2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 09-10-2012, 11:08 AM   Top  -  End  -  #1
WaylanderX
Dwarf in the Playground
 
 
Join Date: May 2011
Location: 
Place of Utter Chaos
Default A solution for every situation! (3.5 Baseclass, PEACH)

The Improviser



Picture By Jonathan Cj Lee

"So...you don't know a solution? Well, if I just do this and put this in th.....there we go." Marjek Ujron - Master Improviser

Adventures: All Improviser are adventures. They want to test their wit, no matter if they are evil or good aligned. They are always a welcome addition to every party, due to their ability to have a solution for every occasion.

Characteristics: Improvisers are always good spirited, counting on their wit and guile to carry them through any ordeal. Most of the time they walk around with a big smile on their face, talking about their latest efforts and new tricks and kit they have come up with.

Alignment: Improvisers, due to their “think on the moment” attitude, mostly have a chaotic attitude. On the good, evil axis, there isn’t really a difference in ratio.

Religion: Improvisers aren’t very spiritual people, but when they worship a god, it’s always one with the Knowledge Domain.

Background: Improviser are, in a sense, the embodiment of curiosity. “If I do this with this tool, would that work?” Is the general mindset of an Improviser. They don’t really have a organisation, although they are found in almost every army, group or other gathering of people.

Races: Every races without an Intelligence penalty is likely to have Improvisers among their ranks. Races with an Intelligence penalty can have individuals with enough mental prowess to produce Improvisers, but such cases are quite rare.

Other Classes: They get along with any class, although magic casters might find their mind-set annoying and on later levels, very very hindering.

Role: Improvisers most often act as scouts, trap disablers and problem solvers.

Adaptation:Surprise me :P

GAME RULE INFORMATION
Improvisers have the following game statistics.

Abilities: Intelligence is very important for a Improviser, determining the amount of skill points you get, the DC’s of your abilities and your Split Second Weakness class feature. As the Improviser is also quite adept at sneaking, a high Dexterity may also be a good idea.

Alignment: Any, mostly chaotic. (You can’t really improvise well if your bound by rules. Breaking the Habit yo!)

Hit Die: d6

Starting Age: Earliest Adult Age of Race

Starting Gold: 7d4x10.

Class Skills: All Skills except all magic or psionic related ones.

Skill Points at First Level: (6 + Int modifier) x 4

Skill Points at Each Additional Level: 6 + Int modifier

Weapon and Armor Proficiency: Proficient with Simple Weapons and Light Armor

Improvizer
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial Improvisational Skills Bag Gold Cap  
1st
+0
+0
+2
+2
Everything is my Weapon, Bag of all Trades, Improvisational Skills
2
1 gp
 
2nd
+1
+0
+3
+3
Sneak Attack +1d6, Trapfinding
2
2 gp
 
3rd
+2
+1
+3
+3
Split Second Weakness
3
4 gp
 
4th
+3
+1
+4
+4
Bonus Skilltricks, Expert Improviser (Take 10)
3
6 gp
 
5th
+3
+1
+4
+4
Sneak Attack +2d6, Insightfull Impact
4
10 gp
 
6th
+4
+2
+5
+5
Clever Surprise
4
15 gp
 
7th
+5
+2
+5
+5
Expert Improviser (More Skills)
5
22 gp
 
8th
+6
+2
+6
+6
Sneak Attack +3d6, Bonus Skilltricks
5
30 gp
 
9th
+6
+3
+6
+6
Improvised Weapon Specialist
6
39 gp
 
10th
+7
+3
+7
+7
Expert Improviser (Take 10)
6
50 gp
 
11th
+8
+3
+7
+7
Sneak Attack +4d6
7
61 gp
 
12th
+9
+4
+8
+8
Imbuing Improvisation
7
74 gp
 
13th
+9
+4
+8
+8
Perfect Instructor
8
90 gp
 
14th
+10
+4
+9
+9
Sneak Attack +5d6
8
110 gp
15th
+11
+5
+9
+9
Bonus Skill Tricks
9
130 gp
 
16th
+12
+5
+10
+10
Expert Improviser (Take 20)
9
150 gp
 
17th
+12
+5
+10
+10
Sneak Attack +6d6
10
180 gp
 
18th
+13
+6
+11
+11
Aura of Mundanety
10
210 gp
 
19th
+14
+6
+11
+11
Skill Trick Mastery
11
250 gp
 
20th
+15
+6
+12
+12
Sneak Attack +7d6, Ultimate Improvisation
11
300 gp
 

Everything is my Weapon (Ex): The Improviser takes no penalty on using Improvised Weapons and can use them freely.

Bag of All Trades (Ex): From the moment that a person takes the Improviser path of life, he constantly unconsciously collects small near worthless materials and tools that he puts into his backpack. He can reach into his backpack and get the correct tool for every situation, if it is within the price range of the Bag. This is a move action that does not provoke an attack of opportunity. As the tools and materials are cobbled together and often not really suited for the job, only the improviser can use the tools and everybody else perceives them as worthless pieces of junk. This also has the effect of not being able to sell them. They can be used without penalty by other people. The exception to this are items you make or conjure with Improvisational Skills, these are only usable by you, because of their complicated structure. The maximum costs of the tools the Improviser can produce to up with level, as seen in the table (Bag gold cap). This ability is at will and be used as much as needed. The tools must be an item or substance found under the Tools and Skill Kits, Adventuring Gear and Special Substances and Items in the Players Handbook. Tools from other books are also allowed, but all tools must fit inside a backpack (So no rowboat summoning). You can have a number of items active from your bag equal to 3 + Int mod.

Improvisational Skills (Ex): Beginning at level 1, a Improviser learns all kind of feats and tricks he can do with mundane objects which are.....not really intended to be done with the object in question. These skills represent his ability to make use of almost everything in every way when fighting an opponent. At level 1, he selects 2 Skills from the Improvisational Skill list and gains another one every 2 levels after. He must meet all the prerequisites for the Skill to make them his own.

Trapfinding (Ex):At level 2, you gain trapfinding, as the rogue ability, nuff said.

Sneak Attack (Ex): Starting from level 2, the Improviser deals 1d6 extra damage whenever a foe is denied his dexterity bonus or the enemy is flanked. This bonus increases by 1d6 every 3 levels above level 2. If a creature is immune for critical hits, it is also immune for sneak attack.

Split Second Weakness (Ex): At level 3, whenever you hit an enemy who is denied his Dex bonus, you deal extra damage equal to your Intelligence modifier.

Bonus Skilltricks (Ex): Starting from level 4 and on level 8 and 15, you gain 2 bonus skilltricks for which you meet the prerequisites.

Insightfull Impact (Ex): Starting at level 5, all damage of improvised weapons is improved as noted below. Note that these are the minimum damage die of a medium character. Weapons with a damage die of 2 die that combined are the minimum (as 2d4 are to 1d8) are considered larger in die then the minimum, so no change in damage occures.

All one handed Improvised weapons now do a minimum of 1d8 damage.

All light Improvised weapons now do a minimum of 1d6 damage.

All twohanded Improvised weapons now do a minimum of 1d10 damage.

All throwing Improvised weapons now do a minimum of 1d4 damage.

Clever Surprise (Ex): At level 6, you can make a Feint attempt as a Move action instead of a Standard action, as the Improved Feint feat. Note that this is not usable for feats that have Improved Feint as a prerequisite.

Expert Improviser (Ex): As you gain experience, you refine your techniques for improvisation to aid your allies and perform certain tasks better. At fourth level, choose 3 skills. The chosen skills can be anything except arcane and psionic related ones, such as UMD, Spellcraft and Psicraft. You can now perform these skills in 50% on the time normally needed for that skill.
If the skill takes a move action in combat, its reduced to a swift action.
If the skill takes a standard action in combat, its reduced to a move action. If the skill takes a full round action in combat, its reduced to a standard action.
If need be, you can perform the skill in its original time instead of its reduce one. In addition, you get a +2 untyped bonus when performing these skills.
As you level, more benefits become available.

Level 7:You can now take 10 on the 3 skills even when distracted or pressed for time.

Level 10:You can now choose 3 more skill for which you get the
Expert Improviser benefits.

Level 16:You are a perfect master of your chosen skills. A number of times per day equal to your Int modifier, you can take 20 on your chosen skills with no increase in time and while pressed for time or distracted. In addition, the bonus increases to +4.

Improvised Weapon Specialist (Ex): At level 9, you become a total master of improvised weapon usage. You can choose one of the following tricks:
Spoiler


Imbuing Improvisation (Ex): Noticing the magic weapons of your foes, you can’t help but think what a big pain in the butt in the arse a Antimagic field would be for such weapons. So you think of a solution. At level 12, you gain the ability to duplicate magical weapon enchantments….in a mundane way.

This ability can only be used on a masterwork weapon without an enhancement bonus. By spending 4 hours working and thinking of little tricks to upgrade your weapon, you give your weapon a alchemical bonus on attack and damage equal to 1/4th your Improviser level. In addition, you can imbue the weapon with special abilities worth up to 1/4th your Improviser level and the total may cost as much as your character level * 5.000gp.

Any enchantments that you put on it have 10 charges or the original amount of charges whichever is lower (For example, the Sudden Stunning Enchant has fewer charges then 10 most of the time). These charges automaticly trigger each time you hit an enemy. Then the charges run out, only the alchemical bonus on attack and damage remains.

Unlike normal weapons, one enchantment can be put on the same weapon multiple times, each time putting one more set of charges on the weapon. For example, if you can have +2 on abilities, choosing Flaming twice gives you +1d6 fire damage for 20 attacks.

The “Enchantments” must make sense to have without magic, such as a Fiery weapon that works by sprinkling oil or gunpowder (which you off course have in your Bag of all Trades) and igniting it or a Vicious weapon that is covered in long spikes that also hurt you, but hurt the opponents more. The weapon enchanted is only usable for you. The bottom line is, be creative and speak with your DM about what he feels is appropriate for an enchant.

Below is a list with a short list of possible enchants and their respective items. for quick reference. Note that these are not all the options, if you can come up with another combo that makes sense is some weird way, go for it!

Spoiler


Perfect Instructor (Ex): At level 13, you can now direct your allies to lend you better aid when using your skills. Instead of a +2 bonus on a aid another, you now gain a +4 bonus whenever somebody aids you.

Aura Of Mundanety (Ex): At level 18, your self-reliance and philosophy of improvising a solution to any problem lets you turn away magic that would otherwise “cheat” your solutions, which just isn’t done. Be sheer force of will you can force spellcasters to face you without their magic and reduce their cheating devices to nothing. You now have a semipermanent Antimagic Field around you. It is active for Int modifier rounds each encounter. The number of rounds in total per day the aura can be active is your Int modifier times four. Your casterlevel is equal to your Improviser Level. The aura can be switched off and on as a swift action.

Skill Trick Mastery (Ex): On level 19, you can use skill tricks with unmatched easy and endurance. You can now use all skill tricks you know at will, instead of once per encounter.

Ultimate Improvisation (Ex): On level 20, you can solve literally everything with sheer skill and force of will. Once per day, you can duplicate the effects of a high level spell available on the spell-list below. Your casterlevel for this spell is equal to your Improviser level. The spell isn’t really magic, just a really really powerfull and clever trick. Because it is mundane, this ability can be used in antimagic, dead magic zones and bypasses magic resistance. You still need to pay the Exp and gold costs of the spell in question. Be creative on how the spell looks like. If the DM finds you can’t describe it good enough in a mundane setting (or just plain hates you), the spell fizzles and the use for that day is lost. The DC for such a "spell" is 10+half character level+Int mod. You must prepare the spell you're going to use by preparing for 30 minutes.

Ultimate Improvisation Spelllist:
Spoiler
__________________
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!

My Extended Homebrew Sig!

Awesome Avatar made by Tiffanie Lirle.


Last edited by WaylanderX : 05-20-2013 at 08:41 AM.
WaylanderX is offline   Reply With Quote
Old 09-10-2012, 11:15 AM   Top  -  End  -  #2
WaylanderX
Dwarf in the Playground
 
 
Join Date: May 2011
Location: 
Place of Utter Chaos
Default Re: The Improviser, lets Improvise! (3.5 Baseclass, Skillmonkey, EVERYTHING!)

Improvisational skills list

This is the list of Tricks a Improviser may choose from. Note that the level req is the Improviser level requirement rather then your total character level.

Does whatever a Spidermonkey does (Hookshot)
Spoiler


Lighting things up (Lantern)
Spoiler


Sounds coming from where? (Whistles)

Spoiler

Fishing for foes! (Fishing Rods)
Spoiler


Hammer Time! (Hammers)
Spoiler


Inventive Fighting (Martial Manoeuvres)
Spoiler


Medic!! (Healing)
Spoiler


Yoink! (Crowbar)
Spoiler


Do you still feel oke? (Poisons)
Spoiler


Something in between your toes. (Caltrops)
Spoiler


Evasive Action! (Defenses)
Spoiler


Home Sweet Home (Tent)
Spoiler



Feats

Need More Daka!
Prerequisites: Improviser level 3
Benefit: You gain an Improvisational Trick for which you meet the prerequisites.

Fight The Power!
Prerequisites: 6 Improvisational Tricks
Benefit: Once per encounter, you can empower your Tricks in one of the following ways:
Empower: Only appliable to a Trick that deal hitpoint damage. The damage dealt is increased by 50%.
Extend: Only appliable to a Trick with a duration. The duration is doubled.
Widen: Only appliable to a Trick with a area of effect. The area is doubled in size.
Inresistable: Only appliable to a Trick or Poison with a DC. The DC is increased by 3.

Skill Tricks

New Skilltricks are in this thread!
__________________
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!

My Extended Homebrew Sig!

Awesome Avatar made by Tiffanie Lirle.


Last edited by WaylanderX : 05-18-2013 at 12:37 PM.
WaylanderX is offline   Reply With Quote
Old 09-10-2012, 11:21 AM   Top  -  End  -  #3
Lohj
Dwarf in the Playground
 
 
Join Date: Jun 2012
Location: 
Vancouver, WA
Gender: Male
Default Re: The Improviser, lets Improvise! (3.5 Baseclass, Skillmonkey, EVERYTHING!)

This class looks like a lot of fun. It seems to be the class for someone who doesn't want to be restricted in one way or another.
__________________
I am an Oxymoron. Calm, cheery, deadly, furious.


Last edited by Lohj : 09-10-2012 at 11:23 AM.
Lohj is offline   Reply With Quote
Old 09-10-2012, 11:24 AM   Top  -  End  -  #4
WaylanderX
Dwarf in the Playground
 
 
Join Date: May 2011
Location: 
Place of Utter Chaos
Default Re: The Improviser, lets Improvise! (3.5 Baseclass, Skillmonkey, EVERYTHING!, PEACH)

Hehe, already fixed it before you posted. You can cast any spell, except wish, miracle, gate, true res and a couple of other which I still need to think off but will be added later.
__________________
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!

My Extended Homebrew Sig!

Awesome Avatar made by Tiffanie Lirle.

WaylanderX is offline   Reply With Quote
Old 09-10-2012, 11:32 AM   Top  -  End  -  #5
Lohj
Dwarf in the Playground
 
 
Join Date: Jun 2012
Location: 
Vancouver, WA
Gender: Male
Default Re: The Improviser, lets Improvise! (3.5 Baseclass, Skillmonkey, EVERYTHING!, PEACH)

Yeah, I noticed. ^_^ Good job on it. I can't think of anything to change.
__________________
I am an Oxymoron. Calm, cheery, deadly, furious.

Lohj is offline   Reply With Quote
Old 09-15-2012, 05:18 PM   Top  -  End  -  #6
WaylanderX
Dwarf in the Playground
 
 
Join Date: May 2011
Location: 
Place of Utter Chaos
Default Re: The Improviser, lets Improvise! (3.5 Baseclass, Skillmonkey, Doitaller, PEACH)

Bumping the thread!

Come on guys, I really need some PEACHes on this class.
If you think the Trick list is too long to read, a single comment on something that stands out as odd already helps me alot. Thank you guys in advance ^^.

Changes made 16-9-2012:

Completed Sounds coming from where Path
Added and completed Medic! Path
Added and completed Yoink! Path
Added and semi-completed Do you still feel oke? Path
Added Something between your toes Path
__________________
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!

My Extended Homebrew Sig!

Awesome Avatar made by Tiffanie Lirle.

WaylanderX is offline   Reply With Quote
Old 09-16-2012, 10:48 AM   Top  -  End  -  #7
zetsu1919
Orc in the Playground
 
 
Join Date: Dec 2011
Location: 
Maryland
Gender: Male
Default Re: A solution for every situation! (3.5 Baseclass, PEACH)

this class is really cool, and i would love to play it... 1 quick question, i know skill tricks are in complete scoundrel, what else are they in?
zetsu1919 is offline   Reply With Quote
Old 09-17-2012, 01:58 AM   Top  -  End  -  #8
WaylanderX
Dwarf in the Playground
 
 
Join Date: May 2011
Location: 
Place of Utter Chaos
Default Re: A solution for every situation! (3.5 Baseclass, PEACH)

Ty for posting ^^.
About the skill tricks, they are only in Complete Scoundrel, as far as I know.
Now that I think of it, I should just homebrew a bunch more to widen it out a lil :P.

If you're playing it btw, could you post here how well the class holds up and if it is any fun to play?
__________________
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!

My Extended Homebrew Sig!

Awesome Avatar made by Tiffanie Lirle.


Last edited by WaylanderX : 09-17-2012 at 01:59 AM.
WaylanderX is offline   Reply With Quote
Old 09-17-2012, 03:07 PM   Top  -  End  -  #9
WaylanderX
Dwarf in the Playground
 
 
Join Date: May 2011
Location: 
Place of Utter Chaos
Default Re: A solution for every situation! (3.5 Baseclass, PEACH)

Changes made 17-9-2012:

Completed Do you still feel oke? Path
Completed Something between your toes Path
Added a Feat section.
Added a Homebrewed Skilltrick section.

As always, any Peach is very appriciated.
__________________
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!

My Extended Homebrew Sig!

Awesome Avatar made by Tiffanie Lirle.

WaylanderX is offline   Reply With Quote
Old 09-24-2012, 07:07 PM   Top  -  End  -  #10
Waargh!
Orc in the Playground
 
EvilClericGuy
 
Join Date: Jun 2008
Default Re: A solution for every situation! (3.5 Baseclass, PEACH)

The Good
1) It is a cool class. The abilities tie up well with the overall feeling
2) Using tricks with normal items is a clever idea!
3) Skills and Bag of all trades make this class much useful out of battle as well

The Bad
Can't think of anything bad

The Ugly
1) Improvised Weapon specialist gives a big bonus on improvised weapon use which makes little sense. So you specialize on...anything? I would suggest you use the element of surprise and the awkwardness of dealing with a flaming ladder to give some indirect bonuses. Like feint as a free action, a bonus to trips, remove dodge bonus and stuff like that
2) Ultimate Improvisation: why don't you make a list of acceptable choices instead? At the end of the day if you duplicate a meteor swarm, you gotta have a way to do it, thus you would prepare it. I believe this is the fun part after all :) You should clarify about spell resistance, bonuses against spells etc etc
3) Imbuing improvisation has not cost and doesn't disallow someone else to use it either. I would suggest you put a cost on it to keep the balance. Maybe you actually make a new weapon, either crafting it yourself or having someone else craft it for you. It might be your specially crafted chair leg.
Waargh! is offline   Reply With Quote
Old 09-25-2012, 01:09 AM   Top  -  End  -  #11
Andaer
Halfling in the Playground
 
ClericGuy
 
Join Date: Sep 2011
Default Re: A solution for every situation! (3.5 Baseclass, PEACH)

This looks really good, and I'm feeling that I would like to play this class. So grats on that.

A couple of things that stand out:

Giving a straight up bonus for using improvised weapons seems strange to me. I imagine if someone was good at hitting someone with a chair, they'd be better at hitting them with a club. Maybe a subtle/indirect bonus (as opposed to att and damage).

Maybe up the weapon die of all improvised weapons to something that doesn't suck? (1d8) That would make it so he can use improvised weapons as well as he could normal weapons, rather than making him better at using random things. On that note, maybe upping the damage of improvised weapons at first level to d4-d6 is a good idea.

Imbuing improvisation:

I really like this idea, but right now I feel there are problems with it. Unless I missed something, the Improvisor can make many 'magical' weapons for his party to use for no cost in a few days.

I think there should be limitations on it. The effect only happens for some amount of time. The 'charge' is expended on first few hits. Like for a flaming weapon, I can see setting a weapon on fire. That won't last forever, and it certainly won't turn on again after it's been burned up.

If there's a limit like this, maybe you can put multiple charges of the same enchantment on a weapon, so you can expend it later on.

For the capstone, you may want to have it "any spell of 9th level or lower" once a day. and maybe the level needs to be lowered? If you want to keep it at 9th, perhaps include 3 or so 'limitations', and the improvisor has to choose one for his spell. examples would be "set up in a certain area" or "A trigger has to happen our of your immediate control". Something to give it that flavor of being planned.

These are all just suggestions, hope they help.
Andaer is offline   Reply With Quote
Old 09-25-2012, 04:56 AM   Top  -  End  -  #12
WaylanderX
Dwarf in the Playground
 
 
Join Date: May 2011
Location: 
Place of Utter Chaos
Default Re: A solution for every situation! (3.5 Baseclass, PEACH)

Quote:
Giving a straight up bonus for using improvised weapons seems strange to me. I imagine if someone was good at hitting someone with a chair, they'd be better at hitting them with a club. Maybe a subtle/indirect bonus (as opposed to att and damage).

Maybe up the weapon die of all improvised weapons to something that doesn't suck? (1d8) That would make it so he can use improvised weapons as well as he could normal weapons, rather than making him better at using random things. On that note, maybe upping the damage of improvised weapons at first level to d4-d6 is a good idea.
Quote:
1) Improvised Weapon specialist gives a big bonus on improvised weapon use which makes little sense. So you specialize on...anything? I would suggest you use the element of surprise and the awkwardness of dealing with a flaming ladder to give some indirect bonuses. Like feint as a free action, a bonus to trips, remove dodge bonus and stuff like that
First of all, thank you for your PEACHes ^^. They are the first ones that kinda get me anywhere :P. About the Improvised Weapon specialist feature. You guys are kinda right on that. I rushed it because level 9 was the only dead level I had and it was like.....staring at me with a wicked gaze...if you catch my drift :P. So I've been brainstorming in college to come up with something new, which ended up as a list of little abilities you can choose from. On the subject of Improvised weapon damage, I'll give the class an ability on one of the sneakattack levels that ups the damage.

Quote:
I think there should be limitations on it. The effect only happens for some amount of time. The 'charge' is expended on first few hits. Like for a flaming weapon, I can see setting a weapon on fire. That won't last forever, and it certainly won't turn on again after it's been burned up.

If there's a limit like this, maybe you can put multiple charges of the same enchantment on a weapon, so you can expend it later on.
If the weapon would burn up, it would be a shame, especially because it has to be a masterwork item :P. The charges idea is a very good one though, I'll look into that.

Quote:
Imbuing improvisation has not cost and doesn't disallow someone else to use it either. I would suggest you put a cost on it to keep the balance. Maybe you actually make a new weapon, either crafting it yourself or having someone else craft it for you. It might be your specially crafted chair leg.
I don't really like the idea of adding a cost to this feature though, so I'll keep it free, for the Improviser only and limit the use of it by using charges.

Quote:
Ultimate Improvisation: why don't you make a list of acceptable choices instead? At the end of the day if you duplicate a meteor swarm, you gotta have a way to do it, thus you would prepare it. I believe this is the fun part after all :) You should clarify about spell resistance, bonuses against spells etc etc
Quote:
For the capstone, you may want to have it "any spell of 9th level or lower" once a day. and maybe the level needs to be lowered? If you want to keep it at 9th, perhaps include 3 or so 'limitations', and the improvisor has to choose one for his spell. examples would be "set up in a certain area" or "A trigger has to happen our of your immediate control". Something to give it that flavor of being planned.
Kinda like an ultimate trick huh....hhmm, I like the sound of that. I'll compile a list of spell which you can select one from each morgen after half an hour of preparation, which you then can use once that day.

Guys, thank you very much for this Peach and I hope you enjoyed reading the class ^^.

Best Regards,
Way
__________________
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!

My Extended Homebrew Sig!

Awesome Avatar made by Tiffanie Lirle.

WaylanderX is offline   Reply With Quote
Old 09-25-2012, 06:28 AM   Top  -  End  -  #13
WaylanderX
Dwarf in the Playground
 
 
Join Date: May 2011
Location: 
Place of Utter Chaos
Default Re: A solution for every situation! (3.5 Baseclass, PEACH)

Changelog 25-9-'12:

Rewrote Improvised Weapon Specialist
Clarified and nerved Imbuing Improvisation
Clarified and made a Spelllist for Ultimate Improvisation
Added Insightfull Impact Class Feature
__________________
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!

My Extended Homebrew Sig!

Awesome Avatar made by Tiffanie Lirle.


Last edited by WaylanderX : 09-25-2012 at 06:34 AM.
WaylanderX is offline   Reply With Quote
Old 09-26-2012, 04:15 AM   Top  -  End  -  #14
Andaer
Halfling in the Playground
 
ClericGuy
 
Join Date: Sep 2011
Default Re: A solution for every situation! (3.5 Baseclass, PEACH)

No problem. Good luck with developing the class. I'll try and jump and make suggestions now and again.
Andaer is offline   Reply With Quote
Old 09-26-2012, 06:01 PM   Top  -  End  -  #15
Garryl
Barbarian in the Playground
 
Join Date: Nov 2010
Default Re: A solution for every situation! (3.5 Baseclass, PEACH)

I am intrigued by the ideas presented in this class, and I enjoy the humor baked into its abilities.

Insightful Impact: Are these minimum damage ranges modified for creatures larger or smaller than Medium? How do they interact with damage ranges that are not absolutely larger or smaller (such as a two-handed weapon dealing 2d4 damage normally)?

Clever Surprise: This is the effect of the Improved Feint feat. Any reason you didn't just grant it as a bonus feat? Alternatively, you may wish to give it the Beguiler treatment (grant it as a bonus feat, and if you already have it you can feint as a swift action as well).

Expert Improviser 7th: How does the level 7 benefit interact with singular actions other than move actions (such as standard, swift, immediate, and free actions) and with 1 round usage times? D&D round (down by default) would make such skill uses take 0 actions. Also, forcing someone to take a swift action instead of a move action can actually be a detriment as often as not.

Expert Improviser 10th: Taking 10 normally takes the same amount of time as a normal check. Did you mean taking 20?

Improvised Weapon Specialist: What is the duration on Whack a Mole's dazzling? Also, Whack a Mole, Paper Cut, and Needle to the Knee feel somewhat weaker than the other options.

Gotta go, I'll try to look at the rest of the class later.
__________________
A Guide to Free D&D - A resource of free, official D&D resources on the web.
Handbooks Index
My Homebrew Compendium
1001 Ideas to Homebrew Sometime
Garryl is offline   Reply With Quote
Old 09-27-2012, 03:52 AM   Top  -  End  -  #16
WaylanderX
Dwarf in the Playground
 
 
Join Date: May 2011
Location: 
Place of Utter Chaos
Default Re: A solution for every situation! (3.5 Baseclass, PEACH)

Quote:
I am intrigued by the ideas presented in this class, and I enjoy the humor baked into its abilities.

Insightful Impact: Are these minimum damage ranges modified for creatures larger or smaller than Medium? How do they interact with damage ranges that are not absolutely larger or smaller (such as a two-handed weapon dealing 2d4 damage normally)?

Clever Surprise: This is the effect of the Improved Feint feat. Any reason you didn't just grant it as a bonus feat? Alternatively, you may wish to give it the Beguiler treatment (grant it as a bonus feat, and if you already have it you can feint as a swift action as well).

Expert Improviser 7th: How does the level 7 benefit interact with singular actions other than move actions (such as standard, swift, immediate, and free actions) and with 1 round usage times? D&D round (down by default) would make such skill uses take 0 actions. Also, forcing someone to take a swift action instead of a move action can actually be a detriment as often as not.

Expert Improviser 10th: Taking 10 normally takes the same amount of time as a normal check. Did you mean taking 20?

Improvised Weapon Specialist: What is the duration on Whack a Mole's dazzling? Also, Whack a Mole, Paper Cut, and Needle to the Knee feel somewhat weaker than the other options.

Gotta go, I'll try to look at the rest of the class later.
Yo Garryl,
thank you very much for your PEACH, you have some valid points here.

About Insightfull Impact, the damage die were meant for medium only, clarified it.

Clever Surprise: Can do, but I don't want him to qualify for any feats that have Improved Feint as a prerequisite. Clarified it as having the same effect as Improved Feint nevertheless.

Expert Improviser 7th: Added the reductions for other actions and the notion that you can do a skill in the original time instead of the reduced one also.

Expert Improviser 10th: checked the SRD, youre right. Added the "Even when distracted or pressed for time" clause instead.

Improvised Weapon Specialist: 5 rounds, forgot to mention that (whoops). I'll look into the weapontype tricks and see if I can buff them a little, I kinda agree but I couldn't find the inspiration to change them for the better.

Anyway(lander), thank you for your PEACH and I hope you enjoy reading/using this class ^^.

Way

Edit: Improvised Weapon Specialist weapontype tricks buffed. Piercing now reduced all speeds. Slashing now deals Con damage over time, but can be stopped by a DC 25 heal check. Bludgeoning now sickens instead of dazzles.
__________________
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!

My Extended Homebrew Sig!

Awesome Avatar made by Tiffanie Lirle.


Last edited by WaylanderX : 09-27-2012 at 04:06 AM.
WaylanderX is offline   Reply With Quote
Old 09-28-2012, 07:26 AM   Top  -  End  -  #17
WaylanderX
Dwarf in the Playground
 
 
Join Date: May 2011
Location: 
Place of Utter Chaos
Default Re: A solution for every situation! (3.5 Baseclass, PEACH)

Changelog: 28-09-'12

Added Evasive Action! path.
Added Hammer Flurry trick.
__________________
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!

My Extended Homebrew Sig!

Awesome Avatar made by Tiffanie Lirle.


Last edited by WaylanderX : 09-28-2012 at 07:26 AM.
WaylanderX is offline   Reply With Quote
Old 12-07-2012, 03:40 PM   Top  -  End  -  #18
Hawkflight
Bugbear in the Playground
 
 
Join Date: Dec 2010
Location: 
Cloud Cuckoo Land
Gender: Male2Female
Default Re: A solution for every situation! (3.5 Baseclass, PEACH)

Not to necro this, guys, but I'm totally gonna necro this.

Quote:
Originally Posted by WaylanderX View Post
Inventive Fighting (Martial Manoeuvres)
Spoiler
Huh? I think you missed something here, those are basically the exact same thing. Also, what's this 'skill tricks' you're working on?

Also, what might be good for the Inventive Fighting tree is one that lets you pick a maneuver or two from other disciplines.
__________________
Adopted li'l sis of Trobby.

Quote:
Originally Posted by Thanqol View Post
"You can't tell me you've never wondered what it would be like to -"

"I swear to Celestia, Caramel, I will stick a cupcake in your eye."
Quote:
Originally Posted by TheAmishPirate
Crew morale fares poorly under the effects of fiery death.
Spoiler
Hawkflight is offline   Reply With Quote
Old 12-07-2012, 04:14 PM   Top  -  End  -  #19
WaylanderX
Dwarf in the Playground
 
 
Join Date: May 2011
Location: 
Place of Utter Chaos
Default Re: A solution for every situation! (3.5 Baseclass, PEACH)

Quote:
Originally Posted by Hawkflight View Post
Not to necro this, guys, but I'm totally gonna necro this.



Huh? I think you missed something here, those are basically the exact same thing. Also, what's this 'skill tricks' you're working on?

Also, what might be good for the Inventive Fighting tree is one that lets you pick a maneuver or two from other disciplines.
Necroed huh? Hehe, glad though that somebody is still reading this. (Making a Prc for this which is done in like a couple of days.)

Anyway(lander), the purpose of that trick is that you can select that trick and pick up a few manouvers at higher level aswell for some higher level manouvers. Maybe I should mention that you can take it multiple times for extra manouvers.

I only want the Improviser to have access to disciplines that have something to do with improvising or are in a other way unusual (In a way they do not use normal weapons or supernatural stuff). Do you have any suggestions what disciplines are fitting for this class?

For those skill-tricks, look in Complete Scoundrel for them, they are quite handy. Just trying to come up with a couple more when I have the time.

Anyway, thanks for the feedback ^^,
Way
__________________
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!

My Extended Homebrew Sig!

Awesome Avatar made by Tiffanie Lirle.


Last edited by WaylanderX : 12-07-2012 at 04:22 PM.
WaylanderX is offline   Reply With Quote
Old 12-07-2012, 06:09 PM   Top  -  End  -  #20
Hawkflight
Bugbear in the Playground
 
 
Join Date: Dec 2010
Location: 
Cloud Cuckoo Land
Gender: Male2Female
Default Re: A solution for every situation! (3.5 Baseclass, PEACH)

Quote:
Originally Posted by WaylanderX View Post
I only want the Improviser to have access to disciplines that have something to do with improvising or are in a other way unusual (In a way they do not use normal weapons or supernatural stuff). Do you have any suggestions what disciplines are fitting for this class?
Well, taking inspiration from the class's concept (especially its capstone ability), disciplines that rely on a gimmick instead of a particular style.

  • Desert Wind. The gimmick is fire, so you could emulate it with mundane fire.
  • Circling Vulture. Why should your tools be restricted to your tools?
  • Eloquent Speech. Improvising with words.
  • I'm also tempted to say Breath of Fire, but that one probably wouldn't work unless you already had a breath weapon.
  • I also really want to say Divine Flame, because he would have to use an improvised nuclear reactor and I find that idea hilariously insane.

Probably gonna play this in a campaign next semester. I'll let you know how it turns out.

EDIT: Oh, wait, another question. How many maneuvers can I have readied at a time?
__________________
Adopted li'l sis of Trobby.

Quote:
Originally Posted by Thanqol View Post
"You can't tell me you've never wondered what it would be like to -"

"I swear to Celestia, Caramel, I will stick a cupcake in your eye."
Quote:
Originally Posted by TheAmishPirate
Crew morale fares poorly under the effects of fiery death.
Spoiler

Last edited by Hawkflight : 12-07-2012 at 10:28 PM.
Hawkflight is offline   Reply With Quote
Old 12-08-2012, 05:17 AM   Top  -  End  -  #21
Story Time
Bugbear in the Playground
 
 
Join Date: Jun 2011
Default Re: A Solution For Every Situation! (3.5 Baseclass, PEACH)

Quote:
Originally Posted by WaylanderX View Post
The Improviser
...subscribed and added to my May-Play-In-The-Future List.

Compliments to you, Waylander.
Story Time is offline   Reply With Quote
Old 12-08-2012, 01:25 PM   Top  -  End  -  #22
WaylanderX
Dwarf in the Playground
 
 
Join Date: May 2011
Location: 
Place of Utter Chaos
Default Re: A Solution For Every Situation! (3.5 Baseclass, PEACH)

Quote:
Originally Posted by Story Time View Post
...subscribed and added to my May-Play-In-The-Future List.

Compliments to you, Waylander.
Hehe, always nice to hear such things.
Ty for your support!

Anyway, Skill-trick list/thread added with some new skilltricks, if you want to contribute, leave a message at the skilltrick thread, help is always appreciated.
__________________
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!

My Extended Homebrew Sig!

Awesome Avatar made by Tiffanie Lirle.

WaylanderX is offline   Reply With Quote
Old 12-08-2012, 01:42 PM   Top  -  End  -  #23
Hawkflight
Bugbear in the Playground
 
 
Join Date: Dec 2010
Location: 
Cloud Cuckoo Land
Gender: Male2Female
Default Re: A solution for every situation! (3.5 Baseclass, PEACH)

Quote:
Originally Posted by Hawkflight View Post
Spoiler
Just to clarify, I realize Divine Flame wouldn't work, as creating a makeshift nuclear reactor would be incredibly silly, especially at lower levels. I just found the idea amusing enough to mention.
__________________
Adopted li'l sis of Trobby.

Quote:
Originally Posted by Thanqol View Post
"You can't tell me you've never wondered what it would be like to -"

"I swear to Celestia, Caramel, I will stick a cupcake in your eye."
Quote:
Originally Posted by TheAmishPirate
Crew morale fares poorly under the effects of fiery death.
Spoiler
Hawkflight is offline   Reply With Quote
Old 12-08-2012, 02:10 PM   Top  -  End  -  #24
WaylanderX
Dwarf in the Playground
 
 
Join Date: May 2011
Location: 
Place of Utter Chaos
Default Re: A solution for every situation! (3.5 Baseclass, PEACH)

Changelog: 08-12-'12

Added New Insights trick.
Added New Skill Trick Section (see link there).
__________________
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!

My Extended Homebrew Sig!

Awesome Avatar made by Tiffanie Lirle.


Last edited by WaylanderX : 12-08-2012 at 02:10 PM.
WaylanderX is offline   Reply With Quote
Old 12-08-2012, 05:13 PM   Top  -  End  -  #25
FireInTheSky
Pixie in the Playground
 
Join Date: Sep 2012
Default Re: A solution for every situation! (3.5 Baseclass, PEACH)

This seems like the PERFECT entry for Shamurai!
FireInTheSky is offline   Reply With Quote
Old 01-25-2013, 07:50 PM   Top  -  End  -  #26
WaylanderX
Dwarf in the Playground
 
 
Join Date: May 2011
Location: 
Place of Utter Chaos
Default Re: A solution for every situation! (3.5 Baseclass, PEACH)

I noticed the Improviser did not have a level 19 ability yet, while it does says so in the table. I added a level 19 ability, Skill Trick Mastery, which enables the use of skill tricks at will, instead of once per encounter.
__________________
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!

My Extended Homebrew Sig!

Awesome Avatar made by Tiffanie Lirle.

WaylanderX is offline   Reply With Quote
Old 05-18-2013, 07:57 AM   Top  -  End  -  #27
WaylanderX
Dwarf in the Playground
 
 
Join Date: May 2011
Location: 
Place of Utter Chaos
Default Re: A solution for every situation! (3.5 Baseclass, PEACH)

I am planning on finally playtesting this class myself and I noticed I have not added alot of support paths yet. So I'll be adding some of those starting with a Tent path focused on healing and providing a safe resting place.

Any feedback on those paths and any idea's for support paths (just think of a mundane item which could do something funny that doesn't immediately come to mind while thinking about that item.) are very appreciated.

Changelog:

Added Home Sweet Home path.
__________________
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!

My Extended Homebrew Sig!

Awesome Avatar made by Tiffanie Lirle.

WaylanderX is offline   Reply With Quote
Old 05-18-2013, 09:25 AM   Top  -  End  -  #28
Pesimismrocks
Dwarf in the Playground
 
 
Join Date: Jan 2013
Post Re: A solution for every situation! (3.5 Baseclass, PEACH)

This is such a cool class, mainly because he wins at pillowfights with his flaming humanbane pillow. The idea and effects are cool and the capstone is cool, but couldn't there be a path which allows weak and limited spellcasting, similar to a charlatan perhaps?
Either way I live the idea of a man grabbing a table leg or a fihing rod and bashing an enormous troll.

I really like the tent path, [Who doesn't want to have a 4D tent] but the problem with the later options is that they stop midnight encounters which are only put there a plot hooks. Other paths look cool, although I hav trouble seeing the usefulness of a lamp that lasts twice as long.
__________________
And treasure!
Wait, that doesn't make any sense
Pesimismrocks is online now   Reply With Quote
Old 05-18-2013, 12:09 PM   Top  -  End  -  #29
WaylanderX
Dwarf in the Playground
 
 
Join Date: May 2011
Location: 
Place of Utter Chaos
Default Re: A solution for every situation! (3.5 Baseclass, PEACH)

Great to see that someone is still interested in this class ^^.

The Improviser does already have a few things that resemble a bit of spellcasting.

He can "cast" a 10 ft. burst fireball or produce a ghost sound effect at will. Also he has shatter as an option, a blinding burst or cone (Depending on the lantern used) and a couple of healing and buffing abilities. Now with the tent line he can produce a restoration effect and imitate a rope trick, which are also quite good.
Do you have any specific spells in mind and if so, can you give me an example how you can incorperate a mundane item into that spell (use oil for fireball, whistle for ghost sound, that kinda stuff).

If anyone has an idea about this, I would be happy to work it out some more.

Upcoming path is a path for the good old 10 ft. pole for trap disarming, springing and other cool things you can do with a long stick.

Edit: and the lamp only last 50% as long, the illumination reaches twice as far, which is quite handy in a dark dungeon. (Extra Oil Skill right?)
__________________
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!

My Extended Homebrew Sig!

Awesome Avatar made by Tiffanie Lirle.


Last edited by WaylanderX : 05-18-2013 at 12:39 PM.
WaylanderX is offline   Reply With Quote
Old 05-18-2013, 01:12 PM   Top  -  End  -  #30
Hawkflight
Bugbear in the Playground
 
 
Join Date: Dec 2010
Location: 
Cloud Cuckoo Land
Gender: Male2Female
Default Re: A solution for every situation! (3.5 Baseclass, PEACH)

So, here's an idea. How about making a track based on enhancing one's armor? From simple reinforcement and hidden compartments, all the way up to hidden weapons and such? This may or may not have been inspired by the first Iron Man movie.

EDIT: Also, the picture in the first post is broken.

EDIT 2, SON OF EDIT: I still have not found a DM who will let me take Divine Flame as an option for this class. Which is silly, I mean, why wouldn't you want someone running around with a makeshift nuclear reactor?
__________________
Adopted li'l sis of Trobby.

Quote:
Originally Posted by Thanqol View Post
"You can't tell me you've never wondered what it would be like to -"

"I swear to Celestia, Caramel, I will stick a cupcake in your eye."
Quote:
Originally Posted by TheAmishPirate
Crew morale fares poorly under the effects of fiery death.
Spoiler

Last edited by Hawkflight : 05-18-2013 at 01:15 PM.
Hawkflight is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 11:48 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.