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Older D&D/AD&D and Other Systems The forum for discussions specifically related to the rules and procedures of either any of the older editions of Dungeons & Dragons (1e, 2e, BECMI, OD&D) or any other non-D&D roleplaying rules (Vampire: The Requiem, Dread), including non-fantasy d20 systems (such as Mutants & Masterminds).

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Old 09-15-2012, 07:16 AM   Top  -  End  -  #31
SiuiS
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Join Date: Jan 2011
Default Re: Monte Cook's Numenera

Quote:
Originally Posted by Substitution View Post

That being said. How come no one ever rants about Monte Cooks World of Darkness? Wasn't it ridiculous how humans were less powerful than werewolves or vampires or mages? I think that there were some definite game design issues that my normal human with a 9mm couldn't even be even with a werewolf tossing cars around.
If you're going to be sarcastic in the middle of an otherwise earnest rant, please punctuate it well enough to show the change in tone. I just thought you were misled for a moment there.

No one complains because that difference in scale is a design goal. If mortals and Supernaturals we supposed to be balanced and weren't, then we would complain.

Quote:
I'm not sure I understand your reference point. If I enter a google search or Amazon search for role playing game, I am having a problem finding ANY gaming system that includes even the main rulebook for less than 40 or 50 dollars; much less the bestiary and several add-on fluff books and accessories.

Many players also utilize things such as iPads to read and browse these books in a very, very portable sense. Though I don't like the idea of that compared to tangible books.

Unless we are talking about bankrupt/decade old systems. I found a very interesting steampunk RPG at Gen Con for only 5 dollars from a company that bellied up.
Drive thru RPGs dude. It's an entire mine field of "crap, I paid $50 USD for mine?" Or did you stop looking after three clicks?

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Originally Posted by Friv View Post
So, for the first thing, the existence of modifiers doesn't mean anything to whether or not they are applying to the entry or exit point of the die roll. The effect is identical. The second thing is that if there are a lot of modifiers, there can't be not a lot of modifiers. One of those two statements has to be true.
I took that to mean that the possible modifiers were few, but they could be frequent. "players can use modifiers all the time" is not "players have access to lots and lots of modifiers". Worth a wait and see though. The idea is novel enough to make me interested.

Good luck dealing with the lopsided sarcasm! I'll probably not be around.
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Old 09-15-2012, 07:34 AM   Top  -  End  -  #32
Substitution
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GnomeWizardGuy
 
Join Date: Sep 2012
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Default Re: Monte Cook's Numenera

Stretch goals are not always just new additions to the game, sometimes they're just simple rewards for getting new backers into the game. The main point is the expansion and foundation of the gaming system. The 400,000 goal is 100% going to happen at this point so it's more like him saying "I'm going to work with a professional to make a pretty good, official character sheet"


Quote:
Originally Posted by SiuiS View Post
If you're going to be sarcastic in the middle of an otherwise earnest rant, please punctuate it well enough to show the change in tone. I just thought you were misled for a moment there.
Sorry, of course as the author I thought it carried well.

Quote:
Originally Posted by SiuiS View Post
No one complains because that difference in scale is a design goal. If mortals and Supernaturals we supposed to be balanced and weren't, then we would complain.
There are some very good arguments, so good that I'm in agreement with you. Why have a level system designed to equate relative power when one class at the same level can be many dozen times more powerful... that makes no sense even if you assume level scaled exponentially.

That's why I'm happy Numenera will be E6 and players will not gain power in the same way as most other RPG's.


Quote:
Originally Posted by SiuiS View Post
Drive thru RPGs dude. It's an entire mine field of "crap, I paid $50 USD for mine?" Or did you stop looking after three clicks?
I said I mostly checked Amazon and google, it was cursory but you're completely right, I should have thought of them after gen con, they let me know about 3E Exalted.

Quote:
Originally Posted by SiuiS View Post
I took that to mean that the possible modifiers were few, but they could be frequent. "players can use modifiers all the time" is not "players have access to lots and lots of modifiers". Worth a wait and see though. The idea is novel enough to make me interested.
Thank you SiuiS, it was about a half dozen posts before I completely articulated that exact thought. It doesn't help that two of those posts were just me trying to gauge whether the misinterpretation was deliberate. (If I had checked other threads I would have seen it was sincere).

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Originally Posted by SiuiS View Post
Good luck dealing with the lopsided sarcasm! I'll probably not be around.
Thank ya for your civility.
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Old 09-18-2012, 08:41 PM   Top  -  End  -  #33
crimson77
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Join Date: Mar 2005
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Default Re: Monte Cook's Numenera

I signed up to get the play-test materials. Did anyone else? I am looking forward to start playing come November. If there is not a Numenera forum I will probably run a game here. Looking for others with the play test materials too.
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Old 09-21-2012, 04:05 AM   Top  -  End  -  #34
Substitution
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smile Re: Monte Cook's Numenera

Quote:
Originally Posted by crimson77 View Post
I signed up to get the play-test materials. Did anyone else? I am looking forward to start playing come November. If there is not a Numenera forum I will probably run a game here. Looking for others with the play test materials too.
I will happily play with you on google+ or here! The forums should be up by November but always have contingencies.

I am more than willing to GM as well, I see a medieval world with no idea about their massive technological past and science magic as Tengen Toppa Gurren Lagann (a.k.a. the most inspiring thing in the universe)

I'm glad that it ended with over half a million in support.
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