Dice rolls are disabled here so I used Invisible Castle. And your prediction is wrong...
END OF ROUND 1
Hello again to my (maybe) 4th post in a row, this is the end of Round 1. We have a lot of backstabbing going on today and it was a really, really bloody round. One of our contestants dealt amazingly 77 HP damage to his fellow contestants. But for that later.
Here is the starting point, the Initiative table:
| Inititative | Name | Class | HP |
|---|
| 20 | Gray Mage | Wizard | 40 |
| 20 | usourselves&we | Mime | 40 |
| 20 | Tasroth | Swordsman | 40 |
| 19 | inky13112 | Archer | 40 |
| 19 | Count Dingdong | Mage | 40 |
| 18 | otakuryoga | Archer | 40 |
| 17 | The Phantom | Swordsman | 40 |
| 16 | Vesth | Sorcerer | 40 |
| 16 | chunkymonkey999 | Cleric | 40 |
| 15 | Castaras | Barbarian | 40 |
| 11 | The Zoat | Monk | 40 |
| 10 | Suder dark33 | Sorcerer | 40 |
| 6 | Mordokai | Rogue | 40 |
| 5 | The Grimmace | Psychic | 40 |
| 5 | TBFProgrammer | Cleric | 40 |
| 4 | Matthias2207 | Sorcerer | 40 |
| 2 | billtodamax | Ninja | 40 |
| 2 | Rules Lawyer #1 | Druid | 40 |
| 1 | Tom the Mime | Mime | 40 |
I will now describe every action from above.
Let's begin with Initiative 20:
Gray Mage, going first and expecting something in the air, casts a Barrier around himself. His Damage will be halfed, and and he will deal 1d6 damage to everyone who attacks him.
usourselves&we, also feeling something in the air but unable to do something himself, watches his fellow Tasroth, standing beside him, willing to do everything the Swordsman do.
Tasroth, being a mighty swordsman, draws his sword and goes into a defensive stance, willing to hack everyone down who attacks him. He choses Counterattack and deals 1d20 to everyone who attacks. usourselves&we also draws his sword, ready to react against every attack.
Now it's initiative 19:
inky13112 is going into a crouching position and Aims. Next round hopefully his arrow will strike true.
Count Dingdong, standing beside inky, notices this easy opportunity and smashes his staff on the head of inky, leaving a messy wound and dealing
14 HP damage, leaving inky with 26HP. The first blood was shed, definitely not the last.
Initiative 18
otakuryoga, being a skillfull archer as inky, thinks of taking out two opponents in a row. He Rapid Shots two arrows, one at the dizzy inky, dealing
10 damage and one at The Zoat, the Monk, dealing
8HP damage. inky now has 16HP, The Zoat 32HP.
At initiative 17
ThePhantom, the second proficient Swordsman here, decides to lay all his swordsmanship into one, terrible blow against RulesLawer#1. And terrible it was dealing the maximum of
26HP damage. Rules Lawer#1 was left with 14HP.
Initiative 16, now it begins...
Vesth, being a mighty Sorcerer, prepares a Fireball, placing it at Initiative 19. It's a mighty carnage with many players involved and many actions I have to list. The link is here:
Fireball
First of all Gray Mage gets 4HP damage, it's halfed to 2, Gray Mage has now 38HP and attacks Vesth for
2 damage, leaving the Sorcerer with 38Hp, too
Then usourselves&we is hit with 2HP damage, leaving him with 38HP BUT the Mime, learning from Tasroth, hacks on his oponent with a mighty
blow, dealing 17HP damage, leaving Vesth with 21HP
Tasroth, the original swordsman, gets hit by the Fireball with 5HP, leaving him with 35HP. But he strikes back at Vesth, also, and deals
4 damage, Vesth now has 17HP and it's proven that he pupil sometimes is better than the teacher.
Poor inky13112 gets hit by 7HP firedamage, he's looking a bit deranged with only 9HP. And it has'nt ended yet.
inkys attacker Count Dingdong get's hurt, too, with 8HP, leaving him with 32HP
otakuryoga takes 7HP damage, staying at 33HP for the moment
Last in the row is the Swordsman The Phantom who takes 8HP damage having 32HP now.
That was a nice Fireball but I don't think Vesth is happy that he's left with 17HP.
chunkymonkey999, who's in Vesth's initiative, didn't send in an action and get's hit by the Inactivity Demon for
3HP, he has 37HP now.
Initiative 15
Castaras, the Barbarian, get's enraged about all the bloodshed around her and smashes her club against the Mime Tom. She must have been a bit too much upset and too less aiming since Tom could almost swindle his body out of the way of the club, losing only
2HP, standing 38HP
Initiative 11:
The Zoat begins to Pray, the next three rounds his damage is halfed, both, the received and the distributed.
Initiative 10:
super dark33, being also a mighty Sorcerer but maybe anticipating the defensive line in the upper initiative regions, sends a Fireball in the direction of Matthias2207, Initiative 4, hitting Mordokai with 10HP, The Grimmace with 10, TBFProgrammer with 5, Matthias2207 with 2, billtodamax with 4 and Rules Lawer#1 with 3HP
Fireball
Mordokai now has 30, TheGrimmace 30, TBFProgrammer 35, Matthias 2207 38, billtodamax 36 and RulesLawer#1 11 Hitpoints.
Initiative 6:
Mordokai, being a powerful rogue, attacks usourselves&we, thinking the Mime is an easy target. He really deals
16HP damage, usourselves&we now has 22HP, but he counterattacks Mordokais attack, dealing
13HP damage himself which leaves Mordokai with 17HP
Initiative 5:
TheGrimmace, the Psychic, stands still and lets the Inactivity Demon nibble on his nose. The
3HP damage are added to his Fire damage and he now has 27HP
TBFProgrammer, the cleric, is blessing usourselves&we, who gains +5 damage the next three rounds (ends with usourselves&we's attack in round 4)
Initiative 4
Matthias2207, beeing a bit blinded by super darks Fireball, not seeing what happened in the upper Initiative levels, throws a Fireball at otakuryoga, who painted a fireball bullseye at himself in the beginning of the round. What happens now is pretty similar to the first Fireball and you can see the damage
here.
Gray Mage gains the half of 6 damage, he has 35HP now and he strikes back at Matthias dealing
6HP damage. Matthias has 32HP.
usourselves&we get 7HP damage, 15HP total now, but he counterattacks the Sorcerer with a blessed blow, dealing
1d20=18+5=23HP, Matthias total is 9HP
Tasroth gains 7HP, leaving him with 28HP. He counters the Sorcerer, too, and deals
16HP damage, killing the Sorcerer in that blow.
inky13112 gains 3HP but has only 6 left.
Count Dingdong gets 4HP, standing at 28HP
otakuryoga gains 4HP, too, standing at 29HP
ThePhantom also gains 4HP and has now 28HP
Vesth get's 5HP, standing at 12HP after his own Fireball
And last but not least chunkymonkey999 get -3HP, having 34HP now.
Result of the Fireball: Damage was done, Sorcerer dead.
Initiative 2
billtodamax, being a sneaky ninja, using his last strike to wait till the end and attack the one with the lowest HP
RulesLawer#1 can't decide whom to attack and stands still. The Inactivity Demon get's him, though, dealing
4HP leaving him with 7HP
Initiative 1
Tom the Mime glares at Matthias2207 imitating every move the Sorcere made. Suddenly, and to the surprise of all the bystanders, a Fireball comes out of his hands.
FIREBALL
GrayMage: Damage 2, halfed 1, standing at 34. Strikes back at Tom with
3HP. Tom now has 35.
usourselves&we: Damage 9, standing at 6HP, Counterattacks the Mime with
19+5=24HP, Tom has 11HP
Tasroth: Damage 3, standing at 25HP, counterattacks with
6HP, leaving the Mime with 5HP
inky13112 gains 7HP leaving him dead with -1
Count Dingdong gets 6HP, standing at 22HP
otakuryoga: 3HP damage, having 26HP now
ThePhantom: 8HP damage, 20HP left
Vesth: 2HP damage, 10HP left
chunkymonkey999: 10HP damage, 24HP left
And now, unfortunately Tom the Mime has 5HP left and is the one with the lowest HP standing. Happy that he survived this blow he turns around and stares in the face of billtodamax, the Ninja who strikes the Mime down with
17HP
And these are the standings after this round:
| Nr. | Name | Class | HP | state |
|---|
| 1 | The Grimmace | Psychic | 27 | Inactive 1 |
| 2 | TBFProgrammer | Cleric | 35 | Cannot Bless till Round 6 |
| 3 | billtodamax | Ninja | 36 | Cannot use Last Strike till round 4 |
| 4 | The Phantom | Swordsman | 20 | Cannot use Swordsmanship till round 4 |
| 5 | Tom the Mime | Mime | -12 | Dead |
| 6 | Castaras | Barbarian | 40 | Is enraged till round 4 |
| 7 | Matthias2207 | Sorcerer | -7 | Dead |
| 8 | Rules Lawyer #1 | Druid | 7 | Inactive 1 |
| 9 | Suder dark33 | Sorcerer | 40 | Cannot use Fireball till round 4 |
| 10 | Vesth | Sorcerer | 10 | Cannot use Fireball till round 4 |
| 11 | usourselves&we | Mime | 6 | Cannot use Mimic till round 4, is blessed till round 4 |
| 12 | The Zoat | Monk | 32 | Is Praying till round 4 |
| 13 | Count Dingdong | Mage | 22 | |
| 14 | otakuryoga | Archer | 26 | Cannot use Rapid Shot till round 4 |
| 15 | inky13112 | Archer | -1 | Dead |
| 16 | Gray Mage | Wizard | 34 | Cannot use Barrier till round 4 |
| 17 | Tasroth | Swordsman | 25 | Cannot use Counterattack till round 4 |
| 18 | chunkymonkey999 | Cleric | 24 | Inactive 1 |
| 19 | Mordokai | Rogue | 17 | |
Forgot the senseless statistics. Here:
Most damage dealt: usourselves&we, 77HP total
Most damage dealt in one blow: Tom the Mime, 50HP with a totally surprising Fireball
Most damage gained: Tom the Mime, 52HP in one round
Most damage gained in one blow: Rules Lawer#1, 26HP dealt by the Swordsman The Phantom