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Old 09-14-2012, 09:54 AM   Top  -  End  -  #1
Deme
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Default God Save the Queen, Indeed: Let's Play Long Live the Queen!

Hi there, and welcome to another LP by Deme. Now, this isn't going to be one of my normal story-driven LPs, because then I'd have more than my already 'way too much' to deal with. This is just going to be a for-the-lols little LP primarily run by your votes. Think of it as being like an Oregon Trail LP.

...Actually, it's a lot like that.

But let me back up. What is Long Live the Queen? It's a game produced by Hanako Games available for PC and Mac and...
Well, this is what the game's site says it is:
Quote:
Being a Princess is not an easy job. Being a Queen is even harder. Especially when you're only fourteen years old, and the reason you've inherited the throne is that your royal mother has just met an untimely end.
Now power is up for grabs. You may be the official heir, but much of the country's nobility would love to steal the throne for themselves. Aggressive neighbors will take advantage of any weakness to enlarge their borders at your expense. And that's not even mentioning the magical dangers which are lying in wait...

Can you survive long enough to reach your coronation?
And this is a pretty apt description. Here's my best effort.
You know life sims, where you take a cute character and raise up stats and skills to help get them through a set period of time, interspersed with events both scripted and random? Well, it's a lot like that. But you know Roguelikes, where you're expected to die and have to try it again *a lot* because of all the BS the game throws at you? Well, while it's not oriented around combat (there is combat, but in decision and skillcheck forms) or treasure, it's a lot like that. Or, even better, a point-and-click adventure game of the Sierra fashion, where because you didn't get the stick to throw at the cat to save the mouse who can gnaw your ropes off, you're going to die in the back of a dirty old inn? Because while you don't have an inventory and don't really get to move around on your own...It's really very much like that.

Long Live the Queen is a game about building up your princess's skills in such a way that you can make it to your coronation alive, in spite of the fact that after a relatively brief period, everyone and everything is out to get you. It's frustrating and addictively fun, with so many paths and choices that I've completed the game 3-4 times, but still haven't seen even half of what there is to see.
Which is why I'm enlisting you guys to make all my choices this time! Join me, won't you, for Let's Play... Long Live the Queen!

Chapter 1, Week 1: Mood: Depressed
or
The Batman Option's Still on the Table, though, Right?

Spoiler


I hope everyone followed that. If you didn't, please ask as many questions as you need, though I may plead the fifth when it comes to strategy questions, if I think they're too much of a spoiler.

Voting Time: What are our first two classes?

Oh, a few other things to note:
Skills range from 0-100, with things like Weekend activities based on them (for a few skills, more on weekend activities next time) opening around 50, when competence starts to kick in.
We do have a few weeks before death rains down on us...But I do plan on saving seperately every single week, so that when we die (let's be honest; it'll happen), we can decide exactly how far back we want to go to try and fix things.
Generally, multiple skill checks will be offered in life-or-death situations, and you will (generally) only need to pass one of them to survive. So bear that in mind.
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Last edited by Deme : 09-14-2012 at 10:16 AM.
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Old 09-14-2012, 11:23 AM   Top  -  End  -  #2
Hawkflight
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

Quote:
Originally Posted by Deme View Post
Voting Time: What are our first two classes?

Oh, a few other things to note:
Skills range from 0-100, with things like Weekend activities based on them (for a few skills, more on weekend activities next time) opening around 50, when competence starts to kick in.
We do have a few weeks before death rains down on us...But I do plan on saving seperately every single week, so that when we die (let's be honest; it'll happen), we can decide exactly how far back we want to go to try and fix things.
Generally, multiple skill checks will be offered in life-or-death situations, and you will (generally) only need to pass one of them to survive. So bear that in mind.
PUPPIES! ^_______^

*ahem* I mean, dogs. Also, either swords or strategy.
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Old 09-14-2012, 11:25 AM   Top  -  End  -  #3
Hazzardevil
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

Classes I vote for:
Falcon Handling and Royal Demeanor, Composure.
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Old 09-14-2012, 11:36 AM   Top  -  End  -  #4
Deme
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

Just so we're clear, I did make it clear enough that we're basically getting half-points on that composure, because Depression saps our ability to learn Royal Demeanor skills, yes?

I'm just asking so you won't be surprised/dissapointed when we only end up with 5 composure for a week's study.

Oh, and since I'm not sure if Lycan'll post here, I may as well add his IM votes:
Weapons - Swords
and
Royal Demeanor - Composure

Which gives us some basic majorities even if no one else votes, I guess.
But come on -- don't we all want to guide some destiny?
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Last edited by Deme : 09-14-2012 at 12:28 PM.
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Old 09-14-2012, 01:45 PM   Top  -  End  -  #5
Sanguine
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

Lets make our little Princess a math whiz: Accounting and Logistics.
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Old 09-14-2012, 01:53 PM   Top  -  End  -  #6
Aidan305
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

Yaaay, another Deme LP!

Royal Demenour - Presence: Our mother is dead, and now we are Queen. We have to make sure that people realise this.

Intrigue - Internal Affairs: For rooting out the people who don't realise it. Or who think they could do the job better.
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Old 09-14-2012, 01:59 PM   Top  -  End  -  #7
SlyGuyMcFly
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

Intrigue - Internal Affairs, because the first step of not getting assassinated is knowing who is trying to assassinate you, and Agility - reflexes, because the second step to not getting assassinated is being able to dodge the poisoned daggers.
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Old 09-14-2012, 02:02 PM   Top  -  End  -  #8
Hazzardevil
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

Quote:
Originally Posted by Deme View Post
Just so we're clear, I did make it clear enough that we're basically getting half-points on that composure, because Depression saps our ability to learn Royal Demeanor skills, yes?

I'm just asking so you won't be surprised/dissapointed when we only end up with 5 composure for a week's study.
Oh, I didn't notice that, changing my daemenor vote to Polearm use.
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Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.

Completely sexist, yes! Completely true, pretty much...
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Is this meant to be Comedy?
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Old 09-14-2012, 02:02 PM   Top  -  End  -  #9
Bodez
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

Internal Affairs, and Swords. Let's stick those would-be assassins.
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Old 09-14-2012, 02:30 PM   Top  -  End  -  #10
Terraoblivion
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

I'd suggest actually putting those bonuses to use.

Dogs should be useful as hunting is not only a good way to make nobility happy and respect you, but being friends with dogs might help give you early warning and a muscular, toothy guardian should assassins show up.

An expression skill probably wouldn't hurt either as not only can all sorts of whacky situations where it's used crop up in a fantasy setting, but it is again something that can win positive opinion in court.

As such I say:

Animal Handling - Dogs
Expression - Instrument
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Old 09-14-2012, 04:07 PM   Top  -  End  -  #11
Starbuck_II
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

Train- Faith and polearms.
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Old 09-14-2012, 05:01 PM   Top  -  End  -  #12
Deme
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

Which faith skill specifically?

Anyway, it looks like unless I get another vote for something like Dogs or Polearms (or multiple votes for other things) before, say, the hour's up, we're going with Swords and Internal Affairs.

Quote:
Originally Posted by Terraoblivion View Post
I'd suggest actually putting those bonuses to use.
I should add that this is, in fact, a good portion of the actual strategy of this game. So Terraoblivion gets a cookie.

Edit: Ok, so I was going to post, and then Photobucket had an attack of dumb. We'll be back shortly.
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Last edited by Deme : 09-14-2012 at 08:03 PM.
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Old 09-14-2012, 10:19 PM   Top  -  End  -  #13
Deme
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

Imageshack to the rescue!

Chapter 1, Week 1, Mood: Depressed
or
More Tutorial! We're Done Now, Promise

Spoiler


Got all that? Ask questions if you're not, good if you are.

With that out of the way, what shall we do with our weekend?

And what should we do with the week? If your vote is contigent on the weekend activity vote going a certain way, to get a certain mood or the like, do say so, and please try and provide an alternative for otherwise.

If you want to start multi-step plans to get certain bonuses to help meet certain goals, you can say that, too. Gives people some nice and organized votes. This'll probably become more common later in the game, especially when we die some.
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Old 09-14-2012, 10:47 PM   Top  -  End  -  #14
Sanguine
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

Let's talk to Charlotte, we need to stop being Depressed, Depression sucks. Of course, playing with our toys or taking a walk in the gardens could also work. Actually playing with our toys might be better as Yielding is a pretty good mood; it's only real weak point being that it's on the same tack as Willful which is also really good, though since people seem to want Royal Demeanor we probably won't want Willful, at least not until we get the Lumen Crystal. Still, I'll vote for Charlotte, it just seems the right thing to do. As for Classes, it depends. If we stay Depressed we should train Strategy and Logistics. I want to have the option to go to war later. If we shift over to Afraid go for Accounting and Courtly Manners. I want that Lumen Crystal, and Courtly Manners is just nice to have. Though Courtly Manners could be replaced with Reflexes to make use of the afraid bonus.

Does it show that I downloaded the demo and have played through it several times?
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Old 09-14-2012, 11:51 PM   Top  -  End  -  #15
Terraoblivion
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

Hmmm, if we play with toys, we should become Afraid, I believe. That one extra cheerful would push Depressed and Afraid to be equal and then Afraid takes over since they would both be more extreme than Yielding and Lonely. While getting a slight amount of Yielding going so we can get the Royal Demeanor people seem to want seems useful, ending up Afraid doesn't look terribly useful, so trying to work things out so we end up something else instead would be better. Let's just talk to Charlotte for now. For skills I once again vote for doggies and instruments.
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Old 09-15-2012, 04:16 AM   Top  -  End  -  #16
Aidan305
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

Chat with Charlotte and during the week train Medicine: Poison (Charlotte's mother looks evil and perfectly willing to be queen) and Intrigue: Foreign Affairs.
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Old 09-15-2012, 07:03 AM   Top  -  End  -  #17
Bodez
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

I vote for increasing Yielding (so, Attending the Court), because Presence is nice to have.
If we stay Depressed, got for Voice and Dogs. Othervise, Accounting and a skill that gets boosted by whatever mood we are into (a no-vote, mainly )
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Old 09-15-2012, 07:20 AM   Top  -  End  -  #18
SlyGuyMcFly
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

Quote:
Originally Posted by Aidan305 View Post
Chat with Charlotte and during the week train Medicine: Poison (Charlotte's mother looks evil and perfectly willing to be queen) and Intrigue: Foreign Affairs.
One to keep our eyes on, that Lucille lady. I'll second the Poison vote and add Voice, to take advantage of that Depressed mood bonus.
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Old 09-15-2012, 07:33 AM   Top  -  End  -  #19
Deme
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

Quote:
Originally Posted by Terraoblivion View Post
Hmmm, if we play with toys, we should become Afraid, I believe. That one extra cheerful would push Depressed and Afraid to be equal and then Afraid takes over since they would both be more extreme than Yielding and Lonely. While getting a slight amount of Yielding going so we can get the Royal Demeanor people seem to want seems useful, ending up Afraid doesn't look terribly useful, so trying to work things out so we end up something else instead would be better. Let's just talk to Charlotte for now. For skills I once again vote for doggies and instruments.
Is that skill vote assuming Charlotte doesn't mess with our mood scores, so we stay depressed? Or is it "Doggies and instruments, regardless."
Anyway, I'll probably play in an hour or so, so last effort to get votes in. Charlotte's the clear winner for activity, but the majority for Poison and Accounting (if afraid, but if we stay depressed, it's a split between Poison, Voice, and Dogs) is still small enough to swing by a morning reader.
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Old 09-15-2012, 11:05 AM   Top  -  End  -  #20
Deme
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

Man, do I like being able to go from 0 to update in about 30 minutes. So cozy.

Chapter 3, Into Week 2, Mood - Spoilered
Or
Maybe we should compare her weight to a duck!

Spoiler


Ok, so, voting!

#1: What do we do with Julia?
#2: Next time, should we do voting like we did last time, with the activity and the classes for the next week in a single vote? Or does that get too chaotic, since you don't know exactly where our mood will be?
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Old 09-15-2012, 11:38 AM   Top  -  End  -  #21
Sanguine
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

I'll votes let her stay. Locking her up is also good, but we definitely don't want to send her away.

As for the second bit, I'm not sure.
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Old 09-15-2012, 11:57 AM   Top  -  End  -  #22
Hawkflight
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

I vote we let her stay. Because friendship is magic and all.
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Old 09-15-2012, 12:16 PM   Top  -  End  -  #23
Starbuck_II
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

Yes, let her stay, we must find out how she caused our mum's death.
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Old 09-15-2012, 01:52 PM   Top  -  End  -  #24
Bodez
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

Stay, of course, this is a Magical Princess Game after all.
And as for skills, well, since it depends on the mood so much, I guess it would be best to find some other way of voting. But I don't have anything smart to say about that right now, sadly.
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Old 09-15-2012, 02:04 PM   Top  -  End  -  #25
Terraoblivion
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

Yeah, let her stay. It might mean that we can learn magic and become a magical girl like on the title screen!

Also, for skills maybe we could vote on a general set of priorities we want to take Elodie in and then you pick the exact skills learned based on that. Votes would probably be every few weeks for it to have meaning.
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Old 09-15-2012, 02:06 PM   Top  -  End  -  #26
SlyGuyMcFly
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

Voting for Stay too. Sure, she looks kinda evil, but I'm pretty sure it's a "we wanted you to THINK she was evil but she's actually just grumpy with a good heart" sort of evil look. Friendship, magic, etcetera.


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And as for skills, well, since it depends on the mood so much, I guess it would be best to find some other way of voting. But I don't have anything smart to say about that right now, sadly.
We could split up the chapters to vote knowing the mood, but I worry it would slow things down too much... Can't think of a third option right now.
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Old 09-15-2012, 02:15 PM   Top  -  End  -  #27
Lycan 01
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

Let her Stay.


Also, I think we can (usually) safely guess what our mood will be based on the weekend activities, so voting for the weekend activity + week's classes shouldn't cause too much disaster. Hopefully.


I mean, I'd be fine with voting for those things separately. But I'd hate for you to be bore waiting for enough votes, and the pace of the game/LP suffer as a result. But if that won't be a problem, then splitting the voting stuff is fine.
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Old 09-15-2012, 02:34 PM   Top  -  End  -  #28
Hazzardevil
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

Let her stay so that she can teach us magic and then when she betrays us we can trounce her using what she taught us.
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Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.

Completely sexist, yes! Completely true, pretty much...
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Is this meant to be Comedy?
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Old 09-15-2012, 02:56 PM   Top  -  End  -  #29
Tengu_temp
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

This reminds me of the (in)famous Princess Maker 2 LP with Gendou. And that's always a good thing.
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Old 09-15-2012, 03:01 PM   Top  -  End  -  #30
Deme
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Default Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!

Ok, so I have an idea about the voting thing; tell me how this sounds:

First, the update happens that calls for the weekend activity and study vote (like the next one will). At this time, everyone only votes for activity.
After some time/votes, I'll close the voting for that and declare a winner.
Unless the activity involves choices (like some of the 'talk to so-and-so ones do), I'll then clear up any mysteries about what it does to our mood if there are some (due to talk to so-and-so)
...And then open voting for our study, and then show these things all at once in an update with the events or whatever.
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Originally Posted by Herpestidae View Post
I... wow. I feel like I'm in the presence of royalty. The LP Goddess herself has graced this thread with her presence. I just... what...
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