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Old 09-13-2012, 07:45 PM   Top  -  End  -  #1
sirpercival
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Join Date: Oct 2011
Default Ætherforge (3.5 base) [PEACH]

Designer's Note:
Spoiler


ÆTHERFORGE

"The æther around us is a weapon, one that I will use against you."
-Hargrove Wynne, ætherforge

An ætherforge wields æther, the energy surrounding and suffusing all of creation, created when the Universe exploded into being.

MAKING AN ÆTHERFORGE
An ætherforge is primarily a support character, buffing his allies and controlling the battlefield.
Abilities: Wis > Con > Int = Dex > Str = Cha
Races: Humans and gnomes are most likely to be ætherforges, simply because they are the most likely to try new things.
Alignment: Any.
Starting Gold: As sorcerer
Starting Age: As sorcerer

Class Skills
The Ætherforge's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Knowledge (all, taken individually) (Int), Listen (Wis), Profession (Wis), Spellcraft (Int), Spot (Wis), and Use Magic Device (Cha).
Skill Points at 1st Level: (2 + Int) x4
Skill Points at Each Additional Level: 2 + Int

Hit Die: d8

LevelBABFortRefWillSpecialÆtherForgings
1 +0 +2 +0 +2 Æther forging 3 3
2 +1 +3 +0 +3 Æthereal view 5 4
3 +1 +3 +1 +3 Bonus metaforge feat 7 5
4 +2 +4 +1 +4 Æthereal essence 8 6
5 +2 +4 +1 +4 Æthereal transformation 10 7
6 +3 +5 +2 +5 Forged body 12 8
7 +3 +5 +2 +5 Bonus metaforge feat 13 9
8 +4 +6 +2 +6 Æthereal presence 15 10
9 +4 +6 +3 +6 Improved æthereal transformation 17 11
10 +5 +7 +3 +7 Æthereal awareness 18 12
11 +5 +7 +3 +7 Bonus metaforge feat 20 13
12 +6/+1 +8 +4 +8 Improved forged body 22 14
13 +6/+1 +8 +4 +8 Greater æthereal transformation 23 15
14 +7/+2 +9 +4 +9 Æthereal sustenance 25 16
15 +7/+2 +9 +5 +9 Bonus metaforge feat 27 17
16 +8/+3 +10 +5 +10 Improved æthereal awareness 28 18
17 +8/+3 +10 +5 +10 Immaculate forging 30 19
18 +9/+4 +11 +6 +11 Greater forged body 32 20
19 +9/+4 +11 +6 +11 Bonus metaforge feat 33 21
20 +10/+5 +12 +6 +12 Æthereal being 35 22

Weapon and Armor Proficiencies: An ætherforge is proficient with simple weapons, all non-exotic armor, and shields (but not tower shields).

Æther forging (Su): An ætherforge draws in æther from the field of energy permeating the Universe and shapes it into magical effects called forgings. Forging æther requires a standard action which provokes attacks of opportunity. At the beginning of each day, an ætherforge draws in 1 or more units of æther into his æther pool, as shown on the table above; he can then bind the æther into forgings of various duration. Units of æther remain bound to whatever forging they were used for, and return to the pool 1 round after the effect expires, available at that point to be used again. The ætherforge can unforge an effect with a non-instantaneous duration as a move action, ending the forging prematurely and returning the newly-freed æther to his pool 1 round later.

An ætherforge's facility with æther is represented by his Forger level, which is equal to his levels in this class. The power of a particular forging is determined by how many units of æther the ætherforge uses to forge it; he may bind a maximum number of units of æther equal to half his Forger level to any given effect. The ætherforge begins by knowing 3 forgings of his choice from the list below; he learns additional forgings as he increases in experience, as shown on the table above. The save DC of any forging which requires a save is 10 + 1/2 forger level + the forger's Wisdom modifier. As supernatural abilities, forgings are not subject to spell resistance.

Æthereal view (Ex): Beginning at 2nd level, an ætherforge becomes attuned to eddies in the æther even when there is no light source. He gains darkvision out to a range of 60 feet.

Bonus metaforge feat: An ætherforge gains a bonus metaforge feat at 3rd level, and again at every 4 levels after.

Æthereal essence (Su): At 4th level, an ætherforge's body begins to undergo physical changes, as he learns to use æther to maintain his own bodily processes. The ætherforge gains fast healing equal to one third the number of æther units remaining in his pool (and not bound to a forging) at any given time.

Æthereal transformation (Ex): Upon reaching 5th level, more changes have affected the ætherforge's physiology, as he begins to replace portions of his anatomy with pure æther. He becomes immune to poison and sleep effects.

Forged body (Ex): Starting at 6th level, the ætherforge's body continues to transform. He has a 25% chance to negate critical hits and precision damage.

Æthereal presence (Su): At 8th level, an ætherforge's force of will surrounds him with a constant swirl of æther. He gains a deflection bonus to armor class equal to his Wisdom modifier at all times.

Improved æthereal transformation (Ex): Upon reaching 9th level, more changes are wrought on the ætherforge's body. He becomes immune to paralysis.

Æthereal awareness (Ex): Starting at 10th level, an ætherforge becomes even more closely attuned to eddies in the æther which alert him to the presence and movement of creatures around him. He becomes immune to flanking, and gains blindsense at a range of 5 feet times his Wisdom modifier.

Improved forged body (Ex): Upon reaching 12th level, even more of an ætherforge's body has been replaced by pure æther. His chance to negate critical hits and precision damage increases to 50%.

Greater æthereal transformation (Ex): Beginning at 13th level, an ætherforge's physiology has changed sufficiently that he becomes immune to stunning.

Æthereal sustenance (Ex): An ætherforge of 14th level or higher has learned to draw more of the energy his body needs directly from the æther. He no longer needs to drink or eat, and gains the benefit of 8 hours of sleep from only 1 actual hour. However, time spent in a dead magic zone or antimagic field counts as time without food or water, as these environments suppress the æther he requires.

Improved æthereal awareness (Ex): Starting at 16th level, an ætherforge's blindsense improves to blindsight at the same distance.

Immaculate forging (Su): Beginning at 17th level, an ætherforge can, in an emergency, produce forgings with less æther than would normally be possible. Once per day, the ætherforge can activate this ability as a free action; when he does so, for a number of rounds equal to his Wisdom modifier, every unit æther he binds to a forging counts double (though he is still limited by the normal maximum amount of æther he can bind to a single forging). For example, the ætherforge could bind 8 units of æther to a forging, but remove only 4 units from his pool.

Greater forged body (Ex): The body of an ætherforge of 18th level or higher is nearly completely made of pure æther. His chance of negating critical hits and precision damage increases to 75%.

Æthereal being (Ex): Upon reaching 20th level, an ætherforge becomes a being made entirely of pure æther. He gains the Elemental (Augmented) type, though he is treated as having his original type whenever it would be beneficial to him. Unlike other elementals, the ætherforge can still be raised or resurrected as normal.

In addition, the ætherforge is naturally invisible, though he can suppress or resume this invisibility as a swift action. This invisibility cannot be dispelled and functions in an antimagic field, but a creature under the effect of true seeing can see the ætherforge as normal.
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Old 09-13-2012, 07:46 PM   Top  -  End  -  #2
sirpercival
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Default Re: Ætherforge (3.5 base) [PEACH]

FORGINGS

Minimum 1 æther:
  • Æther Barrier - Grant bonus to saves.
  • Ætherbeast - Form a construct out of æther to attack your enemies.
  • Æther Diffusion - Grant bonus to base speed.
  • Æthereal Fortification - Grant temporary hit points.
  • Ætherfire Aura - Your target's attacks deal extra force damage.
  • Æther Probe - Identify magical auras and effects.
  • Æther Push - Bull rush an opponent.
  • Æther Reinforcement - Grant enhancement bonus to armor.
  • Æther Shard - Hurl a shard of æther to damage opponent.
  • Weapon of Æther - Create æther weapon which attacks your opponent.
Minimum 2 æther:
  • Æther Ablation - Opponents dispel this forging instead of others.
  • Æther Cap - Form a shield of æther around your head to grant a bonus to saves vs mind-affecting effects.
  • Æther Contraction - Increase the gravity in an area, hampering attacks and movement.
  • Æthereal Advantage - Your allies gain luck bonuses and your opponents suffer luck penalties.
  • Æther Fog - Create a cloud of fog, decreasing visibility and granting concealment.
  • Æther Fortress - Fold æther into an extradimensional space that you and others can hide in.
  • Æther Inflation - Increase your target's size.
  • Æther Launch - Fling objects or creatures.
  • Essence of Æther - Grant a +4 bonus to one or more ability scores.
Minimum 3 æther:
  • Æthereal Deflation - Reduce your target's size.
  • Æther Dissolution - Dispel magical effects in an area.
  • Æther Flux - Grant subject a miss chance.
  • Æther Jump - Teleport your target through the æther.
  • Æther Redirection - Target can change its own gravity, walking on walls and flying.
  • Æther Revelation - Subject can sense everything in 60 feet.
  • Æther Spy - Create a magical sensor out of æther to view a distant location.
  • Æther Tether - Anchor your opponent to the ground.
  • Wall of Æther - Make a wall which blocks ranged attacks and flying creatures' movement.
Minimum 4 æther:
  • Æther Cache - Access your own personal extradimensional cupboard.
  • Æther Redirection, Forced - Reverse target's gravity, making them fall upwards.
  • Æther Retribution - Absorb energy damage and redirect it at attackers.
  • Æther Static - Make spellcasting difficult in area.
  • Æther Trap - Trap target in an æther cage.
  • Mindspike of Æther - Drive æther into your target's brains, disrupting their thoughts.
Minimum 5 æther:
  • Æther Bubble - Carry yourself and others around in a flying bubble of æther.
  • Æther Piston - Greatly increase gravity in a narrow cylinder to crush opponents.
  • Æther Puppet - Form a glove of æther around your target to control their movements.
  • Æther Shear - Create a curtain of æther which damages creatures that pass through it.
Minimum 6 æther:
  • Æther Passage - Create a tunnel of æther through a barrier.
  • Æther Pressure - Condense a cloud of æther to impeded movement and damage creatures in the area.
  • Æther Recall - Unforge to teleport to place where it was forged.
  • Æther Stasis - Encase a creature or object in a stasis field of æther.
  • Æther Storm - Inflict negative levels in an area.
Minimum 7 æther:
  • Æther Implosion - Cause a creature to implode.
  • Chains of Æther - Create æthereal chains which grapple creatures.
  • Infuse Æther - Use æther to produce magical effects in an antimagic field.
Minimum 8 æther:
  • Æther Acceleration - Grant the target 1 round of accelerated time.
  • Æther Rip - Remove æther from your target to your pool, damaging target in the process.
  • Æther Spiral - Dispel magical effects to gain temporary æther.
Minimum 9 æther:
  • Ætherblade - A gigantic blade of æther slices through opponents in a line.
  • Æther Vacuum - Rip open a vortex in the æther; creatures sucked in are trapped in a bewildering maze.

Descriptions, part 1:
Spoiler
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Old 09-13-2012, 07:47 PM   Top  -  End  -  #3
sirpercival
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Join Date: Oct 2011
Default Re: Ætherforge (3.5 base) [PEACH]

FORGINGS

Descriptions, part 2:
Spoiler
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Old 09-13-2012, 07:48 PM   Top  -  End  -  #4
sirpercival
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Default Re: Ætherforge (3.5 base) [PEACH]

ÆTHERFORGE & PRESTIGE CLASSES
Spoiler


ÆTHERFORGE IN PATHFINDER
Spoiler


ITEMS
Spoiler


FEATS
Spoiler
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Old 09-14-2012, 02:45 PM   Top  -  End  -  #5
God Imperror
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Default Re: Ætherforge (3.5 base) [PEACH]

I really like the idea behind the class though I see a few problems with it, or areas that might be improved. I am not in the proper mental state of a thorough peach, or as complete as I would like but here, some comments.

First of all, Jace Beleren is a cool cool man.

I have to say that the first idea that crossed my mind when reading the name of the class was warforged, or something, maybe give them a mention (if they exist in the setting).

The class needs more skill points (it is not int based) and probably balance, jump and tumble on their class skill list, those help to mitigate falling damage. Also check the wording on armor proficiencies as it is it would allow them to use exotic armor, and that is probably the intention.

Even if the class is a spellcaster-y class and a defensive powerhouse some changes to the level by level progression might make it more appealing without raising its power significantly. For example, at level 6th the aetherforger gains light fortification and immunity to poison and sleep. Maybe make light fortification and immunities different class features to fill another level. Similarly immunity to disease doesn't seem to far fetched for the class.

The forging mecanics are really interesting and cool, though I miss movement forges, as it is it focuses in gravity and even has aether launch, but I want to launch myself and defy gravity with a big **** you. Aether redirection, almost does it, but if there are no horizontal surfaces available in the chosen direction it becomes a problem, perhaps just give some flight in the manner of binds (such as airstep sandals) that require you to end your movement on the ground or fall. Continuous feather fall could also be a nice class feature.

Is there anyway to share this potential bonuses with allies? Making all of them fall to the wall seems like an interesting mechanic, though perhaps it would be better to make everything in an area. That would also allow for aether redirection, forced, mass or some ideas among those lines.

Finally perhaps improving its BAB many of its features, even if powerful and almost at will like invocations could not be useful in every situation and being at lest competent with weapons will help.

Overall a really cool class, have you read brandon sanderson's the way of kings? There is a character that uses similar magic skills.
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Old 09-14-2012, 03:49 PM   Top  -  End  -  #6
sirpercival
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Default Re: Ætherforge (3.5 base) [PEACH]

Quote:
Originally Posted by God Imperror View Post
I really like the idea behind the class though I see a few problems with it, or areas that might be improved. I am not in the proper mental state of a thorough peach, or as complete as I would like but here, some comments.
Thanks for the critique! I appreciate it I have anointed heritor open in a tab, and have been chipping away at it.

Quote:
First of all, Jace Beleren is a cool cool man.
You know it! He has nothing to do with this class other than being an artwork inspiration, but either way he's awesome.

Quote:
I have to say that the first idea that crossed my mind when reading the name of the class was warforged, or something, maybe give them a mention (if they exist in the setting).
This was supposed to be setting-neutral; it really has nothing to do with warforged. I understand where that came from, though.

Quote:
The class needs more skill points (it is not int based) and probably balance, jump and tumble on their class skill list, those help to mitigate falling damage. Also check the wording on armor proficiencies as it is it would allow them to use exotic armor, and that is probably the intention.
Why more skill points? It's not a very skill-focused class... a ring of featherfall is cheapster. I'll need to clarify that armor prof caps at heavy.

Quote:
Even if the class is a spellcaster-y class and a defensive powerhouse some changes to the level by level progression might make it more appealing without raising its power significantly. For example, at level 6th the aetherforger gains light fortification and immunity to poison and sleep. Maybe make light fortification and immunities different class features to fill another level. Similarly immunity to disease doesn't seem to far fetched for the class.
Actually, that's not a bad idea. I had grouped the elemental immunities as one chain of abilities, but making it two helps fill out dead levels. Lol.

Quote:
The forging mecanics are really interesting and cool, though I miss movement forges, as it is it focuses in gravity and even has aether launch, but I want to launch myself and defy gravity with a big **** you. Aether redirection, almost does it, but if there are no horizontal surfaces available in the chosen direction it becomes a problem, perhaps just give some flight in the manner of binds (such as airstep sandals) that require you to end your movement on the ground or fall. Continuous feather fall could also be a nice class feature.
There are actually a ton more forgings already written on the minmaxboards version, with more in the works. My primary posting area is on that site, but I'll update this one soon.

Quote:
Is there anyway to share this potential bonuses with allies? Making all of them fall to the wall seems like an interesting mechanic, though perhaps it would be better to make everything in an area. That would also allow for aether redirection, forced, mass or some ideas among those lines.
Well, there's no reason you can't forge multiple versions of it, or take Expand Forging and affect multiple creatures at the same time.

Quote:
Finally perhaps improving its BAB many of its features, even if powerful and almost at will like invocations could not be useful in every situation and being at lest competent with weapons will help.
Like I said, I think the chassis is okay given that the number of forgings has grown so much. I'll update with the current version right now; I have a list of about a dozen more that I still need to write.

Quote:
Overall a really cool class, have you read brandon sanderson's the way of kings? There is a character that uses similar magic skills.
No I haven't yet -- I've been meaning to. I'm glad you like it!
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Old 09-15-2012, 03:45 PM   Top  -  End  -  #7
sirpercival
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Join Date: Oct 2011
Default Re: Ætherforge (3.5 base) [PEACH]

OK, I've written out all the forgings I've had in the works; the current total is 33. I also put in rules for PrCs (basing off of shadowcaster instead of warlock) that sorely needed to be there.

Other changes:
~increased the forgings known progression.
~put a 1-round delay on when you get æther back in your pool, to prevent spammage.
~split up the Forged Body benefits into two ability chains to fill out some dead levels. I only have 3 left.


Need more feats! Help?

Oh yeah, and items.
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Old 09-15-2012, 07:38 PM   Top  -  End  -  #8
sirpercival
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Default Re: Ætherforge (3.5 base) [PEACH]

Added 4 5 more feats.

EDIT: And a couple items.
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Old 09-16-2012, 11:59 AM   Top  -  End  -  #9
God Imperror
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Default Re: Ætherforge (3.5 base) [PEACH]

Quote:
Originally Posted by sirpercival View Post
Thanks for the critique! I appreciate it I have anointed heritor open in a tab, and have been chipping away at it.
Thanks I really appreciate any feedback.

Quote:
Originally Posted by sirpercival View Post
Why more skill points? It's not a very skill-focused class... a ring of featherfall is cheapster. I'll need to clarify that armor prof caps at heavy.
Well I guess that they don't really need more skill points its just that I like skill points and believe that 2 is not enough skill points for any class that isn't int based, but of course I admit that I'm pretty byased.

Quote:
Originally Posted by sirpercival View Post
Actually, that's not a bad idea. I had grouped the elemental immunities as one chain of abilities, but making it two helps fill out dead levels. Lol.


Quote:
Originally Posted by sirpercival View Post
There are actually a ton more forgings already written on the minmaxboards version, with more in the works. My primary posting area is on that site, but I'll update this one soon.

Well, there's no reason you can't forge multiple versions of it, or take Expand Forging and affect multiple creatures at the same time.

Like I said, I think the chassis is okay given that the number of forgings has grown so much. I'll update with the current version right now; I have a list of about a dozen more that I still need to write.
Great then

Quote:
Originally Posted by sirpercival View Post
No I haven't yet -- I've been meaning to. I'm glad you like it!
The basic of the lashing (the magic that is similar) works in mostly 3 types.

Basic lashing: Changing the vector of gravity and its magnitude, towards an object.

Full lashing: Attracts (or binds) an object to another. It is pretty epic when it is used to attract arrows to a shield.

Reverse lashing: To push stuff.

Quote:
Originally Posted by sirpercival View Post
OK, I've written out all the forgings I've had in the works; the current total is 33. I also put in rules for PrCs (basing off of shadowcaster instead of warlock) that sorely needed to be there.

Other changes:
~increased the forgings known progression.
~put a 1-round delay on when you get æther back in your pool, to prevent spammage.
~split up the Forged Body benefits into two ability chains to fill out some dead levels. I only have 3 left.


Need more feats! Help?

Oh yeah, and items.
Maybe something to ease aetherforging? Amulets of some kind? Not necessarily to take less points to forge but maybe allow to affect more creatures. I am not really good on that, sorry.
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Old 09-18-2012, 08:59 AM   Top  -  End  -  #10
sirpercival
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Default Re: Ætherforge (3.5 base) [PEACH]

Added a couple more forgings, a couple more feats, and a couple items. Doing things by 2s!
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Old 09-18-2012, 12:26 PM   Top  -  End  -  #11
Karileth
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Default Re: Ætherforge (3.5 base) [PEACH]

Quote:
Originally Posted by sirpercival View Post
Added a couple more forgings, a couple more feats, and a couple items. Doing things by 2s!
I just think this whole thing is really cool; however I have nothing helpful. I don'
t really think poison immunity makes a lot of sense for the flavor of the class; protection from normal missiles kinda would, given the whole gravity thing. Just a thought, though.
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Old 09-18-2012, 02:52 PM   Top  -  End  -  #12
sirpercival
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Default Re: Ætherforge (3.5 base) [PEACH]

Quote:
Originally Posted by Karileth View Post
I just think this whole thing is really cool; however I have nothing helpful. I don'
t really think poison immunity makes a lot of sense for the flavor of the class; protection from normal missiles kinda would, given the whole gravity thing. Just a thought, though.
Poison immunity is one of the things you get from being an elemental. Since it's a slow transformation, you get it before your type actually changes.

Thanks for reading&enjoying!
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Old 09-21-2012, 12:45 PM   Top  -  End  -  #13
sirpercival
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Default Re: Ætherforge (3.5 base) [PEACH]

Major update! I'm up to 48 forgings, with about 5 more in the works (and more to come, I'm sure!). I've also filled in dead levels, increased the æther pool a smidge, and added some more feats.

I need more ideas for Metaforge feats, if anyone has some.

Whee!
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Old 09-21-2012, 05:52 PM   Top  -  End  -  #14
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Default Re: Ætherforge (3.5 base) [PEACH]

OK, I posted 6 more metaforge feats.
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Old 09-21-2012, 07:06 PM   Top  -  End  -  #15
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Default Re: Ætherforge (3.5 base) [PEACH]

I actually love this class to death. Kudos to you good sir! I'm afraid I have little of value to actually contribute other than my general encouragement, though.

Also, am I the only one getting a Mass Effect biotics vibe from this class?
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Old 09-21-2012, 07:23 PM   Top  -  End  -  #16
sirpercival
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Default Re: Ætherforge (3.5 base) [PEACH]

Quote:
Originally Posted by M. Mayonnaise View Post
I actually love this class to death. Kudos to you good sir!
Yay!!

Quote:
I'm afraid I have little of value to actually contribute other than my general encouragement, though.
No worries. :)

Quote:
Also, am I the only one getting a Mass Effect biotics vibe from this class?
No idea. I've never played Mass Effect, nor do I know anything about it, so any similarities are purely coincidental.
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Old 09-21-2012, 08:09 PM   Top  -  End  -  #17
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Default Re: Ætherforge (3.5 base) [PEACH]

I like the class and feats and items. Very well done sir. The only thing I would change off the top of my head is to make the Persistent Forging feat cost more than one additional Æther to use. And possibly add alternate rules for use with psionics, since it feels slightly more psionic than magical to me, but that's just a matter of opinion.
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Old 09-21-2012, 08:17 PM   Top  -  End  -  #18
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Default Re: Ætherforge (3.5 base) [PEACH]

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Originally Posted by Noctis Vigil View Post
I like the class and feats and items. Very well done sir.
Thank you!

Quote:
The only thing I would change off the top of my head is to make the Persistent Forging feat cost more than one additional Æther to use.
Why? Since there's no limit on per-day forging, the only thing Persistent Forging does is remove the action tax.

Quote:
And possibly add alternate rules for use with psionics, since it feels slightly more psionic than magical to me, but that's just a matter of opinion.
Well, mechanically it's a cross between psionics and incarnum. I'm not sure what you mean about "for use with psionics", though. It's a separate subsystem from the normal magical system; there's a lot of explicit transparency, as opposed to the implied & often unclear transparency between magic & psionics...
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Old 09-21-2012, 08:24 PM   Top  -  End  -  #19
Noctis Vigil
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Default Re: Ætherforge (3.5 base) [PEACH]

I suppose I should have been more clear. I meant "If I wanted to say this guy's power was an odd kind of psionics, how would what you've posted change?" For example, UMD would become UPD. How would one work PrCs for that if I wanted to do so, for example?

Also, I got a cool idea for a PrC for this. Would you object if I wrote it up and posted it later?
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Old 09-21-2012, 08:33 PM   Top  -  End  -  #20
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Default Re: Ætherforge (3.5 base) [PEACH]

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Originally Posted by Noctis Vigil View Post
I suppose I should have been more clear. I meant "If I wanted to say this guy's power was an odd kind of psionics, how would what you've posted change?" For example, UMD would become UPD. How would one work PrCs for that if I wanted to do so, for example?
Almost nothing would change at all (particularly due to psionics-magic transparency). The fluff doesn't even have to change -- you're simply manipulating æther through the power of your mind instead of through magical senses.

I will say that I'm ruminating on another Forger base class using the same mechanics, but more along the lines of a divine gish -- the Faithforge, which (instead of mucking around with æther) would simply use the power of their own belief. It'll be Cha based, a gishy chassis, and several of the forgings would get new paint jobs, and then a bunch of new stuff. That would probably map very nicely onto psionics, where instead of your Faith your using mind powers. Make it Int-based, for example.

Quote:
Also, I got a cool idea for a PrC for this. Would you object if I wrote it up and posted it later?
Not at all! Go for it :)
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Old 09-22-2012, 02:36 PM   Top  -  End  -  #21
bindin garoth
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Default Re: Ætherforge (3.5 base) [PEACH]

Promised PEACH is coming up!

Class:
Spoiler


forging comments:
Spoiler
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Old 09-22-2012, 02:39 PM   Top  -  End  -  #22
bindin garoth
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Default Re: Ætherforge (3.5 base) [PEACH]

Had to split up the reply in 2 posts.....

Forgings comments continued:
Spoiler


Closing thoughts:
This is definitely a defensive caster/gish. It has good battlefield control/buffs, and does decent damage. The amount of æther it possesses seems a bit light, although its hard to judge untill it's actually playtested.

Can you have multiple instances of the same effect at a time?

Considering it's limits by forgings and æther, i'd rate it a mid-tier 3.

Possible other forgings:
-A battlefield-type forging that changes the terrain to your advantage.
-An AoE blast forging

Feats:
Perhaps a combination between this and Incarnium? A multiclass feat allowing the crossover of use of Essentia and æther?

A Dual progression PRC of this and spellshaping with a focus on unseen impetus?

That is all
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Old 09-22-2012, 04:10 PM   Top  -  End  -  #23
M. Mayonnaise
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Default Re: Ætherforge (3.5 base) [PEACH]

About the in-depth PEACH above... you have a lot of really insightful comments, but if I can throw in my own 2 cents, I think some of the forgings you wanted to power down (like the save-or-dies and the no-save slow one) are fine as-is. I feel like they may push the class into low tier 2 (maybe?) but that's actually a balance point I like. Guess I just play with too many sorcerers, psions, and wizards.

Also, sirpercival, about the Quicken Forging ability (the feat and similar class feature): do you double the cost before or after applying other factors?
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Old 09-22-2012, 04:39 PM   Top  -  End  -  #24
bindin garoth
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Default Re: Ætherforge (3.5 base) [PEACH]

Quote:
Originally Posted by M. Mayonnaise View Post
About the in-depth PEACH above... you have a lot of really insightful comments, but if I can throw in my own 2 cents, I think some of the forgings you wanted to power down (like the save-or-dies and the no-save slow one) are fine as-is. I feel like they may push the class into low tier 2 (maybe?) but that's actually a balance point I like. Guess I just play with too many sorcerers, psions, and wizards.

Also, sirpercival, about the Quicken Forging ability (the feat and similar class feature): do you double the cost before or after applying other factors?
My main problems with save or dies is that there is no inbetween. It either:

1. Completely defeats a foe, with not tactics, no teamwork.
OR
2. Waists your turn.

In either case there are problems, especially if that foe is say the final boss or similar. In the first case, it can feel like none of your team members contributed. In the second one, it can feel like you're doing nothing, especially if they keep on making their saves.

At least with save-or-sucks, the foe has a chance to escape still (with some help perhaps) or your team members can help finish off the foe. A no-save Slow, like the one above, fits into this category too. Its just that slow is already such a powerful debuff.

Even if the above isn't changed, I'd still rank them at tier 3, as they don't actually break anything. It just allows for some simple tactics that have the problems posted above. And yes, I know that WoTC has published some at-will save or dies (Binder and Totemist immediately come to mind), however that doesn't mean its necessarily a good idea. After all they did publish the Truenamer

But to each their own, it was simply a suggestion. End rant
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Old 09-23-2012, 12:47 AM   Top  -  End  -  #25
Tacitus
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Default Re: Ætherforge (3.5 base) [PEACH]

A few brief things.

Half your Forger level in any one Forging, rounded up or down? (Answered in the feats section, but still, not mentioned in the class description)

There is currently no text that restricts you from learning, say, Ætherblade at first level, other than the logical argument that you couldn't use it. With Force Aether could it be learned and used at 12th level?

Aether does look a little sparse, and after starting to build a 10th level Aetherforge I'm starting to find that the higher you go, the less resources that you feel like you have, which is kinda backwards.

I had one or two other comments, but suddenly can't remember them. X.x
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Old 09-23-2012, 07:33 AM   Top  -  End  -  #26
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Default Re: Ætherforge (3.5 base) [PEACH]

Quote:
Originally Posted by bindin garoth View Post
{lots of PEACH}
I will address this soon, thank you so much!

Quote:
Originally Posted by Tacitus View Post
A few brief things.

Half your Forger level in any one Forging, rounded up or down? (Answered in the feats section, but still, not mentioned in the class description)
I actually was in the main section, but was hidden because I slightly changed the terminology shortly after writing the sentence, and didn't fix it. It has been fixed (by changing two words). ;)

Quote:
There is currently no text that restricts you from learning, say, Ætherblade at first level, other than the logical argument that you couldn't use it. With Force Aether could it be learned and used at 12th level?
Correct.

Quote:
Aether does look a little sparse, and after starting to build a 10th level Aetherforge I'm starting to find that the higher you go, the less resources that you feel like you have, which is kinda backwards.
Yes... this was one of the things that I decided would need to be figured out via playtest. There are at least 3 ætherforges joining PbPs that I know of (one of them mine, in a Tome game), so hopefully with that feedback I can figure out a good progression.

Quote:
I had one or two other comments, but suddenly can't remember them. X.x
I hate it when that happens! :)
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Old 01-23-2013, 10:39 AM   Top  -  End  -  #27
sirpercival
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Default Re: Ætherforge (3.5 base) [PEACH]

Dwærrow

"Some like gold, and jewels, and ale… but they don't understand the true energy of the world, the æther. It's that energy that makes up mountains and earth, fire and metal. And ale."

Dwærrow are a type of dwarf closely related to the dream dwarf. They feel the energy flows of the underlying Universe naturally.

DWÆRROW RACIAL TRAITS
  • -2 Dex, +2 Con, +2 Wis, -2 Cha: Like all dwarves, dwærrow are hardy and gruff. However, they spend so much time being aware of energy that their reaction time is lessened.
  • Medium: As Medium creatures, dwærrow have no special bonuses or penalties due to their size.
  • Humanoid (Dwarf): Dwærrow are Humanoids with the Dwarf subtype.
  • Like other dwarves, dwærrow base land speed is 20 feet, but they can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
  • Darkvision 60 feet.
  • Æthercraft (Su): A dwærrow gains a pool of 1 unit of æther, which he can bind to forgings or feats that he knows. If he has an æther pool from another source, instead that pool increases by 1 unit. This ability counts as the Æther Forging class feature for the purposes of meeting prerequisites, though the dwærrow has no Forger Level without taking a level in a Forging class.
  • Æthersense (Su): Dwærrow can sense eddies in the æther, which alerts them to the presence of magic. This ability works like Blindsense, except that a dwærrow can only sense creatures who have cast spells, used spell-like abilities, forged æther, or produced similar effects within the last round. This ability functions at a range of 30 feet, and does not rely on sight or hearing.
  • +2 racial bonus on saving throws against poison, as well as on saving throws against spells and spell-like effects.
  • +2 racial bonus on Craft checks that are related to stone or metal.
  • Automatic Language: Common, Dwarven. Bonus Languages: Draconic, Elven, Gnome, Terran, Undercommon.
  • Favored Class: Ætherforge.

STARTING AGE
Adulthood: 40 years
Barbarian, Rogue, Sorcerer: +3d6
Bard, Fighter, Paladin, Ranger: +5d6
Cleric, Druid, Monk, Wizard: +7d6

AGING EFFECTS
Middle Age: 125 years
Old: 188 years
Venerable: 250 years
Maximum Age: +2d% years

HEIGHT AND WEIGHT
Base Height: Male 3'7", Female 3'5"
Height Modifier: +2d4
Base Weight: Male 140 lbs, Female 115 lbs
Weight Modifier: x(2d6)
Dwærrow are slightly shorter and stockier than other dwarves.
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Old 01-23-2013, 03:35 PM   Top  -  End  -  #28
JoshuaZ
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Default Re: Ætherforge (3.5 base) [PEACH]

This class and its mechanics are... just awesome. This is incredibly well done. It is in many ways similar to incarnum without the suck. I now want to go make feats and PrCs for this, so many ideas. This is one of the most original pieces of balanced homebrew I've seen in a long time.
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Old 01-23-2013, 03:38 PM   Top  -  End  -  #29
sirpercival
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Default Re: Ætherforge (3.5 base) [PEACH]

Quote:
Originally Posted by JoshuaZ View Post
This class and its mechanics are... just awesome. This is incredibly well done. It is in many ways similar to incarnum without the suck. I now want to go make feats and PrCs for this, so many ideas. This is one of the most original pieces of balanced homebrew I've seen in a long time.
Thank you!!

I wrote the Dwærrow today because I'm making one of these for a campaign and despaired of finding a good +Wis race for it. Lol.

Then, in the process of looking for my notes, I discovered 5 more forging ideas that I never wrote up. Jackpot! Those'll be included soon. (I hope I have enough room for them all...)
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Old 01-23-2013, 07:31 PM   Top  -  End  -  #30
Deviston
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Default Re: Ætherforge (3.5 base) [PEACH]

First: Original Poster of Dune. Had to get that out of my system.

Now, excellent class! Very impressive and I have several expanding ideas for you (that I think you have already or will come to on your own) if you want to hear them. Too bad it's not 3.75, then I could play it in an upcoming game!!
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