6/4/2013 - Free Wallpaper (and Mini Release)
5/29/2013 - Important: GiantITP Server Compromised
2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
Frequently Asked Questions (FAQ)

Order of the Stick 894 The Last Room
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Play-by-Post Games > Finding Players (Recruitment)
Register FAQ Members List Mark Forums Read End

Finding Players (Recruitment) Look for players for chatroom, play-by-post, or even real-life games here. Threads will expire after 3 months, so be sure to move important information to your OOC thread.

Reply
 
Thread Tools
Old 10-09-2012, 05:42 AM   Top  -  End  -  #181
Arkwright
Dwarf in the Playground
 
 
Join Date: Jun 2012
Default Re: Mage guild game [Pathfinder, Recruiting]

Huh; it had honestly never occurred to me that you could use a magic staff for the archetype.
Arkwright is offline   Reply With Quote
Old 10-09-2012, 07:24 AM   Top  -  End  -  #182
Wabbajack
Barbarian in the Playground
 
 
Join Date: Apr 2007
Location: 
On a bust of pallas.
Gender: Male
Default Re: Mage guild game [Pathfinder, Recruiting]

Alliana Kessar, Aasimar Oracle (Enlightened Philosopher), mostly done except for backstory.

Also, are we using traits?
__________________
Avatar by Serpentine.

"And the Raven, never flitting, still is sitting, still is sitting
On the pallid bust of Pallas just above my chamber door"
- Edgar Allan Poe, "The Raven"
Wabbajack is offline   Reply With Quote
Old 10-09-2012, 02:00 PM   Top  -  End  -  #183
somethingrandom
Orc in the Playground
 
 
Join Date: Mar 2010
Default Re: Mage guild game [Pathfinder, Recruiting]

I am guessing you had not read the archetypes 10th level ability.
__________________
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
somethingrandom is offline   Reply With Quote
Old 10-09-2012, 05:13 PM   Top  -  End  -  #184
Falcon777
Orc in the Playground
 
 
Join Date: Feb 2011
Location: 
Kentucky
Gender: Male
Default Re: Mage guild game [Pathfinder, Recruiting]

Modified the age of my character as I hadn't seen that in the core rulebook when I made him.
Falcon777 is offline   Reply With Quote
Old 10-09-2012, 05:39 PM   Top  -  End  -  #185
QuidEst
Bugbear in the Playground
 
 
Join Date: Jun 2011
Default Re: Mage guild game [Pathfinder, Recruiting]

I'm interested in making a Sylph LE Witch I came up with recently. No 3.5 material, but would it be all right to take Hellcat Stealth as a fifth-level feat? It has Skill Focus (Stealth) and six ranks of Stealth as prereqs, but that would normally require waiting for level 7. It's by no means necessary, but it would certainly be nice. Nah, I'll just wait. Crafting feat saves a ton of money.

(Otherwise I'll probably be getting Craft Wondrous Item for that lovely half-price discount. )

By the way, Sleepy Shade, I noticed on your character sheet that you had a Ring of Spell Knowledge I for Enhance Water. Those looked pretty cool, so I checked them out, and it seems like they're only for spontaneous casters, and getting a spell not on your class list requires a ring of one size higher even then. Had my hopes up for getting a different patron there for a second… =/ Two wands cost the same, though, and if you lose out on using one, you can pull out the other. It frees up spell slots, and it's not that level-dependent. (One pint being the minimum.)

EDIT: Lauren Tacita, WIP
Feedback is great. X)

Last edited by QuidEst : 10-14-2012 at 09:11 AM.
QuidEst is offline   Reply With Quote
Old 10-09-2012, 08:44 PM   Top  -  End  -  #186
Falcon777
Orc in the Playground
 
 
Join Date: Feb 2011
Location: 
Kentucky
Gender: Male
Default Re: Mage guild game [Pathfinder, Recruiting]

Seems like a decent character from what I can see (@Quidest), though my opinion probably isn't worth much. However, I do find it curious about how many people are choosing to have evil characters when ThiagoMartell specifically asked that the characters be neutral or good. It isn't to say that you can't do it though...just....meh, I guess if it matters enough, Thiago will put his foot down on it.
Falcon777 is offline   Reply With Quote
Old 10-09-2012, 09:11 PM   Top  -  End  -  #187
QuidEst
Bugbear in the Playground
 
 
Join Date: Jun 2011
Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by Falcon777 View Post
Seems like a decent character from what I can see (@Quidest), though my opinion probably isn't worth much. However, I do find it curious about how many people are choosing to have evil characters when ThiagoMartell specifically asked that the characters be neutral or good. It isn't to say that you can't do it though...just....meh, I guess if it matters enough, Thiago will put his foot down on it.
Sorry, I didn't see that- the Big 16 didn't list any alignment restrictions in that section. Lauren is either a neutral-ish evil or an evil-ish neutral. I'll go ahead and list her as Lawful Neutral.

Quick summary to make sure that this is reasonable:
-Would use Suffocation, Blindness/Deafness, Cup of Dust, and other such nasty-but-not-Evil spells liberally, and enjoy doing so. Would not use on innocents without a decent reason.
-Would not use Fleshworm Infestation normally, but would cast it using Spite, meaning somebody who hits her is hit back with a very nasty Evil spell.
-Plays fine with Good who don't butt into her business too much and who aren't obnoxiously cheerful. Same goes for Evil who aren't obnoxiously destructive.

Last edited by QuidEst : 10-09-2012 at 09:12 PM.
QuidEst is offline   Reply With Quote
Old 10-09-2012, 09:49 PM   Top  -  End  -  #188
Falcon777
Orc in the Playground
 
 
Join Date: Feb 2011
Location: 
Kentucky
Gender: Male
Default Re: Mage guild game [Pathfinder, Recruiting]

It's ok. My comment wasn't so much directed at you as rather just surprise in general. And as I said, Thiago is the one that makes the final call and he hasn't expicitly said no.


Well, apparently I have no idea how to make a table in this, but at least I can list everyone that has decided to join in since the list was last updated:

Creed's Morgan Blake (Human Sorcerer)

QuidEst's Lauren Tacita (Sylph Witch)

Falcon777's Cadeyrn Eskrine (Half Elf Sorcerer)

Wabbajack's Alliana Kessar (Aasimar Oracle)

Somethingrandom's Naven (Human Magus)
Falcon777 is offline   Reply With Quote
Old 10-09-2012, 11:27 PM   Top  -  End  -  #189
ThiagoMartell
Banned
 
 
Join Date: May 2012
Location: 
Brazil
Gender: Male
Default Re: Mage guild game [Pathfinder, Recruiting]

I need to know who is still in the game, some people have withdrawn interest and it got confusing really fast... So I guess that means... ROLL CALL!
ThiagoMartell is offline   Reply With Quote
Old 10-09-2012, 11:32 PM   Top  -  End  -  #190
Arkwright
Dwarf in the Playground
 
 
Join Date: Jun 2012
Default Re: Mage guild game [Pathfinder, Recruiting]

Still here, still interested, sir!
Arkwright is offline   Reply With Quote
Old 10-10-2012, 04:45 AM   Top  -  End  -  #191
Sleepy Shade
Barbarian in the Playground
 
Lizardfolk
 
Join Date: Jun 2011
Gender: Male
Default Re: Mage guild game [Pathfinder, Recruiting]

Ready.
Need to calculate gold but good to go.
Sleepy Shade is offline   Reply With Quote
Old 10-10-2012, 05:32 AM   Top  -  End  -  #192
blazinvire
Dwarf in the Playground
 
Join Date: Feb 2012
Default Re: Mage guild game [Pathfinder, Recruiting]

Still here, I may contemplate changing my character until the IC arrives though, there are some kinks that have been bothering me
blazinvire is offline   Reply With Quote
Old 10-10-2012, 07:59 AM   Top  -  End  -  #193
Wabbajack
Barbarian in the Playground
 
 
Join Date: Apr 2007
Location: 
On a bust of pallas.
Gender: Male
Default Re: Mage guild game [Pathfinder, Recruiting]

Still interested.
__________________
Avatar by Serpentine.

"And the Raven, never flitting, still is sitting, still is sitting
On the pallid bust of Pallas just above my chamber door"
- Edgar Allan Poe, "The Raven"
Wabbajack is offline   Reply With Quote
Old 10-10-2012, 08:34 AM   Top  -  End  -  #194
QuidEst
Bugbear in the Playground
 
 
Join Date: Jun 2011
Default Re: Mage guild game [Pathfinder, Recruiting]

Still interested!

Lauren's a fun character, and I think she'd work best in an organized group like this. She'd bring some credibility to the group with the Council- presumably the Council guilds all do their part to bring in unregistered mages.

Last edited by QuidEst : 10-10-2012 at 08:35 AM.
QuidEst is offline   Reply With Quote
Old 10-10-2012, 10:22 AM   Top  -  End  -  #195
Falcon777
Orc in the Playground
 
 
Join Date: Feb 2011
Location: 
Kentucky
Gender: Male
Default Re: Mage guild game [Pathfinder, Recruiting]

Definitely still interested, lol.
Falcon777 is offline   Reply With Quote
Old 10-10-2012, 12:26 PM   Top  -  End  -  #196
somethingrandom
Orc in the Playground
 
 
Join Date: Mar 2010
Default Re: Mage guild game [Pathfinder, Recruiting]

I am still interested.
After I go to bed tonight I wont be able to work on my sheet until Monday and if I write a background it will be on a Nintendo DSi so probably wont be that long. So I would appreciate a response to my questions from the GM before then. ( I live in GMT but as it is daylight saving time GMT+1 and usally go to bed about 11ish)
__________________
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
somethingrandom is offline   Reply With Quote
Old 10-10-2012, 01:20 PM   Top  -  End  -  #197
QuidEst
Bugbear in the Playground
 
 
Join Date: Jun 2011
Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by somethingrandom View Post
1)Do you have a problem with Magus using the knowledge poll class feature to expand their spell book?
2)If this game reaches level 11 do you have a problem with us crafting custom staffs if the game goes that high?
I'm not the DM, but 2) was answered- no custom items except possibly as quests.
QuidEst is offline   Reply With Quote
Old 10-10-2012, 01:51 PM   Top  -  End  -  #198
somethingrandom
Orc in the Playground
 
 
Join Date: Mar 2010
Default Re: Mage guild game [Pathfinder, Recruiting]

1 more question for now. Does a Wyroot weapon gain a life point if it is used to perform a coup de grace?
__________________
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
somethingrandom is offline   Reply With Quote
Old 10-10-2012, 02:06 PM   Top  -  End  -  #199
QuidEst
Bugbear in the Playground
 
 
Join Date: Jun 2011
Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by somethingrandom View Post
1 more question for now. Does a Wyroot weapon gain a life point if it is used to perform a coup de grace?
Again, not the DM, but boring RAW…
Coup de grace is an automatic crit and confirm. Keep in mind that if the James Jacob answer clarification is used, this does not allow cheesy repeated no-damage CDGing to refill your arcane pool. Critical damage is dealt as normal, but no additional damage is dealt because of the wyroot.

Using wyroot also restricts your choices as far as weapons go. No swords, scimitars, etc., and if they don't make staffs out of it (they're not usually melee weapons), you might have to craft them yourself.

Last edited by QuidEst : 10-10-2012 at 02:07 PM.
QuidEst is offline   Reply With Quote
Old 10-10-2012, 02:55 PM   Top  -  End  -  #200
somethingrandom
Orc in the Playground
 
 
Join Date: Mar 2010
Default Re: Mage guild game [Pathfinder, Recruiting]

Before checking the forum I thought the James Jacob answer clarification was how it worked and as that calcification told us to ask our GM that is what I am doing.

I intend to craft the staff myself I was thinking that it is about the only way that I could get the staff I want anyway.
__________________
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
somethingrandom is offline   Reply With Quote
Old 10-10-2012, 03:04 PM   Top  -  End  -  #201
QuidEst
Bugbear in the Playground
 
 
Join Date: Jun 2011
Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by somethingrandom View Post
Before checking the forum I thought the James Jacob answer clarification was how it worked and as that calcification told us to ask our GM that is what I am doing.
I mean the other part of the clarification- some people took the wywood description to mean they could keep a helpless rat in a sack and CDG it over and over with no damage to refill their arcane pool.

Quote:
Originally Posted by somethingrandom View Post
I intend to craft the staff myself I was thinking that it is about the only way that I could get the staff I want anyway.
Well, it won't get you a different spell list for the staff, if that's what you're after.
But…
Close Combat + Staff of Many Rays. The craft DC will be pretty high up there, and it'll cost 6 points from your pool to restore one charge, but a 10% crit chance on 22d6 at level 10? (Disintegrate, which takes three charges.)

Last edited by QuidEst : 10-10-2012 at 03:26 PM.
QuidEst is offline   Reply With Quote
Old 10-10-2012, 04:26 PM   Top  -  End  -  #202
Falcon777
Orc in the Playground
 
 
Join Date: Feb 2011
Location: 
Kentucky
Gender: Male
Default Re: Mage guild game [Pathfinder, Recruiting]

Lol, and that's why, as a noobie, I chose to be a sorcerer. Ya buckle down, learn a few spells, and sling away. I don't think I would be able to find little niches like that to take advantage of.

Wow, there's a lot of people from this thread on at the moment.

Last edited by Falcon777 : 10-10-2012 at 04:27 PM.
Falcon777 is offline   Reply With Quote
Old 10-10-2012, 04:50 PM   Top  -  End  -  #203
somethingrandom
Orc in the Playground
 
 
Join Date: Mar 2010
Default Re: Mage guild game [Pathfinder, Recruiting]

I would need help to craft that particular staff at all. And as the minmium caster level for such a staff is 11 I could not craft it at 10th level.

Disintegrate is a nice spell but I do not see how I would have a greater than normal chance to crit after all Spellstrike only affects spells with a range of touch with does not include Disintegrate. As such I do not think it is any nicer for me than any other spell caster.

The reason I believe I will need to make the staff myself is that most staffs are made at minimum possible caster level, and I do not know of any staffs with more than one touch spell in them. For my porpoises I need a Staff will a high caster level with as many touch spells in it as possible. A touch spell being a spell with a range of touch.
__________________
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
somethingrandom is offline   Reply With Quote
Old 10-10-2012, 05:26 PM   Top  -  End  -  #204
QuidEst
Bugbear in the Playground
 
 
Join Date: Jun 2011
Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by somethingrandom View Post
I would need help to craft that particular staff at all. And as the minmium caster level for such a staff is 11 I could not craft it at 10th level.

Disintegrate is a nice spell but I do not see how I would have a greater than normal chance to crit after all Spellstrike only affects spells with a range of touch with does not include Disintegrate. As such I do not think it is any nicer for me than any other spell caster.

The reason I believe I will need to make the staff myself is that most staffs are made at minimum possible caster level, and I do not know of any staffs with more than one touch spell in them. For my porpoises I need a Staff will a high caster level with as many touch spells in it as possible. A touch spell being a spell with a range of touch.
I don't think there are any staffs with more than one touch spell, I'm afraid. Crafting it yourself doesn't change that- you can't change a staff's spell list or just make up your own. (The DM stated that there are, in general, no custom items. Exceptions may be made, but would involve quests.)

I think I can help you here, though! If you're getting it at level 10, yes, you have to buy instead of crafting because of the feat requirement. I thought Craft Staff was the level 9 one, but you're right. I should note that this is not because of the staff's level. You can craft an item of any caster level- you can craft an item with a higher minimum caster level than you have.

Spellstrike only affects touch spells… normally.
To pull this off, you will need two Arcana- Wand Wielder (which lets you use spells from a staff spell instead of your own) and Close Range (which lets you treat ranged touch spells as regular touch spells). I was wrong- scorching ray would only do 4d6, so you'd never use that one. But the Staff of Many Rays comes with:
Ray of enfeeblement (1 charge) - handy when going toe-to-toe with a tough fighter.
Ray of exhaustion (1 charge) - handy, because it still has a stacking effect on a successful save. Two shots of this guarantees -3 to all attack rolls and damage, ranged or otherwise, just one if you're lucky.
Scorching ray (1 charge) - 4d6 is not worth it! It costs 6 arcane points to recharge this one use, which is way more casts of Shocking Grasp for 5d6.
Enervation (2 charges) - Negative levels! If you want to just kill something, spam this. Keep in mind that these don't crit.
Disintegrate (3 charges)- this deals 2d6 per caster level on a failed save, 5d6 on a successful save. You wouldn't get this until level 16 normally!

You also don't need to craft them at higher caster level- staffs automatically use your casting stat to set the DC, and either your level or theirs, whichever is higher. That's why they're so pricey- unlike wands, they're useful for casting spells that allow saves.

EDIT: Voluntarily raising the caster level is only an option for potions, wands, and scrolls.

EDIT 2: I did find another useful staff! Staff of the Master (Necromancy) comes with several great features.
One- The max spell level in it is third level. What does this mean? You can cast a third level spell to restore one charge, then use spell recall to get the spell back! Cheaper than spending 3 from your arcane pool, and much cheaper than 6.
Two- It comes with three useful spells. Ray of Enfeeblement makes fighting STR-based fighters much easier. Spectral Hand lets you deliver your touch spells at range. Vampiric Touch lets you heal yourself in combat, and critting is really useful.
Three- You can spend charges from this to prepare metamagic you know without raising the level. Handy for Empower Spell!
Four- It's about half the price the Staff of Many Rays. Craft it for 15,300, or pay full price of 30,000.

Sorry to post so much…

Last edited by QuidEst : 10-10-2012 at 06:28 PM.
QuidEst is offline   Reply With Quote
Old 10-10-2012, 11:59 PM   Top  -  End  -  #205
Falcon777
Orc in the Playground
 
 
Join Date: Feb 2011
Location: 
Kentucky
Gender: Male
Default Re: Mage guild game [Pathfinder, Recruiting]

This is a list of those that have responded to the roll call so far, those that have withdrawn interest, and those that have submitted characters but have not responded to roll call (Everyone that is listed here in any one of these three categories has submitted a character):

Those that have replied to roll call:

Somethingrandom, WabbaJack, Arkwright, Falcon777, QuidEst, Sleepyshade, and Blazinvire.

Those that have decided to withdraw interest: Thattaman, Dudu, Justplayitloud,

Those that have submitted a character but have not responded to roll call: MasterofFates, Elbeyon, Creed.

Hope this helps, Thiago.

*Edit* as of this edit, Creed as responded to roll call as well.

Last edited by Falcon777 : 10-11-2012 at 10:53 PM.
Falcon777 is offline   Reply With Quote
Old 10-11-2012, 03:11 AM   Top  -  End  -  #206
somethingrandom
Orc in the Playground
 
 
Join Date: Mar 2010
Default Re: Mage guild game [Pathfinder, Recruiting]

I had missed/forgotten about Close Range. The reason I care about the caster level of the staff is because of the Staff Magus's 10th level ability
Quote:
Originally Posted by Pathfinder Srd
At 10th level, a staff magus treats any magical staff he is wielding as a magical quarterstaff with an enhancement bonus to attack and damage equal to the staff’s caster level divided by 4 (minimum +1)....
and the rules on staffs
Quote:
Originally Posted by Pathfinder Srd
...the wielder can use his caster level when activating the power of the staff if it’s higher than the caster level of the staff
So as I understand the rules a Staff Magus would use the staff's caster level to determine its enchantment bonus and the higher of the staff's or his own to determine the caster level of any spells he casts from it.
__________________
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
somethingrandom is offline   Reply With Quote
Old 10-11-2012, 05:40 AM   Top  -  End  -  #207
Zefir
Ogre in the Playground
 
 
Join Date: Jun 2010
Location: 
Not in a secret base, no!
Default Re: Mage guild game [Pathfinder, Recruiting]

Hi. I would be intresed.

Just a question. A rogue is able to cast spells as spell like abilities due to Rogue Talents. Would that count as a caster, too?

As for a reason: Sometimes you need someone sneaky for the dirty jobs, you know
__________________
Grammer is my declared deadly enemy!
Avatar by Ceika
My Avatars:
Spoiler


I'm on Devian Art now. See HERE
Zefir is online now   Reply With Quote
Old 10-11-2012, 05:49 AM   Top  -  End  -  #208
Wabbajack
Barbarian in the Playground
 
 
Join Date: Apr 2007
Location: 
On a bust of pallas.
Gender: Male
Default Re: Mage guild game [Pathfinder, Recruiting]

With a high enough bluff the rogue could pretend to be a spellcaster :p
__________________
Avatar by Serpentine.

"And the Raven, never flitting, still is sitting, still is sitting
On the pallid bust of Pallas just above my chamber door"
- Edgar Allan Poe, "The Raven"
Wabbajack is offline   Reply With Quote
Old 10-11-2012, 06:36 AM   Top  -  End  -  #209
Arkwright
Dwarf in the Playground
 
 
Join Date: Jun 2012
Default Re: Mage guild game [Pathfinder, Recruiting]

Or this is the reason we have the Arcane Trickster prestige class.
Arkwright is offline   Reply With Quote
Old 10-11-2012, 07:38 AM   Top  -  End  -  #210
QuidEst
Bugbear in the Playground
 
 
Join Date: Jun 2011
Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by somethingrandom View Post
So as I understand the rules a Staff Magus would use the staff's caster level to determine its enchantment bonus and the higher of the staff's or his own to determine the caster level of any spells he casts from it.
Oh! I see… yes, that is an excellent reason to bump it up. I'm afraid that the rules don't support that for staves- it's based on the highest spell level, and that's capped at six in the game. In addition, the higher the biggest spell, the more you have to pay to recharge. For a big spell, you have to dump your entire Arcane Pool into it for a single charge.

That said, paying extra to raise a staff's default caster level to your own is something you can check with the DM, since it's not unreasonable- just /really/ expensive. Keep in mind, though- if you get a staff that's cheap to refill, you can save your arcane pool to give it extra enhancement bonuses. That's free, and gets you more enhancement bonuses than raising the caster level.

Quote:
Just a question. A rogue is able to cast spells as spell like abilities due to Rogue Talents. Would that count as a caster, too?

As for a reason: Sometimes you need someone sneaky for the dirty jobs, you know
If you go Ninja, you can get invisibility and a few other SLAs in there. Kitsune gives you optimal caster-ninja stats, and provides the extra tails route for more SLAs. Those are all a little better than the Rogue Talent spell options, I think. We do have one stealth character applying, but no problem having another as well, and one with sneak attack at that!
QuidEst is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 02:09 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.