   Top  -  End  -  #123
Dudu
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PlayerCharacterRaceClass
Sleepy ShadeAlexandria HallowmenHalf-orcWitch
ThattamanJacob DrexHumanSorcerer (Shadow)
ElbeyonImesah TuralAasimarWizard
BlazinvireSeryn ElurielelfMonk Sorcerer
JustPlayItLoudAlain LaChancehalf-elfWitch
MasteroffatesNervantes VIElfAlchemist (Vivisectionist)
DuduNaomi NeandresshumanWizard (Enchantress)

Table containing sheets submited (and my own). If I forgot someone, please tell me.


Plus, I don't think any guild fits Naomi quite right. So I have sugestion and I think some players will join this guild.

The Unseen Hand. A secret society that control empires via diplomats, consorts, assassins, advisers and spies. They are efficient and unscrupulous, using every method avaible to achieve what they need. Their only code of honor is suceeding in your job, don't matter what it takes.


About Naomi Neandress:
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Old 09-19-2012, 09:46 PM   Top  -  End  -  #124
Arkwright
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Default Re: Mage guild game [Pathfinder, Recruiting]

PlayerCharacterRaceClass
Sleepy ShadeAlexandria HallowmenHalf-orcWitch
ThattamanJacob DrexHumanSorcerer (Shadow)
ElbeyonImesah TuralAasimarWizard
BlazinvireSeryn ElurielelfMonk Sorcerer
JustPlayItLoudAlain LaChancehalf-elfWitch
MasteroffatesNervantes VIElfAlchemist (Vivisectionist)
DuduNaomi NeandresshumanWizard (Enchantress)
ArkwrightLyle RihannsuTieflingMagus(Fiend Flayer)

Forgot me.

Last edited by Arkwright : 09-19-2012 at 11:18 PM.
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Old 09-20-2012, 12:46 AM   Top  -  End  -  #125
JustPlayItLoud
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Default Re: Mage guild game [Pathfinder, Recruiting]

I'm still here. Had a lack of inspiration and have been really busy in wake of losing my job Sunday. Wrote up some backstory that I hope isn't too long. Added my last feat, so now I mostly just need to buy equipment and I'm ready to go.
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Old 09-21-2012, 10:12 PM   Top  -  End  -  #126
Dudu
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Well...

When we begin?
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Old 09-22-2012, 12:11 AM   Top  -  End  -  #127
ThiagoMartell
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Probably tomorrow.
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Old 09-22-2012, 02:36 AM   Top  -  End  -  #128
Thattaman
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I'm ready when everyone else is.
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Old 09-22-2012, 09:18 AM   Top  -  End  -  #129
Elbeyon
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I'm ready to go too .
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Old 09-22-2012, 11:04 AM   Top  -  End  -  #130
Dudu
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We have to include guilds in our character table.

Don't know if my idea of Unseen Hand mage guild has been aproved.
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Old 09-22-2012, 03:38 PM   Top  -  End  -  #131
blazinvire
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Well... either way I'm still putting Seryn in Hidden Kings or whatever it was called
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Old 09-22-2012, 04:19 PM   Top  -  End  -  #132
Dudu
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Maybe we should compile the info about guilds that we have so far.

We have the five original of Thiago's post and a couple more, including my sugestion.
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Old 09-22-2012, 09:45 PM   Top  -  End  -  #133
Sleepy Shade
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Default Re: Mage guild game [Pathfinder, Recruiting]

I finally got around to doing my spell list and items. So I'm ready to go.
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Old 09-22-2012, 10:44 PM   Top  -  End  -  #134
MasterofFates
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Default Re: Mage guild game [Pathfinder, Recruiting]

Sorry, my internet problem still hasn't been solved, and I'm beginning to hate the backstory I've nearly finished...I suppose I'll get back to you tomorrow.
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Old 09-22-2012, 11:51 PM   Top  -  End  -  #135
ThiagoMartell
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Default Re: Mage guild game [Pathfinder, Recruiting]

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We have to include guilds in our character table.

Don't know if my idea of Unseen Hand mage guild has been aproved.
I thought we settled on Hidden Kings
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Old 09-22-2012, 11:54 PM   Top  -  End  -  #136
MasterofFates
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Default Re: Mage guild game [Pathfinder, Recruiting]

As did I....
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Old 09-23-2012, 12:16 AM   Top  -  End  -  #137
Dudu
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It's just that the description wasn't so clarifying to me.

Spoiler


If the Hidden Kings idea is what I had in mind for Unseen Hand, than it's ok.

But I do prefer the name Unseen Hand (Kings look majestic and male only. While Unseen Hand looks like a shady corporation). And also don't quite understand what's Hidden Kings is about, the description looks a bit vague.
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Old 09-23-2012, 12:19 AM   Top  -  End  -  #138
MasterofFates
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Default Re: Mage guild game [Pathfinder, Recruiting]

That basically sums up how I felt about it. Has anyone come up with something more clear-cut?
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Old 09-23-2012, 12:47 AM   Top  -  End  -  #139
Dudu
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I think Sleep Shade just tossed some ideas to help us come with new guilds, just like I did with Unseen Hand.

Some of his ideas are kinda cool, like:
Spoiler


Well, I want to implement the Unseen Hand. Fits both the campaign and my char well.
Spoiler

They could sit in Azure Empire, being the non-force way of conquering. Or they could be placed in Weissenacht, a more neutral ground.
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Old 09-23-2012, 02:02 AM   Top  -  End  -  #140
ThiagoMartell
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Default Re: Mage guild game [Pathfinder, Recruiting]

A guild that controls empires is a bit too powerful for our purposes. The idea is that you are from a small guild, after all.
That's what I like about the Hidden Kings idea, it's versatile, it's small and there is a clear cut goal - getting their seat in the council back.
The description is vague because, as far as I understood, the guild provides all kinds of spellcasting services. A ragtag bunch of misfits, if you will.

Last edited by ThiagoMartell : 09-23-2012 at 02:03 AM.
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Old 09-23-2012, 06:17 PM   Top  -  End  -  #141
Ghost49X
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Default Re: Mage guild game [Pathfinder, Recruiting]

I'm still interested in playing, do you mind if I'm a bit late? I don't mind if I have to wait for a little while before I can actually play
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Old 09-23-2012, 07:12 PM   Top  -  End  -  #142
Dudu
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Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by ThiagoMartell View Post
A guild that controls empires is a bit too powerful for our purposes. The idea is that you are from a small guild, after all.
That's what I like about the Hidden Kings idea, it's versatile, it's small and there is a clear cut goal - getting their seat in the council back.
The description is vague because, as far as I understood, the guild provides all kinds of spellcasting services. A ragtag bunch of misfits, if you will.
Well, fine by me. But I won't put Naomi in Hidden Kings.

She will be an atypical member o the Transcendent Order. Along with her manipulation, she summons and raise undeads. She doesn't believe in being a monster thing, but being a goddess-like being controlling monsters.
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Old 09-23-2012, 11:14 PM   Top  -  End  -  #143
ThiagoMartell
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Default Re: Mage guild game [Pathfinder, Recruiting]

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Originally Posted by Dudu View Post
Well, fine by me. But I won't put Naomi in Hidden Kings.

She will be an atypical member o the Transcendent Order. Along with her manipulation, she summons and raise undeads. She doesn't believe in being a monster thing, but being a goddess-like being controlling monsters.
People being on different guilds might create some complications...
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Old 09-24-2012, 06:55 PM   Top  -  End  -  #144
Sleepy Shade
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Default Re: Mage guild game [Pathfinder, Recruiting]

I have to agree we should all belong to one guild. The different guilds interacting would be fun for a one shot or a behind the scenes part but for our regular character we should all be one guild. That is not to say we cant have connections. Rivals and friends from old guilds could inspire a lot of missions or personal quests.
@Dudu
What if you were forced into the Hidden Kings. A mission or rival forced you out of the old guild and your name is mud with any other guild. The reason your in the guild is you had nowhere else to go.
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Old 09-24-2012, 07:15 PM   Top  -  End  -  #145
Dudu
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I don't think splitting two groups, each for a guild isn't a bad idea. Sorta like "good team" & "evil team" thing. Two guilds.

I'll make the ones Naomi is more likely to join (willingly or not), in order of how much I like the roleplay & how much it fits an enchantress:

Transcendent Order
The True Eye
Society of Sensation
Doomguard
Hidden Kings
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Old 09-24-2012, 07:34 PM   Top  -  End  -  #146
Cdr.Fallout
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Default Re: Mage guild game [Pathfinder, Recruiting]

Dang, so I guess this is closed?
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Old 09-24-2012, 11:31 PM   Top  -  End  -  #147
ThiagoMartell
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It's not closed, no. Recruitment is still open.

Dudu, we'll have to stick to Hidden Kings, sorry.
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Old 09-25-2012, 02:29 AM   Top  -  End  -  #148
Dudu
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Now wait.

We will be all in the same guild?

Doesn't it quite fail it's own purpose? You, with collaboration, create a diverse world with many places and options, with guilds that have their own goals and rules. Then you say we all will have to stick with a single guild. Exactly the one I found the least flavorful, among many other better options.

I don't know. I'm willing to play this game. But it seems the game is a bit different from what I had in mind. Maybe I misinterpreted something.

Can't we really create two separate groups for two different guilds?
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Old 09-25-2012, 02:56 AM   Top  -  End  -  #149
ThiagoMartell
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I fear two groups might be taking a step longer than my leg. Don't know if I have enough time in my hands to handle it and I'd rather have a single group working well than two groups just kind of working.
The other guilds are there to be interacted with - you can ally yourselves with them, compete with them, work directly against them and all. Hidden Kings might sound too generic, but I think that's one of it's strengths. That's the only way everyone can be in the same guild without interfering much with character creation. It's also better for character interaction, since player characters will be around each other more often.
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Old 09-25-2012, 09:43 AM   Top  -  End  -  #150
Thattaman
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Default Re: Mage guild game [Pathfinder, Recruiting]

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Originally Posted by ThiagoMartell View Post
I fear two groups might be taking a step longer than my leg. Don't know if I have enough time in my hands to handle it and I'd rather have a single group working well than two groups just kind of working.
The other guilds are there to be interacted with - you can ally yourselves with them, compete with them, work directly against them and all. Hidden Kings might sound too generic, but I think that's one of it's strengths. That's the only way everyone can be in the same guild without interfering much with character creation. It's also better for character interaction, since player characters will be around each other more often.
Or assasinate other guilds. I'm really looking forward to this game, but when is it actually starting?
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