Here's the map:
The six players start around the outside. The Demon starts in the middle. Each turn you must move in one direction along the paths. You must make a move every turn. You will begin and end every turn on one of the seven points of light.
The Demon is on the loose. Like the players, he will also move one space each turn. If you and the Demon happen to land on the same point, you are eliminated. If the Demon reduces the players to 1, he wins.
Travel in pairs. You are safe if you reach your destination at the same time as another player. If the Demon attacks two players at once, the Demon loses a shadow. He starts with 3 shadows. Once he has been defeated 3 times, the players win the game, and a new game starts.
Caught in the Open:
Suppose a player and the Demon are heading toward each other and meet halfway down the path. If there is only one player, the Demon automatically kills them. If there are two players, the Demon kills one of the two, and the other one gets away safely (I will flip a coin to determine which). This situation does not reduce the Demon's health.
Each turn will last 24 hours. The deadline for each turn will be approximately 12 midnight, Eastern US Daylight time. I apologize for any inconveniences. Soon after the deadline, I will move the Demon and reveal what happened for that turn. I will also update the map. If a player does not post for one turn, his character stays still. If that player does not post for two consecutive turns, his character is automatically eliminated. For the first game, I will play as the Demon, but later, I can let other people be the Demon.
Let me know if you have any questions. If not, sign up. The signup sheet tells you which position on the hexagonal map your character will be starting at. West meaning the left side of the map, etc. If all 6 slots fill up, I will take 2 alternates in case someone drops out during the game. If you're an alternate, stay updated and be ready to jump in at a moment's notice.
3. East: Quiddle