Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Remember, Batman doesn't kill. Just bluff/intimidate him.
__________________
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Quote:
Originally Posted by Tavar
Remember, Batman doesn't kill. Just bluff/intimidate him.
Ah, but Batman was created when both his parents died. Elodie still has her father; therefore, she's only half Batman. And, since she clearly isn't a man, she must be the bat half. And what sort of bat walks on two legs and rules over lesser beings? A vampire bat! Vampires kill all the time; therefore, we have no choice but to execute him.
My logic is unassailable!
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Quote:
Originally Posted by Winterwind
Mewtarthio, you have scared my brain into hiding, a trembling, broken shadow of a thing, cowering somewhere in the soothing darkness and singing nursery rhymes in the hope of obscuring the Lovecraftian facts you so boldly brought into daylight.
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
But we're not Batman. At least, we're not the developed Batman who spent years training in a secret monastery full of ninja-philosophers. We're recent Batman who punches people into vats of acid and carries a gun.
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Nothing ventured, nothing gained. Bluff.
Though, our bluff-related skills are likely atrocious. We really should have made a counter-offer, as if we were smart enough to know his deal was bad, we're probably smart enough to make a good one ourselves...
Still, murdering him would likely have reeeeeeally bad consequences.
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Quote:
Originally Posted by SilverClawShift
Wizard: Ug. God. Allright. What do you want us to do?
Me: Burn for me.
Wizard: ...what?
Me: I activate the fire ability. "BURN FOR ME!!!!!!"
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Chapter 13, Part 3
Spoiler
Ok, let's try Bluffing and/or Intimidating him!
Wooh! We made a decision that will help us!
...
Welp, we're not getting out of this with a single choice and be successful, are we? We may be here a while...
It's worth noticing that "Threaten to Attack" does not, as an option, use the necklace and Talasse. It's just a straight-up threat.
This choice, whichever way we go with it, will take us out of the week, so we can probably start thinking of weekend activities. Neither option from here affects our mood, which looks like...
So. We can be in basically any mood we want, actually...Except maybe Lonely/Pressured.
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Okay, we seriously need to start working on our Intrigue. Claim we're allied with Tallase, then swing by the dungeon for the weekend and take a double dose of Foreign Intelligence so we can figure out what the heck we just did.
The dungeon trip is so that we can later become Angry to learn Military skills. Probably Weapon skills, too, if the war ends up going really badly. Ideally, Elodie will be an almighty sorceress by that point, but a bit of backup violence never hurt anyone.
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Quote:
Originally Posted by Winterwind
Mewtarthio, you have scared my brain into hiding, a trembling, broken shadow of a thing, cowering somewhere in the soothing darkness and singing nursery rhymes in the hope of obscuring the Lovecraftian facts you so boldly brought into daylight.
Last edited by Mewtarthio : 09-25-2012 at 11:40 PM.
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Quote:
Originally Posted by Mewtarthio
Okay, we seriously need to start working on our Intrigue. Claim we're allied with Tallase, then swing by the dungeon for the weekend and take a double dose of Foreign Intelligence so we can figure out what the heck we just did.
The dungeon trip is so that we can later become Angry to learn Military skills. Probably Weapon skills, too, if the war ends up going really badly. Ideally, Elodie will be an almighty sorceress by that point, but a bit of backup violence never hurt anyone.
Seconded, we lack the savvy to run a nation's foreign affairs.
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Quote:
Originally Posted by Vantharion
How many gnomes does it take to kill a dragon?
One... at sufficient velocity.
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
I really find this hilarious. Especially how eager everybody seems to be to drop everything and start doing something else entirely whenever a roll is failed. It's quite amusing to look at, really.
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Quote:
Originally Posted by Terraoblivion
I really find this hilarious. Especially how eager everybody seems to be to drop everything and start doing something else entirely whenever a roll is failed. It's quite amusing to look at, really.
It's what happens when you put commitees in charge of stuff!
Anyway, voting for keep up with the necklace bluff followed double whammy of Intrigue: Foreign Affairs and Cyphering.
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Truth resists simplicity.
Last edited by SlyGuyMcFly : 09-26-2012 at 04:56 AM.
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Well, I think we were planning on intriguing it up at some point...
But I find it a little silly as well. Also, man, we are like so close to getting our Accounting needs met, but we still can't even access where we need them for. So that's a thing.
Since we only have two votes for activity/skill, I'll hold off a bit longer.
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
I suggest threatening to attack: claiming an alliance when you don't have one is very risky, as this would also tell our court that we're in something of an alliance.
Also, while I think we should pick up foreign affairs knowledge and the like, put that off for later: I say focusing on what we already have at decently high levels is better than spreading ourselves too thin: Accounting and Reflexes.
__________________
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Quote:
Well, I think we were planning on intriguing it up at some point...
But I find it a little silly as well. Also, man, we are like so close to getting our Accounting needs met, but we still can't even access where we need them for. So that's a thing.
Well yeah but: We are willfull atthe moment, the three things we have bobuses too are intrigue, lumen and military.
We do'nt have access to lumen yet. We have no military but we already do have some intrigue (though it was internal affair until now), so unless we do have decent bonus to economics, foreign affairs or any intrigue skills does seem a decent choice to me.
What is our curent bonus to economics ?
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I'm sig'ing in the rain, just sig'ing in the rain....
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Quote:
Originally Posted by Tavar
Accounting and Reflexes.
Don't we need one more class in Production before we go back to Accounting?
Anyway, I say we Visit the Tomb. This will make us Depressed, or possibly Afraid, rather than Willful, getting rid of the Economics penalty, and learn Production in the morning and Accounting in the evening. Or if I'm wrong and we already have 25 Production, go with what Tavar suggested.
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
I thought we only needed one of the three in a group at 25 to go past 50(we have Trade at 26). If not, then production would obviously need to be raised.
__________________
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune