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Re: [GURPS 4e] Science Fantasy Space Opera High Adventure with Fast Posting
I've been thinking about a character for this just about non-stop for the past couple days. I think Elvenoutrider is on to something, and my hero from space is Odo. However, unlike Odo, my shapeshifter won't throw its (yes its) talents away on security and stealth observation, instead filling the ship's roll of "Ambassador" (licensed companion).
I'm presently working on the race info. I'll do a better and more formal write up later, but here is some of the stuff I have presently:
They live on a near-lifeless volcanic twilight planet, and are pretty content there.
They are about TL0 on physical possessions, but a much higher TL on thought.
They don't have their own language as such, but instead have a touch-based telesend (I'm still considering whether it can be used interracially or just intraracially).
While morphed into something with vocal chords they can speak of course.
I'm thinking they'll have a soft maximum duration on morph (probably 16 hours with concentration 1/second after that to remain morphed with some effects akin to missed sleep for pushing the limit).
They've been introduced to the universe, and generally don't care for it (more detail on this later).
Well, it looks like that is all I have time to write at the moment. Needless to say, I'm pretty excited about it.
Re: [GURPS 4e] Science Fantasy Space Opera High Adventure with Fast Posting
Alright, here's the racial mechanics I set up.
R.E.L.S.A. Mk XVI [Galactic Solutions Inc., Product ID# 895700369]
History:
Spoiler
The RELSA line of robots was first conceived by Norcom Tech, a robotics and weapons solutions company on the Tholar homeworld. The Tholar are a species of sentient psychically-active fungus that control other animals on their homeworld to perform menial tasks such as farming and irrigation that the Tholar themselves, having no useful limbs, cannot perform. With no native creatures on their homeworld having efficient grasping limbs, tasks requiring precision were painstakingly performed via psychokinesis, which is very trying. Ever since the species first discovered mechanical engineering, they have been designing machines and mechs with psychic or biocompatible interfaces to do the more trying labour. In modern times, most adult Tholar have their roots in machines, which they control and use as their bodies.
When the Tholar invented space travel and first explored the stars, they were surprised at how many other sentient species there were out there, particularly mammalian species with more efficient graspers than even the Tholar's mechs, let alone their homeworld's native species. As they began to get a voice in galactic politics, they began to build mechs with more programming and self-sufficiency, delving into AI research to find a way to more effectively do what they needed done.
And when political assassinations became a requirement for the Tholar underground, Norcom Tech stepped up to the plate and delivered the R.E.L.S.A. Mk I, a rudimentary humanoid assassin robot with a cleverly evasive name.
Norcom Tech was bought by the human organization Galactic Industries, which redesigned the R.E.L.S.A. to resemble humans more closely. Many of their buyers remain Tholar, but the effectiveness of the model is widely known, and so even races who are capable of hiring organic assassins often opt to purchase an R.E.L.S.A. AI instead. The currently available commercial model of the R.E.L.S.A. is the XX. The racial template presented here is for a somewhat obsolete model, the XVI, which lacks many of the more modern model's extra features.
Re: [GURPS 4e] Science Fantasy Space Opera High Adventure with Fast Posting
Quote:
Originally Posted by rorikdude12
Well... We are here for ADVENTURE... not contemplative-ness-ish.
Not sure how to take this comment, but no worries: my morphic blob will be a morphic blob of action and adventure! (albeit a deviance from the racial norm of course).
Quote:
Originally Posted by rorikdude12
Hope you don't mind *ahem* aggressive negotiations!
I know exactly how to take this comment. that is hilarious!!
Speaking of, how exactly legal is the oldest profession in the galaxy?
Re: [GURPS 4e] Science Fantasy Space Opera High Adventure with Fast Posting
Quote:
Originally Posted by rorikdude12
Remember that you can buy a higher TL.
does this mean higher TL is available in some places, but general TL is 9+1?
because I was hoping to get a high complexity implanted computer(Basically an AI privet tutor with a snarky side. not super helpful but for roleplaying fun)
Re: [GURPS 4e] Science Fantasy Space Opera High Adventure with Fast Posting
I would like to show some interest.
currently I am toying with two concepts, either a scion of a great technothaumatic merchant house/aristocracy who is out to have some fun adventuring/prove himself worthy of the mythic founders, all the while fighting assassins hired by rivals either inside or outside of the house.
Alternatively a living nexus of magical energy convinced that he is a nascent/reborn god of magic who is out to complete his ascension and claim his "rightful" place.
A question for each: the first would be wealthy and would likely start with some magic items. How much of such would be reasonable and how much do they cost?
Updating the work time based price from Gurps: magic to TL 9, would suggest around $172/power point for items requiring more than 60 power points and $5/power point for those requiring 60 or less.
For the other concept: how much magery would be reasonable for such a character, given that I will likely take both the "song" and "dance" limitation on it because I like the aesthetic, so that price probably won't be a sufficient limiter in itself.
__________________
Remember: Hope springs eternal. The dark days will pass and the sun will shine again.
The best way to learn something is to ask, so ask without shame.
Re: [GURPS 4e] Science Fantasy Space Opera High Adventure with Fast Posting
so i found the ally rules, and built an implanted mind ally(Ultra Tech p216). However, I did some math, and in order to actually put the thing in my head I would need at least a TL11 computer, are there any of these floating around? If not, I just thought of another idea that could also work.
Re: [GURPS 4e] Science Fantasy Space Opera High Adventure with Fast Posting
Quote:
Originally Posted by ReivaxTL
so i found the ally rules, and built an implanted mind ally(Ultra Tech p216). However, I did some math, and in order to actually put the thing in my head I would need at least a TL11 computer, are there any of these floating around? If not, I just thought of another idea that could also work.
If you are willing to use magi-tech you could say that the AI was created with the spell Awaken Computer (Gurps Magic p.178) which give it an IQ of complexity+5, that might work at a lower TL if I remember the rules for AI IQ correctly.
__________________
Remember: Hope springs eternal. The dark days will pass and the sun will shine again.
The best way to learn something is to ask, so ask without shame.
Many thanks to smuchmuch for the awesome Ponytar.
Last edited by vegetalss4 : 09-13-2012 at 04:58 PM.
Re: [GURPS 4e] Science Fantasy Space Opera High Adventure with Fast Posting
Quote:
Originally Posted by ReivaxTL
does this mean higher TL is available in some places, but general TL is 9+1?
because I was hoping to get a high complexity implanted computer(Basically an AI privet tutor with a snarky side. not super helpful but for roleplaying fun)
edit; woops, did not mean to double post
You can buy the advantage High TL. And yes, your first sentence was correct.
Quote:
Originally Posted by ReivaxTL
so i found the ally rules, and built an implanted mind ally(Ultra Tech p216). However, I did some math, and in order to actually put the thing in my head I would need at least a TL11 computer, are there any of these floating around? If not, I just thought of another idea that could also work.
Quote:
Originally Posted by vegetalss4
If you are willing to use magi-tech you could say that the AI was created with the spell Awaken Computer (Gurps Magic p.178) which give it an IQ of complexity+5, that would work at a lower TL if I remember the rules for AI IQ correctly.
Vegetalss's suggestion works. Or purchase Unusual Background.
Quote:
Originally Posted by Manwhoisthisman
Not sure how to take this comment, but no worries: my morphic blob will be a morphic blob of action and adventure! (albeit a deviance from the racial norm of course).
I know exactly how to take this comment. that is hilarious!!
Speaking of, how exactly legal is the oldest profession in the galaxy?
It's legal except in certain cases in which people are stuffy. It's just looked down upon.
Anyway, good to know you'll be full of adventure!
__________________
Last edited by rorikdude12 : 09-13-2012 at 05:01 PM.
Re: [GURPS 4e] Science Fantasy Space Opera High Adventure with Fast Posting
How big is "too big" when it comes to weapons? Providing my guy has the ST to carry it (power armour is useful here - in my case a commando suit (the TL10 power armour) with a crapton of extra upgrades/modifications), would using weapons usually mounted on vehicles (specifically an assault cannon, with a few types of ammo/warheads) be too much?
Re: [GURPS 4e] Science Fantasy Space Opera High Adventure with Fast Posting
Quote:
Originally Posted by Shadow_Elf
Alright, here's the racial mechanics I set up.
R.E.L.S.A. Mk XVI [Galactic Solutions Inc., Product ID# 895700369]
History:
Spoiler
The RELSA line of robots was first conceived by Norcom Tech, a robotics and weapons solutions company on the Tholar homeworld. The Tholar are a species of sentient psychically-active fungus that control other animals on their homeworld to perform menial tasks such as farming and irrigation that the Tholar themselves, having no useful limbs, cannot perform. With no native creatures on their homeworld having efficient grasping limbs, tasks requiring precision were painstakingly performed via psychokinesis, which is very trying. Ever since the species first discovered mechanical engineering, they have been designing machines and mechs with psychic or biocompatible interfaces to do the more trying labour. In modern times, most adult Tholar have their roots in machines, which they control and use as their bodies.
When the Tholar invented space travel and first explored the stars, they were surprised at how many other sentient species there were out there, particularly mammalian species with more efficient graspers than even the Tholar's mechs, let alone their homeworld's native species. As they began to get a voice in galactic politics, they began to build mechs with more programming and self-sufficiency, delving into AI research to find a way to more effectively do what they needed done.
And when political assassinations became a requirement for the Tholar underground, Norcom Tech stepped up to the plate and delivered the R.E.L.S.A. Mk I, a rudimentary humanoid assassin robot with a cleverly evasive name.
Norcom Tech was bought by the human organization Galactic Industries, which redesigned the R.E.L.S.A. to resemble humans more closely. Many of their buyers remain Tholar, but the effectiveness of the model is widely known, and so even races who are capable of hiring organic assassins often opt to purchase an R.E.L.S.A. AI instead. The currently available commercial model of the R.E.L.S.A. is the XX. The racial template presented here is for a somewhat obsolete model, the XVI, which lacks many of the more modern model's extra features.
Re: [GURPS 4e] Science Fantasy Space Opera High Adventure with Fast Posting
Quote:
Originally Posted by Volt
How big is "too big" when it comes to weapons? Providing my guy has the ST to carry it (power armour is useful here - in my case a commando suit (the TL10 power armour) with a crapton of extra upgrades/modifications), would using weapons usually mounted on vehicles (specifically an assault cannon, with a few types of ammo/warheads) be too much?
Re: [GURPS 4e] Science Fantasy Space Opera High Adventure with Fast Posting
Quote:
Originally Posted by vegetalss4
I would like to show some interest.
currently I am toying with two concepts, either a scion of a great technothaumatic merchant house/aristocracy who is out to have some fun adventuring/prove himself worthy of the mythic founders, all the while fighting assassins hired by rivals either inside or outside of the house.
Alternatively a living nexus of magical energy convinced that he is a nascent/reborn god of magic who is out to complete his ascension and claim his "rightful" place.
A question for each: the first would be wealthy and would likely start with some magic items. How much of such would be reasonable and how much do they cost?
Go by the book, bro.
Quote:
Originally Posted by vegetalss4
For the other concept: how much magery would be reasonable for such a character, given that I will likely take both the "song" and "dance" limitation on it because I like the aesthetic, so that price probably won't be a sufficient limiter in itself.
Magery 4 or 5, if he is REALLY thinking he's that magical.
Re: [GURPS 4e] Science Fantasy Space Opera High Adventure with Fast Posting
Quote:
Originally Posted by rorikdude12
Nope. I'm good with that.
Awesome.
Also, I love the wide variety of stuff I can fire from my cannon. Standard bigass bullets, thermobaric or HE shells, chemical gas and liquid weapons, flares, shotgun-style rounds, tangling rounds for live capture, EMP, sonic weaponry (for some reason jamming rounds, although having smaller (15 and 18.5mm) and larger (40, 64 and 100mm) round sizes, skip the 25mm that the cannon uses). And then we have the TL10 stuff that although I have the TL to get in chargen, would be harder to replenish in-game unless we get to somewhere that has TL10-grade weapons (so these would be more precious, not used in day-to-day operations generally, but brought out when necessary) - this is stuff like plasma shells, HEMP rounds (HE rounds on steriods), rounds that electrocute those it hits and force-projecting rounds.
Re: [GURPS 4e] Science Fantasy Space Opera High Adventure with Fast Posting
Quote:
Originally Posted by Volt
Awesome.
Also, I love the wide variety of stuff I can fire from my cannon. Standard bigass bullets, thermobaric or HE shells, chemical gas and liquid weapons, flares, shotgun-style rounds, tangling rounds for live capture, EMP, sonic weaponry (for some reason jamming rounds, although having smaller (15 and 18.5mm) and larger (40, 64 and 100mm) round sizes, skip the 25mm that the cannon uses). And then we have the TL10 stuff that although I have the TL to get in chargen, would be harder to replenish in-game unless we get to somewhere that has TL10-grade weapons (so these would be more precious, not used in day-to-day operations generally, but brought out when necessary) - this is stuff like plasma shells, HEMP rounds (HE rounds on steriods), rounds that electrocute those it hits and force-projecting rounds.
Yeah, TL 10 stuff will be available some places, but not others. They'll also be more expensive than the books state.
Quote:
Originally Posted by vegetalss4
Which book?
Gurps: Magic cites one cost (for a TL 3 society) Campaigns another.
Sadly, I've spent a good number of hours this week trying to make the points work, but I'm afraid my dreams for morph are just too big (costing me 230 points just to be able to take on 0-point forms). So, I'm back to the drawing board. It looks like the ship needs a captain, and a navigator, and could possibly use a cook. I'm no captain, so that one is out. I'll be reading ultra-tech today and tomorrow to try to figure out what the navigation and food situations are like for TL9/TL10 space travel.
Re: [GURPS 4e] Science Fantasy Space Opera High Adventure with Fast Posting
Well, for your role thing, my guy isn't really a mechanic any more. Things have kinda gone on from that, so now he's a bioengineered soldier with a bigass gun.
Although I might not go with that either. Too many ideas and stuff, especially now I'm looking at the technological magic around...
Re: [GURPS 4e] Science Fantasy Space Opera High Adventure with Fast Posting
I realized I haven't posted here in a bit. Spill working on my character, I'm basically done with the mechanics but I still want to tweak some things. Apparently between being an invertabrate and having a low ST I only have a Basic Lift of 1.25 lb. Light gear is my friend. Since Volt's character isn't a mechanic anymore, I guess I should pick up some more fix things skills.
Also, I was looking at GURPS Traveller, and came up with a list of skills that are good to have if you want to be a ship crew: Armory(Heavy Weapons, Vehicular Armor), Electronics Operation/Repair (Communication, Sensors*, Medical*), Electrician, Gunner(Any), Machinist, Mechanic(Aerospace, High Performance Spacecraft*), Navigation (Space*, Hyperspace*), Pilot(Aerospace*, High Performance Spacecraft) , Spacer*, Stratagy.
I have the skills with a star (and will try to pick up a couple more), but duplicates would be useful (especially, I really don't think you want me to be the pilot).
Edit: I know what you mean by to many ideas. It has taken all of my will to not scrap this and make a a variety of other character concepts.
Edit II: Please tell me TL9/10 food consists of "computer. Tea. Earl Grey. Hot"
__________________
There are more things in heaven and earth, Horatio,
Than are dreamt of in your philosophy.
--Will S.
Last edited by a_humble_lich : 09-16-2012 at 07:08 AM.
Re: [GURPS 4e] Science Fantasy Space Opera High Adventure with Fast Posting
Quote:
Originally Posted by a_humble_lich
I realized I haven't posted here in a bit. Spill working on my character, I'm basically done with the mechanics but I still want to tweak some things. Apparently between being an invertabrate and having a low ST I only have a Basic Lift of 1.25 lb. Light gear is my friend. Since Volt's character isn't a mechanic anymore, I guess I should pick up some more fix things skills.
Actually, I think he will be a mechanic again - decided not to go with the one that wouldn't be a mechanic. Also, I think I'll have him use magic too, focusing on the technological spells (because I really like them), although due to the nature of GURPS spell prerequisites, to get that stuff he has to grab spells from all over the place too. Scratch that, I think he won't be a mechanic after all, instead I think I'll focus on the magic aspects more.
Quote:
Edit: I know what you mean by to many ideas. It has taken all of my will to not scrap this and make a a variety of other character concepts.
Yeah. Sorry about this if it's messing up your planning.
Re: [GURPS 4e] Science Fantasy Space Opera High Adventure with Fast Posting
My robot should have some basic mechanics and electronics skills, for repairing himself at least. I could probably do ship maintenance at a small penalty.
__________________ My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!
Re: [GURPS 4e] Science Fantasy Space Opera High Adventure with Fast Posting
Quote:
Originally Posted by Volt
Yeah. Sorry about this if it's messing up your planning.
No problem at all, I'm just happy to have some more collaborative posting, and of course (since misery loves company) its good that I'm not the only one trying to wrangle my character into something good and playable and full of adventure.
Edit: Also, it looks like from Ultra-Tech that food on a TL 9 spaceship is a little better than Firefly. In TL 10 there are "food vats" that grow food (and have no stats or cost info). It isn't until TL 11 that "Food Factories" can spontaneously generate food from other matter, and true replicators don't show up until TL 12. So, it looks like no hot earl gray tea from a replicator for us. Does anyone know where I can read up about this magitech business and see if that'll take care of the issue?
Re: [GURPS 4e] Science Fantasy Space Opera High Adventure with Fast Posting
Volt, whatever character you finally decide on, may I suggest getting the disadvantage "Indecisive?"
But in all seriousness, you might be grossly over estimating how much planning we are doing. Also, when I said I "have" skills that generally means I put a point in them. It seems my character is becoming a jack of all trades.
__________________
There are more things in heaven and earth, Horatio,
Than are dreamt of in your philosophy.
--Will S.
Re: [GURPS 4e] Science Fantasy Space Opera High Adventure with Fast Posting
Quote:
Originally Posted by Manwhoisthisman
No problem at all, I'm just happy to have some more collaborative posting, and of course (since misery loves company) its good that I'm not the only one trying to wrangle my character into something good and playable and full of adventure.
Edit: Also, it looks like from Ultra-Tech that food on a TL 9 spaceship is a little better than Firefly. In TL 10 there are "food vats" that grow food (and have no stats or cost info). It isn't until TL 11 that "Food Factories" can spontaneously generate food from other matter, and true replicators don't show up until TL 12. So, it looks like no hot earl gray tea from a replicator for us. Does anyone know where I can read up about this magitech business and see if that'll take care of the issue?
Food magic is found in GURPS Magic.
Ok... I'd like some hurry with character building, guys!